The English Vanguard portal just updated moments ago to reflect a change in the official Fighter's Rules governing Bushiroad-sponsored tournament play. Effective on August 20, all prints of Lizard Soldier Conroe are restricted from being used as the first vanguard in English tournament play. As with his predecessor on the restricted list, Barcgal, up to four copies of Conroe may still be included in any deck, but he may not be set as the grade 0 to begin the game with. This is the first modification made to the English-language restricted list since July 2012; while some discussion arose in the community over the possibility of Dragonic Overlord the End finding a place on the list last year, nothing ultimately came of this.
Restricting Conroe for the English-language format emulates an identical restriction made by Bushiroad of Japan in January. By eliminating Conroe from the vanguard circle, part of Nouvelle's central engine has been cut out. One of the supporting reasons that it has been so easy for Kagerou cardfighters to treat Nouvelle Vague as simply another grade 3 in the deck is that Conroe's counterblast allows his cardfighter to search for Nouvelleroman Dragon, who in turn can then return a copy of Nouvelle from the hand to the deck to search for Kagerou's grade 3 break ride. Effectively drawing a grade 4 becomes the same as drawing a grade 3, almost entirely eliminating the risk factor of playing Nouvelle and giving the deck an inordinate amount of consistency relative to its reward.
Removing Conroe makes it harder for Kagerou fighters to dominate above and beyond the other decks of the format, and bumps up the clan's grade 3 searcher Red Pulse Dracokid into becoming their go-to FVG. In order to both capitalize on the extra soul available from using Red Pulse's skill and compensate for no longer being able to search for any grade 1, most Japanese cardfighters adapted their decks with additional copies of Calamity Tower Wyvern, a Luckbird clone that when called can soulblast 2 to draw a card. English-speaking fighters are expected to follow suit, and this adaptation is important because it makes Dragonic Nouvelle Vague's persona blast much more difficult to activate. The persona blast requires three soul to use, so by encouraging multiple Calamity Tower calls the post-restriction format also puts a heavier limitation on Nouvelle's limit break--which can completely destroy every rearguard on the opponent's field. This helps to mitigate the grade 4's intense control of the game.
While Bushiroad USA attributed the restriction to the Team League 2014 results, it was likely also made with an eye to the recently announced World Championship 2014. The restriction encourages cardfighters who left the game as a result of Nouvelle's dominance to return to it, and promotes a lower bar of entry for newcomers, who already face an overwhelming number of professional decks to learn and keep track of.
Wednesday, July 30, 2014
News: World Championship 2014 Regional Qualifier Locations & Dates
Early this morning the events page for World Championship 2014 went up on the official English Vanguard portal, heralding the dates for the upcoming tournament's regional qualifiers. As in past years, cardfighters will have to qualify at one of the regional events around the world to attend their country's invitation-only continental championship, the top 4 of which will be able to then qualify for the international grand finals in Tokyo. This year's tournament will feature an exclusive commemorative playmat for all participants, as well as the Shadow Paladin and Link Joker promo cards "Revenger, Deathmaster Dragon" and "Setting Sun Star-vader, Darmstadtium." Designed as an alternative boss card for the former clan and a new break ride for the latter, both of these cards have popular fan followings outside of the mainstream Raging Form Dragon and Chaos Breaker/Glendios decks.
The preceding WCS2013 ended with Luxembourg cardfighter Almeida Stewart being titled second world champion; however, in light of the cheating accusations and controversy surrounding his confessed robbery of the card shop La Caverne du Gobelin, many cardfighters have doubted the legitimacy of his title.
Beginning on August 30 and ending in late December, World Championship 2014 will feature nineteen regional qualifiers around the world in all, with a special qualifier held in Tokyo. Similar to the tournament held for Japan in WCS2013, this is suspected to be a qualifier which would allow its top fighters to participate directly in the international finals without previously qualifying at a continental tournament. A partial list of locations is available through the official website, but some are not yet finalized.
With many tournaments taking place around or after the release of VGE-BT15: Infinite Rebirth, alongside the existing grade 4 Dragonic Nouvelle Vague from Divine Dragon Progression, one of the major contenders in the new format is anticipated to be Star-vader “Ω” Glendios. Famous for its ability to prevent cards from unlocking through its limit break, the deck has gained some popularity in Japanese tournaments for how heavily it slows down the game in the hands of a skilled cardfighter. Even into the Legion format it has continued to hold up well under the pressures of the new professional play.
The preceding WCS2013 ended with Luxembourg cardfighter Almeida Stewart being titled second world champion; however, in light of the cheating accusations and controversy surrounding his confessed robbery of the card shop La Caverne du Gobelin, many cardfighters have doubted the legitimacy of his title.
Beginning on August 30 and ending in late December, World Championship 2014 will feature nineteen regional qualifiers around the world in all, with a special qualifier held in Tokyo. Similar to the tournament held for Japan in WCS2013, this is suspected to be a qualifier which would allow its top fighters to participate directly in the international finals without previously qualifying at a continental tournament. A partial list of locations is available through the official website, but some are not yet finalized.
With many tournaments taking place around or after the release of VGE-BT15: Infinite Rebirth, alongside the existing grade 4 Dragonic Nouvelle Vague from Divine Dragon Progression, one of the major contenders in the new format is anticipated to be Star-vader “Ω” Glendios. Famous for its ability to prevent cards from unlocking through its limit break, the deck has gained some popularity in Japanese tournaments for how heavily it slows down the game in the hands of a skilled cardfighter. Even into the Legion format it has continued to hold up well under the pressures of the new professional play.
Sunday, July 27, 2014
News: Blasters Make Comeback in Third Kansai VGCS and FR2014 Kanazawa, Thing Saver-Phantom “Abyss” Hybrid Places First
Original image uploaded by CHI_godstknows |
Third Kansai VGCS Clan Breakdown33 teams totaling 99 cardfighters in all participated, with the top two teams comprising “Ω” Glendios, Raging Form-Phantom Blaster “Abyss,” “Abyss”-Thing Saver, Cat Butler Raizers, Raging Form-Phantom Blaster “Abyss” and a more standard Thing Saver Dragon deck. Both Chii and his teammate Pest reported individuals records of 6 wins to 2 losses. Notable other decks include Pokoki's (ポコ吉) Chaos Breaker-Garnet Star-Nebula Lord build from the fourth place team, and Warosu's (わろす) CEO Yggdrasil-Minerva deck from the third place team. Yggdrasil-Minerva is the popular choice for a definitive Regalia deck of the format, and this format's Link Joker build may be the last we see of Chaos Breaker in Japan in light of the upcoming Link Joker boss cards from VG-BT17: Blazing Perdition. These sampled decklists are translated below under the heading [3KCSSA]
19 Shadow Paladin (10 Raging Form, 5 Dragruler, 3 Mordred, 1 Cormac)
19 Royal Paladin (9 Thing Saver-Abyss, 8 Seeker, 2 Other)
19 Nova Grappler (18 Raizer, 1 Beast Deity)
14 Genesis (All Regalia)
10 Link Joker (6 Glendios, 3 Chaos Breaker-Garnet Star)
7 Dimension Police (All Metalborg)
5 Gold Paladin (All Liberator)
3 Oracle Think Tank (All Amaterasu-Ohirume Legion)
2 Neo Nectar (All Musketeers)
1 Narukami (Brawler)
By using Wingal Brave's skill in combination with Blaster Blade Seeker and Thing Saver's Legion, Chii was able to reliably search for his lone copy of Phantom Blaster "Abyss." Blaster Blade Seeker being on the vanguard circle during Legion would satisfy the requirements necessary for Wingal and for the Blaster-based subclan attackers to trigger. This gave him two restanding Legion vanguards to work with, patching the general weakness of the Seeker subclan's secondary grade 3s. In most previous formats this kind of mixing would be impossible because of the Lord skill, which prevents a unit from attacking if any card on the field does not have its clan, but from Seeker of Hope onwards new cards have foregone Lord from their printings entirely. And because of the special permission given to Royal Paladin cardfighters in team tournaments to use Shadow Paladin cards--originally a rule made for the sake of Majesty Lord Blaster fighters in 2012--unlike the majority of hybrid decks seen in VGCS tournaments, this deckbuild would be completely legal for play in Bushiroad's official events. So it goes that first place in this year's Kanazawa regional championship, held over the 17th, is Hayashi Daiki with one of those very same hybrid decks. Go to the heading [FR14KN] for his decklist.
Hayashi was followed up in second place by Watanabe Shouhei with a hybrid of Nouvelle Vague and Dragonic Overlord “The Яe-birth.” Hayashi's strategy was to run Nouvelle at just two copies, playing his deck like a standard Overlord build with Nouvelle Vague and Nouvellecritic as the only major additions, building up towards a crossbreak ride turn with “The Яe-birth” to try for six drive checks in one turn, and then switch to Nouvelle Vague for his endgame after Overlord had already lain waste to the opponent's perfect defense cards. Although somewhat dated by the standards of the Legion format, the presence of both Dragonic Burnout and Nouvellecritic does give this incarnation of Kagerou a stronger midgame, and a specifically good endgame versus the Legion vanguards of the present who primarily attack in the range of 20~22000 power while both “The Яe-birth” and Nouvelle defend on a 13000 power base. This expedites the process of guarding, especially against the likes of restanding vanguards Thing Saver and Blaster “Abyss.”
The last major developments of these tournaments came from the Kansai VGCS' championship team Forward Pest (ペスト) playing Star-vader “Ω” Glendios with the new trial deck card Companion Star-vader Photon in the deck. Photon's skill allows his fighter to lock one of the opponent's rearguards when called if they already have a locked rearguard, easily shutting down their field and promoting synergy with Glendios' "Omega Lock" limit break, which prevents the locks from opening for one turn. At times Photon can act like a superior Cold Death Dragon, helping lock the opponent's entire field so that Glendios will automatically win through its ultimate break at the beginning of its next main phase.
The VGCS tournaments are a series of unofficial tournaments organized by fans and cardshops. Unlike Bushiroad's larger official tournaments, most VGCS events are done using a best of 3, Swiss tournament model. Turnout is typically 70-80 persons, but some events see 100 or more participants, all of whom compete using pseudonyms and internet handles rather than their real names as in official events. The VGCS model of fan-organized play has begun to gain popularity internationally, with the bi-monthly BeNeLux tournaments serving as their European equivalent, and there are now similar grassroots organizations emerging in the United States like Cosmic Oasis' tournament series and the ongoing King of Cardfight competition in the American midwest.
Third Kansai VGCS [3KVGCS]
First Place Team: Cockroach of the East, Coming to the West/東のゴキブリ、西へ来る
Forward: Pest/ペスト
Grade 0
x1 Star-vader, World Line Dragon (FV)
x4 Star-vader, Nebula Captor DT
x2 Star-vader, Scouting Felis DT
x4 Star-vader, Stellar Garage HT
x4 Star-vader, Meteo Liger CT
x2 Star-vader, Weiss Soldat CT
Grade 1
x4 Star-vader, Ruin Magician
x4 Taboo Star-vader, Rubidium
x4 Barrier Star-vader, Promethium
Grade 2
x1 Star-vader, Colony Maker
x3 Star-vader, Magnet Hollow
x3 Companion Star-vader, Photon
Grade 3
x4 Star-vader, “Ω” Glendios
x4 Star-vader, “Я” Cradle
x6 “Я” units (names not specified)
Midfighter: ask
Grade 0
x1 Frontline Revenger, Claudas (FV)
x4 Healing Revenger HT
x4 Freezing Revenger DT
x4 Grim Revenger CT
x4 Revenger, Air Raid Dragon CT
Grade 1
x4 Dark Revenger, Mac Lir
x4 Transient Revenger, Masquerade
x4 Barrier Troop Revenger, Dorint
x1 Self-control Revenger, Rakia
Grade 2
x4 Blaster Dark Revenger “Abyss”
x4 Blaster Dark Revenger
x4 Dark Cloak Revenger, Tartu
Grade 3
x4 Revenger, Phantom Blaster “Abyss”
x4 Revenger, Raging Form Dragon
Captain: Chii/ちー
Grade 0
x1 Wingal Brave (FV)
x4 Yggdrasil Maiden, Elaine HT
x4 Margal DT
x1 Messgal Seeker DT
x3 Bringer of Good Luck, Epona CT
x4 Seeker, Herald Breath Dragon CT
Grade 1
x4 Knight of Friendship, Kay
x4 Lake Maiden, Lien
x3 Flail Seeker, Hasbasado
x4 Guardian Law Seeker, Shiron
Grade 2
x4 Blaster Blade Spirit
x4 Blaster Blade, Seeker
x4 Blaster Dark Revenger “Abyss”
x1 Knight of Loyalty, Bedivere
Grade 3
x4 Seeker, Thing Saver Dragon
x1 Revenger, Phantom Blaster “Abyss”
Second Place: Teacher and the Taught/先生と教え子たち
Forward: Boseto-san/ぼせとさん
Grade 0
x1 Transmigrating Evolution, Miraioh (FV)
x4 Cat Butler
x4 Raizer Girl, Kate HT
x4 Raizer Crew DT
x4 Meteoraizer CT
x1 Beast Deity, Death Stinger CT
x3 Red Lightning CT
Grade 1
x2 Blau Dunkelheit
x2 Shieldraizer
x3 Energy Charger
x4 The Screamin' and Dancin' Announcer, Shout
x1 Cannon Raizer
Grade 2
x3 Marine Raizer HT
x3 Ultimate Raizer, DF
x4 Phoenix Raizer, FW
x3 Street Bouncer
Grade 3
x4 Ultimate Raizer, MF
Midfighter: Muratake/ムラタク
Grade 0
x1 Judgebau Revenger (FV)
x4 Healing Revenger HT
x1 Lizard Witch, Aife DT
x4 Freezing Revenger DT
x4 Grim Revenger CT
x3 Revenger, Air Raid Dragon CT
Grade 1
x4 Dark Revenger, Mac Lir
x4 Transient Revenger, Masquerade
x4 Barrier Troop Revenger, Dorint
x1 Black-winged Sword Breaker
Grade 2
x4 Blaster Dark Revenger “Abyss”
x4 Blaster Dark Revenger
x3 Dark Cloak Revenger, Tartu
x1 Nullity Revenger, Masquerade
Grade 3
x4 Revenger, Phantom Blaster “Abyss”
x4 Revenger, Raging Form Dragon
Captain: Shadow/シャドウ
Grade 0
x1 Advance Party Seeker, File (FV)
x4 Seeker, Loving Healer HT
x4 Margal DT
x1 Messgal Seeker DT
x3 Certain Kill Seeker, Modron CT
x4 Seeker, Herald Breath Dragon CT
Grade 1
x3 Good Faith Seeker, Cynric
x4 Lake Maiden, Lien
x1 Flail Seeker, Hasbasado
x3 Guardian Law Seeker, Shiron
x1 Summoning Jewel Knight, Gloria
x2 Glynngal Seeker
Grade 2
x3 Natural Talent Seeker, Valrod
x4 Blaster Blade, Seeker
x3 Full Bloom Seeker, Cerdic
x2 Crossbow Seeker, Gildas
Grade 3
x4 Seeker, Thing Saver Dragon
x3 Seeker, Sacred Wingal
Assorted Decklists [3KCSSA]
Third Place Team Forward: Warosu/わろす
Grade 0
x1 Vivid Rabbit (FV)
x4 Regalia of Benevolence, Eir HT
x4 Regalia of Foredoom, Lot Angel DT
x1 Fancy Monkey DT
x4 Battle Maiden, Kukurihime CT
x3 Far Sight Regalia, Clear Angel CT
Grade 1
x4 Exorcism Regalia, Shiny Angel
x2 Goddess of Union, Juno
x4 Regalia of Purify, Pure Angel
x3 Regalia of Frozen Breath, Svalin
x1 Witch of Strawberries, Framboise
Grade 2
x4 Regalia of Midday, Hemera
x4 Regalia of Fate, Norn
x3 Evening Regalia, Hesperides
Grade 3
x3 Cosmic Regalia, CEO Yggdrasil
x2 Omniscience Regalia, Minerva
x3 Regalia of Wisdom, Angelica
Fourth Place Team Midfighter: Pokoki/ポコ吉
Grade 0
x1 Star-vader, Dust Tail Unicorn (FV)
x4 Recollection Star-vader, Tellurium HT
x2 Star-vader, Nebula Captor DT
x3 Vortex Star-vader, Molybdenum DT
x1 Star-vader, Weiss Soldat CT
x2 Star-vader, Meteoliger CT
x4 Star-vader, Apollo Nail Dragon CT
Grade 1
x4 Star-vader, Bolt Line
x4 Prison Gate Star-vader, Palladium
x2 Mana Shot Star-vader, Neon
x4 Barrier Star-vader, Promethium
Grade 2
x4 Companion Star-vader, Photon
x4 Star-vader, Colony Maker
x3 Star-vader, Moebius Breath Dragon
Grade 3
x4 Star-vader, Chaos Breaker Dragon
x3 Star-vader, Garnet Star Dragon
x2 Star-vader, Nebula Lord Dragon
Fighter's Road 2014 Regional Qualifier, Kanazawa [FR14KN]
First place: Hayashi Daiki/林大貴
Grade 0
x1 Wingal Brave (FV)
x4 Seeker, Loving Healer HT
x4 Margal DT
x1 Revenger, Air Raid Dragon CT
x3 Certain Kill Seeker, Modron CT
x4 Seeker, Herald Breath Dragon CT
Grade 1
x4 Lake Maiden, Lien
x4 Knight of Friendship, Kay
x4 Guardian Law Seeker, Shiron
x1 Flail Seeker, Hasbasado
x1 Transcient Revenger, Masquerade
x1 Revenger, Dark Bond Trumpeter
Grade 2
x4 Blaster Blade, Seeker
x2 Blaster Dark Revenger “Abyss”
x4 Battle Spirit Revenger, MacArt
x2 Blaster Blade Spirit
x1 Knight of Loyalty, Bedivere
Grade 3
x4 Seeker, Thing Saver Dragon
x1 Revenger, Phantom Blaster “Abyss”
Second place: Watanabe Shouhei/渡辺翔平
Grade 0
x1 Red Pulse Dracokid (FV)
x4 Dragon Dancer, Barbara HT
x3 Gattling Claw Dragon DT
x3 Seal Dragon, Artpique DT
x2 Embodiment of Spear, Tahr CT
x1 Blue-Ray Dracokid CT
x3 Seal Dragon, Biera CT
Grade 1
x4 Wyvern Guard, Barri
x4 Calamity Tower Wyvern
x2 Dragon Monk, Gojo
x4 Eternal Bringer Griffin
Grade 2
x4 Burning Horn Dragon
x3 Dragonic Burnout
x4 Nouvelle Critique Dragon
Grade 3
x2 Dragonic Overlord “The Яe-birth”
x4 Dragonic Overlord (BT15/004)
Grade 4
x2 Transcendence Dragon, Dragonic Nouvelle Vague
Thursday, July 24, 2014
News: World Championship 2014 Announced, Cardfight!! Vanguard Neon Messiah Movie Trailer Airs
Three hours ago Bushiroad Inc. uploaded the formal announcement of the start of World Championship 2014 to the official cf-vanguard web portal and Cardfight!! Vanguard Facebook page. Slated for an August to December timeline, this year's international competition will use booster sets up to VGE-BT15: Infinite Rebirth, to be released in September. While very little information is available regarding WCS2014 at this time, fans remain hopeful for the implementation of the long desired best-of-3 format championed in VGCS, ARG Circuit series and Cosmic Oasis tournaments.
And earlier today Oricon Inc. uploaded a trailer for the upcoming Cardfight!! Vanguard Neon Messiah theatrical film to their YouTube channel. The trailer (embedded below) teases a fight between Aichi and Kai using their traditional Royal Paladin and Kagerou decks, appearances by Morikawa playing against Osamu's Megacolony, Kamui playing his Raizer deck from the fourth season versus Naoki with Big Bang Knuckle Dragon, as well as a match between Aichi's sister Emi and her friend Mai with different Bermuda Triangle decks. A stinger image planted after the trailer hints at the introduction of antagonist Ibuki Kouji's mysterious Deleter cards. A translation of the trailer's dialogue is hosted below.
The final image of the trailer is captioned ヴァンガード消滅の危機?! Vangaado shoumetsu no kiki?! "Vanguard annihilation crisis?!" hinting at one of the mysterious qualities associated with the Deleter cards, their ability to make the vanguard itself disappear. This idea was first introduced more than a year ago in Itou Akira's Cardfight!! Vanguard manga, from which the Deleters originate, and Neon Messiah's narrative appears to be following through on the plotline. The manga is at present being serialized in English by Vertical Inc., and late this August the third of the seven volumes currently released in Japan will be adapted to English.
Aichi: Every day we share the same dream. The dream of a wish that I entrusted to Blaster Blade.
Finally, the Cardfight!! Vanguard movie version will debut! Both the anime we all appear in, and the following drama!
Kai-kun, let's go!
Kai: Yeah!
Both: Stand up
--THE--
Vanguard!
Cardfight!! Vanguard: The Movie
On September 13th, Stand Up!
The movie has not yet been licensed for western release; at present English translation of the series is primarily handled by Crunchyroll, which is responsible for simulcasting subtitled releases of the anime. No word on their potential involvement with the film has been made.
Finally, the Cardfight!! Vanguard movie version will debut! Both the anime we all appear in, and the following drama!
Kai-kun, let's go!
Kai: Yeah!
Both: Stand up
--THE--
Vanguard!
Cardfight!! Vanguard: The Movie
On September 13th, Stand Up!
The movie has not yet been licensed for western release; at present English translation of the series is primarily handled by Crunchyroll, which is responsible for simulcasting subtitled releases of the anime. No word on their potential involvement with the film has been made.
Monday, July 21, 2014
Feature: Quintet Walls as the Entry-level Perfect Defense and their Impact in a Professional Setting
Perfect defense cards are notorious as the most expensive and necessary part of every deck. In a format where the vanguard lane regularly pushes 31~41000 power with multiple criticals and restanding skills, the ability to totally nullify an attack is popularly understood as being too good not to have access to. Even in casual play it's difficult to simply enjoy the game when there are plays that are outright impossible to guard without a perfect defense. Consequently, the perfect defense cards for the most popular clans can go for $11~16 individually, with a full playset costing $44~64, and during the height of tournament season prices tend to climb into abnormal ranges. (World Championship 2012's Halo Shield Mark and the Challenge Cup's Wyvern Guard Barri come to mind, both marked up within their own eras to $30 apiece.) This has set a high bar for entry into the Cardfight!! Vanguard trading card game, making it more difficult both for players on the fence about the game and those of lesser means to play against established cardfighters.
However, the international release of VGE-BT14: Brilliant Strike last Thursday has serious consequences for both entry-level play and professional Vanguard, marking the formal introduction of Quintet Wall to the rest of the world. Quintet Walls are new variation of cards bearing Sentinel, which previously belonged exclusively to perfect defense cards; the basic characteristics are that these cards have a shield of 0 and the Sentinel skill, which states that only up to four cards with Sentinel may be included in a deck. The actual skill of Quintet Wall cards is to counterblast 1 and superior call five cards from the top of the deck to guard with, potentially giving vast amounts of shield to work with that do not come from the hand. After playing a Quintet one is still free to call additional cards from the hand, opening up an alternative defensive option on par with perfect defense.
Having preordered in the range of half the price of the cheaper perfect defenses, some of these Quintets like Sword Formation Liberator Igraine have sold for as low as $4, in this example compared to her perfect defense counterpart's $13. These prices have developed in light the poor reception of the mechanic by more competitively-minded cardfighters, and because of these cards' perceived lack of use prior to the introduction of Legion. Halving the cost of effective deckbuilding encourages cardfighters to try out different clans, and makes it easier on entry-level fighters to learn different play styles without having to dedicate financially to a clan they aren't certain of. In this way Cardfight!! Vanguard is becoming cheaper to play. For entry-level players Quintet Walls are an efficient means to get into playing a clan without paying the exorbitant "entry fee" of assembling four perfect defense cards. This is not a perfect substitution; as outlined below, if Quintets are to be used at all then they are best used in careful combination with perfect defense, not as a total replacement. They're also dangerous when overused. So for beginning players running just three Quintets can be serviceable, both to prevent abuse and help with not over dedicating to the mechanic, leaving them prepared to eventually transition towards perfect defenses once this becomes financially practical. Having inferior but more strategically complete decks helps new fighters top more consistently at their card shops, accumulate store credit over time and eventually be able to afford the "completed" versions of their decks.
Outlining their characteristics as a whole, because a Quintet Wall only activates from the hand you cannot activate a Quintet called by a Quintet, but perfect defense cards called in this way will be usable because they trigger when placed on the guardian circle regardless of where they originate from. Since Quintet Walls and perfect defense cards share the Sentinel skill this interaction normally only compensates for not running a perfect defense instead of a Quintet in the first place. However, there are specific matchups that Quintet Walls shine in. Versus Dragonic Nouvelle Vague they make more efficient use of grade 0 units, as DNV only blocks grade 0s called from the hand not the deck, and those grade 0s are better off in the guardian circle than in your hand. You do run the risk of eliminating positive drive checks for next turn in this way. It can be argued that you could have used a perfect defense versus DNV to similar effect, but that would cost you another card from the hand which may be more difficult to front compared to a single counterblast. We can make a more general observation from this that using Quintet Walls has a side effect of conserving hand advantage over time, although this is not perfectly true as there will be cases where you need to patch up your defense with additional cards from the hand.
Quintet Walls also directly counter the Daikaiser break ride skill, which has been a menace in both the Japanese and English-language formats. Since Daikaiser can only retire one card per grade 3 drive check on the turn of his break ride, Quintet Walls are useful for dividing up the shield between units called from the deck. Let's consider an extreme example; 40000 shield divided among three 10000-shield units and two 5000-units. If Daikaiser attacks boosted for 30000 power after break riding itself versus a current defense of 51000 power, even two grade 3 checks will only bring the total shield down to 31000 power, just enough to block the attack. The remaining rearguard attacks are much easier to guard and the hand as a whole is preserved because the bulk of the turn's defense is split among a large amount of resources that you yourself do not have to front from your own hand. Quintet Walls are also optimal to stop early and midgame aggression, as they aren't as expensive in terms of cost as perfect defenses and so can be used more freely earlier in the fight. However, they have specific weaknesses versus high-power center lanes that can consistently demand excessive amounts of shield. Versus Tryannolegend, Labrador and Ezel Scissors, each of whom can consistently make a 31~41000 power 2 critical lane, perfect defenses are vastly preferable. The key to using Quintets effectively is to balance them with perfect defense cards, so that your plays can be more flexible. A ratio of 3:1 perfect defense to Quintet or 2:2 is considered a good balance. Of course, Quintets are not right for every deck, so the old standby of 4:0 is still very viable. If you have the open counterblast demanded by them, they can be beneficial to try and take advantage of, but they are not a straight upgrade nor an absolute replacement over perfect defense cards. Be wary of how many cards Quintets remove from the deck as well--using just two of them removes one fifth of the deck, and using four of them will take out 20 cards in total. This can make decking out a very real possibility. The Legion format on the whole benefits much more from Quintets than limit break vanguards do, as the mechanics of that format allows for trigger units called by Quintets to be freely recycled back into the deck on the following turns.
Versus Dragonic Kaiser Vermillion and other cards that can attack multiple units simultaneously, the cards superior called by a Quintet Wall can also be individually allocated to guard separate units. For example, if an unboosted in-Legion Big Bang Knuckle Buster attacks for 25000 power against four units comprising the vanguard (11000 power) both frontrow rearguards (9000 power each) and a backrow booster (7000 power) and your Quintet calls out one perfect defense card and four 10000-shield units, you can discard to activate the perfect defense and protect the vanguard, then allocate 20000 shield each to one of your frontrow units and your booster. The third unit which is unprotected will be retired when the attack hits, but in order for Big Bang to hit the remaining rearguards it will have to drive check a trigger, which is not a bad deal when you consider that you've only fronted two cards from your hand to protect three of your four units. While the same amount of cards was spent from the hand as if the Quintet were just a perfect defense, being able to pull out additional shield protects the remaining rearguards and decreases the overall impact of Knuckle Buster's Legion skill, while still leaving room to put down additional cards as needed to secure the rearguards it attacked and be able to take on the opponent's remaining attacks for the turn.
By 2015 a total of fifteen clans are to have received one or more Quintet Walls; Summoning Jewel Knight Gloria for Royal Paladin, Hatred Prison Revenger Cessair and Barrier Witch Graine for Shadow Paladin, Sword Formation Liberator Igraine for Gold Paladin, Shield Goddess Aegis and Regalia of Frozen Breath Svalin for Genesis, Dragon Knight Gimel for Kagerou, Hardship Brawler Toshu for Narukami, Silver Snow Sasame for Murakumo, Machining Ladybug for Megacolony, Moth Orchid Musketeer Christie for Neo Nectar, Blue Storm Guardian Dragon Icefall Dragon for Aqua Force, Duo Promise Day Colima for Bermuda Triangle, Reef Banshee for Granblue, Baron Amadeus for Spike Brothers, Metalborg Bri Knuckle for Dimension Police and Shieldraizer for Nova Grappler. Those expected to benefit the most from the mechanic are Granblue and Neo Nectar, whose drop zone-centric strategies make the cards a welcome addition to their playbooks, while at least one Quintet Wall has been a standard staple to help Legion decks accelerate their gameplan. Despite having a number of counterblast 2 skills in their respective variations, Nova Grappler and Megacolony do stand to benefit from Quintets' advantage-conserving aspects, as these builds have a difficult time amassing card advantage and being forced to drop an early perfect defense can represent a major setback to their gameplan.
However, the international release of VGE-BT14: Brilliant Strike last Thursday has serious consequences for both entry-level play and professional Vanguard, marking the formal introduction of Quintet Wall to the rest of the world. Quintet Walls are new variation of cards bearing Sentinel, which previously belonged exclusively to perfect defense cards; the basic characteristics are that these cards have a shield of 0 and the Sentinel skill, which states that only up to four cards with Sentinel may be included in a deck. The actual skill of Quintet Wall cards is to counterblast 1 and superior call five cards from the top of the deck to guard with, potentially giving vast amounts of shield to work with that do not come from the hand. After playing a Quintet one is still free to call additional cards from the hand, opening up an alternative defensive option on par with perfect defense.
Having preordered in the range of half the price of the cheaper perfect defenses, some of these Quintets like Sword Formation Liberator Igraine have sold for as low as $4, in this example compared to her perfect defense counterpart's $13. These prices have developed in light the poor reception of the mechanic by more competitively-minded cardfighters, and because of these cards' perceived lack of use prior to the introduction of Legion. Halving the cost of effective deckbuilding encourages cardfighters to try out different clans, and makes it easier on entry-level fighters to learn different play styles without having to dedicate financially to a clan they aren't certain of. In this way Cardfight!! Vanguard is becoming cheaper to play. For entry-level players Quintet Walls are an efficient means to get into playing a clan without paying the exorbitant "entry fee" of assembling four perfect defense cards. This is not a perfect substitution; as outlined below, if Quintets are to be used at all then they are best used in careful combination with perfect defense, not as a total replacement. They're also dangerous when overused. So for beginning players running just three Quintets can be serviceable, both to prevent abuse and help with not over dedicating to the mechanic, leaving them prepared to eventually transition towards perfect defenses once this becomes financially practical. Having inferior but more strategically complete decks helps new fighters top more consistently at their card shops, accumulate store credit over time and eventually be able to afford the "completed" versions of their decks.
Outlining their characteristics as a whole, because a Quintet Wall only activates from the hand you cannot activate a Quintet called by a Quintet, but perfect defense cards called in this way will be usable because they trigger when placed on the guardian circle regardless of where they originate from. Since Quintet Walls and perfect defense cards share the Sentinel skill this interaction normally only compensates for not running a perfect defense instead of a Quintet in the first place. However, there are specific matchups that Quintet Walls shine in. Versus Dragonic Nouvelle Vague they make more efficient use of grade 0 units, as DNV only blocks grade 0s called from the hand not the deck, and those grade 0s are better off in the guardian circle than in your hand. You do run the risk of eliminating positive drive checks for next turn in this way. It can be argued that you could have used a perfect defense versus DNV to similar effect, but that would cost you another card from the hand which may be more difficult to front compared to a single counterblast. We can make a more general observation from this that using Quintet Walls has a side effect of conserving hand advantage over time, although this is not perfectly true as there will be cases where you need to patch up your defense with additional cards from the hand.
Quintet Walls also directly counter the Daikaiser break ride skill, which has been a menace in both the Japanese and English-language formats. Since Daikaiser can only retire one card per grade 3 drive check on the turn of his break ride, Quintet Walls are useful for dividing up the shield between units called from the deck. Let's consider an extreme example; 40000 shield divided among three 10000-shield units and two 5000-units. If Daikaiser attacks boosted for 30000 power after break riding itself versus a current defense of 51000 power, even two grade 3 checks will only bring the total shield down to 31000 power, just enough to block the attack. The remaining rearguard attacks are much easier to guard and the hand as a whole is preserved because the bulk of the turn's defense is split among a large amount of resources that you yourself do not have to front from your own hand. Quintet Walls are also optimal to stop early and midgame aggression, as they aren't as expensive in terms of cost as perfect defenses and so can be used more freely earlier in the fight. However, they have specific weaknesses versus high-power center lanes that can consistently demand excessive amounts of shield. Versus Tryannolegend, Labrador and Ezel Scissors, each of whom can consistently make a 31~41000 power 2 critical lane, perfect defenses are vastly preferable. The key to using Quintets effectively is to balance them with perfect defense cards, so that your plays can be more flexible. A ratio of 3:1 perfect defense to Quintet or 2:2 is considered a good balance. Of course, Quintets are not right for every deck, so the old standby of 4:0 is still very viable. If you have the open counterblast demanded by them, they can be beneficial to try and take advantage of, but they are not a straight upgrade nor an absolute replacement over perfect defense cards. Be wary of how many cards Quintets remove from the deck as well--using just two of them removes one fifth of the deck, and using four of them will take out 20 cards in total. This can make decking out a very real possibility. The Legion format on the whole benefits much more from Quintets than limit break vanguards do, as the mechanics of that format allows for trigger units called by Quintets to be freely recycled back into the deck on the following turns.
Versus Dragonic Kaiser Vermillion and other cards that can attack multiple units simultaneously, the cards superior called by a Quintet Wall can also be individually allocated to guard separate units. For example, if an unboosted in-Legion Big Bang Knuckle Buster attacks for 25000 power against four units comprising the vanguard (11000 power) both frontrow rearguards (9000 power each) and a backrow booster (7000 power) and your Quintet calls out one perfect defense card and four 10000-shield units, you can discard to activate the perfect defense and protect the vanguard, then allocate 20000 shield each to one of your frontrow units and your booster. The third unit which is unprotected will be retired when the attack hits, but in order for Big Bang to hit the remaining rearguards it will have to drive check a trigger, which is not a bad deal when you consider that you've only fronted two cards from your hand to protect three of your four units. While the same amount of cards was spent from the hand as if the Quintet were just a perfect defense, being able to pull out additional shield protects the remaining rearguards and decreases the overall impact of Knuckle Buster's Legion skill, while still leaving room to put down additional cards as needed to secure the rearguards it attacked and be able to take on the opponent's remaining attacks for the turn.
By 2015 a total of fifteen clans are to have received one or more Quintet Walls; Summoning Jewel Knight Gloria for Royal Paladin, Hatred Prison Revenger Cessair and Barrier Witch Graine for Shadow Paladin, Sword Formation Liberator Igraine for Gold Paladin, Shield Goddess Aegis and Regalia of Frozen Breath Svalin for Genesis, Dragon Knight Gimel for Kagerou, Hardship Brawler Toshu for Narukami, Silver Snow Sasame for Murakumo, Machining Ladybug for Megacolony, Moth Orchid Musketeer Christie for Neo Nectar, Blue Storm Guardian Dragon Icefall Dragon for Aqua Force, Duo Promise Day Colima for Bermuda Triangle, Reef Banshee for Granblue, Baron Amadeus for Spike Brothers, Metalborg Bri Knuckle for Dimension Police and Shieldraizer for Nova Grappler. Those expected to benefit the most from the mechanic are Granblue and Neo Nectar, whose drop zone-centric strategies make the cards a welcome addition to their playbooks, while at least one Quintet Wall has been a standard staple to help Legion decks accelerate their gameplan. Despite having a number of counterblast 2 skills in their respective variations, Nova Grappler and Megacolony do stand to benefit from Quintets' advantage-conserving aspects, as these builds have a difficult time amassing card advantage and being forced to drop an early perfect defense can represent a major setback to their gameplan.
Tuesday, July 8, 2014
News: Phantom Blaster “Abyss” Tops in Hokusetsu CS, Neon Messiah Artwork Debuts on MSN
In a move generally predicted by the rest of the community, Hokusetsu champ Mirutae's “Abyss” deck used the well-established Raging Form Dragon in combination with its Legion grade 3, providing two separate self-standing vanguards each able to attack in the range of 21~22000 power on their second strike. The pairing was debated leading up to the release of EB11: Requiem at Dusk, with many arguing that the slower Mordred Phantom would make for a more decisive turn by building a stronger center lane and rearguard formation. Mirutae's build lacked favor with the three other Revenger fighters of the Hokusetsu top 8, who instead followed up on the concept of integrating existing Phantom support with Legion. Among these fighters was Kimuti of the second Kansai CS, known for pioneering Duo Temptation Reit early after the release of Divas' Duet.
This was not the first appearance of Blaster “Abyss” in professional play either. Shortly before pro cardfighter Tochibi Yuusuke had captained Osaka's champion team in Bushiroad's ongoing 2014 VF Koushien tournament. Unlike the Hokusetsu champion, Tochibi's deck eschewed RFD in favor of splitting its grade 3 count between “Abyss,” Dragruler and Mordred Phantom, cutting the original BDR and Dorint entirely for Lukea and Rakia. By emphasizing Phantom support, the use of Swordbreaker soulblasts and prepping “Abyss” with break ride setup, Tochibi worked to enhance the gravity of his Legion's restanding skill, building up towards a single defining turn to finish the game.
VF Koushien Osaka: 栃尾悠介/Tochibi YuusukeRegistration for Hokusetsu began from 9:30 to 10:30 AM, with on-site registration being carried out from 10:30 to 11:00, and the tournament formally began at 11:10. The tournament opened with four rounds of Swiss draw which lasted until 2:20 PM, followed by a cut to top 8 and ended at 7:30 PM. Like other VGCSs, Hokusetsu followed a best of three format rather than the best of one endorsed by Bushiroad Inc. Rounds were 40 minutes in length prior to top 8, and 50 minutes afterwards. Organized by tomato (sic), kuroneko, Pere and Tawaran, the tournament had an entry fee of 1000 yen (approx. $10) per person, with first place receiving a Nintendo 3DS XL as a prize, second place a standard Nintendo 3DS, and third place six extra booster boxes, three each of Requiem at Dusk and Waltz of the Goddess.
Grade 0
x2 Judgebau Revenger (FV)
x4 Healing Revenger HT
x4 Freezing Revenger DT
x4 Grim Revenger CT
x4 Revenger, Air Raid Dragon CT
Grade 1
x4 Dark Revenger, Mac Lir
x1 Brunt Revenger, Shadow Lancer
x3 Revenger, Dark Bond Trumpeter
x3 Self-control Revenger, Rakia
x2 Black-winged Swordbreaker
Grade 2
x4 Blaster Dark Revenger “Abyss”
x4 Wiles Revenger, Mana
x3 Overcoming Revenger, Rukea
Grade 3
x3 Revenger, Phantom Blaster “Abyss”
x2 Revenger, Dragruler Phantom
x3 Illusionary Revenger, Mordred Phantom
Second place was taken by Minorun with Cat Butler Raizers, third by Nero with a Thing Saver Dragon deck, and fourth by Akiyuki with a combination Yggdrasil and Minerva. Minorun's deck is clearly derived from one of the original Cat Butler decks of the season, Silver Crow's, which debuted back in the second Beast Deity Cup and has served to inspire many imitators. Each of these decklists is translated below and may be jumped to by searching the page for [2HVGCS]
The previous Hokusetsu CS was held last May, and was held in a team tournament format, with Team Wild Hitter's captain Rinon being known for establishing a very early version of the then-new Seeker deck using primarily trial deck cards.
The VGCS tournaments are a series of unofficial tournaments organized by fans and cardshops. Unlike Bushiroad's larger official tournaments, most VGCS events are done using a best of 3, Swiss tournament model. Turnout is typically 70-80 persons, but some events see 100 or more participants, all of whom compete using pseudonyms and internet handles rather than their real names as in official events. The VGCS model of fan-organized play has begun to gain popularity internationally, with the bi-monthly BeNeLux tournaments serving as their European equivalent.
In other news, MSN Japan has uploaded an article on the upcoming movie Cardfight!! Vanguard Neon Messiah, along with a promotional image of the main cast. Cinema Today had previously shown off lineart of antagonist Ibuki Kouji's primary unit for the film, an unnamed Link Joker from the Deleter subclan who will serve as the cover card for the film's trial deck, MTD01: Malefic Deleter. Plot summaries for the film outline Neon Messiah as being set during a global Vanguard tournament known as the "Messiah Scramble," and that protagonist Sendou Aichi will be fighting side by side with his lifelong friend and rival Kai Toshiki. The release date for Neon Messiah is currently set as September 13th.
Careful combing of each site's HTML has revealed higher resolution versions of the lineart and teaser, hosted below. The text off to the side of Ibuki's unit reads "G03" identifying it as a grade 3, but what would presumably be the unit's name appears illegible and attempts at transcription have only yielded nonsense phrases like いづう・ディ・い下り
Second Hokusetsu VGCS [2HVGCS]
First Place: Mirutae/みるたえ
Grade 0
x1 Frontline Revenger, Claudas (FV)
x4 Healing Revenger HT
x4 Freezing Revenger DT
x4 Grim Revenger CT
x4 Revenger, Air Raid Dragon CT
Grade 1
x4 Dark Revenger, Mac Lir
x4 Transient Revenger, Masquerade
x3 Barrier Troop Revenger, Dorint
x2 Revenger, Dark Bond Trumpeter
Grade 2
x4 Blaster Dark Revenger “Abyss”
x4 Blaster Dark Revenger
x4 Dark Cloak Revenger, Tartu
Grade 3
x4 Revenger, Phantom Blaster “Abyss”
x4 Revenger, Raging Form Dragon
Second place: Minorun/みのるん
Grade 0
x1 Transmigrating Evolution, Miraioh (FV)
x4 Cat Butler
x4 Raizer Girl, Kate HT
x4 Raizer Crew DT
x4 Meteoraizer CT
x4 Minimum Raizer CT
Grade 1
x4 Shieldraizer
x3 Energy Charger
x4 The Screamin' and Dancin' Announcer, Shout
x3 Cannon Raizer
Grade 2
x4 Ultimate Raizer, DF
x4 Phoenix Raizer, FW
x3 Street Bouncer
Grade 3
x4 Ultimate Raizer, MF
Third Place: Nero/ネロ
Grade 0x1 Advance Party Seeker, File (FV)
x4 Seeker, Loving Healer HT
x3 Margal DT
x1 Alabaster Owl
x4 Certain Kill Seeker, Modron CT
x4 Seeker, Herald Breath Dragon CT
Grade 1
x4 Good Faith Seeker, Cynric
x4 Lake Maiden, Lien
x2 Guardian Law Seeker, Shiron
x2 Flashing Jewel Knight, Iseult
x1 Glynngal Seeker
Grade 2
x4 Blaster Blade, Seeker
x4 Full Bloom Seeker, Cerdic
x4 Crossbow Seeker, Gildas
Grade 3
x4 Seeker, Thing Saver Dragon
x2 Seeker, Sacred Wingal
Fourth place: Akiyuki/あきゆき
Grade 0
x1 Vivid Rabbit (FV)
x4 Regalia of Benevolence, Eir HT
x3 Regalia of Foredoom, Lot Angel DT
x1 Witch of Lemons, Limoncello CT
x4 Battle Maiden, Kukurihime CT
x4 Far Sight Regalia, Clear Angel CT
x1 Regalia of Prayer, Pray Angel
Grade 1
x4 Exorcism Regalia, Shiny Angel
x3 Goddess of Union, Juno
x2 Regalia of Purify, Pure Angel
x3 Regalia of Frozen Breath, Svalin
x1 Witch of Strawberries, Framboise
x1 Ordain Owl
Grade 2
x3 Regalia of Abundance, Freya
x3 Regalia of Midday, Hemera
x4 Regalia of Fate, Norn
x1 Goddess of Trees, Jupiter
Grade 3
x4 Cosmic Regalia, CEO Yggdrasil
x1 Omniscience Regalia, Minerva
x2 Regalia of Wisdom, Angelica
Thursday, July 3, 2014
News: Link Joker Trial Deck VG-MTD01: Malefic Deleter Announced, Ibuki Kouji to Appear in Neon Messiah Film
The above teaser for one of the Cardfight!! Vanguard movies' promotional sets VG-MTD01: Malefic Deleter was put up on the Japanese Vanguard portal early this morning, giving an early look at the upcoming cards for the climactic movie tie-in to the ongoing fourth season. Set for a September 24th release date, the trial deck will promote the upcoming movie Neon Messiah by featuring cards used in the film by antagonist Ibuki Kouji (伊吹コウジ). Introduced more than a year ago in the Zero Starter Set chapter of the manga as a childhood friend to Kai Toshiki, Ibuki is the primary user of the Link Joker clan in the manga and a character many have waited for to be introduced to the anime series.
Unlike the Link Joker units introduced in the third season of the anime, Ibuki's Deleters in the manga each have a much more grotesque and alien slant to them, resembling monsters out of traditional science fiction rather than the Star-vaders' elaborate Cyber Dragons. Ibuki's strategy in the manga is to use the new mechanic Banish Delete (バニッシュデリート Banisshu Deriito) which sends an opponent's rearguard into the drop zone in the Locked position, in practical terms removing it from the game and preventing its use. This has so far only been demonstrated with his grade 2 Swift Deleter Geary, who retires one of Ibuki's own rearguards to retire one of the opponent's face down. Moreover, he has recently demonstrated another ability through his grade 3 Docking Deleter Gray One, "Delete End" (デリート・エンド Deriito Endo) whereby the game is automatically won through the condition of having the opponent's vanguard face-down. Not much has been shown about how this is achieved, so the mechanic is poorly understood.
Swift Deleter, Geary/スイフトデリーター ギアリ
『ライド時に自分のリアガードを1体退却、その後、相手のリアガードを1体退却。退却させた相手のカードは裏側状態でドロップに送られる』
"When ridden, retire 1 of your own rearguards, and then retire 1 of your opponent's rearguards. Your opponent's retired card enters the drop zone face-down."
Malefic Deleter is slated to be accompanied by another movie-centric set with the same release date, VG-MBT01: Neon Messiah. Comprised of just fifty cards, MBT01 will support the Link Joker, Kagerou, Gold Paladin and Royal Paladin clans, and the cards present in the set will be compatible with those in Malefic Deleter.
Unlike the Link Joker units introduced in the third season of the anime, Ibuki's Deleters in the manga each have a much more grotesque and alien slant to them, resembling monsters out of traditional science fiction rather than the Star-vaders' elaborate Cyber Dragons. Ibuki's strategy in the manga is to use the new mechanic Banish Delete (バニッシュデリート Banisshu Deriito) which sends an opponent's rearguard into the drop zone in the Locked position, in practical terms removing it from the game and preventing its use. This has so far only been demonstrated with his grade 2 Swift Deleter Geary, who retires one of Ibuki's own rearguards to retire one of the opponent's face down. Moreover, he has recently demonstrated another ability through his grade 3 Docking Deleter Gray One, "Delete End" (デリート・エンド Deriito Endo) whereby the game is automatically won through the condition of having the opponent's vanguard face-down. Not much has been shown about how this is achieved, so the mechanic is poorly understood.
Swift Deleter, Geary/スイフトデリーター ギアリ
『ライド時に自分のリアガードを1体退却、その後、相手のリアガードを1体退却。退却させた相手のカードは裏側状態でドロップに送られる』
"When ridden, retire 1 of your own rearguards, and then retire 1 of your opponent's rearguards. Your opponent's retired card enters the drop zone face-down."
Malefic Deleter is slated to be accompanied by another movie-centric set with the same release date, VG-MBT01: Neon Messiah. Comprised of just fifty cards, MBT01 will support the Link Joker, Kagerou, Gold Paladin and Royal Paladin clans, and the cards present in the set will be compatible with those in Malefic Deleter.
Tuesday, July 1, 2014
News: Dragonic Nouvelle Vague Tops in Cosmic Oasis Tournament, Third BeNeLux Won by Aqua Force and Blau Series
Special thanks to the community of Illuminaudi Cards, Cincinnati, for sending in photographs, videos and information on the tournament to our editors.
This past weekend saw a medium-sized American fan tournament take place at Meeple Fest in Richmond, Kentucky, an unusual sight in a country where professional play primarily revolves around shop tournaments and Bushiroad's official events. Organized by Ron Flickinger of card shop Cosmic Oasis, the tournament was held at Eastern Kentucky University, and had a turnout of 19 persons. While these are relatively small numbers on a global scale, within the United States where fan-organized tournaments are in their infancy the turnout is respectable, and was more than four times the turnout of CO's previous tournament.
The event was held in a best of three format, with five rounds of Swiss pairings between the entrants, followed by a cut to top 8. Bushiroad was supportive of Oasis' efforts, providing the tournament organizer with Creeping Dark Goat promotional cards (previously exclusive to World Championship 2013) and exclusive official deckboxes for distribution at the event, which were given to each of the participants during the fifth round. Those who made it to top 8 were awarded either a quantity of booster packs or a cash reward of equivalent value at their own discretion, with the prize pool increasing based on the number of participants. Each player paid a $20 entry fee, with first place earning two booster boxes, the top 4 receiving other prizes in descending value, and the entire top 8 receiving official playmats. Because each pack was valued at $2 rather than the $3.99 standard embraced by most American card shops, participants could get considerably more value out of the tournament than normal. Judging was handled by a combination of volunteer players, and on-site judges from CO to prevent any favoritism.
Flickinger's tournament was met with an overwhelmingly positive reception, and a followup tournament is currently scheduled for the next Meeple Fest on September 6th.
The tournament finals were recorded by a viewer and submitted to Cardfight Pro for hosting, and can be viewed below in two parts. As both participants were already satisfied with their results in making it to the top spots, the tone of the fight was considerably more laid back than is often seen in professional play, particularly in comparison to Bushiroad's regional tournaments where the difference between first and second place is a paid trip to the national finals. The two competitors had briefly discussed the possibility of splitting their winnings, before opting to play it out. These final games were between Link Joker cardfighter Alexander Wilson playing Chaos Breaker Dragon and a Kagerou cardfighter whose name we do not have permission to use, playing Dragonic Nouvelle Vague. Wilson had previously made a bid at professional play in the 2013 Stand Up Challenge Cup and Team League 2014, and had begun playing Chaos Breaker shortly before the Oasis tournament due to dissatisfaction with his performance using the Revenger series. He was in the minority however, as turnout at Cosmic Oasis saw just one other Link Joker fighter take part, using Nebula Lord Dragon, and five Nouvelle players in the tournament. In total the top 8 was comprised of Chaos Breaker Dragon, Dragonic Descendant, Aqua Force, three Dragonic Nouvelle Vague and two Gold Paladin fighters.
In the first game, Wilson was immediately behind due to being gradelocked at 0 for a turn, but this was somewhat offset by an early critical trigger. A lack of strong aggression on his opponent's part and an early damage trigger prevented the gradelock from being capitalized on, but Wilson was also forced to open his grade 3 turn on Chaos Breaker Dragon rather than the preferred Infinite Zero. He came back by immediately shutting down his opponent's field, using Chaos Breaker's discard skill and Dust Tail Unicorn to Lock both frontrow rearguard lanes, giving himself time to recover. A surprising and early double critical trigger could have potentially sealed it for Wilson, but his opponent healed out of the blow, and he was forced to stare down a 2 critical Blast Bulk Dragon that would restand with Dauntless Drive's breakride skill. Accepting a risk, Wilson allowed the first attack through so that he would go to limit break, used a perfect defense card to block Blast Bulk's second attack, and then activated Chaos Breaker's limit break in the end phase to replenish his hand. With Colony Maker he was able to even out the situation considerably, matching his opponent one-for-one in card advantage, but on the final turn his opponent found an opening by gambling on two triggers to break through Wilson's defense. He made the correct play in assuming that Wilson would be able to guard a rearguard with two triggers on it, and took his one chance to end the game by applying the effects of his first trigger to his vanguard without knowing if there would be a second one.
As the loser of the previous game, Wilson chose to go first in the second one. Forgetting Mobius Breath Dragon's skill, his opponent was caught off guard when Conroe was Locked going into his second turn, which made his grade 2 vanguard easier to defend and limited the options available on that turn. Several timely heal triggers become defining for the rest of the fight, keeping the Nouvelle fighter at a more sustainable damage count over time. Once again Wilson had to open his grade 3 turn without Infinite Zero, forcing him to eventually repeat his shutdown play from the previous game to Lock both frontrow units one turn later. The Nouvelle fighter's persona blast is where the game definitively turned around in his favor, taking four of Wilson's units down for the price of one, leaving Wilson at -6 and his opponent at -5 advantage. Nouvelle's guard restriction skill, preventing Wilson from using grade 0s to defend, forced him to drop two successive perfect defense cards over two turns, and DNV's 13000 power base also forced him to ride Infinite Zero Dragon later on just to be able to connect a hit with the vanguard. The lack of a breakride on the following turn severely hurt Wilson's ability to recover, and this snowballed quickly because of a double draw trigger on his opponent's end. While his last turn break riding Chaos Breaker over Infinite Zero left Nouvelle attacking totally alone, the number of cards under his control was so low by that point that CBD was likewise attacking by itself, and DNV in general has a much better time acting as an independent vanguard than CBD does. Ultimately the Nouvelle cardfighter was able to check one of the last two critical triggers remaining in his deck, and while Wilson pulled a sixth damage heal, its effects were nullified by Nouvelle's skill.
Where Cosmic Oasis was dominated by DNV fighters, the story was considerably different on the other side of the pond, as the third BeNeLux tournament concluded last Sunday in Antwerp Belgium on the 22nd with only a single Nouvelle Vague in the running. Unlike previous BeNeLux tournaments, this month's competition used a combination of tagfight and Invasion rulesets, where each team of two cardfighters acted as a pair sharing one damage zone (capped at nine cards for a game loss) while also being restricted in deck choices. Like in Team League 2014, any pair on the Invading side using Link Joker or “Яeverse” cards was not permitted to use deck options outside of these, and any pair on the Defending side did not have access to Link Joker or “Яeverse” units.
A total of 30 persons took part in the third BeNeLux, divided into 15 teams. Exact clan turnout is uncertain, but the decklists of the top 2 teams were graciously submitted to us by the second place team. First place in the tournament was taken by the team of BeNeLux organizer Tom Staes. Staes is well known in the community as a devout Aqua Force cardfighter, and for one particular combo with his first vanguard Bubble Edge Dracokid wherein he sets Bubble Edge's skill on the grade 2 Tidal Assault in the backrow, and uses the grade 1 Wheel Assault to move the Tidal from the backrow to the frontrow after three frontrow units have attacked, allowing Tidal to use his own skill to create a fourth and fifth battle; this triggers Bubble Edge's draw skill twice during the fourth and greater battles, helping to overcome Aqua Force's consistency problems by building a high hand size on the second turn.
June 22nd BeNeLux
First place tag team: Unnamed
Ashley Annaert
Grade 0
1x Morgenrot (FV)
4x Regenbogen HT
4x Schnee Regen DT
4x Red Lightning CT
4x Schones Wetter CT
Grade 1
4x Blau Dunkelheit
4x Clay-doll Mechanic
2x Energy Charger
2x Stoic Hani
2x Screamin’ and Dancin’ Announcer, Shout
Grade 2
3x Mars Blaukluger
4x Blaukluger
4x Jupiter Blaukluger
Grade 3
4x Galaxy Blaukluger
4x Mond Blaukluger
Tom Staes
Grade 0
1x Bubble Edge Dracokid (FV)
4x Ice Floe Angel HT
4x Battle Siren, Mallika DT
2x Pyroxene Communications Sea Otter Soldier DT
4x Supersonic Sailor CT
2x Jet-ski Rider CT
Grade 1
4x Emerald Shield, Paschal
2x Light Signals Penguin Soldier
4x Wheel Assault
4x Mercenary Brave Shooter
Grade 2
3x Twin Strike Brave Shooter
4x Tidal Assault
2x Tear Knight, Lazarus
2x Battle Siren, Calista
Grade 3
4x Blue Wave Dragon, Tetra-drive Dragon
4x Blue Flight Dragon, Trans-core Dragon
This past weekend saw a medium-sized American fan tournament take place at Meeple Fest in Richmond, Kentucky, an unusual sight in a country where professional play primarily revolves around shop tournaments and Bushiroad's official events. Organized by Ron Flickinger of card shop Cosmic Oasis, the tournament was held at Eastern Kentucky University, and had a turnout of 19 persons. While these are relatively small numbers on a global scale, within the United States where fan-organized tournaments are in their infancy the turnout is respectable, and was more than four times the turnout of CO's previous tournament.
The event was held in a best of three format, with five rounds of Swiss pairings between the entrants, followed by a cut to top 8. Bushiroad was supportive of Oasis' efforts, providing the tournament organizer with Creeping Dark Goat promotional cards (previously exclusive to World Championship 2013) and exclusive official deckboxes for distribution at the event, which were given to each of the participants during the fifth round. Those who made it to top 8 were awarded either a quantity of booster packs or a cash reward of equivalent value at their own discretion, with the prize pool increasing based on the number of participants. Each player paid a $20 entry fee, with first place earning two booster boxes, the top 4 receiving other prizes in descending value, and the entire top 8 receiving official playmats. Because each pack was valued at $2 rather than the $3.99 standard embraced by most American card shops, participants could get considerably more value out of the tournament than normal. Judging was handled by a combination of volunteer players, and on-site judges from CO to prevent any favoritism.
Flickinger's tournament was met with an overwhelmingly positive reception, and a followup tournament is currently scheduled for the next Meeple Fest on September 6th.
The tournament finals were recorded by a viewer and submitted to Cardfight Pro for hosting, and can be viewed below in two parts. As both participants were already satisfied with their results in making it to the top spots, the tone of the fight was considerably more laid back than is often seen in professional play, particularly in comparison to Bushiroad's regional tournaments where the difference between first and second place is a paid trip to the national finals. The two competitors had briefly discussed the possibility of splitting their winnings, before opting to play it out. These final games were between Link Joker cardfighter Alexander Wilson playing Chaos Breaker Dragon and a Kagerou cardfighter whose name we do not have permission to use, playing Dragonic Nouvelle Vague. Wilson had previously made a bid at professional play in the 2013 Stand Up Challenge Cup and Team League 2014, and had begun playing Chaos Breaker shortly before the Oasis tournament due to dissatisfaction with his performance using the Revenger series. He was in the minority however, as turnout at Cosmic Oasis saw just one other Link Joker fighter take part, using Nebula Lord Dragon, and five Nouvelle players in the tournament. In total the top 8 was comprised of Chaos Breaker Dragon, Dragonic Descendant, Aqua Force, three Dragonic Nouvelle Vague and two Gold Paladin fighters.
In the first game, Wilson was immediately behind due to being gradelocked at 0 for a turn, but this was somewhat offset by an early critical trigger. A lack of strong aggression on his opponent's part and an early damage trigger prevented the gradelock from being capitalized on, but Wilson was also forced to open his grade 3 turn on Chaos Breaker Dragon rather than the preferred Infinite Zero. He came back by immediately shutting down his opponent's field, using Chaos Breaker's discard skill and Dust Tail Unicorn to Lock both frontrow rearguard lanes, giving himself time to recover. A surprising and early double critical trigger could have potentially sealed it for Wilson, but his opponent healed out of the blow, and he was forced to stare down a 2 critical Blast Bulk Dragon that would restand with Dauntless Drive's breakride skill. Accepting a risk, Wilson allowed the first attack through so that he would go to limit break, used a perfect defense card to block Blast Bulk's second attack, and then activated Chaos Breaker's limit break in the end phase to replenish his hand. With Colony Maker he was able to even out the situation considerably, matching his opponent one-for-one in card advantage, but on the final turn his opponent found an opening by gambling on two triggers to break through Wilson's defense. He made the correct play in assuming that Wilson would be able to guard a rearguard with two triggers on it, and took his one chance to end the game by applying the effects of his first trigger to his vanguard without knowing if there would be a second one.
As the loser of the previous game, Wilson chose to go first in the second one. Forgetting Mobius Breath Dragon's skill, his opponent was caught off guard when Conroe was Locked going into his second turn, which made his grade 2 vanguard easier to defend and limited the options available on that turn. Several timely heal triggers become defining for the rest of the fight, keeping the Nouvelle fighter at a more sustainable damage count over time. Once again Wilson had to open his grade 3 turn without Infinite Zero, forcing him to eventually repeat his shutdown play from the previous game to Lock both frontrow units one turn later. The Nouvelle fighter's persona blast is where the game definitively turned around in his favor, taking four of Wilson's units down for the price of one, leaving Wilson at -6 and his opponent at -5 advantage. Nouvelle's guard restriction skill, preventing Wilson from using grade 0s to defend, forced him to drop two successive perfect defense cards over two turns, and DNV's 13000 power base also forced him to ride Infinite Zero Dragon later on just to be able to connect a hit with the vanguard. The lack of a breakride on the following turn severely hurt Wilson's ability to recover, and this snowballed quickly because of a double draw trigger on his opponent's end. While his last turn break riding Chaos Breaker over Infinite Zero left Nouvelle attacking totally alone, the number of cards under his control was so low by that point that CBD was likewise attacking by itself, and DNV in general has a much better time acting as an independent vanguard than CBD does. Ultimately the Nouvelle cardfighter was able to check one of the last two critical triggers remaining in his deck, and while Wilson pulled a sixth damage heal, its effects were nullified by Nouvelle's skill.
Where Cosmic Oasis was dominated by DNV fighters, the story was considerably different on the other side of the pond, as the third BeNeLux tournament concluded last Sunday in Antwerp Belgium on the 22nd with only a single Nouvelle Vague in the running. Unlike previous BeNeLux tournaments, this month's competition used a combination of tagfight and Invasion rulesets, where each team of two cardfighters acted as a pair sharing one damage zone (capped at nine cards for a game loss) while also being restricted in deck choices. Like in Team League 2014, any pair on the Invading side using Link Joker or “Яeverse” cards was not permitted to use deck options outside of these, and any pair on the Defending side did not have access to Link Joker or “Яeverse” units.
A total of 30 persons took part in the third BeNeLux, divided into 15 teams. Exact clan turnout is uncertain, but the decklists of the top 2 teams were graciously submitted to us by the second place team. First place in the tournament was taken by the team of BeNeLux organizer Tom Staes. Staes is well known in the community as a devout Aqua Force cardfighter, and for one particular combo with his first vanguard Bubble Edge Dracokid wherein he sets Bubble Edge's skill on the grade 2 Tidal Assault in the backrow, and uses the grade 1 Wheel Assault to move the Tidal from the backrow to the frontrow after three frontrow units have attacked, allowing Tidal to use his own skill to create a fourth and fifth battle; this triggers Bubble Edge's draw skill twice during the fourth and greater battles, helping to overcome Aqua Force's consistency problems by building a high hand size on the second turn.
June 22nd BeNeLux
First place tag team: Unnamed
Ashley Annaert
Grade 0
1x Morgenrot (FV)
4x Regenbogen HT
4x Schnee Regen DT
4x Red Lightning CT
4x Schones Wetter CT
Grade 1
4x Blau Dunkelheit
4x Clay-doll Mechanic
2x Energy Charger
2x Stoic Hani
2x Screamin’ and Dancin’ Announcer, Shout
Grade 2
3x Mars Blaukluger
4x Blaukluger
4x Jupiter Blaukluger
Grade 3
4x Galaxy Blaukluger
4x Mond Blaukluger
Tom Staes
Grade 0
1x Bubble Edge Dracokid (FV)
4x Ice Floe Angel HT
4x Battle Siren, Mallika DT
2x Pyroxene Communications Sea Otter Soldier DT
4x Supersonic Sailor CT
2x Jet-ski Rider CT
Grade 1
4x Emerald Shield, Paschal
2x Light Signals Penguin Soldier
4x Wheel Assault
4x Mercenary Brave Shooter
Grade 2
3x Twin Strike Brave Shooter
4x Tidal Assault
2x Tear Knight, Lazarus
2x Battle Siren, Calista
Grade 3
4x Blue Wave Dragon, Tetra-drive Dragon
4x Blue Flight Dragon, Trans-core Dragon
Second place tag team: Dai Team
Kris Brazas
Grade 0
x1 Dimensional Robo, Daimagnum (FV)
x4 Dimensional Robo, Gorescue HT
x4 Dimensional Robo, Daicrane DT
x1 Army Penguin DT
x1 Gem Monster, Jewelmine DT
x4 Dimensional Robo, Daibattles CT
x1 Justice Cobalt CT
x1 Demon-eye Monster, Gorgon CT
Grade 1
x4 Dimensional Robo, Daishield
x3 Dimensional Robo, Daibrave
x1 Dimensional Robo, Dailander
x3 Commander Laurel
x2 Dimensional Robo, Gocannon
Grade 2
x4 Dimensional Robo, Kaizard
x4 Dimensional Robo, Daidragon
x2 Dimensional Robo, Daibarrett
Grade 3
x4 Super Dimensional Robo, Daikaiser
x4 Dark Dimensional Robo, “Яeverse” Daiyusha
x2 Super Dimensional Robo, Daiyusha
Nelson Cheung
Grade 0
x1 Star-vader, Dust Tail Unicorn (FV)
x4 Star-vader, Stellar Garage HT
x4 Star-vader, Nebula Captor DT
x4 Star-vader, Meteo Liger CT
x4 Star-vader, Weiss Soldat CT
Grade 1
x4 Barrier Star-vader, Promethium
x4 Demon Claw Star-vader, Lanthanum
x4 Prison Gate Star-vader, Palladium
x1 Star-vader, Chaos Beat Dragon
x1 Star-vader, Aurora Eagle
x1 Mana Shot Star-vader, Neon
Grade 2
x4 Unrivaled Star-vader, Radon
x3 Star-vader, Colony Maker
x4 Strike Star-vader, Krypton
Grade 3
x3 Star-vader, Chaos Breaker Dragon
x4 Star-vader, Infinite Zero Dragon
Kris Brazas
Grade 0
x1 Dimensional Robo, Daimagnum (FV)
x4 Dimensional Robo, Gorescue HT
x4 Dimensional Robo, Daicrane DT
x1 Army Penguin DT
x1 Gem Monster, Jewelmine DT
x4 Dimensional Robo, Daibattles CT
x1 Justice Cobalt CT
x1 Demon-eye Monster, Gorgon CT
Grade 1
x4 Dimensional Robo, Daishield
x3 Dimensional Robo, Daibrave
x1 Dimensional Robo, Dailander
x3 Commander Laurel
x2 Dimensional Robo, Gocannon
Grade 2
x4 Dimensional Robo, Kaizard
x4 Dimensional Robo, Daidragon
x2 Dimensional Robo, Daibarrett
Grade 3
x4 Super Dimensional Robo, Daikaiser
x4 Dark Dimensional Robo, “Яeverse” Daiyusha
x2 Super Dimensional Robo, Daiyusha
Nelson Cheung
Grade 0
x1 Star-vader, Dust Tail Unicorn (FV)
x4 Star-vader, Stellar Garage HT
x4 Star-vader, Nebula Captor DT
x4 Star-vader, Meteo Liger CT
x4 Star-vader, Weiss Soldat CT
Grade 1
x4 Barrier Star-vader, Promethium
x4 Demon Claw Star-vader, Lanthanum
x4 Prison Gate Star-vader, Palladium
x1 Star-vader, Chaos Beat Dragon
x1 Star-vader, Aurora Eagle
x1 Mana Shot Star-vader, Neon
Grade 2
x4 Unrivaled Star-vader, Radon
x3 Star-vader, Colony Maker
x4 Strike Star-vader, Krypton
Grade 3
x3 Star-vader, Chaos Breaker Dragon
x4 Star-vader, Infinite Zero Dragon
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