Friday, March 30, 2012

Evolution of Sendou Aichi's Play Style

Spoiler warning: Season 1 details follow.

Aichi cardfights for most of the early series with a Royal Paladin deck. For the series' initial arc--rides 1 to 13, the first planned episodes--he amasses the cards that go on to become staples of his deck, regardless of build. The very first episode brings out what earns a longtime place for him, Blaster Blade, a highly versatile unit characterized more by the sheer number of cards that search for, act in concert with, or target in some fashion than by its own abilities. This card is a focal point for Aichi.


The first episode where we see Aichi's general playstyle come to light is ride 4; although Aichi ultimately loses this fight, it is a good marker for when his pro tactics first develop. Sendou leans towards taking the second turn in his fights, in contrast to Ren, whose deck is geared more toward going first.

His preference is to ride an 8000-power grade 1, to set a higher threshold for opponents to deal damage, demanding more cards from their hand. At the same time this helps Aichi get his attacks through, able to match and exceed every power level he comes up against. He follows this up by calling units where a different fighter might conserve their hand, aiming always to deal at least 2 damage in the first turn.


Initially he has difficulty with this strategy. As in ride 4 up through 13, it leads to him wasting his hand by bringing out low-grade units in unfavorable positions; starting with ride 16, Sendou begins to use the Barcgal he first incorporated into his deck in ride 8 to superior call Flogal as a booster. However, since Aichi doesn't take the second move again until ride 27, this tactic is developed very late and it takes him time to fully realize how it suits his play style. In ride 6 he rides Iseult and recreates his Marron tactic using Starlight Unicorn to boost her power.

Also note the position of units. Aichi favors his left side during his initial move. Sendou follows up these two lines of thought later in the series, attempting to find a unit that matches his 2-damage style in Morganna. However, Morganna just circles back to his original problem, since her discard requirement is functionally similar to, but leaves him in a worse position than, calling a unit to boost her. By the time ride 64 rolls around Aichi finally establishes a unit that matches his aggressive fighting, the Knight of Friendship, Kay;


Kay's autoskill, costing him nothing while reaching the same level of power as Morganna, matches Sendou's aggressive early game perfectly. The caveat is that it doesn't really suit his grade 1, Marron, which he attempts to cover the difference for with Wingal Brave. Had Suzugamori not retired Kay in their final match, Aichi would have had to voluntarily retire the unit later due to poor placement, showing that while he has found a deck that suits his style, the young fighter is even at the season's end still clumsy with it.


Regarding his 8000-power grade 1, this favoritism toward Marron carries over into his Shadow Paladin deck, where Blaster Javelin fulfills the same 8000-power role but with the benefit of adding a card to his hand as Sendou's first vanguard. His time with this deck from 43-50 solidifies Aichi's established tactics.


His very forward way of fighting is followed up in these episodes, where in his fight with Bidou, Sendou calls Charon in the first turn much as he used to Marron. However, because of Javelin's skill this allows him to have more flexibility, having two 8000-power units on the field without having to mix clans.

Getting back to rides 1-13.



Aichi's initial starter, Stardust Trumpeter, is phased out by ride 8 in favor of Barcgal. While the highdog serves as a strong reinforcement for Alfred and Soul Saver Dragon, building up field advantage for the former and a high soul for the latter, in terms of development Sendou uses Barcgal for Llew's counterblast. The ability to superior ride Blaster Blade is a key factor for Aichi's deck, as his single copy of it makes it difficult for Sendou to get the card into his hand.



Fullbau answers this in Aichi's Shadow Paladin deck by directly adding Blaster Dark to his hand, rather than going through a superior ride sequence. This sparks another chain of thought that ends as Wingal Brave, a unit which while less strict in its skill's conditions, still adds a Blaster unit to his hand--this time any of the three Blasters Sendou runs, be it Blaster Dark as with Fullbau, Blaster Blade as with Barcgal, or the entirely new Majesty Lord Blaster.


Another feature of his openings is the use of Gancelot--first added to his deck in ride 5, Gancelot sees his skills realized in ride 6, by which time Sendou's added in a second copy of him. While this is overshadowed for most of the series by Sendou's Barcgal-superior ride chain, returning Gancelot to the deck to move Blaster Blade into his hand is a signature tactic that Aichi comes to rely on as a standby for supporting his Blaster deck.

In the second turn, his next move is almost invariably to ride Blaster Blade, making use of his retire skill. Aichi's fights seem specifically scripted so that he's able to do this even taking into account Llew's counterblast--he's very used to taking 3 damage in his opponent's first attack regardless of his high power.



Typically this ends in an overall advantage for the boy--superior riding through Barcgal briefly relieves him of having to pay the ride out of his hand, or in the case of using Gancelot to add Blaster Blade in the previous turn, his avatar's retire skill will put his opponent behind one card.



In his Shadow Paladin deck this is reflected with Blaster Dark, who being drawn out from the deck by Fullbau, gives him much the same relief. And unlike Blade, Dark's retire skill is more feasible, as Sendou doesn't require a prior counterblast to ride the new Blaster. Where Blade could only reach 19000 power from one of Aichi's favorite boosters, Wingal, Dark surpasses that to hit 20000 and leave Doranbau around to be sacrificed later.

As in rides 6 and 27, Sendou will follow this up by moving his attacker from the previous turn to the back line in order to call something for it to boost, along with an additional, unboosted grade 2 attacker. His field is not typically full until his third turn. Although 63-65 do not fit this style perfectly, they do fit the general pattern of it, with only the move step being omitted as Brave was already in the back line.



As a Shadow Paladin fighter, this style of play is brought together by the Skull Witch, Nemain whose counterblast 1 helps Aichi make these aggressive calls while minimizing the effect on his hand. His pattern of calling is similar here, moving his unit from the previous turn to the back before calling Nemain in front and then his unboosted grade 2. Nemain's draw skill lets him delay the last step, giving Sendou greater choice in which unit he calls--in every full fight given this is Rugos.


Although Alfred, coupled with Soul Saver Dragon, is easily Aichi's most recognized grade 3, the king and god of knights are both red herrings as far as his development is concerned. Aichi's way of fighting is that his deck is first and foremost a Blaster Blade deck before it is a Royal Paladin deck: it is for this reason, as well as the mechanics backing his favored units across season 1, that Gancelot is Sendou's primary focus. Were this the case with Alfred and Saver, he would have likely gone on to use the Fang of Light, Garmall rather than Gancelot.

Against both Kamui and Kourin Aichi uses a double-counterblast, raising the bar up to +10000 Power +2 Critical. Gancelot serves as Sendou's training wheels, reflecting his play style most directly. Power and critical gains are much more in line with Aichi's style, as the Solitary Knight trains him for what becomes his trump card as a Shadow Paladin fighter, Phantom Blaster Dragon.


For a counterblast 2 and retire 3, the Blaster Dragon has a less dramatic but also less costly gain, +10000 Power +1 Critical. Although Sendou never actually does this, he could have repeated Blaster Dragon's counterblast as he traditionally did with Gancelot, for +20000 Power +2 Critical. Sendou's primary aim with these two grade 3s isn't to actually hit with them, but to wear his opponent's hand out. Note that his matches with Bidou and Gunji are the only times that Damned Charging Lance connects. In the first of his other fights, Sendou merely whittles his opponent's hand away, leaving them crippled and unable to continue the fight. Ride 50 is a case of underestimation, where he is unable to account for the perfect guard sitting in Kai's hand.



As Gancelot leads into Phantom Blaster, the Gigantech Charger that Aichi fights with briefly during the regional arc later influences him into using Badhabh Catha to superior call his Shadow Paladin units. However, Charger came with a problem attached in that if the unit he superior called wasn't a booster, there wasn't much for it to do on the field other than empower Alfred. Catha fixes this problem, as it doesn't matter what Aichi calls--if it's not useful to him, he sacrifices it to his cursed dragon.


After his return to Royals, Aichi goes out from his Phantom Blaster Dragon strategy with a new vanguard that functions as the culmination of everything he's learned. Much as Gancelot and the Blaster Dragon before it, Majesty Lord Blaster gains +10000 Power and +1 Critical, and it is from a sacrifice of rearguards; however, rather than sacrificing them to the drop zone, Majesty sacrifices them to his soul, soulcharging the two for power while utilizing a passive skill that gives him +2000 power when both Blasters are in the soul. This can be considered comparable to how Gancelot requires Blaster Blade to be in the soul for his activate skill to work.

Sendou uses what he learned from Badhabh Catha with Starcall Trumpeter, a lower-graded unit that for a counterblast 2 can specifically target any of his Blaster units. When brought together with Gancelot, this lets him bring both Blade and Dark to the field at will. Like with Catha, Aichi is now superior calling a Shadow Paladin so that it can be sacrificed, tying his development into a Majesty Lord Blaster deck.

As a general summary, Aichi's overall style is to open on the second move with a grade 0 that gives him a Blaster unit to ride on his next turn, using an 8000-power unit as his ride. He then calls a unit to make a second attack with, and on the next turn moves it to the back line after riding his Blaster, then filling two more units into the field, to make three attacks. On the third turn Sendou rides a grade 3 which through its skill gains +10000 Power and +1 Critical, and fills his remaining rearguard circles for an all-out attack.

Spotlight: Yasooka Shouta/八十岡翔太

Fighter's Spotlight is an ongoing project concerned with tracking real-world professional cardfighters across the globe.

Yasooka at the height of his Magic career.
Yasooka Shouta/八十岡翔太
Age: Unknown; Seniors Division
Titles Won: Sendai Regional Finalist Third Place
Current Status: Sendai Regional Finalist Third Place (Summer 2011)
Deck Type: Royal Paladin (Lohengrin-SSD)

Yasooka Shouta is a professional Magic: The Gathering player who made his first and only appearance as a cardfighter in the Sendai regional competition, contending with two other finalists. He placed third in the regional, using a swarm-based Royal Paladin deck. Yasooka is primarily known for his success in the Magic 2006 Pro Tour season, in which he was declared Pro Player of the year. He has played over 2500 Magic: The Gathering matches, and currently resides in Shinjuku.

Decks and Play Style
Similar to his other opponents at the time, Yasooka's deck is a Barcgal superior ride build, but rather than being grounded in Alfred like Gotou or Soul Saver Dragon as with Murakami, his centerpiece is Gigantic Charger. His intended vanguard is clearly pinned as Lohengrin or Soul Saver Dragon, but Charger is the deck's main feature in that it immediately and unavoidably fills the field. It comes as a curiosity then, that Yasooka chose not run even a single copy of the King of Knights--his strategy could be broken down into riding from Lohengrin and Soul Saver Dragon, having arranged his field for her Holy Charging Roar beforehand with Charger.

Summer 2011 Regional Tournament, Sendai Seniors Division
Card Pool: TD01-BT02, PR 0001-0018
Grade 0
x1 Barcgal
x4 Yggdrasil Maiden, Elaine HT
x2 Future Knight, Llew CT
x3 Flogal ST
x3 Margal DT
x4 Bringer of Good Luck, Epona CT
Grade 1
x4 Flash Shield, Iseult
x4 Little Sage, Marron
x4 Young Pegasus Knight
x4 Pongal
Grade 2
x4 Blaster Blade
x4 Knight of Silence, Gallatin
Grade 3
x2 Demon-Slaying Knight, Lohengrin
x2 Solitary Knight, Gancelot
x2 Soul Saver Dragon
x3 Gigantic Charger

1. "2006 Player of the Year Race: Event Coverage: Daily MTG." Magic: The Gathering. Wizards of the Coast, 13 Dec. 2006. Web. 30 Mar. 2012. <http://www.wizards.com/magic/magazine/Events.aspx?x=protour/standings/poy06>.

Thursday, March 29, 2012

Spotlight: Kamosaki Mayu/鴨崎真悠

Fighter's Spotlight is an ongoing project concerned with tracking real-world professional cardfighters across the globe.

Kamosaki is at the center, holding the first-place trophy.
Kamosaki Mayu/鴨崎真悠
Age: Unknown; Seniors Division
Titles Won: Okayama Regional Champion (Junior Class), National Champion (Japan, Junior Class), Hiroshima Regional Finalist Third Place (Senior Class)
Current Status: National Champion (Summer 2011)
Deck Type: Kagerou (Okayama Regional; Dragonic Overlord-Aleph), Royal Paladin (National; Alfred Early-Soul Saver Dragon)

Debuting as champion in the Summer 2011 Okayama Regional, Kamosaki surprised cardfighters around the world when he made a reversal at the following national event. He is one of few competitive fighters known to have successfully switched decks between competitions, overcoming the inherent expense associated with running multiple clans. Although alternating between Kagerou and Royal Paladin has earned him fame, Kamosaki appears to favor the Kagerou side of his play, having invested in multiple trial decks for it.

The young national champion is not yet known to have participated in the following Grand Prix or Team Festival. He did however, reappear one year later at the Fighter's Road 2012 Hiroshima regional tournament, placing third with a new Kagerou deck. By this time Kamosaki was too old to participate in the Juniors Division, and so made his first appearance with the Senior Class league. Unlike Rikino Sakura, he did not make any additional attempts at the championship title in that year.

Decks and Play Style
Kamosaki's first deck was geared toward making grade 3 a turn early using the Embodiment of Victory, Aleph's superior ride chain, or else negating the advantage his opponent would gain from going first. This gave him the dual advantage of being able to use Conroe, Kimnara and Berserk Dragon's counterblasts with impunity until that point, as Aleph could then soulblast the cards used to superior ride it and unflip his damage zone. Overlord was then his finisher in either a rearguard circle or as his next-turn ride, repeatedly taking out the opponent's rearguards to better wound their hand and weaken their overall field presence. This would leave Kamosaki's opposition crippled and unable to continue the fight.

His opponent in the final match was Horikawa Kanata, who fielded Kamosaki's natural enemy, a Royal Paladin deck. Being an Alfred-Soul Saver Dragon deck intended to combo with Barcgal's then-unrestricted superior ride chain, Horikawa would in theory have been the winner in this fight. Instead Kamosaki came out on top with his retire strategy, proving Kagerou's power in the competitive scene--however, it is possible that Kamosaki was shaken by the match, as it appears that he took a leaf from his opponent's book for the national tournament.

Summer 2011 Regional Tournament, Okayama Juniors Division
Card Pool: TD01-BT02, PR 0001-0018
Grade 0
x1 Lizard Soldier, Conroe
x4 Embodiment of Spear, Tahr CT
x3 Lizard Runner, Nafud ST
x2 Gatling Claw Dragon DT
x3 Lizard Soldier, Ganlu ST
x4 Demonic Dragon Mage, Raksha CT
Grade 1
x2 Wyvern Guard, Barri
x2 Demonic Dragon Guru, Kimnara
x2 Iron Tail Dragon
x4 Embodiment of Armor, Bahr (TD)
x2 Dragon Monk, Gojo (TD)
x2 Flame of Hope, Aermo
Grade 2
x3 Draogn Knight, Aleph
x4 Dragon Knight, Nehalem (TD)
x4 Berserk Dragon (TD)
x1 Dragon Armored Knight
Grade 3
x2 Embodiment of Victory, Aleph
x1 Seal Dragon, Blockade
x4 Dragonic Overlord (TD)

For his fight with Hirano Hirotarou, Kamosaki brought his own Royal Paladin deck to the table. In addition to the then-standard Barcgal and Soul Saver Dragon chain, Kamosaki included the Giro promo card. This was likely to accommodate for the copies of Alfred Early he ran, a grade 3 which would have pulled soul away normally reserved for Soul Saver Dragon's soulblast. As Kamosaki was primarily a Kagerou cardfighter, he likely brought the copies of Mirubiru into his deck out of experience with Aermo before it. His particular build gave priority to critical and draw triggers, carefully balanced with an exact number of Flogals necessary to not miss his superior ride.

Summer National Championship 2011, Juniors Division (Japan)
Card Pool: TD01-BT02, PR 0001-0018
Grade 0
x1 Barcgal
x1 Giro
x4 Future Knight, Llew CT
x3 Bringer of Good Luck, Epona CT
x4 Margal DT
x2 Flogal ST
x3 Yggdrasil Maiden, Elaine HT
Grade 1
x4 Flash Shield, Iseult
x4 Little Sage, Marron
x2 Lake Maiden, Lien
x3 Pongal
x3 Mirubiru
Grade 2
x4 Blaster Blade
x3 Knight of Silence, Gallatin
x2 Knight of Truth, Gordon
Grade 3
x3 King of Knights, Alfred
x2 Soul Saver Dragon
x2 Alfred Early 

Kamosaki's third deck returns to his Kagerou tactics of old, rolling out The End as the culmination of his deck's original strategy. Being well aware of the large number of retire units available by this time, Kamosaki included a second Conroe in his deck as an additional deck searcher, likely to get a copy of Barri in hand in the event of facing a persona blast, Majesty Lord Blaster or powerful on-hit skill. With Burning Horn Dragon as Overlord's offensive support and an irregular body of triggers, Kamosaki's new deck is an aggressive and unpredictable build that fights back against card counting and uses Gojo and Aermo to further sift through the deck in search of a second copy of The End. Unfortunately, this decklist was not able to carry him through the competition.

Summer 2012 Regional Tournament, Hiroshima Seniors Division (Japan)
Card Pool: TD01-EB03, PR 0001-0066
Grade 0
x2 Lizard Soldier, Conroe
x3 Embodiment of Spear, Tahr CT
x1 Dragon Dancer, Monica DT
x4 Dragon Monk, Genjo HT
x4 Gatling Claw Dragon DT
x4 Blue-Ray Dracokid CT
Grade 1
x4 Wyvern Guard, Barri
x4 Embodiment of Armor, Bahr
x2 Dragon Monk, Gojo
x2 Demonic Dragon Mage, Kimnara
x1 Flame of Hope, Aermo
Grade 2
x4 Burning Horn Dragon
x3 Bellicosity Dragon
x1 Cross Shot, Gap
x3 Berserk Dragon
Grade 3
x4 Dragonic Overlord
x4 Dragonic Overlord The End

Additional Images


Kamosaki is at the left center, next to Daigo and in front of Shitakawachi.

Wednesday, March 28, 2012

News: Vanguard Fight Team Festival 2012 Regional Champions

Eight teams in Japan have just today been acknowledged on the official Cardfight!! Vanguard official website. Representing three districts of Japan, these cardfighters offer a good look at the current competitive situation behind Vanguard.

Tokyo Regional Tournament, A Block
Championship Team
Kakizawa Kou Keita/柿沢倖太
Deck Type: Nova Grappler (Asura Kaiser-Perfect Raiser)

Sakamoto Jun'ichi/坂本純一
Deck Type: Royal Paladin (Majesty Lord Blaster)

Noguchi Tomohiro/野口智弘
Deck Type: Kagerou (Dragonic Overlord-The End)

Runners Up
Asano Ami/浅野亜美
Deck Type: Shadow Paladin (Phantom Blaster Dragon-Overlord)

Yada Yumi/矢田友美
Deck Type: Royal Paladin (King of Knights, Alfred-Soul Saver Dragon)

Nosaka Haruka/野坂春香
Deck Type: Kagerou (Dragonic Overlord-The End)

Tokyo Regional Tournament, B Block
Championship Team
Ikeda Yusuke/池田優介
Deck Type: Oracle Think Tank (Amaterasu - Tsukuyomi)

Ishikawa Kouki/石川江樹
Deck Type: Royal Paladin (King of Knights, Alfred - Majesty Lord Blaster)

Unno Tomoki/海野智輝
Deck Type: Kagerou (Dragonic Overlord-The End)

Runners Up
Tomori Ryuuta/友利竜太
Deck Type: Nova Grappler (Asura Kaiser-Stern Blaukruger)

Ozaki Yousuke/小崎陽介
Deck Type: Royal Paladin (Soul Saver Dragon-Majesty Lord Blaster)

Hirata Shinji/平田晋士
Deck Type: Kagerou (Dragonic Overlord-The End)

Osaka Regional Tournament
Championship Team
Sawada Yuu/澤田勇友
Deck Type: Kagerou (Dragonic Overlord-The End) 

Kakuhara Misaki/角原美咲
Deck Type: Shadow Paladin (Phantom Blaster Dragon-Overlord)

Watanabe Genki/渡辺元気
Deck Type: Royal Paladin (Majesty Lord Blaster-King of Knights, Alfred)

Runners Up
Maeda Naoki/前田直紀
Deck Type: Kagerou (Dragonic Overlord-The End)

Gisuji Shunpei/宜壽次隼平
Deck Type: Oracle Think Tank (Amaterasu-Tsukuyomi)

Arisawa Ryuuichiro/有澤竜一郎
Deck Type: Royal Paladin (King of Knights, Alfred-Soul Saver Dragon-Majesty Lord Blaster-Alfred Early)

Hakata Regional Tournament
Championship Team
Masaki Daigo/正木大吾
Deck Type: Kagerou (Dragonic Overlord-The End) 

Niibori Kentarou/新堀健太郎 
Deck Type: Royal Paladin (Majesty Lord Blaster)

Takagi Tatsuki/高木龍輝
Deck Type: Shadow Paladin (Phantom Blaster Dragon-Overlord)

Runners Up
Kudou Yuuki/工藤祐己
Deck Type: Neo Nectar (Maiden of Trailing Rose-Forerunner Battle Maiden, Laurel)

Nagata Yuki/永田友紀
Deck Type: Royal Paladin (Baromedes-Majesty Lord Blaster)

Nishida Kazuki/西田一輝
Deck Type: Kagerou (Dragonic Overlord-The End)

Spotlight: Gotou Hirotaka/後藤裕隆

Fighter's Spotlight is an ongoing project concerned with tracking real-world professional cardfighters across the globe.

Gotou Hirotaka/後藤裕隆
Age: Unknown; Seniors Division
Titles Won: Sendai Regional Runner-Up (Senior Class)
Current Status: Sendai Senior Runner-Up (Summer 2011)
Deck Type: Royal Paladin (Alfred)
Gotou Hirotaka was a finalist in one of the first official Vanguard tournaments, the Sendai regional. Coming up in second place against Murakami Kazuya, he has not been seen since. Gotou was the primary opponent against Murakami's Soul Saver Dragon strategy, bringing with him an Alfred built that served as its counterargument.

He has not appeared on the list of participants for the Sendai Grand Prix or National Grand Prix. It is unknown if Gotou has merely not qualified for the final matches of these competitions or if he can be presumed to have retired from the competitive scene. However, his Alfred-centric strategy survives him and can be seen in many decks today.

Decks and Play Style
Compared to Murakami, Gotou's deck is lower on counterblasts, and is more heavily geared towards trial deck cards. While they share a superior ride chain, Gotou was less enthusiastic for it and had a more draw-oriented Paladin build. Outside of the requisite perfect guards, his grade 1s are clearly selected to empower Bors properly for a 20000-power attack, favoring Starlight Unicorn over other potential rearguards like Young Pegasus Knight.

Summer 2011 Regional Tournament, Sendai Seniors Division
Card Pool: TD01-BT02, PR 0001-0018
Grade 0
x1 Barcgal
x3 Future Knight, Llew CT
x2 Flogal ST
x4 Yggdrasil Maiden, Elaine HT
x4 Margal DT
x3 Bringer of Good Luck, Epona CT
Grade 1
x4 Flash Shield, Iseult
x4 Little Sage, Marron
x4 Lake Maiden, Lien
x3 Starlight Unicorn
Grade 2
x4 Blaster Blade
x4 Knight of Silence, Gallatin
x2 Knight of Truth, Gordon
Grade 3
x4 King of Knights, Alfred
x4 Knight of Conviction, Bors

Tuesday, March 27, 2012

Spotlight: Murakami Kazuya/村上和也

Fighter's Spotlight is an ongoing project concerned with tracking real-world professional cardfighters across the globe.

Murakami is to the right, holding the second place trophy.
Murakami Kazuya/村上和也
Age: Unknown; Seniors Division
Titles Won: Sendai Regional Champion (Senior Class), National Runner-Up (Japan, Senior Class)
Current Status: National Runner-Up (Summer 2011)
Deck Type: Royal Paladin (Alfred-Soul Saver Dragon)
Murakami made his first appearance in the competitive scene at the Summer 2011 Sendai Regional, in June of 2011. Taking first place with his Royal Paladin deck, he proceeded on to face Shitakawachi in the first ever national-level Vanguard competition, held in August. However, Murakami ultimately lost this fight, placing as the runner-up. It is unknown if he participated during the following Grand Prix; he has not appeared on official listings since then.

Decks and Play Style
Murakami is noted primarily for paving the way for much of Japan's competitive scene, as Sendai was the first ward of Japan to have a tournament. As such, its results were available ahead of the other tournaments. He's also recognized as one of the earliest advocates for the Royal Paladin clan, defining what are internationally known as its primary strategies with his first decklist. Ironically, the very strategies that Murakami originated became the basis for the deck that would defeat him in the Summer of 2011.

His opponent in the final rounds of the Sendai tournament was Gotou Hirotaka. Unlike Murakami, Gotou advocated for a more heavily Alfred-centric build, using Bors for support in their fight. Murakami's strategy was to superior ride from Barcgal into Blaster Blade, building up the soul for Soul Saver Dragon's soulblast; High Dog Breeder, Akane and Pongal were additional support cards for his strategy. His grade 1s included just three copies of the Flash Shield, Iseult--typical for the time, as Murakami only ran 2 draw triggers--Lien for her deck-searching capability, Marron as a universal booster, and Lionmane Stallion to support a rearguard Alfred. As Lionmane was also a viable target for Akane, Murakami could take advantage of this to use Alfred to superior call Akane and Akane to superior call Lionmane, building up for the turn in which he would ride Soul Saver Dragon.

Murakami's initial decklist included 3 copies of Blaster Blade, with one Gancelot to make up the difference--thus accounting both for the possibility of his Barcgal being retired, and that one may end up in the damage zone. While the build was somewhat rough for the time and likely ruled by budget, it was nonetheless able to either gain card advantage through superior ride and call, or else punish the opponent that attempted to break this advantage with retire skills.

Summer 2011 Regional Tournament, Sendai Seniors Division
Card Pool: TD01-BT02, PR 0001-0018
Grade 0
x1 Barcgal
x4 Future Knight, Llew CT
x3 Flogal ST (TD)
x2 Margal DT
x4 Bringer of Good Luck, Epona CT (TD)
x3 Yggdrasil Maiden, Elaine HT (TD)
Grade 1
x3 Flash Shield, Iseult
x3 Lake Maiden, Lien
x4 Pongal
x4 Little Sage, Marron (BT)
x1 Lionmane Stallion
Grade 2
x3 Blaster Blade (BT)
x4 Knight of Silence, Gallatin
x2 High-Dog Breeder, Akane
x2 Knight of Truth, Gordon
Grade 3
x4 King of Knights, Alfred
x1 Solitary Knight, Gancelot
x2 Soul Saver Dragon

The revised deck Murakami brought to Japan's summer national was, unfortunately, not up to par. Between the two decks, Murakami removed one of his Soul Saver Dragons and ditched Gancelot in favor of an additional Blaster Blade. With just five grade 3s and Akane absent from the deck, he would theoretically be dealing with ride problems in the finals--whether this was actually the case or not is unknown. Murakami appears to have substituted out several of his key cards in favor of other, less useful units--cutting Akane for Randolf and additional Gordons, and Margal for another Flogal, the changes are drastic enough that it becomes ambiguous if this Murakami Kazuya is indeed the same Murakami Kazuya from Sendai.

Murakami appears to have rather strangely cut the trial deck Marrons and Elaines in the transition, but on account of the identical kanji(there are around eight ways to write Murakami in Japanese, similar to the Fisher-Fischer shift in English) and the requirements for national participation, it must be concluded that these two cardfighters are in fact the same person.

Summer National Championship 2011, Seniors Division (Japan)
Card Pool: TD01-BT02, PR 0001-0018
Grade 0
x1 Barcgal
x4 Future Knight, Llew CT
x4 Bringer of Good Luck, Epona CT
x4 Flogal ST
x4 Yggdrasil Maiden, Elaine HT
Grade 1
x4 Flash Shield, Iseult
x4 Little Sage, Marron
x3 Lake Maiden, Lien
x4 Pongal
Grade 2
x4 Blaster Blade
x4 Knight of Silence, Gallatin
x1 Covenant Knight, Randolf
x4 Knight of Truth, Gordon
Grade 3
x4 King of Knights, Alfred
x1 Soul Saver Dragon

Monday, March 26, 2012

Starting Vanguards: Gold Paladin

As the new kids on the block for vanguard, the Gold Paladins are bound to leave long time players with plenty of questions as to their utility. Succeeding both Aichi and Ren's primary clans is a daunting task, so it's best to get a good look at what the new paladins are capable of as they roll off the line.

Gold Paladin
Options: Grassland Breeze, Sagramore, Coongal, Crimson Lion Cub, Kyrph, Little Fighter, Cron, Black Dragon Whelp, Vortimer
Review: Grassland Breeze, Sagramore brings us to the same slow start as past Stardust Trumpeters. That high power and shield won't do him much good in the vanguard circle, where he's almost always going to be replaced, and he has no skills to compel his use. He's cute, but ineffectual--you don't bring a kitten to a catfight.


Coongal is essentially the same deal, except he at least has a use in the hand. Since Coongal moves to the soul when sent from the guard circle to the drop zone, he has some use as a defensive wall. Still not first vanguard material.
Crimson Lion Cub, Kyrph is the Gold Paladins' skilled starter. He comes prepatched with a familiar autoskill, moving to the rearguard when ridden with a unit of the same clan.

His secondary skill is another standard favorite, a superior ride; when the vanguard is "Knight of Superior Skills, Beaumains," Kyrph can soulcharge himself and the Knight of Elegant Skills, Gareth from your rearguard circles to superior ride the Burning Lion, Blonde Ezel. This is what defines Kyrph as starter--he's virtually costless. While the skill does require that Gareth and Beaumains be out, and it's specific enough to remain balanced, it's not a skill to be underestimated since this gives Ezel a soul of 4 to fuel Silver Fang Witch or Charjgal.


Next in line is the Little Fighter, Cron. Like Kyrph, Cron moves to the rearguard when ridden. Rather than coming as an almost-free superior ride, Cron's skill is a counterblast 1 and soulcharge himself to search the top 5 cards of the deck for a grade 3 Gold Paladin. This skill should be familiar to Bermuda Triangle cardfighters--if you can get a grade 3 out of that, then it goes straight to your hand. While this combines well with a grade 3-heavy Lucan build, for most fighters Cron will be a substitute until you pull Kyrph from a pack. Given that Kyrph is just an R, this won't be long.

In general I would run Kyrph before I would Cron, both for the superior ride and additional soul.


Finally, we have the other half of the Gold Paladin equation, Black Dragon Whelp, Vortimer. Although bearing less power than Kyrph, his skills are overall less conditional.

The first is developed out from his immediate predecessor, Fullbau; When you ride Scout of Darkness, Vortimer, you can look at the top seven cards of your deck and search for up to one Black Dragon Knight, Vortimer or a Spectral Duke Dragon and add it to your hand. Unlike Fullbau, Vortimer has two target cards he can search for, up to which four of each may be present in the deck at any one time. Although the evolving ride is not a guarantee as with Fullbau, Vortimer compensates for this with his second skill--if you ride any other Gold Paladin unit, you may move him to one of your rearguard circles.

While the possibility of his initial skill failing to find any such cards is definitely troubling, the skill is inclusive enough that not finding your target cards typically means that they're already in your hand. While missing the initial Darkness ride would make things considerably more difficult, the Black Dragon Whelp still offers the convenience of a rearguard that can be used to help pay Spectral's cost further down the line.

Vortimer and Kyrph are together easily the best of the Royal Paladin starters. Which one you run depends on whether you want to create a deck focused on Ezel or Spectral Duke Dragon.