"Crawl. Such an unsightly form is perfect for you."

AUTO (Vanguard circle): Generation break 2: [Counterblast 2, choose a face down card named “Raging Spear Mutant Deity, Stun Beetle” in your generation zone, turn it face up] When this unit's attack hits a vanguard, you may pay the cost. If you do, during your opponent's next stand phase, all of your opponent's vanguard cannot stand, and during your opponent's next ride phase, your opponent cannot normal ride. (They may still ride by card effects.)
Stun Beetle is among the first strides to use generation break wording rather than specifying a number of cards in the G zone to be face-up. This has not changed the actual mechanics of his skill compared to those strides, it's only simplified the wording; the generation break requirement still counts Stun Beetle himself as part of it. Stun Beetle's skill is impressive on paper, as it both denies the opponent their twin drive for the turn, and prevents them from using the one out that the game has had versus Megacolony since the clan began paralyzing vanguards in VG-BT15: Infinite Rebirth. Because strides inherit the position of the heart, and also pass that position onto the heart in the end phase, Stun Beetle truly leaves no way out of being hit by his skill. This -2 and dramatic loss in offense can be game ending, as outside of activated abilities like that of Takemikazuchi
What should be kept in mind is that the stage at which Stun Beetle comes into play is the same as Root Flare
The optimal means of using Stun Beetle is at 2~3 copies, but in the presently dominant Machining decks, Beetle cannot compete with Destroyer and that puts him in conflict with Paraspear's draw ability. It's difficult to argue for sacrificing Paraspear's draw in a deck that's starved for defensive options. Hence, while Stun Beetle provides a powerful killing blow, the difficulty associated with pulling it off and the sacrifices necessary to take multiple shots at it mean that unless the vanguard and rearguard support of G-BT04 is more compelling, the Machining subclan is likely to remain the dominant form of Megacolony for the foreseeable future.
As this subclan is on the verge of receiving new support cards from Soul Strike in the form of the Machining Scorpio mkII and Mosquito mkII legion pair, and the enigmatic Machining Yellow Jacket, tomorrow is bright for the subclan and dim for genericized Megacolony.
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