Showing posts with label countercharge. Show all posts
Showing posts with label countercharge. Show all posts

Wednesday, July 22, 2015

Today's Card Analysis: Steam Fighter Ul-nigin

The Japanese card of the day is a single rare from G-BT04: Soul Strike Against the Supreme, a named support card for Chronojet Dragon that complements Gear Chronicle's time-manipulation support. Steam Fighter Ul-nigin's generation break provides a countercharge option that doesn't touch the soul, freeing up its use for Steam Fighter Puzur-Ili, Glimmer Breath Dragon and others.

AUTO (Rearguard circle): Once per turn: Generation Break 1: When your opponent's rearguard is placed on the bottom of their deck by one of your card effects, if you have a grade 3 or greater vanguard with "Chronojet" in its card name, countercharge 1.

While Ul-nigin has superficial similarities to Steam Fighter Mesh-he, Ul-nigin's countercharge has no soulblast cost, which is instrumental to a Chronojet deck that may not be using any of the clan's available legions. This answers a fundamental problem of soul management in the Chronojet deck, providing an opportunity to use Gear Chronicle's soulblast support while still maintaining face-up damage to keep its counterblast-heavy stride plays sustainable. Chronojet's stride bonus becomes functionally costless as long as Ul-nigin is in play when the skill is resolved, allowing one to use both Chronojet and Ragnaclock while only having one face-up damage. These types of plays obstruct the opponent from trying to do damage control against a Chronojet deck, taking control over which skills can go off away from them.

Like Mesh-he, Ul-nigin is limited in his immediate scope by his once per turn condition, being unable to combo effectively with Upheaval Pegasus or Chronoscommand Dragon. What Ul-nigin can do is open up Chronoscommand for play in the deck alongside other options that make use of the soul for costs, and if both Ul-nigin and Mesh-he are used together multiple countercharges can be made each turn while only using up half the soul that playing two copies of Mesh-he would. Hence, Ul-nigin can either replacement Mesh-he or be run alongside him in Chronojet decks, depending on which other grade 1s you want to make use of.

Thursday, May 14, 2015

Today's Card Analysis: Magical Yell, Nina

The Japanese card of the day is a Bermuda Triangle promotional card that will be distributed in commemoration for the Japanese release of G-Clan Booster 01: Academy of Divas. In truth Nina's skill is functionally identical to that of an existing card, Duo Clear Parasol Kura, but her skill text also makes a critical revision to the existing key text that has implications for the rest of the game.

AUTO: [Soulblast 2] When this unit is called to a rearguard circle you may pay the cost, if you do, countercharge 2.

Since Cardfight!! Vanguard's first booster set hit in March 2011, the game has included counterblast, soulblast, soulcharge and unflipping as part of its core resource mechanics. Of these, counterblast and unflipping are arguably the most definitive features of Vanguard's core gameplay that differentiate it from existing Trading Card Games, alongside drive checks.

Each player necessarily takes damage in order to get access to more powerful counterblast-dependent skills, and accordingly has to weigh the risk of going to a dangerous threshold like three or four damage more quickly in order to gain access to those game-determining skills sooner. However, unflipping damage has been the odd mechanic out in that it has no formal icons. Nina's publication changes this by rewriting "Choose up to 2 face-down cards in your Damage Zone and flip them face-up" as "countercharge 2.

Retroactively all instances of unflipping have become countercharge, a means of "filling up" the damage zone without taking damage. This is less intuitive than soulcharging because no cards are actually added to the damage zone and it can only restore what has already been used, but it does clarify for cardfighters one fact of resource management that has not always been completely clear. Nina is just one of many clones of Battle Sister Lemonade, a soulbast 2 unflipper in Oracle Think Tank, and the new wording more clearly explains that with all of these cards one is trading the soul resource for open damage. No less nor greater number of resources are gained than are put in, blasting one resource and charging another in an equal amount. While this has always been true, the new wording and icons associated with it make this fact more obvious, and in turn it's now easier to teach newcomers this core principle of gameplay.