Showing posts with label dragonic waterfall. Show all posts
Showing posts with label dragonic waterfall. Show all posts

Friday, June 15, 2018

Kagerо̄ overtakes OTT in 193 Vanguard Championship

Last Sunday the 3rd 193 VGCS in Nagoya saw Oracle Think Tank's train of dominance broken by the format's previous number 2, Kagerо̄. Dragon Empire's sole representative in Standard made up nearly 40% of the 193 Championship, with the finals coming down to a Kagerо̄ versus Kagerо̄ match and third place becoming a struggle between Kagerо̄ and OTT. Decklists for the top 4 follow below.
3rd 193 VGCS deck breakdown (68 participants)
26 Kagerо̄
18 Oracle Think Tank
15 Royal Paladin
9 Nova Grappler
The top cut consisted of 5 Oracle Think Tank, 7 Kagerо̄, 2 Nova Grappler, and 2 Royal Paladin cardfighters. The tournament began with five 30 minute best-of-one Swiss rounds followed by a three-round best-of-three cut to top 16 with hour rounds. The 193 CS was over capacity, as it was originally scheduled for 64 participants. Entry cost 1000 yen per person, and first place received a voucher for 20,000 yen in store credit (approx. $180 at present exchange rates) second place received a voucher for 10,000 yen, 3rd and 4th received 5000 yen vouchers, and 5th-8th received 2000 yen vouchers.

The next major tournament for Standard is the Preyz Cup hosted by Card Shop Preyz, on June 17th: it will be Japan's last large unofficial tournament prior to the end of the V-BT01 format on the 29th.

1st place: Shirokko (Overall record 16-3)
Shirokko went 8-1 against Oracle Think Tank, Royal Paladin, Kagerо̄, Royals, and OTT (loss) in the Swiss rounds, followed by OTT (2-1) Nova Grappler, OTT (2-1) and Kagerо̄ in the finals.

Grade 0: 17
x1 Lizard Runner, Undeux (First Vanguard)
x4 Dragon Monk, Genjo (Heal Trigger)
x4 Wyvern Guard, Barri (Draw Trigger)
x4 Embodiment of Spear, Tahr (Critical Trigger)
x4 Demonic Dragon Berserker, Yakshasa (Critical Trigger)
Grade 1: 14
x4 Flame of Hope, Aermo
x4 Embodiment of Armor, Bahr
x3 Lizard Soldier, Raopia
x3 Dragon Monk, Gojo 
Grade 2: 10
x3 Berserk Dragon
x4 Dragon Knight, Nehalem
x2 Dragon Armored Knight
x1 Bellicosity Dragon
 Grade 3: 9
x4 Dragonic Waterfall
x4 Dragonic Overlord
x1 Cruel Dragon

2nd place: Momiji (Overall record 9-5)
Momiji went 7-2 in sets, facing Royal Paladin (loss) Oracle Think Tank, Nova Grappler, Kagerо̄, and Kagerо̄ in the Swiss rounds, then Kagerо̄ (2-1) Royals, Kagerо̄ (2-1) and Kagerо̄ (0-2) in the top cut.

Grade 0: 17
x1 Lizard Runner, Undeux (First Vanguard)
x4 Dragon Monk, Genjo (Heal Trigger)
x4 Wyvern Guard, Barri (Draw Trigger)
x4 Embodiment of Spear, Tahr (Critical Trigger)
x4 Demonic Dragon Berserker, Yakshasa (Critical Trigger)
Grade 1: 13
x4 Flame of Hope, Aermo
x4 Embodiment of Armor, Bahr
x4 Lizard Soldier, Raopia
x1 Dragonic Gaias
Grade 2: 12
x4 Berserk Dragon
x4 Dragon Knight, Nehalem
x4 Dragon Armored Knight
Grade 3: 8
x4 Dragonic Waterfall
x4 Dragonic Overlord

3rd place: Ramigyo (Overall record 11-4)
Ramigyo went 8-1 in sets, against Kagerо̄, Royal Paladin, Kagerо̄, Oracle Think Tank, and Kagerо̄ in the Swiss rounds, followed by OTT (2-1) Kagerо̄, Kagerо̄ (0-2) and Kagerо̄ (2-1) in the top cut.

Grade 0: 17
x1 Lozenge Magus (First Vanguard)
x4 Sphere Magus (Heal Trigger)
x4 Weather Forecaster, Miss Mist (Draw Trigger) (Sentinel)
x4 Oracle Guardian, Nike (Critical Trigger)
x4 Psychic Bird (Critical Trigger)
Grade 1: 12
x4 Circle Magus
x4 Farfalle Magus
x2 Goddess of Time's Passing, Mizunohame
x1 Oracle Guardian, Gemini
x1 Luck Bird
Grade 2: 11
x4 Promise Daughter
x4 Goddess of Insight, Sotoorihime
x3 Yellow Witch, MeMe
Grade 3: 10
x4 Imperial Daughter
x4 CEO Amaterasu
x2 Victorious Deer

4th place: Sakaki (Overall record 10-6)
Sakaki went 6-3 against Royal Paladin, RP, Oracle Think Tank, Kagerо̄, and OTT (loss) in Swiss, followed by OTT (2-1) Kagerо̄, Kagerо̄ (1-2) and OTT (1-2) in the top cut. 

Grade 0: 17
x1 Lizard Runner, Undeux (First Vanguard)
x4 Dragon Monk, Genjo (Heal Trigger)
x4 Wyvern Guard, Barri (Draw Trigger)
x4 Embodiment of Spear, Tahr (Critical Trigger)
x4 Demonic Dragon Berserker, Yakshasa (Critical Trigger)
Grade 1: 13
x4 Flame of Hope, Aermo
x4 Embodiment of Armor, Bahr
x4 Lizard Soldier, Raopia
x1 Dragon Knight, Burj
Grade 2: 12
x4 Berserk Dragon
x4 Dragon Knight, Nehalem
x4 Dragon Armored Knight
 Grade 3: 8
x4 Dragonic Waterfall
x4 Dragonic Overlord

The VGCS tournaments are a series of unofficial tournaments organized by fans and cardshops in Japan. Unlike Bushiroad's official tournaments, most VGCS events are done using a best-of-three, Swiss tournament model. Turnout is typically 70-80 persons, but some events see 100 or more participants, all of whom compete using pseudonyms and net handles rather than their real names as in official events. 

Saturday, May 26, 2018

Kagerо̄, Novas, Royals top TraCaider Vanguard Championship

The first Vanguard Championship of the Standard format ended three hours ago, with tournament winner Grapha clawing their way to the top of the 1st Vanguard TraCaider CS with a Kagerо̄ deck built around Dragonic Overlord and Waterfall. Second place was taken by Tandou with a Nova Grappler deck running Perfect Raizer, Maximum Raizer, and Asura Kaiser, and third place taken by Guld playing a Soul Saver-Alfred deck. Fourth place is currently unreported. Decklists for the top 3 are transcribed below.

The tournament carried a maximum capacity of 64 participants, making it the largest Standard-format tournament until the Sukacat CS surpasses it this June. Immediately following the first booster set's launch less than 48 hours ago, a number of Nova Grappler decks had been topping in the first shop tournaments of Standard, leading some to question if we wouldn't see Novas set the tone of the format. Instead, the pro scene finds itself in familiar territory--kneeling once more before the might of the Overlord.
1st Place: Grapha/グラファ
Grade 0: 17
x1 Lizard Runner, Undeux (First Vanguard)
x4 Dragon Monk, Genjo (Heal Trigger)
x4 Wyvern Guard, Barri (Draw Trigger)
x4 Embodiment of Spear, Tahr (Critical Trigger)
x4 Demonic Dragon Berserker, Yakshasa (Critical Trigger)
Grade 1: 13
x4 Flame of Hope, Aermo
x4 Embodiment of Armor, Bahr
x3 Dragonic Gaias
x2 Lizard Soldier, Raopia
Grade 2: 12
x4 Berserk Dragon
x4 Dragon Knight, Nehalem (Trial Deck version)
x4 Spillover Dragon
Grade 3: 8
x4 Dragonic Waterfall
x4 Dragonic Overlord
The overall image of Grapha's deck is to apply early game pressure with high-power Dragonic Overlord swings that gain increased Critical from Dragonic Gaias, restanding to rack up damage if the opponent doesn't guard the initial attack and then close games out with Waterfall's Sentinel-denying soulblast skill. Every grade 2 in this lineup can retire an opponent's rearguard to power up Raopia, with Berserk Dragon being the ideal ride for its vanguard circle-exclusive draw effect.

The grade 2 that will likely draw the most criticism in this list is Spillover Dragon, which has drawn some ire for going into the soul as part of its cost, a net -1 to incur a -1 against the opponent. However, when compared to its immediate alternatives Dragon Armored Knight and Prowling Dragon Striken, Armored Knight distracts from the overall strategy of layering Force Markers on the vanguard circle while Striken becomes redundant in a deck that runs Gaias. Some prefer that redundancy as a way of making Overlord hit 3 Critical early without any trigger checks, but this is counterblast-intensive and means sacrificing many early uses of grade 2 skills like Berserk or Bahr. Grapha's decklist is counterblast-intensive too, but because every counterblast that results in a retire can be refunded through Aermo's countercharge, and Waterfall's own on-ride retire skill will also cause Aermo to resolve, there's more flexibility in skill use.

2nd Place: Tandou/たんどう
Grade 0: 17
x1 Battleraizer (First Vanguard)
x4 Wall Boy (Heal Trigger)
x4 Twin Blader (Draw Trigger)
x1 Three Minutes (Draw Trigger)
x3 Turbo Raizer (Front Trigger)
x4 Cannon Ball (Front Trigger)
Grade 1: 11
x4 Raizer Custom
x4 Rocket Hammer Man
x3 Transraizer
Grade 2: 13
x4 Hi-powered Raizer Custom
x4 Cup Bowler
x4 Iron Killer
x1 Boomerang Thrower
Grade 3: 9
x4 Perfect Raizer
x1 Asura Kaiser
x4 Maximum Raizer
Although this isn't directly relevant to the deck list, it's worth noting that Tandou was third place in the 2017 World Grand Prix Japanese national championships, playing a Deletors. Their decklist will appear the strangest of these three, even to veteran cardfighters. Immediately following the start of Standard proper, a groundswell of Nova Grappler tops has taken hold in Japanese shop tournaments; the past 48 hours have seen multiple Nova decklists running just 11 grade 1s shared to Twitter, 2 less than the average for most professional decklists, and 1 less than even Neo Nectar has ever run. Cutting grade 3s and 2s has been common practice at different points in Cardfight!! Vanguard's history for a variety of reasons ranging from ride chain support to direct searching, but even Glendios never ran less than 12 grade 1s.

The reason for the cuts has little to do with the printed skills of these cards and everything to do with the changing game mechanics behind Vanguard. As the first Accel clan of the Standard format, Nova Grappler has a necessity to fill all front row circles beginning from its third ride to maximize its offensive output and take full advantage of the +10ks given to front row. Rearguards that rise to at least 17/18k or greater unboosted like Battledore Fighter and Maximum Raizer have the most synergy with the Accel Gift for being able to make standalone 28k lines. If those rearguards get retired in either the Kagerо̄ or Royal Paladin matchups, they need to be replaced immediately. Many have found Nova Grappler's grade 1 support out of V-BT01 to be lacking, so few miss the Transraizers and Death Army Guys they've cut to make room for Iron Killers, Battledore Fighters, and Maximum Raizers. On top of all this, more grade 2s and 3s increases the chance of Asura Kaiser's skill meeting its check timing, while grade 1s contribute nothing to that.

Overall, cutting 2 grade 1s means taking a ~6% loss in probability to have a grade 1 in the opening hand in exchange for securing much of the deck's mid- and endgame consistency. In Tandou's case, their list stands out for not running the popular Burstraizer, which in early testing was one of Nova's most important attackers. Instead they run both Iron Killer and Cup Bowler, two cards that are functionally the same as 14k attackers that become 24k on Accel circles, but in the case of Cup Bowler the card allows the use of Rocket Hammer Man as a 13k booster that can make a 27 column--a 15k guard versus Royal Paladin and Kagerо̄, or a 20k guard versus Oracle Think Tank and other Nova Grappler decks. Cutting Burstraizer also frees up the soul for Hammer Man's cost.

3rd Place: Guld/ガルド
Grade 0: 17
x1 Glyme (First Vanguard)
x4 Yggdrasil Maiden, Elaine (Heal Trigger)
x4 Flash Shield, Iseult (Draw Trigger)
x4 Bringer of Good Luck, Epona (Critical Trigger)
x4 Flogal (Critical Trigger)
Grade 1: 14
x4 Little Sage, Marron
x4 Knight Squire, Allen
x4 Pongal
x2 Lion Mane Stallion
Grade 2: 11
x4 Blaster Blade
x4 High Dog Breeder, Akane
x3 Conjurer of Mithril
Grade 3: 8
x4 King of Knights, Alfred
x4 Soul Saver Dragon
Guld's Royal Paladin deck immediately stands out for using 3 Conjurer of Mithril. Most shop tournament Royal decks have kept Mithril to 2 if they've run the card at all, with others instead favoring the costless Trial Deck version of Jauron. While Mithril takes away a soul for the Soul Saver turn, it's a versatile card for being able to search out Akane into Pongal and immediately replace that lost soul. The deck's overall image is to open the game on Alfred, vanilla call Blaster Blades from deck with Alfred's counterblast to conserve hand, soulcharge off of Pongal, and use the deck's field swarming and power gain to push the opponent into the range where Soul Saver Dragon's Holy Charging Roar can win the match with +15k to all units. It's likely Guld ran into problems versus Tandou's deck because the go-to strategy for the Nova matchup in early theory was to drop the SSD gameplan and use Blaster Blade calls to repeatedly retire front row units, wounding both the Accel strategy and Nova Grappler's restand skills as a whole. Royal Paladin is supposed to focus on Burstraizer in this matchup, but that doesn't work when Burstraizer isn't even in the deck and the units are more easily replaced.

Grapha won four boxes of V-Booster Set 01: Unite! Team Q4, Tandou won three boxes of the same, and Guld walked away with two. The unreported fourth place cardfighter received just one box. Entry at the TraCaider CS cost 1000 yen per person, with the tournament running from 11:20 AM to 5:00 PM Japanese Standard Time. The event consisted of 5 rounds of best-of-one Swiss pairings, followed by a 4-round cut to top 16 played in best-of-three. Additional information like clan usage and final participation numbers has not yet been published. The TraCaider CS will be followed up by a second event on June 30th.

The VGCS tournaments are a series of unofficial tournaments organized by fans and cardshops in Japan. Unlike Bushiroad's official tournaments, most VGCS events are done using a best-of-three, Swiss tournament model. Turnout is typically 70-80 persons, but some events see 100 or more participants, all of whom compete using pseudonyms and internet handles rather than their real names as in official events. The VGCS model of fan-organized play has caught on internationally as an alternative to Bushiroad's model, embodied in the United States through the ARG Circuit series.

Thursday, May 17, 2018

New sleeves feature V-BT01 Vanguard Rares


Web retailer AmiAmi leaked four upcoming Cardfight!! Vanguard sleeves today featuring the four Vanguard Rare units from V-Booster Set 01: UNITE! TEAM Q4. Respectively these are King of Knights Alfred, Dragonic Waterfall, Imperial Daughter, and Perfect Raizer. The sleeves will launch in the latter half of June at 800 yen per pack, and one pack will contain 70 sleeves.

King of Knights, Alfred
Dragonic Waterfall
Imperial Daughter
Perfect Raizer

Today's Card Analysis: Dragonic Waterfall and Dragonic Gaias

 
The Japanese Cards of the Day for May 18th, 2018, are Kagerо̄'s Vanguard Rare and a Double Rare from V-Booster Set 01: UNITE! TEAM Q4, Dragonic Waterfall and Dragonic Gaias. Kai's trump card from the climax of the manga's fourth volume was originally designed to give the most raw power in the game, a mark it's long fallen short of. The rebooted card restores Waterfall to its former glory by giving it the ability to override one of the game's fundamental balancing mechanics.
Dragonic Waterfall
AUTO [Vanguard Circle]: When placed, choose 1 of your opponent's grade 2 or greater rearguards, and retire it.
AUTO [Vanguard Circle]: When it attacks, [Cost: Soulblast 1 grade 3 card] this unit gets power +10000/Critical +1 until the end of that battle, and your opponent cannot call cards with "Sentinel" to Guardian Circle from hand.
The new Waterfall is designed to be used as a second or third ride after beginning the match on Dragonic Overlord, putting it in the same class as Soul Saver Dragon and Victorious Deer as an endgame finisher. Like Victorious, Waterfall requires soulblasting grade 3s as part of its cost, restricting it to the endgame unless you can randomly soulcharge a grade 3 off of Cruel Dragon's on-hit skill. The on-ride skill ensures the opponent is dragged down with you as you invest another card onto your vanguard circle, and allows for easy removal of key attackers like Maximum Raizer and Gigantech Charger.

Waterfall's Super Vanguard Rare print.
Waterfall's on-attack autoskill is the primary reason to run the card, and should not go underestimated. Like Overlord, Waterfall possesses the Force ability and Kagerо̄ favors putting its Force Markers on the vanguard circle to develop aggressive centers. The opponent will likely be exhausted from defending Dragonic Overlord up to this point in the match, and with two to three Force Gifts on Waterfall and a boost from Gojo, Aermo, or Raopia they'll be staring down a functional 53~63k 2 Critical center; Waterfall preventing the opponent from calling Sentinels means they haven o option to simply negate the attack. Even Protect Markers have the Sentinel keyword on them and so are not exempt from this, so the only means of guarding Waterfall is to guard manually. That's putting down 55~65k shield for two-triggers-to-pass, equivalent to two Heals and a Critical Trigger if 53k, or three Heals and an intercept if 63k.

As stated back in April, 53k is one of the most important numbers in the game because it is completely impossible to guard with less than three guardians except using a perfect guard. This means that Waterfall is at minimum a -3 for the opponent under optimal conditions, and more commonly a -4--guarding with three Criticals and one 10k, or a -5 for four Crits and a 5k guardian to make an 78k no-pass. Effectively doubling the strain on the opponent's card advantage engine when compared with being able to perfect guard means two Waterfall turns at 4+ damage will win the game, if the first turn doesn't do the other fighter in outright. It's simply not feasible to repeatedly endure Waterfall while still needing to guard the rearguard lanes.

The other Card of the Day is a fellow Tear Dragon to Waterfall and another of Kai's cards, Gaias.
Dragonic Gaias
AUTO [Rearguard Circle]: When it boosts a grade 3 or greater, [Cost: Counterblast 1, put this unit into your soul] the boosted unit gets Critical +1 until the end of that battle. (If you put it into the soul, the boosted unit does not receive Power.)
Gaias is a generally-faithful preservation of the original card from the manga. The original effect rested Gaias to give the boosted unit no power but increase its Critical by 1. Do note that because the additional Critical only lasts until end of battle, Gaias cannot be abused to give Dragonic Overlord 2 Critical on both attacks as Striken can. What Gaias can do is make Waterfall into a 3 Crit unit for a near-guaranteed on-hit win, as well as fuel the soul for Overlord's cost will increasing the impact of him hitting in the early game. You can also make plays like swing with a Forced Overlord unboosted for 33k on a rearguard, restand, then use Gaias during the second swing to guarantee a crit.

With this, the final Kagerо̄ lineup is at last taking shape.
Grade 1
x4 Flame of Hope, Aermo
x4 Dragonic Gaias
x4 Lizard Soldier, Raopia
x1 Dragon Knight, Burj
Grade 2
x4 Berserk Dragon
x4 Prowling Dragon, Striken or Spillover Dragon
x4 Dragon Knight, Nehalem
Grade 3
x4 Dragonic Overlord
x4 Dragonic Waterfall
Accounting for Oracle Think Tank likely getting a grade 1 perfect guard as a Single Rare and 4 trigger units along with Lozenge Magus for their grade 0 Commons, Kagerо̄ has just 2~4 cards left to reveal in the set, all at C rarity.

"Ride the Vanguard! Water Spirit Dragon, show yourself from within the fountain!"
The previous Japanese Card of the Day was Conjurer of Mithril.

V-Booster Set 01: UNITE! TEAM Q4 will launch in Japan May 25th, 2018, and in English June 22nd. It will be accompanied by sleeves based on Dragonic Overlord and Blaster Blade. V-Trial Deck 01: Sendou Aichi and V-TD02: Kai Toshiki will launch in English June 8th.

The first Extra Booster set of Standard, V-EB01: The Destructive Roar will launch in Japan June 29th, 2018, and August 2nd for the English-speaking world. The accompanying new anime series, codenamed "Origin," began airing May 5th, with an English-subtitled simulcast on both YouTube and Crunchyroll.

Thursday, March 22, 2018

V-BT01: Unite! Team Q4 card listing

Let's ride! To a new Vanguard!
Release dates: 05/11/18 (JPN) 06/22/18 (ENG)
MSRP: 300 yen per pack, 4800 yen per box (JPN)
The set's tagline is "Let's ride! To a new Vanguard!" 

Features cards for Royal Paladin, Kagerou, Oracle Think Tank, and Nova Grappler. You can build a complete deck for each clan in the set. None of the cards in the set are shared with TD01 or TD02.

The setlist comprises 84 types of cards; 4 Vanguard Rare, 8 Triple Rare, 12 Double Rare, 17 Single Rare, and 43 Commons. Further features 4 Special Vanguard Rare, 4 Origin Rare, 1 Image Ride Rare, and 4 Secret Rares. Each pack contains 7 cards, 2 cards in every pack are Single Rare or higher. 1 display box contains 16 packs. 1 carton contains 20 display boxes.

This set introduces Vanguard Rare and Special Vanguard Rare (main units only, one per box, SVR is hotstamped) Image Ride Rare (features Sendou Aichi as Blaster Blade, illustrated by Itou Akira) Secret Rare (hotstamped Gift Markers containing the autographs of the show's Japanese seiyuu) and Origin Rare. (Units from the original Cardfight!! Vanguard TCG with new artwork and their modern abilities.)

As part of a promotional campaign, for every 4 packs purchased customers will receive a Special Pack. These consist of a promotional card for Royal Paladin, Kagerou, Oracle Think Tank, or Nova Grappler, paired with a corresponding Gift Marker of one of the Team Q4 members. (Sendou Aichi, Kai Toshiki, Tokura Misaki, or Katsuragi Kamui.)

1 carton/case contains 1 Image Ride Rare, 2 Origin Rares, 4 Super Vanguard Rares (1 of each type) 20 Vanguard Rares (5 of each type) 60 Triple Rares (6-9 of each type) and 120 Double Rares. (8-11 of each type.) 1 booster box/display box always contains 1 Vanguard Rare, 3 Triple Rares, and 6 Double Rares. If the box contains a Super Vanguard Rare, Origin Rare, or Image Ride Rare, it replaces a Common.

King of Knights, Alfred (V-BT01/001 VR and V-BT01/001 SVR)
  • ACT [Vanguard Circle] Once per turn: [Cost: Counterblast 1] Search your deck for up to 1 "Blaster Blade," call it to a Rearguard Circle, and until end of turn, that unit gets Power +5000. Shuffle your deck. 
  • CONT [Vanguard Circle]: During your turn, if you have a "Blaster Blade" on your Rearguard Circle, this unit gets Power +10000.
  • Imaginary Gift: Force
  • Designed by Itou Akira, illustrated by Tajima Takehiro
Gigantech Charger (V-BT01/042 C)
  • AUTO [Vanguard/Rearguard Circle]: When this unit or your other vanguard is placed, this unit gets Power +10000 until end of turn.
  • Does not possess Imaginary Gift. 
Soul Saver Dragon (V-BT01/005 RRR)
  • ACT [Vanguard Circle]: [Cost: Soulblast 5] 6 of your units get Power +15000 until end of turn. 
  • AUTO [Vanguard Circle]: When it attacks, you may Soulcharge 1.
  • Imaginary Gift: Force.
Blaster Blade (V-BT01/I01)
  • Will be featured as the set's IMR (Image Ride Rare), an illustration of Sendou Aichi as Blaster Blade illustrate by Itou Akira. 
High Dog Breeder, Akane (V-BT01/006 RRR)
  • Automatic [Vanguard/Rearguard Circle]: When placed, by paying [Counterblast 1], search your deck for up to 1 "Pongal," call it to Rearguard Circle, and shuffle the deck.
  • Continuous [Vanguard/Rearguard Circle]: During the battle it is boosted by a <<High Beast>>, this unit gets Power +3000.
Funnergal (V-BT01/025 R)
  •  AUTO [Rearguard Circle]: When it attacks a vanguard while boosted, by paying [Counterblast 1], soulcharge 1 and this unit gets Power +5000 until the end of that battle. 
  • CONT [Rearguard Circle]: If you have five rearguards, this unit cannot be attacked.
Conjurer of Mithril (V-BT01/013 RR)
  • AUTO [Rearguard Circle]: When placed from hand, [Cost: Counterblast 1, Soulblast 1] search your deck for up to 1 grade 2, call it to a Rearguard Circle, and shuffle your deck.
Knight of Devotion, Bergius (V-BT01/043 C)
  • CONT [Rearguard Circle]: If your vanguard is grade 3 or greater, this unit gets Power +3000.
Little Sage, Marron (V-BT01/014 RR)
  • Automatic [Rearguard Circle] Once per turn: When your other rearguard is placed in the same column as this unit, by paying [Counterblast 1], draw 1 card, and during that turn this unit gets Power +3000.
Knight of Rose, Morgana (V-BT01/026 R)
Pongal (V-BT01/027 R)
  • AUTO [Rearguard Circle]: When placed, if you have another unit on the same column as this unit, [Soulcharge 1]. If you soulcharged a Trigger Unit, until end of turn, this unit gets Power +5000.
  • A promo version of this card with Origin Rare-style artwork is being given out to the winners of the Standard and Premium Standard shop tournaments in Japan from 05/01/18~05/31/18.
 Radical Knight, Anil (V-BT01 045 C)
  • CONT [Rearguard Circle]: During the battle it attacks a vanguard, this unit gets Power +3000.
Miru Biru (V-BT01/046 C)
  • CONT [Rearguard Circle]: If it is in the same column as the vanguard, this unit gets Power +5000.
Lion Mane Stallion (V-BT01/047 C)
  • CONT [Rearguard]: If you have four or more rearguards, this unit gets Power +3000.
Flash Shield, Iseult (V-BT01/015 RR)
  • CONT: Sentinel (You may only have up to 4 cards in your deck with "Sentinel")
    AUTO [Guardian Circle]: When placed, by paying [Discard 1 card from your hand], one of your units cannot be hit until the end of that battle. 
 Giro (V-BT01/048 C)
  • CONT [Rearguard/Guardian Circles] This unit cannot be chosen by your opponent's card effects, and cannot be attacked.
Imperial Daughter (V-BT01/002 VR and V-BT01/SV02 SVR)
  • AUTO [Vanguard Circle]: When placed, [Cost: Counterblast 1], look at 2 cards from the top of your deck, put 1 of them into your hand, and 1 of them into your soul or on the top of your deck, and if you rode from a grade 3, this unit gets Power +15000/Critical +1 until end of turn. 
  • ACT [Vanguard Circle] [Once per turn]: [Cost: Soulblast 1] Until end of turn, 1 of your units gets Power +6000.
  • Imaginary Gift: Protect
  • Designed by Itou Akira, illustrated by HMK84
CEO Amaterasu (V-BT01/007 RRR)
  • ACT [Vanguard Circle]: Once per turn: [Cost: Counterblast 1] Draw 1 card, look at 1 card from the top of your deck, and put it on the top or bottom of your deck. 
  • AUTO [Vanguard/Rearguard Circle]: During your turn, when you look at your deck by one of your effects, this unit gets Power +5000 until end of turn. ("Look at," "Reveal," and "Search" effects will all activate this effect. No matter how many cards you look at with 1 effect, it's still +5000.) 
  • Imaginary Gift: Protect
Battle Maiden, Sarasa (V-BT01/029 C)
  •  AUTO [Vanguard/Rearguard Circles]: When it attacks a vanguard, look at 1 card from the top of your deck, place it on the top or bottom of your deck, and until the end of that battle this unit gets Power +6000.
  • No Imaginary Gift.
Victorious Deer (V-BT01/016 RR)
  • ACT [Vanguard/Rearguard Circles] Once per turn: [Soulblast 2 grade 3 cards, discard 1 card from your hand] Look at 7 cards from the top of your deck, reveal up to 2 Critical Triggers from among them, put the revealed cards on top of your deck in any order, shuffle the remaining cards and put them on the bottom of your deck, and until end of turn 6 of your units get Power +10000. 
  • ACT [Vanguard/Rearguard Circles] Once per turn: [Cost: Discard 1 "Sentinel" from your hand] Draw 1 card, and this unit gets Power +10000 until end of turn.
Yellow Witch, MeMe (V-BT01/028 C)
  • AUTO [Rearguard Circle]: When placed, look at the top card of your deck, and place it on the top or bottom of your deck.
Weather Girl, Saft (V-BT01/0?? C)
  • AUTO [Rearguard Circle]: Once per turn: When you draw a card, by paying [Cost: Soulblast 1], this unit gets Power +6000 until end of turn.
Solid Turtle (V-BT01/052 C)
  • AUTO [Rearguard Circle]: When placed, by paying [Cost: Soulblast 1] draw 1 card, and discard 1 card from your hand.
Silent Tom (V-BT01/008 RRR)
  • AUTO [Vanguard/Rearguard Circles]: When placed, [Cost: Counterblast 1] this unit gets Power +6000 until end of turn. 
  • CONT [Vanguard/Rearguard Circles]: During the battle it attacks a vanguard, your opponent cannot call normal units to Guardian Circle.
  • AUTO [Rearguard Circle]: When it attacks a vanguard, by paying [Cost: Counterblast 1], draw 1 card, discard 1 card from your hand, this unit gets Power +6000 until end of turn, and if your vanguard is grade 3 or greater, look at 1 card from the top of your deck, and place it on the top or bottom of your deck.
Promise Daughter (V-BT01/017 R)
  • CONT [Vanguard/Rearguard Circle]: During the battle it attacks a vanguard, if the number of cards in your hand is 4 or greater, this unit gets Power +6000. 
  • CONT [Vanguard/Rearguard Circle]: This unit is not retired by your opponent's card effects. (It can still be chosen)
  • AUTO [Rearguard Circle]: When it boosts a vanguard, if the number of cards in your damage zone is 3 or more, this unit gets Power +6000 until the end of that battle.
Farfalle Magus (V-BT01/031 R)
  • AUTO [Rearguard Circle]: When placed, look at the top card of your deck, and place it on the top or bottom of your deck.
Shooting Bobby (V-BT01/055 C)
No skills.

Circle Magus (V-BT01/009 RRR)
  • AUTO [Vanguard/Rearguard Circles]: When your vanguard's drive check reveals a grade 2 or greater, you may put that card on the bottom of your deck, and draw 1 card. 
  • AUTO: When rode upon, [Cost: Counterblast 1] draw 1 card.
Luck Bird (V-BT01/056 C)
  • AUTO [Rearguard Circle]: When placed, [Cost: Soulblast 2] draw 1 card, and this unit gets Power +6000 until end of turn.
Oracle Guardian, Gemini (V-BT01/030 R)
  • ACT [Rearguard Circle]: If the number of cards in your damage zone is 3 or greater, [Cost: Put this unit into your soul] Countercharge 1.
Petal Fairy (V-BT01/054 C)
  • ACT [Rearguard Circle]: [Cost: Put this unit into your soul] Look at 1 card from the top of your deck, and put it on the top or bottom of your deck. If you put it on the bottom, 1 of your units gets Power +5000 until end of turn. 
Ruote Magus (V-BT01/032 R)
  • CONT: Sentinel (You may only have up to 4 cards in your deck with "Sentinel") 
  • AUTO [Guardian Circle]: When placed, by paying [Cost: Discard 1 card from your hand], one of your units cannot be hit until the end of that battle.
Lozenge Magus (V-BT01/058 C and VPR/004)
  • AUTO: When rode upon, draw a card.
  • CONT: Sentinel (You may only have up to 4 cards in your deck with "Sentinel") 
  • AUTO [Guardian Circle]: When placed, by paying [Cost: Discard 1 card from your hand], one of your units cannot be hit until the end of that battle.
Psychic Bird (V-BT01/060 C)

Miracle Kid (V-BT01/061 C)

Oracle Guardian, Nike (V-BT01/059 C)

Sphere Magus (V-BT01/062 C)

Whiteness Rabbit (V-BT01/057 C)
  •  AUTO: When rode upon, draw a card.
Dragonic Waterfall (V-BT01/003 VR and V-BT01/SV03 SVR)
  • AUTO [Vanguard Circle]: When placed, choose 1 of your opponent's grade 2 or greater rearguards, and retire it. 
  • AUTO [Vanguard Circle]: When it attacks, [Cost: Soulblast 1 grade 3 card] this unit gets power +10000/Critical +1 until the end of that battle, and your opponent cannot call cards with "Sentinel" to Guardian Circle from hand.
  • Imaginary Gift: Force
  • Designed by Itou Akira, illustrated by TOMEE
Cruel Dragon (V-BT01/019 RR)
  • CONT [Hand]: During the turn your opponent's rearguard was retired, you may normal call this unit to Rearguard Circle even if your vanguard is grade 2 or lower. 
  • AUTO [Rearguard Circle]: When its attack hits a vanguard, by paying [Return this unit to your hand], you may Soulcharge 1.
Vortex Dragon (V-BT01/033 R) 
  • Does not possess the Imaginary Gift ability.
  • Activate [Vanguard Circle] [Once per turn]: [Counterblast 2] Choose 1 of your opponent's rearguards, retire it, and if you have 5 damage, discard your entire hand and retire all of your opponent's rearguards.
  • Automatic [Vanguard/Rearguard Circle]: When your opponent's rearguard is retired during your turn, this unit gets Power +5000 during this turn.
Prowling Dragon, Striken (V-BT01/034 R)
  • Continuous [Vanguard Circle]: This unit cannot attack.
  • Automatic: When ridden by a grade 3, by paying [Counterblast 1], draw 1 card, during that turn, your vanguard gets Power +5000/Critical +1.
Spillover Dragon (V-BT01/063 C)
  • Automatic [Rearguard Circle]: At the end of the battle it attacked a vanguard while boosted, by paying [Counterblast 1, put this unit into your soul], choose 1 of your opponent's grade 2 or less rearguards, and retire it. 
Berserk Dragon (V-BT01/010 RRR)
  • AUTO [Vanguard/Rearguard Circles] When placed, by paying [Counterblast 1, soulblast 1] choose one of your opponent's rearguards, retire it, and if this unit is on the Vanguard Circle, draw 1 card. 
  • AUTO [Rearguard Circle]: When it attacks a vanguard, if the number of your rearguards is greater than your opponent's during that battle, this unit gets Power +3000.
Bellicosity Dragon (V-BT01/035 R)
  • AUTO [Vanguard/Rearguard Circles]: When your opponent's rearguard is retired during your turn, this unit gets Power +5000 until end of turn.
ACT [Vanguard/Rearguard Circle]: [Cost: Counterblast 2] Choose 1 of your opponent's rearguards, retire it, and this unit gets Power +3000.
  • AUTO [Vanguard/Rearguard Circle]: When your opponent's rearguard is retired during your turn, this unit gets Power +5000 until end of turn.
  • A promo version of this card with Origin Rare-style artwork is being given out to the winners of the Standard and Premium Standard shop tournaments in Japan from 06/01/18~06/31/18.
Damanance Dragon (V-BT01/065 C)
  •  AUTO [Vanguard/Rearguard Circles]: When it attacks a vanguard, if the number of your rearguards is greater than your opponent's, this unit gets Power +5000 until end of battle.
Savage Hellfire, Gabiya (V-BT01/067 C)
  • AUTO [Vanguard/Rearguard Circles]: When it attacks a vanguard, if an opponent's rearguard was retired this turn, this unit gets Power +10000 during that battle.
Flame of Hope, Aermo (V-BT01/011 RRR)
  • CONT [Rearguard Circle]: During the battle it boosts, this unit gets Power +3000.
  • AUTO [Rearguard Circle[: When your opponent's rearguard is retired during your turn, by paying [Cost: Retire this unit], draw 1 card, and Countercharge 1.
Dragonic Gaias (V-BT01/020 RR)
  • AUTO [Rearguard Circle]: When it boosts a grade 3 or greater, [Cost: Counterblast 1, put this unit into your soul] the boosted unit gets Critical +1 until the end of that battle. (If you put it into the soul, the boosted unit does not receive Power.)
Instigate Griffon (V-BT01/060 C)
  • ACT [Vanguard/Rearguard Circle]: Once per turn: [Cost: Counterblast 1] 1 of your <<Flame Dragon>> units gets Power +5000 until end of turn.
Wyvern Guard, Barri (V-BT01/022 RR)
  • CONT: Sentinel (You may only have up to 4 cards in your deck with "Sentinel") 
  • AUTO [Guardian Circle]: When placed, by paying [Discard 1 card from your hand], one of your units cannot be hit until the end of that battle.
Flight Roc (V-BT01/064 C)
  • ACT [Rearguard Circle]: [Cost: Put this unit into your soul] Choose 1 of your opponent's grade 0 rearguards, and retire it.
Perfect Raizer (V-BT01/004 VR and V-BT01/SV04 SVR)
  • AUTO [Vanguard Circle]: When it attacks, by paying [Cost: Counterblast 2], choose 2 of your front-row rearguards and Stand them. 
  • AUTO [Vanguard Circle]: When its attack hits, if you have a "Raizer" card in your soul, Countercharge 1, and 1 of your units gets Power +5000 until end of turn.
  • Imaginary Gift: Accel
  • Designed by Itou Akira, illustrated by ToMo. (ToMo also illustrated both of the previous Perfect Raizers.)
Asura Kaiser (V-BT01/012 RRR)
  • AUTO [Vanguard Circle]: When your drive check reveals a grade 2 or greater card, Stand 1 of your rearguards, and if the revealed card is grade 3 or greater, by paying [Counterblast 1], that rearguards gets Power +10000 until end of turn.
  • Imaginary Gift: Accel
Miss Splendor (V-BT01/038 R)
  • AUTO [Vanguard/Rearguard Circles]: During the battle in which your Hero attacks, your opponent cannot intercept, and if the number of your rearguards is greater than your opponent's, the attacking unit gets Power +3000.
  • No Imaginary Gift. 
  • Race is Alien/Hero.
Battledore Fighter (V-BT01/037 R)
  • ACT [Vanguard Circle]: Once per turn: [Cost: Counterblast 1, soulblast 1] Choose 1 of your units, until end of turn during the battle when that unit attacks, when your opponent would call guardians from their hand, if they do not call 2 or more guardians, they cannot call. 
  • AUTO [Vanguard/Rearguard Circles]: When it attacks a vanguard, if the number of your rearguards is 3 or greater, this unit gets Power +5000 until the end of that battle.
  • Imaginary Gift: Accel.
  • Race is Human/Hero.
Maximum Raizer (V-BT01/069 C)
  •  AUTO [Vanguard/Rearguard Circles]: When it attacks a vanguard and is not boosted, this unit gets Power +10000 until the end of that battle.
Cup Bowler (V-BT01/071 C)
  • CONT [Vanguard/Rearguard Circle]: During your turn, if you have another <<Hero>> unit, this unit gets Power +5000.
  • Race is Human/Hero. 
Boomerang Thrower (V-BT01/040 R)
  • AUTO [Rearguard Circle]: When placed, if there are 1 or less face-up cards in your damage zone, Countercharge 1. 
  • AUTO [Rearguard Circle]: When placed, if you have 1 or less cards in your soul, Soulcharge 1.
  • Race is Human/Hero. 
Hi-powered Raizer Custom (V-BT01/022 RR)
  • AUTO [Vanguard/Rearguard Circles]: When placed, call 1 "Battleraizer" from your soul to Rearguard Circle in the back row of the same column as this unit. 
  • AUTO [Vanguard/Rearguard Circles]: When its attack hits a vanguard, by paying [Cost: Counterblast 1, choose 1 "Battleraizer" on your Rearguard Circle, and put it into your soul] choose 1 of your other rearguards and Stand it.
Iron Killer (V-BT01/070 C)
  • AUTO: [Vanguard/Rearguard Circles]: When it attacks a vanguard, if the number of your rearguards is 3 or greater, this unit gets Power +5000 until the end of that battle.
Burstraizer (V-BT01/039 R)
  • AUTO [Rearguard Circle]: When your vanguard attacks, [Cost: Counterblast 1, Soulblast 1] Stand this unit, and if the number of cards in your opponent's damage zone is 4 or greater, this unit gets Power +3000 until end of turn.
Death Army Guy (V-BT01/072 C)
No skills.

Rocket Hammer Man (V-BT01/0?? C)
  • AUTO [Rearguard Circle]: When this unit boosts a Hero, by paying [Cost: Soulblast 1], this unit gets Power +5000 until end of turn.
  • Race is Human/Hero.
Jetraizer (V-BT01/075 C)
  • AUTO [Vanguard/Rearguard Circles]: When your other rearguard is placed, this unit gets Power +3000 until end of turn.
Raizer Custom (V-BT01/023 RR)
  • ACT [Vanguard Circle] Once per turn: [Cost: Put 1 card from your hand to your soul] Until end of turn, this unit may attack even if you go first, and gets Drive Check -1. 
  • AUTO [Rearguard Circle] Once per turn: When your other rearguard on the same column as this unit Stands, you may Stand this unit.
Transraizer (V-BT01/073 C)
  • AUTO [Rearguard Circle]: When it boosts. [Cost: Soulblast 2], Countercharge 1, and if that attack targeted a vanguard, this unit gets Power +3000 until the end of that battle.
Hate Reflector (V-BT01/041 R)
  • CONT: Sentinel (You may only have up to 4 cards in your deck with "Sentinel") 
  • AUTO [Guardian Circle]: When placed, [Cost: Discard 1 card from your hand], and one of your units cannot be hit until the end of that battle.
Turbo Raizer (V-BT01/083 C)
Front Trigger
Tap the Hyper (V-BT01/076 C)
  • AUTO: When rode upon, draw a card.
Battleraizer (V-BT01/077 C)
  • AUTO: When rode upon, draw a card.
Twin Blader (V-BT01/024 RR)
  • CONT: Sentinel (You may only have up to 4 cards in your deck with "Sentinel") 
  • AUTO [Guardian Circle]: When placed, [Cost: Discard 1 card from your hand], and one of your units cannot be hit until the end of that battle.
Wall Boy (V-BT01/084 C)
Shining Lady (V-BT01/079 C)

Red Lightning (V-BT01/080 C)
 

Three Minutes (V-BT01/081 C)

Cannon Ball (V-BT01/082 C)

Cat Butler (V-BT01/078 C)
  • AUTO [Rearguard Circle]: At the end of the battle in which your vanguard's attack did not hit, [Cost: Soulblast 1, retire this unit] choose 1 of your units, it gets Power +3000 until end of turn, and if that unit is a grade 2 or less vanguard, Stand it.