Showing posts with label fang of light garmore. Show all posts
Showing posts with label fang of light garmore. Show all posts

Tuesday, February 12, 2013

Royal Paladin Extra Study Material: Fang of Light, Garmore

Photo by rawritzrichii, not to be reposted elsewhere without the original photographer's express permission.
The Garmore deck is unique among the Royal Paladin builds in that it is a High Beast deck. Much as Pale Moon has a Chimera deck, and Kagerou has a Flame Dragon deck, Garmore is a race-specific build. Coming out of BT04: Eclipse of Illusionary Shadows, this deck expands on the discard-and-search mechanics of the set to create a consistent Beast Knight strategy. No matter how poorly any individual fight goes, the Garmore cardfighter will almost always be able to bring out their strategy, one that persists throughout every stage of a match.

The build's intended first vanguard is Brugal, a base 4000 power first vanguard that outrides from the soul when ridden over with another Royal Paladin. His other skill is to gain +1000 power for each other Brugal on your field, but this isn't terribly practical because it requires running 18 grade 0s to make use of and that second grade 0 would probably be better off staying in your hand where its high shield can be used for defense. However, Brugal plays into another unit's skill that we'll get to soon enough. To understand Brugal, you have to understand the context from which he came out of; at the time of Brugal's original release, Barcgal had already been restricted for two months, and the only alternative RoyPala cardfighters had presented to them was Drangal. Brugal is then primarily a replacement for the 4000-power FVG that the clan had lost, but unfortunately his inability to return to the soul or contribute to it made him a poor replacement in that respect. For Garmore, the problem was and is Brugal's low base power, which inevitably requires him to be replaced to make way for Marron or Toypugal, voluntarily getting rid of his one-card lead. Soul Saver-based Royal Paladin cardfighters used Drangal to keep their soul high, Garmore-based fighters used Drangal to keep the field open for more useful rearguards, and thus left no one running the blue highdog.

The two core cards for the deck are the grade 3 Fang of Light, Garmore and grade 1 Snogal. Snogal continuously gains +1000 power for each other Snogal on the field over its 6000 base; Garmore has this same boost in the vanguard circle while also being able to discard any Royal Paladin to call a Snogal from the deck. The chief advantage then is being able to run up to eight base 8000 boosting units between Snogal and Marron, freeing you up to run more 8000-power grade 2s and make anticrossride 18000 lines easier with Gallatin and Lamorak.

Garmore's ability to search for Snogals is shared by the grade 2 Beast Knight, Garmore, who falls into that same 8000 baseline that the Snogals are so effective at supporting. Beast Knight and Akane are transformed by the Snogal strategy, into multiple copies of Macha. The ideal formation for the deck is clearly three Snogals in the back line for a 21000 Garmore and the guaranteed 16-18-21000 lines in the rearguard, but even two Snogals lets Garmore go boosted for 18000+ every turn, enduring into the crossride format much as Alfred has. Unlike Kiyomi's Alfred, consistent base 8000 rearguards take the spotlight over the extra advantage of an unneeded circle, and Garmore can also go for 21000 when necessary. Palamedes is still the best offensive support for Garmore that he is for the King of Knights, thanks to Snogal behaving as additional copies of Marron.

Garmore also gets his boost from having Brugal on the field, a clause which helpfully circumvents one of Brugal's weaknesses. This is a roundabout way for Brugal to be a base 5000 FVG, and at the middle stages of a match this does have some use as with one Snogal on the field Garmore hits 16000. Outside of these core units, the deck also has fringe support from High Dog Breeder Seiran, Akane's male counterpart. Instead of her counterblast 2, Seiran has a counterblast 1 on-call, giving +4000 power to one High Beast on the field. This can temporarily throw Snogal up to 12000, going for 25 with Garmore and Palamedes, or 16000 with Brugal while Seiran in his own line can hit 16 with Snogal's usual boost. Another fringe card is Starlight Unicorn, who has been around since the trial deck days but hasn't had much of a place in Royal Paladin until this definitive High Beast deck was conceived. Unicorn is a base 6000 unit that gives +2000 power to another RoyPala on-call; this can be a useful single copy because she is searchable by Akane and through that search can bump a Garmore-Snogal line up to 23000 with a net difference in advantage of 0 after replacing her, while crossrides are forced to drop 20000 shield to account for one trigger on that boosted Garmore.

The advantages to the Garmore deck are relatively simple and intrinsic to the cards, but as stated previously, consistency is the key feature. As long as you have one of the Garmores in hand, any card in the deck can become Snogal. Akane and Palamedes enhance it, while outlier cards offer ways to customize the build to meet current challenges. Next time that we revisit the Royal Paladins, I'll be discussing Majesty Lord Blaster and how to synthesize a coherent play style from Shadow Paladin supporters.

Three pros use this deck.

Saturday, October 1, 2011

Character: Tatsunagi Kourin

"Do you know what's at the other end of that path? What if an even tougher path is waiting for you? [...] This is the end. Turn back, Sendou Aichi." 
"Enter the fray, Knight of Beasts! I ride Fang of Light, Garmore!"

Tatsunagi Kourin/立凪コーリン
Age: 151
Anime Biography: The middle sister of Ultra-Rare. Kourin dislikes her stage persona, and would prefer to be more direct with the group's business. Of the girls, she is the only one originally shown to be a cardfighter, but very late in the Circuit the three of them spontaneously engage Q4 as a team.

Spoiler warning: Season 1 details follow.
First encountered in ride 6, Kourin evaluates Aichi's strength in the card shop, PSY. Though she proves to be the superior fighter at the time, their match is enough for Suiko to consider him, and Aichi walks away with the King of Knights, Alfred. In the aftermath of their fight Kourin encourages Aichi to enter a tournament and then return to the shop.

Kourin next appears as an idol alongside her sisters, hosting the Kanto regional tournament as the idol group Ultra-Rare.

In ride 23 Kourin is used to evaluate Suzugamori Ren, but shows signs of disapproval toward the young fighter even before their match begins. This being a mirror match fight using identical decks which neither player is familiar with, the gap in skill between Kourin and Suzugamori is showcased in full; she comes away the loser, and for the first time appears to be favoring Aichi over Ren.

Her role as an idol is reprised at the national competition, and bizarrely Rekka makes a joke about Kourin's age despite her being just fifteen years old, younger than Suiko.

Kourin's next major appearance is in ride 43, when she once again evaluates Aichi. This time however, Kourin is doing this to challenge his sudden switch to using a Shadow Paladin deck. Believing that everyone has a deck that befits them, Kourin uses highly offensive swarming tactics using her own Royal Paladins to combat his self-retiring strategy. Sendou's PSY Qualia proves her undoing, and Kourin is forced into a vision of her execution atop the planet Cray.

Having overheard his conversation with Suzugamori Ren before challenging him, Kourin next seeks out Kai Toshiki, confronting him with directions from Miwa Taishi in the underground fighters' home territory. Believing that Kai had compelled Aichi to gain Qualia, Kourin challenges him and convinces Toshiki to stop Sendou's wayward power. She also implies that Ultra-Rare had some past involvement with the Foo Fighters, stating that she's familiar with the underground fighters' prototype motion figure system, a model identical to those Ren had housed in the FF HQ.

 
While Kourin continues to observe the national tournament along with the other members of Ultra-Rare, she express increasing distaste with Sendou's use of PSY Qualia, and is the one who ultimately confronts Aichi following the elimination round. Transporting him by motorcycle to the underground fighters' base, Kourin sets the stage for Kai to bring him back to his senses.

Satisfied with the result, Kourin lays low with the rest of Ultra-Rare up until they host the national semifinals, becoming outraged as Ren discloses his Qualia on national television. Rekka however, holds her back, and Kourin continues to observe with her sisters up until they confront Suzugamori Ren for "final judgment." Standing by her while Suiko contracts Ren a card of darkness, the Phantom Blaster Overlord, Kourin later invites Aichi to the FF HQ in order to witness Ren and Kai clash. Although she plays no major role in these events, Kourin continues to watch as the final day of nationals draws nearer.

Spoilers end here. 

Manga Biography: In volume 6 of the Cardfight!! Vanguard manga, it is revealed when joining Aichi's class that Kourin's surname is Tatsunagi, suggesting her to both be direct family to Tatsunagi Takuto and connected to the Tatsunagi financial group. As Kourin, Rekka and Suiko are all confirmed to be sisters, this also makes each of her siblings Takutos' family.

Fan Culture: Suiko is voiced by Mimori Suzuko, a professional voice actress who often cosplays her character both at public events and on the TV show, VangaRoad. An animated gif of her tripping over a safety cone while cosplaying became popular in the public eye shortly after its initial circulation.


Decks and Play Style
Kourin primarily uses Royal Paladin decks. Her initial deck primarily runs off of the Crimson Butterfly, Brigitte which gains extra power when drive checking grade 3 Royal Paladins, and Star Drive Dragon, which helps support Brigitte's skill. Unlike her later deck, this one features stand triggers.

Rides 6: To Ashes (18/50 cards)
Grade 0
x1 Stardust Trumpeter
Grade 1
Grade 2
Grade 3

During her mirror match with Ren, Kourin uses a mix deck combining female units from Oracle Think Tank, Bermuda Triangle and Megacolony.

Ride 23: All-Female Deck (25/50 cards)
Grade 0
x1 Sphere Magus HT
x3 Bermuda Triangle Cadet Caravel
x2 Oracle Guardian, Nike CT
x1 Dream Eater DT
Grade 1
x3 Battle Sister, Chocolat
x2 Blazer Pleasures
x2 Weather Girl, Milk
x2 Lady Bomb
x2 Battle Sister, Cocoa
Grade 2
x2 Top Idol Aqua
x2 Maiden of Libra
Grade 3
x3 Top Idol Flores

Kourin's preferred deck uses the Fang of Light, Garmore in combination with Snogal to create a wholly offensive approach, rapidly swarming the field while sacrificing her hand advantage as a cost. Since both Garmore and the Snogals are empowered by the presence of more Snogals, Kourin is able to mow down her opponents easily, combining this strategy with running three types of critical trigger in her deck rather than draw or stands. This deck's potential power is ultimately limited by its selling point, as there can only be a total of four Snogals in any one deck, which Kai take advantage of in his fight with her.

Since very few cards in the deck use counterblast as things stand, Kourin fills the remaining space with the Knight of Conviction, Bors, as his skill is relatively costless to a deck that doesn't need to constantly flip damage.

Rides 43-Current: The Fang of Light (28/50 cards)
Grade 0
x1 Bruegal
x4 Alabaster Owl CT
Grade 1
x2 Lake Maiden, Lien
x4 Snogal
Grade 2
x2 Beast Knight, Garmore
Grade 3
x2 Fang of Light, Garmore
x2 Knight of Conviction, Bors

Following the sealing of the Royal Paladins, Kourin's deck during the VF Circuit is an Angel Feather build adapted from the pool of cards that Rekka introduced to the sisters. Unlike the other girls, Kourin relies on a specific ride chain, using the Ergodiel line to swap cards out of her damage zone both as a form of grade security and as a defensive measure to ensure she has a high count of shields among her cards at all time. The Cosmo Healer herself can activate a persona blast to heal damage, ensuring longevity in a fight. Unlike her Royal Paladin deck, this one has multiple stand triggers in it, and appears to have been patterned off of the Shadow Paladin and Kagerou decks that she fought with in the previous season.

Rides 94-Current: With Her Own Power (22/50 cards)
Grade 0
x1 Miracle Feather Nurse (FVG)
x2 Critical Hit Angel CT
x1 Happy Bell, Nociel ST
x1 Aurora Ribbon Pidgeon ST
Grade 1
x2 Heavenly Injector
x2 Burst Shot, Bethnael
x2 Clutch Rifle Angel
x1 Lancet Shooter
Grade 2
x2 Fate Healer, Ergodiel
x2 Core Memory, Armaros
x2 Iron Heart, Mastema
Grade 3
x2 Cosmo Healer, Ergodiel
x2 Drill Bullet, Geniel

In the manga, Kourin uses a Gold Paladin deck, first debuting in a fight with Ishida Naoki.

Chapters 28-Current: Desire to Fight (1/50 cards)
Grade 0
x1 Crimson Lion Cub, Kyrph (FVG)

Citations and External Links
1. "ウルトラレア." KeroKero Ace Vol. 45 1 Sept. 2011: 22+. Print.