Showing posts with label high beast. Show all posts
Showing posts with label high beast. Show all posts

Sunday, May 20, 2018

Today's Card Analysis: King of Knights Alfred and Lion Mane Stallion

The Japanese Cards of the Day for May 21st, 2018, are Royal Paladin's Vanguard Rare from V-Booster Set 01: UNITE! TEAM Q4 and a Common from the same set, the King of Knights Alfred and his trusted steed Lion Mane Stallion.
King of Knights, Alfred
ACT [Vanguard Circle] Once per turn: [Cost: Counterblast 1] Search your deck for up to 1 "Blaster Blade," call it to a Rearguard Circle, and until end of turn, that unit gets Power +5000. Shuffle your deck.
CONT [Vanguard Circle]: During your turn, if you have a "Blaster Blade" on your Rearguard Circle, this unit gets Power +10000.
While many were expecting the cover card of V-BT01 to be a direct remake of the original King of Knights, gaining power for every rearguard in play and searching any unit, the new Alfred's skillset is instead inspired by his less-mentioned successor unit--Monarch Sanctuary Alfred.

Like Monarch this incarnation of the King of Knights gains 10k for having a rearguard Blaster Blade, but this time around it's a non-stackable Continuous ability. Rather than a finisher, Alfred is a midgame card intended to push the opponent to higher damage with his (boosted) 33 center so that they can be finished by Soul Saver Dragon on subsequent turns. His once-per-turn skill superior calls Blaster Blade from the deck at a net +1 in card advantage and gives Blade 5k for the turn, opening up the possibility of SD01 Jauron levels of power with Wingal's boost.

Alfred's Super Vanguard Rare print.
While these skills are in line with Alfred's overall theme throughout the years--drawing power from his rearguards, calling rearguards from the deck, and giving them power in turn--it's hardly the platonic ideal of the King of Knights. Being entirely dependent on Blaster Blade to resolve his skills leaves this Alfred estranged from the overall objectives of the deck. The new Blaster Blade contributes little to the Soul Saver-centric incarnation of Royal Paladin, taking away a valuable soulblast that slows down the vital SSD turn. Conjurer of Mithril is a much better use of the same cost, as he can superior call Funnergal or Akane into Pongal to restore the spent soul while gaining a net +1 or +2 for each counterblast spent on the play. Running the King of Knights means being forced to run Blaster Blade, and the ideal use of Blade in the current deck is as a vanilla--a Gallatin with 5k less shield.

As it stands, this is the only Vanguard Rare that's of questionable use. There's a case to make for running the Start Deck Stardrive Dragon instead, just to avoid using Blaster Blade. Seeing as Alfred will ideally only be in play for a single turn before switching to Soul Saver, it's certainly possible to make a list that dedicates only the minimum space necessary for a single Blade call for the +1 and power turn:
Grade 1
x4 Pongal
x4 Little Sage, Marron
x4 Lion Mane Stallion
x1 Knight Squire, Allen
Grade 2
x2 Blaster Blade
x4 Conjurer of Mithril
x4 High Dog Breeder, Akane
x2 Funnergal 
Grade 3
x4 Knight of Knights, Alfred
x4 Soul Saver Dragon
The gameplan with the above decklist is to ride King of Knights turn 3, using Funnergal or Pongal (whichever is drawn first) to get the last soulcharge necessary for Soul Saver. Conjurer of Mithril is used to gain +1s, targeting Akane or Funnergal depending on whether or not that extra one soul has already been acquired. If it has, then Akane will refund Mithril's cost, and if it has not, then Funnergal will refund Mithril's cost this turn and acquire the final soul next turn. (Granted, this only works if the next turn isn't the SSD turn.) King of Knights vanilla calls Blaster Blade on turn 3 for another +1 and columns that will ideally read 23-33-23, and the game ideally ends on turn 4 when you ride Soul Saver and give 30k to all three columns. If you're forced to first ride Soul Saver that's fine, as she still gives Force to accelerate your gamestate and soulcharges on-attack to make up for missing a grade 3 ride. The only downside is being short 10k due to missing out on one more Force Marker.

The disadvantage to this gameplan is how counterblast-intensive the clan as a whole is. Conjurer, Akane, Funnergal, and Alfred are all CB1. Unless you heal away a CB, the plan calls for being at 2 damage turn 2, and 4-5 damage turn 3. Royal Paladin is very vulnerable to counterblast control, and is also easily pushed into being the first to guard while at 5--the clan's winning image involves being deliberately put in the defensive position.

The primary alternative deck runs Start Deck Stardrive Dragon, for its Force Gift and costless 3k. You don't get the +1 from Alfred and your midgame center caps at 23 rather than 33, but it also necessitates 1 less counterblast and can change out the Blaster Blades for Funnergal. Of course, it's also possible to cut Mithril for either version of Jauron, giving up a +1 option for higher base power and a reliable offensive. It's a matter of how you want to approach the deck.

The second Card of the Day is Lion Mane Stallion, who was previously revealed at the Mexico Team League event.
Lion Mane Stallion
CONT [Rearguard Circle]: If you have four or more rearguards, this unit gets Power +3000.
Lion Mane may only be a 7k base, but having a costless skill that counts itself for power gain and effectively raises the column it boosts by a trigger's worth of power makes it very versatile. In most cases the card will function as an 8k booster would, but unlike the other options Lion Mane can form an 18k+ lane with Conjurer of Mithril, and a 23 lane with Akane due to Akane's own +3 from being boosted by a High Beast. In a pinch the card will also work to form an 18 with any of the grade 1s, and of course forms a 23 behind any of the grade 3s.

Finally, Alfred's lore from the classic game:
The king who leads the Royal Paladins, and their strongest knight.
He is also the leader of the great knightly order, worthy of being called the very embodiment of justice.
Always putting those who live in the United Sanctuary first, he continually wishes for battles to end without bloodshed.
He is a good, understanding man, seen as a hero, to whom Blaster Blade has pledged his loyalty.
Lion Mane Stallion's lore:
The King of Knights’s beloved steed, with a fiery mane like that of a lion’s.
A dappled gray horse whose mane is rarer than that of the glowing blue mane amongst horses, it is a beast worthy of being a horse of legend.
Any time it hears the voice of the King of Knights, it charges recklessly across a thousand miles, breaking through even a horde of a thousand units strong, until it can rally around the flag of its master.
The previous Japanese Cards of the Day were Dragonic Waterfall and Dragonic Gaias.

V-Booster Set 01: UNITE! TEAM Q4 will launch in Japan May 25th, 2018, and in English June 22nd. It will be accompanied by sleeves based on Dragonic Overlord and Blaster Blade. V-Trial Deck 01: Sendou Aichi and V-TD02: Kai Toshiki will launch in English June 8th.

The first Extra Booster set of Standard, V-EB01: The Destructive Roar will launch in Japan June 29th, 2018, and August 2nd for the English-speaking world. The accompanying new anime series, codenamed "Origin," began airing May 5th, with an English-subtitled simulcast on both YouTube and Crunchyroll.

Wednesday, April 11, 2018

Today's Card Analysis: Miru Biru

Bumble Ray!
The Japanese card of the day is Miru Biru, a Royal Paladin Common from V-BT01: UNITE! TEAM Q4!
CONT [Rearguard Circle]: If it is in the same column as the vanguard, this unit gets Power+5000.
Miru Biru's skill is functionally identical to another skill that we've seen, found on the Start Deck version of Wingal. The different between them is that Miru Biru's skill is continuous while Wingal's is automatic, so Wingal only gains the power boost while he is boosting, while Miru Biru is a constant 12k on both fighters' turns so long as he's behind the vanguard. Currently the two are interchangeable in Standard, but in Premium this matters because it means Miru Biru is harder to target by Nova Grappler's retire skills, which can only hit units with a base power equal to or less than the unit they just stood. (e.g. Tribrut.)

As he stands now, Miru Biru is essentially a version of Wingal that doesn't count towards the 4-card maximum, so you could run 4 copies of Trial Deck Wingal and still get the functionality of Start Deck Wingal from Miru Biru. Also of note is that Miru Biru is the first non-Start Deck grade 1 we've seen to be a 7k base, something that is demonstrably not the standard for Standard. Whether you run Miru Biru at all is largely personal preference; with the 13k base grade 3s he forms a 25k column, which is just over a desirable 23k threshold most grade 1s don't reach. With Star Drive Dragon he forms a 28k, something that can help deplete the opponent's hand over several turns even without Force active.

Both Miru Biru and Wingal are High Beasts, and so can boost High Dog Breeder Akane for 3k, making a 20k column that's just over the 18k threshold expected of rearguards. That helps compensate for his lower power base, but it's hard to advise running Miru Biru at all because of his low flexibility.

A sample grade 1 lineup would look something like this:
Grade 1
x4 Strong Knight, Runoria (Perfect Guard)
x4 Little Sage, Marron
x1 Knight Squire, Allen
x3 Wingal (TD01)
x2 Miru Biru / Wingal (SD01) 
The purpose of the tech Allen here is as deliberate redundancy to make the deck more consistent, functioning as a placeholder for a fifth Marron we can't run. Belgius and Akane are essentially the only grade 2s Miru Biru can boost in other columns, but with the corresponding grade 2 lineup looking like this...
Grade 2
x4 Blaster Blade
x3 Sage of Literary and Military Arts, Jarron
x4 High Dog Breeder, Akane
...There's not really room for Belgius in the current deck. That makes Miru Biru a challenging card to fit in, if it can fit in at all.

Right now the Royal Paladin deck is still being faced with the challenge of coming up with a boss card that can stand on even footing with Dragonic Overlord, and addressing its counterblast issues. Royals currently have no way of countercharging, so in current playtesting it's shaping up as a clan that has to constantly give up one skill to use another.
Miru Biru in chapter 1 of the Cardfight!! Vanguard manga.
On one final note, while the current Card of the Day profiles in Japan do not incorporate any of the card lore Vanguard is so well known for, we do have Miru Biru's lore from the classic game on hand;
Among the High Beasts, it is an officer of Royal Paladin of remarkable intelligence. It is also a mascot of the knightly order, and many knights are comforted by its lovely appearance. With is high computing power and extensive strategies, it plays a central role in logistical support.
 Miru Biru is designed by Itou Akira and illustrated by Miyoshi Norikatsu.

The previous Japanese Card of the Day was Spillover Dragon.

The first Booster Set of the Standard format, V-BT01: UNITE! TEAM Q4! will launch in Japan May 25th, 2018, and in English June 22nd, 2018. It will be accompanied by V-Trial Deck 01: Sendou Aichi and V-Trial Deck 02: Kai Toshiki, launching in Japanese May 11th, 2018, and in English June 8th, 2018. They will be accompanied by a new sleeve based on the "Imaginary Gift" design. The first Extra Booster set, V-EB01: The Destructive Roar will launch in Japan June 29th, 2018, and in July for the English-speaking world. The accompanying new anime series, codenamed "Origin," will begin airing May 5th, 2018, on TV Tokyo and affiliated stations. It will be simulcast with English subtitles on YouTube and Crunchyroll.