Cardfight!! Vanguard TCG producer Shimamura Masatoshi joins Doctor O to discuss game balance.
Force is a balanced Gift type with higher base power on its grade 2s and 3s for defense, and power gain from its Marker placement. It's dependent on the clan, but it tends to do well at attacking so long as you can strategically make use of the Force Markers.
Accel is an attack-oriented Gift. Its exclusive trait is Front Triggers, and depending on the clan tends towards standing rearguards through skills.
Protect is a defense-oriented Gift. Its markers can be used both as perfect guards and as discards for costs. The Gift tends to shine most in combination with each clan's specialties; searching the deck, draws, drawing, retiring, and so on.
Showing posts with label protect. Show all posts
Showing posts with label protect. Show all posts
Tuesday, May 8, 2018
Tuesday, April 17, 2018
Angel Feather can heal by putting Protect Markers into the damage zone
This gives Angel Feather the capacity to heal as many times as they have Protect grade 3s in a deck, an ability closely guarded up to now; previously healing without adding cards to the damage zone was limited to a handful of units, and gated behind specific conditions like on-hit skills or Generation Break 2.
Shima-P did not announce when Angel Feather will actually be hitting the Standard format, but based on the current schedule it won't be until October at the earliest. Until the clan actually receives units with the Protect ability, the ruling is little more than trivia.
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