Showing posts with label arg circuit series. Show all posts
Showing posts with label arg circuit series. Show all posts

Thursday, February 5, 2015

News: ARG Announces 2015 National Championship Series, $2000 Prize Pool

Alter Reality Games President Jim McMahan has set in motion an initiative to bring together a US national championship series, promising to crown ARG's first national champion this summer. The circuit series tournaments are to serve as regional qualifiers for the championship games. Six qualifiers have been announced for February through March, with the preceding Chicago, Atlanta and Orlando tournaments also being granted qualifier status, their winners having retroactively received invitations to the finals. The new qualifier locations and dates are given below. In order to create a strong professional tournament environment without the flaws of Bushiroad's system, the ARG national championship series will employ the same best-of-three Swiss ruleset that ARG has made extensive use of at past tournaments.

In total there are nine tournaments currently integrated into the ARG national championships, and with a three month gap between the last announced qualifier and the nationals, additional locations may yet be announced. The large tournament structure stands in stark contrast to Bushiroad's recently-announced Team League 2015, which features just six regional tournaments for North America's Bushiroad national tournament, only four of which are in the United States and one in of which is in Canada. And unlike Bushiroad's paper certificate system, the winning cardfighters at ARG's tournament series will be rewarded with store credit and cash, fully realizing the meaning of "professional" cardfight.

This new national championship will award cardfighters who place inside the top 8 at qualifiers with both invitations to the finals and Circuit point amounts which can be used to pay entry into the ARG nationals in lieu of the typical $20 entry fee, as well as to purchase ARG-sponsored gear and card supplies. The national championship finals will include trophies for the winners, and a minimum prize pool of $2000--historically the largest prize pool that has ever been made available for a Cardfight!! Vanguard tournament.

Prizes for the regional Circuit series tournaments have been standardized. If tournament turnout exceeds 50 participants, the prizes can be paid out either in cash or as 150% prize credit depending on the player's choice. This means that at a 50 person tournament, first place can opt for either $200 cash or $300 credit, while second place can choose either $100 cash or $200 credit. The championship finals will be held in late July or early August, and are tentatively being discussed inside the area of Philadelphia to Providence, Rhode Island.

Upcoming ARG qualifiers include the Fort Worth and Ontario Circuit series tournaments in Texas and Canada, both on February 8th. Following that will be the Louisville qualifier on February 21st, Fort Lauderdale on March 8th, Hartford on March 15th and Toronto on  March 21st. Beginning with the Hartford Connecticut qualifier, stride units will be legal for play in ARG tournaments. Louisville will be last competition to not allow stride. As at the Orlando Circuit, Cardfight Pro will be traveling to Louisville to provide live coverage of the tournament.

The ARG national championship embodies the culmination of a collaborative effort between ARG and Cardfight Pro; last November we began contacting McMahan and others to pledge coverage for tournaments that would address the concerns of cardfighters worldwide. Alter Reality Games has our full support in establishing this tournament system, and those who place in their tournaments will be recognized by Cardfight Pro as professional cardfighters of the same caliber as those that qualify in the world championships and VGCS tournaments. 

In preparation for the upcoming events, organizer Robbie Kohl surveyed players for eleven questions on specific rulings and then contacted Bushiroad USA's judges directly, to ensure that the judges at ARG will be rigorously trained and able to address major rulings disputes. An exhaustive list of the rulings is provided below.

Q1. Brawler, Big Bang Knuckle Buster activates its skill to attack four units. However, the opponent only has three units. Can he still attack all of them?
A1. Yes, you can still attack the three units ,because you have to do as much of the skill as possible once activated.

Q2. What happens when I use a quintet wall against Silent Tom, or Lark Pigeon and a grade 0 is called to the guardian circle?
A2. The units called by the quintet wall are being superior called, not normal called, so they are able to be placed in the guardian circle through that skill. Additionally, the Lark Pigeon is being superior called from the soul to the guardian circle so the same ruling applies. Any form of "call" that does not come from the hand is considered a "superior call" unless otherwise specified on the card.

Q3. Guarding against Transcore Dragon and Glory Maelstrom's skills, will the interceptors be affected?
A3. Intercepts will not be affected by Blue Storm Supreme Dragon, Glory Maelstrom, or Blue Flight Dragon, Transcore Dragon, both units specify that units cannot be called "from the hand" to the guardian circle.

Q4. Brawler, Big Bang Slash Buster is on a rearguard circle and a vanguard Big Bang Knuckle hits multiple times. Will this card gain +3000 power for every unit hit, or only gain the bonus once?
A4. Brawler, Big Bang Slash Buster will gain the +3000 power for each hit that Brawler, Big Bang Knuckle Dragon, or Brawler, Big Bang Slash Buster makes. Multiple bonuses.

Q5. Brawler, Big Bang Knuckle Buster attacks the opponent's “Ω” Glendios and they use Taboo Star-vader, Rubidium. Will all the attacks redirect to the “Яeverse” unit, or will the other attacks still hit their declared targets?
A5. If you place Rubidium in the guardian circle and activate its skill to retire and redirect the attack to a “Яeverse” unit, despite multiple units being attacked, all the attacks will be changed to that one “Яeverse” unit. Refer to FAQ 805, 807.

Q6. If I use Seeker, Thing Saver Dragon's skill to superior ride a copy of itself from the deck, can I use the skill of the new Thing Saver to perform the skill again if I have the counterblast to do so?
A6. Yes, you may activate the skill of the new "Seeker, Thing Saver Dragon" that was superior ride from the deck, as long as you can meet the requirements to activate the skill again. You do not however, return four cards to the deck with the new "Seeker, Thing Saver Dragon."

Q7. Does riding count as putting a card into the soul? If so, this will trigger Young Pegasus Knight, Doreen the Thruster and Great Sage, Barron, correct?
A7. Ride does not count as putting the unit that was ridden over into soul. In some cases of superior ride, the unit on the vanguard circle is considered being put into the soul, such as Barcgal.

Q8. How do Perdition Emperor Dragon, Dragonic Overlord the Great and the break ride Dragonic Overlord interact with each other?
A8. Perdition Emperor Dragon, Dagonic Overlord the Great as well as Dragonic Overlord (breakride) both trigger and are set into standby once the attack hits the rearguard. At that timing you have to choose one of their skills to activate, so you cannot trigger both of their abilities/given abilities to restand, even if you were to attack a second rearguard.

(Editor's note; This does not contradict Q9. The reason they interact this way is because both Overlord variants have the clause "This ability cannot be used for the rest of that turn. (Even if you do not pay the cost, this ability cannot be used for the rest of that turn.)" Hence they are mutually exclusive.)

Q9. I have a Dorint in the frontrow and a Dorint behind it in the same column. I call a Blaster Dark Revenger over one of the Dorints. How many damage are unflipped?
A9. If Blaster Dark Revenger is placed over one of two Barrier Troop Revenger, Dorint, in the same column, two damage will be unflipped due to this resolution chain: Blaster Dark Revenger placed over Barrier Troop Revenger Dorint → Both Dorint skills go into standby, called over Dorint is retired due to game mechanic, call is resolved → Both standby Dorint skills are then resolved. (Dorint does not have to remain on the field for his ability to resolve.)

Q10. If I call a Shiny Angel over a Regalia stand trigger, can I use Shiny Angel to target the said stand trigger that is currently on the same rearguard circle as I call over it?
A10. Yes, you may target the unit you retired due to being called over with the skill of Exorcism Regalia, Shiny Angel. Call Shiny Angel over stand trigger → Game mechanic retires stand trigger to resolve call, Shiny Angel's skill goes into standby → Shiny Angel's skill activates from standby to target up to three units in the drop zone.

Q11. If I legion how many cards must I return to the deck? Can it be less than four or exactly four cards?
A11. You must send exactly four units back to the deck to initiate legion.

Monday, January 19, 2015

News: Preregistration Open for ARG Texas, Ontario Circuit Set for February

On February 8th 2015 Alter Reality Games will be bringing its ARG Circuit series to Fort Worth and Ontario, commencing the first Vanguard Circuits in Texas and Canada. The entry fee for ARG's Cardfight!! Vanguard tournaments will be $20 per person, with five booster packs being provided to every player that enters. For the Texas Circuit, ARG will be giving out free playmats to the first 25 players to preregister. The playmats will be handed out prior to the tournament, in place of the free booster packs. Preregistration can be carried out through ARG's webpage. The tournament venues addresses are given below. At Fort Worth the tournament finals will be streamed lived to ARG's Twitch channel, but the Ontario tournament will not be.

As at Chicago, Atlanta and Orlando there will be a payout of $500 divided among the top 8, along with Circuit series playmats. The payout will be in store credit to be used on Alter Reality Games' website, unless more than 40 cardfighters participate, in which case payout will be in cash. As is standard for competitive tournaments the format will be best two out of three games, beginning with several rounds of Swiss pairings and followed by a cut to top 8. Only English-language cards will be permitted in the tournament, while Lizard Soldier Conroe and Barcgal will be banned from play. Clan mixing is allowed, so that cardfighters can play popular mixed decks like Thing Saver-“Abyss” and mixed Witches. On-site registration will begin at 10:00 AM and the tournament itself will begin at 11:00 AM. The tournament will take place at the Fort Worth Convention Center, 1201 Houston Street, Fort Worth, 76102.

The ARG Circuit series is publicly endorsed by Cardfight Pro as a professional tournament system. Those who place in the tournament will be recognized by Cardfight Pro as professional cardfighters of the same caliber as those that qualify in the world championships and VGCS tournaments. 

The Ontario tournament will not be run by Alter Reality Games, but ARG will be providing top 8 playmats for their associates in Canada to distribute. Registration will be held from 10:30 AM to 11:45 AM, while the entry fee and tournament regulations are identical to those at Fort Worth. The prizes for top 8, based on an anticipated turnout of 50 cardfighters, will be $220 for first place, $120 for second, $80 for third through fourth place, and $45 for fifth through eighth. Each member of the top 8 will receive an ARG playmat, while four random cardfighters will be given a BT16: Legion of Dragons & Blades mat. The Ontario Circuit will be held at the MVP Complex on 1325 Eglinton Avenue E Mississauga, Ontario, Canada.

Sunday, January 4, 2015

News: Christian Rivera Tops ARG Orlando with Thing Saver Dragon

Six of the top 8 games. Orlando champion Christian Rivera is on the left, in the center game.
The first major tournament of 2015 concluded earlier today with the lauded Thing Saver Dragon in first place, under the command of Orlando Circuit champion Christian Rivera. Beginning at 11:00 AM and lasting over ten hours, the six round tournament saw a payout of $500 to the top 8 cardfighters, with Christian claiming $200 of it and an exclusive champion's playmat. The top 8 fighters included the first Deletor top in the United States, as well as two Gold Paladin, one Blue Storm and one Yggdrasil top. The day was primarily stolen by Thing Saver Dragon, who accounted for three places in the top 8 and a significant portion of the tournament's participants, both as a pure Royal Paladin deck and as a mixed Royal-Shadow Thing Saver-“Abyss” deck. The top 8 decklists are provided below.

85 cardfighters participated at the Orlando Circuit, making it the largest fan tournament ever organized on the North American continent. Some of those fighters came from as far as Miami, more than three hours from the tournament salon at the Ramada Gateway hotel. The Cardfight!! Vanguard portion of the Circuit was organized by judge Harris, a veteran cardfighter from Jacksonville who has been specifically hired for his experience by several tournament hosts in the past. The tournament format was held in best-of-3 with a 40 minute time limit on rounds. Six rounds of Swiss determined the top 8 cardfighters, who then played out to determine the pecking order on prizes.

Photos property of Cardfight Pro.
Clan mixing was permitted at the event. While Thing Saver-“Abyss” proved a population option as it had in Japan, no fighters were observed taking advantage of the rules to run mixed Genesis-Shadow Paladin witch decks. Importantly, while the Spike Brothers' legion grade 2s Bloody Ogle and Silver Blaze have been seen to tear apart the competition in Japan's Extreme Fight format, these were also not seen outside of pure Spike Brothers decks.

The tournament's time limits fell under some scrutiny by the cardfighters present. The most common complaint of the evening was of only having 40 minutes versus 50 to 60. The introduction of legion format has stretched the midgame of each fight considerably, with a strongly defensive and stall-oriented gameplay developing around legion skills removing most damage restrictions. Judge Harris was available for comment on the matter; while he was sympathetic to the fighters' problems, he cited the encroaching length of the tournament even under the current system as one reason for the limits. The difficulty of organizing large groups of players to complete their games in a timely fashion also came into play. Harris suggested a 50 minute time limit with double elimination rules as a future solution, so that every fighter that had lost two best-of-three sets would be cut from a given competition, effectively halving the number of players needed to be paired for every round following the second.

Photos property of Cardfight Pro.
Perhaps the most striking image of the day was that of the tournament's unintended mascot, top 4 cardfighter Joshua Harvie. Referred to during the tournament as "the Teletubby," Harvie cut an intimidating figure to those competing, as he attended the tournament in a Laa-Laa costume juxtaposed with a Guy Fawkes mask. Adding fuel to the fire is that Harvie was extremely proficient with his Thing Saver Dragon deck. When he abruptly won a game after an announcement that there were two minutes remaining until the time limit, his opponent was admonished by audience members for "activating The Tub." Harvie became the first of the top 8 fighters to be put on stream, but was eliminated in the top 4 in a mirror match with Christian Rivera.

Tournament runner-up Brian Villamil carved out a place for himself with the recently released Bluish Flame Liberators. Noticeably Villamil chose not to run Prominence Core with his Prominence Glare copies, opting to run Percival instead. This is a preference emergent in the American pro scene similar to that of the Americans' Japanese counterparts. Percival's direct card advantage is seen as more valuable over Core's neutral superior calls, and the additional critical from Core is much more easily dealt with than that of Glare or Percival's unboosted center lane. Villamil was joined in top 8 by Daniel Pelaez also playing Bluish Flames, but Pelaez was eliminated quickly by Rivera. Rivera poked fun at Pelaez's mass chaining of skills--Prominence Core to Oath Aglovale to Zorron to Ketchgal to call Bruno--that his opponent had "taken his turn for a year."

Note that when going through the decklists below, the copy of Kevin Carlson's Aqua Force list currently in our possession does not have the quantities of the cards he used list on it. As such, only the names are provided at this time.

The ARG Circuit series is publicly endorsed by Cardfight Pro as a professional tournament system. Those who place in the tournament will be recognized by Cardfight Pro as professional cardfighters of the same caliber as those that qualify in the world championships and VGCS tournaments. 

First place: Christian Rivera
Grade 0
x1 Advance Party Seeker, File (FV)
x4 Seeker, Loving Healer HT
x4 Margal DT
x4 Impact Seeker, Modoron CT
x4 Seeker, Hallowed Breath Dragon CT
Grade 1
x4 Defending Seeker, Shiron
x4 Honest Seeker, Cynric
x3 Grynngal Seeker
x3 Lake Maiden, Lien
Grade 2
x4 Blaster Blade Seeker
x4 Full Bloom Seeker, Cerdic
x3 Great Crossbow Seeker, Gildas
Grade 3
x4 Seeker, Thing Saver Dragon
x1 Light Source Seeker, Alfred Exiv
x3 Seeker, Sacred Wingal

Second place: Brian Villamil
Deck Name: Gold Paladin Liberator
Grade 0
x1 Flaming Passion Liberator, Guido (FV)
x4 Numinous Tree Liberator, Elchea HT
x4 Liberator of Hope, Epona CT
x4 Great Wish Liberator, Esus CT
x4 Flame of Victory CT
Grade 1
x3 Halo Liberator, Mark
x1 Light Formation Liberator, Erdre
x4 Fast Chase Liberator, Josephus
x4 May Rain Liberator, Bruno
x2 Physical Force Liberator, Zorron
Grade 2
x4 Regulation Liberator, Aglovale
x4 Oath Liberator, Aglovale
x3 Liberator, Lawful Trumpeter
Grade 3
x4 Bluish Flame Liberator, Prominence Glare
x4 Bluish Flame Liberator, Percival

Third and fourth place
Michael Housely
Deck name: Saver of Things
Grade 0
x1 Advance Party Seeker, File (FV)
x4 Seeker, Loving Healer HT
x4 Margal DT
x4 Impact Seeker, Modoron CT
x4 Seeker, Hallowed Breath Dragon CT
Grade 1
x4 Defending Seeker, Shiron
x3 Honest Seeker, Cynric
x3 Flail Seeker, Isbuzzard
x2 Lake Maiden, Lien
x2 Grynngal Seeker
Grade 2
x4 Blaster Blade Seeker
x4 Full Bloom Seeker, Cerdic
x3 Great Crossbow Seeker, Gildas
Grade 3
x4 Seeker, Thing Saver Dragon
x2 Seeker, Sacred Wingal
x2 Light Source Seeker, Alfred Exiv 

Joshua Harvey
Deck name: XXMLG420YOLOSWAGXXMTNDEWDORITOSXX
Grade 0
x1 Advance Party Seeker, File (FV)
x4 Seeker, Loving Healer HT
x4 Margal DT
x2 Messegal Seeker DT
x4 Impact Seeker, Modoron CT
x2 Seeker, Hallowed Breath Dragon CT
Grade 1
x3 Defending Seeker, Shiron
x1 Seeker, Plume Wall Angel
x3 Honest Seeker, Cynric
x3 Flail Seeker, Isbuzzard
x2 Lake Maiden, Lien
x2 Grynngal Seeker
Grade 2
x4 Blaster Blade Seeker
x4 Full Bloom Seeker, Cerdic
x3 Great Crossbow Seeker, Gildas
Grade 3
x4 Seeker, Thing Saver Dragon
x2 Seeker, Sacred Wingal
x2 Light Source Seeker, Alfred Exiv

Fifth through eighth place
Michael Luo
Deck name: Need Prize Money for PGs
Grade 0
x1 Regalia of Prayers, Pray Angel (FV)
x4 Regalia of Compassion, Eir HT
x4 Mirror Regalia, Achlis ST
x4 Regalia of Far-sight, Clear Angel CT
x4 Battle Maiden, Kukurihime CT
Grade 1
x4 Cold Blast Regalia, Svalinn
x4 Exorcism Regalia, Shiny Angel
x2 Regalia of Well-wishes, Preach Angel
x4 Witch of Oranges, Valencia
Grade 2
x4 Midday Regalia, Hemera
x4 Regalia of Fate, Norn
x1 Regalia of Fertility, Freyja
x2 Twilight Regalia, Hesperis
Grade 3
x4 Cosmic Regalia, CEO Yggdrasil
x4 Midnight Regalia, Nyx

Zarvani Grant 
Deck name: Team Ubermensch
Grade 0
x2 Acquire Deletor, Igor (FV)
x4 Taunting Deletor Goto HT
x4 Exulting Deletor, Maestol DT
x1 Squeezing Deletor Id DTx4 Override Deletor, Olg CT
x3 Marching Deleteor, Maze CT
Grade 1
x4 Refusing Deletor, Evil
x4 Idolizing Deletor, Guim
x3 Breaking Deletor, Gatario
x2 Looting Deletor, Gunec
Grade 2
x4 Greedy Deletor, Jail
x4 Juxtapose Deletor, Gaele
x3 Pursuing Deletor, Egotte
Grade 3
x4 Daunting Deletor, Oksizz
x4 Juxtapose Deletor, Zaele

Kevin Carlson
Deck name: Wipeout!!!
Grade 0
Blue Storm Cadet, Anos (FV)
Blue Storm Soldier, Kitchen Sailor HT
Battle Siren, Mallika DT
Supersonic Sailor CT
Blue Storm Soldier, Missile Trooper CT
Grade 1
Emerald Shield, Paschal
Blue Storm Guardian Dragon, Icefall Dragon
Mako Shark Soldier of the Blue Storm Fleet
Blue Storm Marine General, Hermes
Light Signals Penguin Soldier
Mola Mola Soldier of the Blue Storm Fleet
Blue Storm Battle Princess, Electra
Grade 2
Blue Storm Marine General, Starless
Blue Storm Marine General, Gregorios
Blue Storm Marine General, Spyros
Tidal Assault
Grade 3
Blue Storm Wave Dragon, Tetra-burst Dragon
Blue Storm Marine General, Demetrius

Daniel Pelaez
Grade 0
x1 Flaming Passion Liberator, Guido (FV)
x4 Numinous Tree Liberator, Elchea HT
x4 Ketchal Liberator ST
x4 Strike Liberator CT
x4 Steel Blade Liberator CT
Grade 1
x1 Sword Formation Liberator, Igraine
x3 Light Formation Liberator, Erdre
x4 Fast Chase Liberator, Josephus
x4 May Rain Liberator, Bruno
x2 Physical Force Liberator, Zorron
Grade 2
x4 Oath Liberator, Aglovale
x4 Regulation Liberator, Aglovale
x3 Liberator, Lawful Trumpeter
Grade 3
x4 Bluish Flame Liberator, Percival
x4 Bluish Flame Liberator, Prominence Core

Wednesday, December 31, 2014

News: ARG Unveils Orlando Circuit Facebook Page, Thing Saver-“Abyss” to be Legal

In advance of the upcoming tournament next week on Sunday January 4th, Alter Reality Games has set up a Facebook page for the Orlando Circuit. The tournament will take place at the Ramada Gateway Hotel (7470 Irlo Bronson Memorial Hwy 192, Kissimmee, FL 34747) and will have a total payout of $500 to the top 8 cardfighters. First place will receive $200 in prize credit as well as a playmat exclusive to the tournament champion, while second place will get $100, third and fourth $50, fifth through eighth $25, and all places from second to eighth will receive a top 8 playmat. If the tournament attracts more than 40 participants, the prizes will be paid out in cash. The top 8 will be broadcast live to ARG's Twitch channel, so even those not attending the tournament can tune in to see the final games played out. Cardfight Pro editor Touya will be attending the event to do on-site coverage and interviews.

Registration will begin at 10:00 AM and the tournament will begin an hour later. Preregistration is not possible. Participants are advised to print out one of these deck sheets to write out their decklists on. The tournament will require a $20 entry fee, and participants will receive five booster packs with their entry. Tournament format will be Swiss, meaning that players with similar records will be paired together each round where possible, and unlike Bushiroad's official tournaments, ARG Orlando will be best-of-three games. The time limit on each round is 40 minutes. Any questions can be answered by sending an e-mail to events@alterealitygames.com. 

Note that ARG has ruled that clan mixing will be legal at Orlando, so cardfighters will be able to use Thing Saver-“Abyss” and other mixed decks. The announcement is concerning to some, as most cards from BT16-on do not require a vanguard of a specific clan nor do they target only cards within their clan, and the Lord keytext is no longer being printed on grade 3 cards. This means that units like Frozen Ogle, Silver Blaze and Brawler Yojin can be played in any deck so long as that deck uses legion vanguards and no boss cards from BT15 or earlier.

The ARG Circuit series is publicly endorsed by Cardfight Pro as a professional tournament system. Those who place in the tournament will be recognized by Cardfight Pro as professional cardfighters of the same caliber as those that qualify in the world championships and VGCS tournaments.

Saturday, December 13, 2014

News: ARG Atlanta Championship Top 8 Videos Released

Over December 11th Alter Reality Games released the videos of their Atlanta Circuit's top 8, including the grand finals matches between Atlanta champion Nam Vo and runner-up Matthew An. Vo won the tournament playing Cosmic Regalia CEO Yggdrasil, and his decklist was previously published through Cardfight Pro. Matthew An had previously made top 8 at ARG's Chicago Circuit, as well as won Bushiroad's Tennessee regional qualifier playing a Bermuda Triangle Duo deck. The ARG Atlanta tournament is to be followed up by another ARG Circuit series event on January 4th in Orlando, Florida.


Having access to Judgebau and Macart for superior call options later in the fight, in the opening turns of top 8 Matthew An was able to safely play his rearguards at will, taking the lead through aggressive attacks and maintaining this throughout his games. By the time Boyce rode Yggdrasil, An already had a seven card lead over his opponent, and by retiring Pray Angel early preemptively prevented her soulcharging skill. His aggression also pressured Boyce into trying to retaliate while not having the card advantage options nor handsize to do so. The first fight was cut short by a double grade 3 drive check on Boyce's part and a double critical trigger on An's end, but ultimately the remaining game played out on the same terms of superior aggression and card advantage.

(Note that early on, An made use of an errata on Judgebau that allows his skill to activate when the attack he boosts hits a rearguard. A misprint in the English run of BT15: Infinite Rebirth led many fighters to believe that the skill would only activate on a vanguard hit.)


In top 4 An played an “Abyss” mirror match versus Tony Wong. Both fighters were dealing with poor early setups, unable to call many rearguards until they reached grade 3. By retiring Wong's Judgebau with Blaster Dark Revenger “Abyss'” skill, then going after his rearguards with Mordred, An was able to make up for both of his own Sword Breakers being removed from the deck early by decreasing his opponent's card advantage and preventing Wong's Judgebau-Sword Breakers from activating in retaliation. Even so, neither fighter's position was particularly stable until An was able to set up Masquerade and Macart columns on the next turn to force more defense out of his opponent than Wong was putting out per turn.

Wong negated the -1 of “Abyss'” legion skill on the next turn by superior calling with Wily Revenger Mana on the next turn and retiring her call target for “Abyss,” but did not check any triggers on either of his twin drive checks. With An having started Wong's turn at 2 damage, this severely curtailed the impact of “Abyss'” second attack, and left An able to make a decisive next turn by break riding “Abyss” over Mordred, creating both a 21000 power Macart line whose on-legion skill negated “Abyss'” -1 in a more efficient manner than Mana, and a restanding 32000 power Phantom Blaster “Abyss.” This left An with a seven card advantage over Wong at the end of that turn, so that the remaining game played out defined by this gap until Wong was eventually pushed to six damage. An won the round 2-0 due to gaining a severe advantage from Wong being gradelocked at 0 for two turns, which left An with more time to set up his strategy and get in early damage.


Matthew An started out strong in grand finals, winning game 1 handily, punishing Vo for filling his field early by retiring his first vanguard with Dark Revenger “Abyss” and then proceeding to focus wholly on the rearguards for that turn, setting Vo so far back he would be unable to recover without any available draw skills. By the end of An's turn on Modred these combination of rearguard-centric plays and draw triggers left him at -1 to -6, a five card difference that Vo struggled to make up in game 1. An had the freedom to expend the same number of cards per turn as Vo without falling behind, because of Vo continuously trying to block his Judgebau boosted vanguard. This also allowed An to gamble on a double trigger check later on, since he had little to lose by applying the first trigger to the vanguard even if the second check did not bring out anything. By going into his double Sword Breakers this way, An effectively sealed game 1 for himself.

Nam Vo's turnaround came in game 2 and 3; in game 2 An redrew five cards and still ended up gradelocked as Dark Shield Mac Lir, causing Vo to win the game before he could ever reach grade 3. In the third game an early critical trigger from Vo on turn 1 set him ahead significantly. An would have been better off to guard all of Vo's attacks while he was on grade 2, but choosing not to left him at 3 damage before Vo had hit grade 3. Going second allowed Vo to be the first to legion, using two Freyjas and Pray Angel to soulcharge 9, setting up his soulblast 6 legion skill. With CEO Yggdrasil's final power at 33000 power 2 critical and blocking all grade 1 and higher cards from being guarded with, there was no feasible way for Matthew An to guard the attack, and a critical trigger put him from 3 to 6 damage, making Nam Vo the ARG Circuit champion.

Tuesday, October 7, 2014

Announcement: Call for ARG Circuit Series Tournament Organizers

In order to promote the welfare of cardfighters across the United States, going into 2015 Cardfight Pro is collaborating with multiple tournament organizers and card shops throughout North America to support unofficial and underground tournament play.

Ohio-based card shop and event host Alter Reality Games is reaching out to the community to find tournament organizers for its Cardfight!! Vanguard tournaments. In the past the ARG Circuit series has acquired a respected reputation in the community; unlike Bushiroad inc.'s official tournaments, ARG's have employed a best-of-three Swiss pairing format. Rather than a cut to top 8, past Circuits have simply distributed prizes derived from the players' entry fees to the top players at the end of the Swiss rounds, and with a typical tournament size of 50+ cardfighters and $20 entry fees this has climbed up to $1000 in prize payout divided among the top participants. In spite of the rewards, the tournaments have faced obstacles due to a lack of organizers to help set up and run the events.

Alter Reality Games hosts its Circuit series tournaments monthly, and is currently looking for tournament organizers to set up Cardfight!! Vanguard tournaments alongside its Yu-Gi-Oh! and Magic: The Gathering tournaments. If organizers sign up quickly enough, Vanguard tournaments can be added to the upcoming tournaments for October and November. The Circuit operates throughout several geographic sectors of the United States, and the present tournaments include Columbus (OH) from October 11th to 12th, Des Moines (IA) from the 18th through the 19th, Raleigh (NC) from November 8th to 9th and Seattle (WA) from November 15th through the 16th. Previous Circuit events have included locations like Chicago and Indianapolis.

In the future ARG plans to expand their operations from two tournaments monthly to three and four, and to hold Circuits in more cities, which would likewise allow for more Vanguard tournaments to be held. Those interested in organizing Cardfight!! Vanguard tournaments, please contact ARG president Jim McMahan with your application at jim@alterealitygames.com