Showing posts with label ceo yggdrasil. Show all posts
Showing posts with label ceo yggdrasil. Show all posts

Wednesday, January 21, 2015

Today's Card Analysis: Regalia of Duality Nega Chaopozisis

The Japanese card of the day is the winner of 2014's create-a-card contest, designed by child reader Ishii Kenichi and brought to life by veteran illustrator Terumii (Vlad Specula, Paschal, Maiden of Blossom Rain.) Neither a legion nor a limit break unit, like Daunting Deletor Oksizz before her Chaopozisis takes total control of her gameplay's tempo. Chaopozisis wields the power of Onmyou, the Japanese philosophical concept of contradictory forces that complement one another when put in balance, and this is represented through her soul management-based gameplay. In order to use Chaopozisis effectively, you have to constantly fluctuate between 3 and 9 soul and demonstrate total control over your soulcharging across multiple turns. The reward for this is nearly endless turns of additional power and critical from the moment you ride a grade 3, quickly draining the opponent's perfect defense cards, then eating into the remainder of their hand.
Regalia of Duality, Nega Chaopozisis 
ACT (Vanguard circle): [Soulblast 6] During this turn this unit gets Power +10000/Critical +1, and if the number of cards in your soul is 2 or less, place a card from the top of your deck into your damage zone.
AUTO: [Counterblast 1] When this unit appears in a rearguard circle, you may pay the cost. If you do, choose three cards with "Regalia" in their card name from your drop zone, put them into your soul, and if the number of cards in your soul is 10 or greater, put the top card of your deck into your damage zone.
Chaopozisis' skills are divided between her aspect of ice on the vanguard circle, and aspect of fire on the rearguard circle. In keeping with her card lore, misusing either of Chaopozisis' powers will cause you to take damage, respectively symbolizing being frozen alive and immolated. To use her correctly you have to strike a balance in how much soul you maintain. Her aspect of fire can be a useful supporting component either for herself or for another Regalia boss card like Yggdrasil, but because her skill soulcharges exactly three cards rather than "up to" three, if you've overdone your own soulcharging then there's no saving you from taking damage. Failing to exercise proper caution and misusing Chaopozisis when already at high damage can cost you the game.

Nega Chaopozisis' submission artwork from issue 15, illust. Ishii Kenichi.
You can never exceed 9 soul nor drop below 3, so Chaopozisis benefits from cards like Regalia of Midday Hemera that can choose up to so many cards, to prevent overcharging. Note that Chaopozisis' skill is not a once-per-turn skill like that of Midnight Regalia Nyx or CEO Yggdrasil. This is pivotal, because unlike with those cards the opponent is not safe from her skill even when at two damage. As long as you are able to set up Chaopozisis, you can use her aspect of ice to have as much power and critical as you desire. If you're absolutely certain that the opponent can't block your attack, then taking a damage on your own end may even be acceptable if it results in sending the opponent to 6 or 7 damage. Key support cards for Chaopozisis are Witch of Grapes Grappa and Witch of Oranges Valencia; while Witch cards rarely make it into Regalia decks these days, Grappa and Valencia are especially important to Nega Chaopozisis because when soulblasted they can soulcharge 2. All of Nega's text must resolve before Grappa or Valencia can however, so when using these skills you have to be certain that you will have 3 soul remaining after paying her soulblast 6 to avoid taking damage. Grappa and Valencia's on-blast soulcharges then help support Hemera and Shiny Angel in getting the soul ready for next turn. But because Witches cannot be targeted for Regalia-specific soulcharge effects, the window for getting these cards into the soul is limited. Other than riding them, you can use Cider to get them into the soul after guarding with them or bringing them out through a quintet wall, soulcharge them off of Lot Angel, and of course soulcharge the Witches through their own skills.

Chaopozisis shares her other key soulblast targets with Yggdrasil, Mirror Regalia Achlis and Regalia of Fate Norn. Both of these units give +5000 power to the vanguard when blasted, which can snowball with Chaopozisis' aspect of ice to create a vanguard in the range of 51~61000 power. The more difficult question comes into play when considering a unit to partner her with. Because of having both vanguard and rearguard skills Chaopozisis is flexible enough to either act on her own or as support for an existing boss card, so pairing her with Yggdrasil would seem like an obvious choice. But her aspect of fire will also punish you for failing to track the soul, and it's much more useful the earlier it comes into play. In a CEO deck you want Chaopozisis out before putting down Hemera, or before using the infamous Svalinn-Cider combo. When building around Chaopozisis herself, Nyx can be a useful setup card because of her draw skill, which empties out the soul early on and leaves you in little danger of backlash from the aspect of fire. Angelica is also a possible choice, but her break ride skill is undesirable in the present format because of how late it comes into play, and when it comes to a breakride critical vanguard there's very little that Chaopozisis can do with Angelica that Yggdrasil can't already do better.

From Fighter's Collection 2014 there's also Goddess of the Four Seasons Persephone. While not a Regalia unit, Persephone's on-ride skill adds three copies of a card already on the field to the soul, and when use with Grappa or Valencia this can be tremendously useful for getting Chaopozisis ready. By the time that you've reridden, Nega will have at least 6 soul to play around with, which can jump up to the magic number 9 with a single Shiny Angel. Very little of the Regalia soulcharge support requires a Regalia vanguard specifically, so as long as you can eventually guarantee your Chaopozisis ride Persephone can be a faster setup card than Angelica. But like with Angelica, the danger lies in getting stuck on Persephone without having access to your primary boss card. One of the reasons it's difficult to find a good partner for Nega Chaopozisis is that in most of the situations in which she is your main boss card, you will want to ride her and start getting the aspect of ice going right away. But with Genesis at an interim period between batches of support, there is ample time for research and testing. Make use of it.

Saturday, December 13, 2014

News: ARG Atlanta Championship Top 8 Videos Released

Over December 11th Alter Reality Games released the videos of their Atlanta Circuit's top 8, including the grand finals matches between Atlanta champion Nam Vo and runner-up Matthew An. Vo won the tournament playing Cosmic Regalia CEO Yggdrasil, and his decklist was previously published through Cardfight Pro. Matthew An had previously made top 8 at ARG's Chicago Circuit, as well as won Bushiroad's Tennessee regional qualifier playing a Bermuda Triangle Duo deck. The ARG Atlanta tournament is to be followed up by another ARG Circuit series event on January 4th in Orlando, Florida.


Having access to Judgebau and Macart for superior call options later in the fight, in the opening turns of top 8 Matthew An was able to safely play his rearguards at will, taking the lead through aggressive attacks and maintaining this throughout his games. By the time Boyce rode Yggdrasil, An already had a seven card lead over his opponent, and by retiring Pray Angel early preemptively prevented her soulcharging skill. His aggression also pressured Boyce into trying to retaliate while not having the card advantage options nor handsize to do so. The first fight was cut short by a double grade 3 drive check on Boyce's part and a double critical trigger on An's end, but ultimately the remaining game played out on the same terms of superior aggression and card advantage.

(Note that early on, An made use of an errata on Judgebau that allows his skill to activate when the attack he boosts hits a rearguard. A misprint in the English run of BT15: Infinite Rebirth led many fighters to believe that the skill would only activate on a vanguard hit.)


In top 4 An played an “Abyss” mirror match versus Tony Wong. Both fighters were dealing with poor early setups, unable to call many rearguards until they reached grade 3. By retiring Wong's Judgebau with Blaster Dark Revenger “Abyss'” skill, then going after his rearguards with Mordred, An was able to make up for both of his own Sword Breakers being removed from the deck early by decreasing his opponent's card advantage and preventing Wong's Judgebau-Sword Breakers from activating in retaliation. Even so, neither fighter's position was particularly stable until An was able to set up Masquerade and Macart columns on the next turn to force more defense out of his opponent than Wong was putting out per turn.

Wong negated the -1 of “Abyss'” legion skill on the next turn by superior calling with Wily Revenger Mana on the next turn and retiring her call target for “Abyss,” but did not check any triggers on either of his twin drive checks. With An having started Wong's turn at 2 damage, this severely curtailed the impact of “Abyss'” second attack, and left An able to make a decisive next turn by break riding “Abyss” over Mordred, creating both a 21000 power Macart line whose on-legion skill negated “Abyss'” -1 in a more efficient manner than Mana, and a restanding 32000 power Phantom Blaster “Abyss.” This left An with a seven card advantage over Wong at the end of that turn, so that the remaining game played out defined by this gap until Wong was eventually pushed to six damage. An won the round 2-0 due to gaining a severe advantage from Wong being gradelocked at 0 for two turns, which left An with more time to set up his strategy and get in early damage.


Matthew An started out strong in grand finals, winning game 1 handily, punishing Vo for filling his field early by retiring his first vanguard with Dark Revenger “Abyss” and then proceeding to focus wholly on the rearguards for that turn, setting Vo so far back he would be unable to recover without any available draw skills. By the end of An's turn on Modred these combination of rearguard-centric plays and draw triggers left him at -1 to -6, a five card difference that Vo struggled to make up in game 1. An had the freedom to expend the same number of cards per turn as Vo without falling behind, because of Vo continuously trying to block his Judgebau boosted vanguard. This also allowed An to gamble on a double trigger check later on, since he had little to lose by applying the first trigger to the vanguard even if the second check did not bring out anything. By going into his double Sword Breakers this way, An effectively sealed game 1 for himself.

Nam Vo's turnaround came in game 2 and 3; in game 2 An redrew five cards and still ended up gradelocked as Dark Shield Mac Lir, causing Vo to win the game before he could ever reach grade 3. In the third game an early critical trigger from Vo on turn 1 set him ahead significantly. An would have been better off to guard all of Vo's attacks while he was on grade 2, but choosing not to left him at 3 damage before Vo had hit grade 3. Going second allowed Vo to be the first to legion, using two Freyjas and Pray Angel to soulcharge 9, setting up his soulblast 6 legion skill. With CEO Yggdrasil's final power at 33000 power 2 critical and blocking all grade 1 and higher cards from being guarded with, there was no feasible way for Matthew An to guard the attack, and a critical trigger put him from 3 to 6 damage, making Nam Vo the ARG Circuit champion.

Tuesday, December 9, 2014

News: Nam Vo Wins Atlanta Championship with CEO Yggdrasil

ARG Atlanta champion Nam Vo, holding his playmat and prize money. Original photo uploaded by Alter Reality Games.
December 7th, Georgia International Convention Center, Georgia. The second stage of ARG's Cardfight!! Vanguard Circuit series tournaments finished over the weekend with Genesis cardfighter Nam Vo in first place. 41 cardfighters participated in the event, making this the first largeCardfight!! Vanguard tournament with cash payout. Nam Vo received $200 for placing first in the tournament, while runner-up Matthew An was awarded $100. The tournament finals were streamed like to ARG's Twitch channel, and recordings of the top 8 will be uploaded to their YouTube later. Atlanta will be followed by another Circuit series tournament in Orlando Florida on January 4th, the first major tournament of the new year. Vo and An's decklists are provided below, courtesy of Robbie Kohl.

ARG Atlanta's top 8 consisted of five Shadow Paladin and three CEO Yggdrasil cardfighters, with three of the Shadow Paladin fighters playing Phantom Blaster “Abyss” and two of them playing the clan's Witch deck. North American cardfighters have generally gravitated towards decks out of EB11: Requiem at Dusk and EB12: Waltz of the Goddess since the November 21st releases, preferring these options to the less complete trial deck options that went out on the same day. The format is expected to diversify with the release of VGE-BT16: Legion of Dragons and Blades ver. E on December 16th, but for the time being a back and forth tug-of-war between Yggdrasil and “Abyss” has dominated professional competition, as seen in both Atlanta and Chicago.

Nam Vo's Yggdrasil deck was not without surprises; while the majority of Regalia cardfighters have adamantly stuck to draw and critical triggers, Vo ran two copies of the stand trigger Mirror Regalia Achlis. One of the consequences of the Regalia Angel series' semirandom soulcharging is that there is always the potential to soulcharge trigger units. This puts an incentive on the Genesis fighter to soulblast those trigger units so that they can be recycled later through legion, rather than soulblasting grade 1 and 2 cards with on-blast skills.

Because Achlis can give a Regalia vanguard +5000 power when soulblasted, he answers this scenario by ensuring that Yggdrasil fighters do not miss out on a potential skill by soulcharging a trigger unit. Stand triggers in general have proven more popular with the onset of the legion format, as the vanguard's naturally high center lane and the increased importance of each damage point has made them a more viable--and unexpected--choice when considering trigger lineups. Most opponents do not factor in stand triggers when guarding, due to their lack of play in past formats.

The ARG Circuit series is publicly endorsed by Cardfight Pro as a professional tournament system. Those who place in the tournament will be recognized by Cardfight Pro as professional cardfighters of the same caliber as those that qualify in the world championships and VGCS tournaments.

First place: Nam Vo
Grade 0
x1 Regalia of Prayers, Pray Angel (FV)
x4 Regalia of Compassion, Eir HT
x2 Mirror Regalia, Achlis ST
x3 Regalia of Foredoom, Lot Angel DT
x3 Regalia of Far-sight, Clear Angel CT
x4 Battle Maiden, Kukurihime CT
Grade 1
x2 Cold Blast Regalia, Svalinn
x2 Witch of Strawberries, Framboise
x4 Exorcism Regalia, Shiny Angel
x1 Goddess of Union, Yuno
x3 Purification Regalia, Pure Angel
x2 Ordain Owl
Grade 2
x2 Twilight Regalia, Hesperis
x2 Regalia of Fertility, Freyja
x4 Regalia of Fate, Norn
x3 Midday Regalia, Hemera
x1 Goddess of Trees, Jupiter
Grade 3
x3 Midnight Regalia, Nyx
x4 Cosmic Regalia, CEO Yggdrasil

Second place: Matthew An
Grade 0
x1 Judgebau Revenger (FV)
x4 Healing Revenger HT
x4 Freezing Revenger DT
x4 Grim Revenger CT
x4 Revenger, Air Raid Dragon CT
Grade 1
x4 Dark Revenger, Mac Lir
x4 Barrier Troop Revenger, Dorint
x2 Black-winged Sword Breaker
x4 Transient Revenger, Masquerade
Grade 2
x4 Blaster Dark Revenger “Abyss”
x4 Blaster Dark Revenger
x3 Fighting Spirit Revenger, Macart
Grade 3
x4 Revenger, Phantom Blaster “Abyss”
x4 Illusionary Revenger, Mordred Phantom

Friday, December 5, 2014

News: ARG Chicago Top 8 & Decklists, Atlanta Championship Upcoming

Alter Reality Games has uploaded recordings of the ARG Chicaco Circuit's top 8 fights to its YouTube channel, showing off the last two of each three games played between Circuit champion Robbie Kohl and top 8 finalists Brian Mei, Antoine Michael Jackson and Christian Maldonado. Kohl has also provided us with some of the decklists gathered from the top 8, but was only able to provide Brian Mei's Great Nature deck and his own “Abyss” build. The videos of the top 8 are given below, with commentary.

In upcoming tournament news, the ARG Atlanta Circuit is imminent, coming up on this weekend on December 7th at the Georgia International Convention Center. $550 in prizes will be awarded to the top 8 as store credit, with the credit becoming cash payout if more than 40 cardfighters attend. Each participant will receive five free booster packs with their $20 entry fee, and the tournament will consist of 45 minute best-of-three rounds. Registration is at 10:00 AM and the tournament will begin at 11:00 AM, so please arrive promptly. You can find more information through the event's Facebook page.

ARG Atlanta will be followed by an Orlando tournament on January 4th. Each of the ARG Circuit events will be accompanied by its own playmat, generally handed out to the top 8 in addition to their prize credit. The ARG Circuit series is publicly endorsed by Cardfight Pro as a professional tournament system. Those who place in the tournament will be recognized by Cardfight Pro as professional cardfighters of the same caliber as those that qualify in the world championships and VGCS tournaments.

Researcher Fox, the crux of Mei's deck.
One of the most noted fighters present at Chicago was Brian Mei, whose Great Nature deck was uncharacteristic of typical top 8 tournament results. Mei's deck was assembled just two days before the Chicago Circuit, and primarily focused on Great Nature's breakride Chatnoir with its legion pair Tester Fox and Researcher Fox. His primary strategy was to use Tester Fox's skills to power up rearguard copies of Researcher Fox, then retire it in the end phase while in legion; Researcher's on-retire skill counterblasts 1 to search the deck for either half of the legion pair so that he breaks even on the retire exchange, then Tester Fox's end phase skill unflips the damage Researcher counterblasted, draws a card and then puts two cards from the drop zone onto the bottom of the deck. In this case, putting the Researcher that was retired onto the bottom of the deck ensures that the one in his hand can search for it next turn, and repeat the whole cycle from square one.

Furthermore, for every copy of Coiling Duckbill called to the field that turn Mei could layer an instance of "[AUTO]: During your end phase, when this unit is put into the drop zone from a rearguard cricle, draw a card." on Researcher Fox, essentially gaining a +1 in card advantage for every card drawn after using Researcher's counterblast. Mei ran four stand triggers in place of draws in his Great Nature deck, taking advantage of the clan's triple rare grade 2 Binoculus Tiger. Every time Binoculus attacks the vanguard he can give +4000 power to another rearguard in exchange for retiring it at the beginning of the end phase, which means that there is no penalty for repeatedly using Binoculus on Researcher Fox. With one stand trigger, it's possible for Researcher to acquire a net +12000 power boost from Binoculus and Tester Fox, making a ~28000 power column.

Mei also ran a single copy of Leo-pald “Яeverse” to round out the grade 3s; “Яeverse” can be a devastating tech card in the endgame in combination with the deck's stand triggers, as “Яeverse” can repeat his limit break any number of times per turn limited only by how many cards it can lock. Since “Яeverse” gives two rearguards +4000 power in exchange for locking one, this establishes two rearguards with the +12000 power boost described above. When break ridden this allows his fighter to attack with two rearguards columns in the range of ~29000 and ~32000 while the vanguard attacks for 21000 power, and then draw two cards at the end of the turn to not just refund the cost of riding but also gain a +1 off of it. With so many options this leaves the deck able to have simultaneously offensive and defensive turns, as seen below.

Mei had wanted to run an additional copy of Coiling Duckbill in his deck but was not able to find room for it, believing that Silver Wolf was more important for building 21000 power rearguard lanes. A 16000 power column can only reach 20000 with a single Binoculus or Tester Fox power boost on it, but a 17000 power column is able to graze its way into 21000. Hence, Silver Wolf is important for getting the deck's various 9000 power grade 2s into that territory.


Versus Kohl's Revenger deck Mei won the unseen first game, but struggled to keep pace in the second and third. One of the weaknesses of Great Nature is needing to keep its rearguards in hand until a combo is set up, and hence having poor early aggression. Kohl had the first move and this would normally put Mei in a position to be very aggressive, but because of this incentivesto keep cards in hand earlier he was unable to build on this. Initial triggers also set Mei behind significantly, forcing him to play catch-up in a damage lead, and Kohl was able to consistently retire Mei's first vanguard Gardening Mole, which prevented Mei from using his skill later on to return a card retired in the end phase to the hand.

Because Mole sends itself into the soul to do so, it typically trades field presence in order to keep the hand high for a defensive game. Its skill can be particularly dangerous in combination with the critical trigger Ruler Chameleon, whose on-retire counterblast can search the deck for a copy of itself and put it into the hand. Mole into Chameleon results in both critical triggers being put into the hand for defensive purposes, which also sets up a legion for the next turn in addition to being defensively beneficial immediately. In the first game Mei drew three cards off of Chatnoir's break ride skill and Tester's legion, and was able to search out a Chameleon with Chameleon, but not having access to Mole prevented him from converting a fifth card to his hand. Had this been the case, Mei would have been able to keep a Researcher Fox in hand rather than guard with it, to use with Tester Fox's legion skill in the next turn, which would have led to drawing another card and searching for another Fox instead of losing card advantage off of Compass Lion.

In game 3 the problems of the first game were exacerbated when Mei became gradelocked at 2, preventing him from making a comeback against Kohl's early leads. Gradelock has been a constant hazard for cardfighters since the game's beginning, but with the introduction of stride units and Harmonics Messiah in VGE-BT16: Legion of Dragons and Blades ver.E on the 19th fighters will be able to circumvent gradelock through the G Assist step.


In top 4, Kohl played against Antoine Michael Jackson's Duo deck. Kohl ended up gradelocked at 1 in the second game, followed by Jackson facing the same. However, Jackson was ultimately unable to retaliate against Kohl's Transient Masquerade field, and Judgebau ensured that Kohl had a six card lead going into Jackson's first grade 3 turn on top of the immense 2-to-4 damage difference. While Jackson attempted to delay Kohl's endgame by playing counterblast control, focusing on his rearguards and only affording him a single damage, having Dorint's unflipping skill active allowed Kohl to ignore this and his break ride entirely to go for game.

As in most of these games, Kohl effectively won with his grade 1 plays; as long as his opponents were unable to retaliate against multiple rearguard attacks early in the fight, the rest of the deck's card skills would ensure that the situation would be preserved for the remainder of the game. Blaster Dark Revenger “Abyss” continued to push Jackson down in card advantage while preemptively negating the draw power from his first vanguard by retiring it, and Judgebau threatened him with the alternative of a constant high pressure lane that demanded at least 15000 shield while the rearguards would continue to push him towards 4 damage, or with Kohl building advantage off of a Sword Breakers.

Versus Antoine, Kohl deliberately avoided giving critical triggers to his vanguard in order to prevent Jackson from break riding. Kohl was already at 4 damage by this point, and allowing Jackson's Duo break ride to go off would spell an end to the match. This allowed him to slow down the pace of the game by a turn and recover, putting his opponent at the 3 damage mark so that Phantom Blaster “Abyss” would have better chances of getting his opponent to 4 damage and ending the game before most of Jackson's skills could go off. Kohl won the round 2-1.


Game 3 of Robbie Kohl versus Christian Maldonado was already covered, but as discussed there in game 2 Kohl repeated much of his strategies he would use in 3, retiring Maldonado's first vanguard to prevent soulcharging later on, playing both aggressive attack and early defense strategies. Kohl ended his grade 2 turn at +0 to -3, taking four cards from Maldonado in a single turn. By the end of his grade 3 turn Kohl to Maldonado was at -1 to -6, an advantage difference of five cards. This went down to -7 when Maldonado was gradelocked at 2. This was a deliberate decision, but one which cost Maldonado the game, attempting to prevent Phantom Blaster “Abyss” from legioning by not going to grade 3 until it could become part of a winning play. By the end of the first game Kohl was maintaining a ten card difference in advantage, -2 to -12. In game 2 Maldonado was able to get his Yggdrasil legion set up, putting Kohl from 3 to 6 damage with a single critical trigger by gaining an added critical from his soulblast 6 legion skill, and blocking Kohl's grade 0-heavy hand from being used. In game 3 Maldonado's play was weakened by opening with Minerva and once more having his first vanguard Pray Angel retired, while Kohl chose to prioritize a brute force approach before dedicating to his restand strategy, winning 2-1.

Kohl's opponents did not play around the fact that his rearguards were generally only worth 5000 shield. Because of Kohl's pattern of attacking with one rearguard and then attacking with the other if the first one was guarded, then following with the boosted vanguard, it was in his opponents' best interests to let the first rearguard attack hit in the case of a damage trigger check. A single damage trigger would prevent the remaining unboosted rearguard from hitting, and make Kohl's vanguard a 10000 shield for two or none to pass, but each opponent consistently guarded the first rearguard and took the second instead, missing out on the opportunity to counter Kohl's offense. In turn, his opponents did not emulate this strategy of attacking with unboosted rearguards prior to the vanguard, sometimes costing them when Kohl would damage check triggers, as in the case of Maldonado's first turn Ordain Owl in their second game.

Alter Reality Games Circuit Series Chicago, December 2014
Chicago Circuit champion: Robbie Kohl
Grade 0
x1 Judgebau Revenger (FV)
x4 Healing Revenger HT
x4 Freezing Revenger DT
x4 Grim Revenger CT
x4 Revenger, Air Raid Dragon CT
Grade 1
x4 Dark Revenger, Mac Lir
x4 Barrier Troop Revenger, Dorint
x2 Black-winged Sword Breaker
x4 Transient Revenger, Masquerade
Grade 2
x4 Blaster Dark Revenger “Abyss”
x4 Blaster Dark Revenger
x3 Revenger of Nullity, Masquerade
Grade 3
x4 Revenger, Phantom Blaster “Abyss”
x4 Illusionary Revenger, Mordred Phantom

Top 8: Brian Mei
Grade 0
x1 Gardening Mole (FV)
x4 Dictionary Goat HT
x4 Eraser Alpaca ST
x4 Triangle Cobra CT
x4 Holder Hedgehog CT
Grade 1
x4 Cable Sheep
x4 Silver Wolf
x3 Coiling Duckbill
x3 Tank Mouse
Grade 2
x4 Illusion Scientist, Researcher Fox
x4 Binoculus Tiger
x2 Compass Lion
x1 Lamp Camel
Grade 3
x4 Magic Scientist, Tester Fox
x3 Honorary Professor, Chatnoir
x1 School Punisher, Leo-pald “Яeverse”