Showing posts with label asura kaiser. Show all posts
Showing posts with label asura kaiser. Show all posts

Wednesday, May 23, 2018

Today's Card Analysis: Funky Bazooka and Origin Rares

The Japanese Cards of the Day for May 24th, 2018, are the first Common out of V-Extra Booster 01: The Destructive Roar, Funky Bazooka, and the four Origin Rares from V-Booster Set 01: Unite! Team Q4, Blaster Blade, CEO Amaterasu, Dragonic Overlord, and Asura Kaiser.
Funky Bazooka
AUTO [Rearguard Circle]: When your other rearguard is placed in the same column as this unit, this unit gets Power +5000 until end of turn.
Bazooka is a powerful supporting grade 1 for Spike Brothers, a clan which emphasizes sending its rearguards back into the deck after they've attacked and superior calling to open rearguard circles mid-battle phase using one-for-one exchanges rather than plusses. The essential template for the clan since it was first fleshed out in Onslaught of Dragon Souls is to attack with units that send themselves back into the deck, then use a vanguard that superior call those same units out mid-battle phase. In 2011 this was Juggernaut Maximum and Highspeed Brakki paired with General Siefried, with Maximum swinging 16k (equivalent to an 18 today) for soulblast 1 and Siefried superior calling any grade 2 or greater units he drive checked to open rearguard circles. In 2012 Siefired was replaced by Dudley Emperor, who instead paid counterblast 2 on-attack to send two cards from hand to soul and search the deck for two units. Thus the gameplan was to swing 14/16 with Brakki/Maximum, return them to deck, and use Emperor's Limit Break to bring them right back out to swing 21k boosted. Dudley Emperor became the template for all future Spike Brothers boss cards to live up to--Grateful Catapult, Bloody Ogle, Rising Nova, and others.

With these kinds of strategies in mind, Funky Bazooka's skill helps build up for the final attacks of the turn and ensure the opponent is staring down the most powerful column last. Funky doesn't care if the cards are called from an effect or just called normally, and so can become a 17k booster with just one normal call and one superior call. If Spike Brothers get a new unit like Frozen Ogle, who can search and call after attacking, Funky has the potential to rack up those +5s over and over up to 37k. With Spike Brothers confirmed as a Force clan, the Gift Marker ensures boosting won't be necessary to reach high power levels quickly, and every new card called will benefit from the Gift. Take that 37 boost, factor in two Force Markers, and a Juggernaut Maximum remake that gets 10 instead of 5. Bloom.

The four Origin Rares have already been discussed at length in many previous articles, and there's no need to repeat these statements at this time. Instead, look to the distribution of Origin Rares: it appears to be two per case based on early openings, making these as rare as Special Parallels were in the BT01 days. Worth noting is that while Vanguard Rare and Special Vanguard Rare prints seemingly go to set cover cards by default (usually but not always manga bosses) ORs instead go to the faces of the first season. Based on this information, with Siefried, Hercules, and Gigarex as the cover cards of EB01 and thus its most likely VRs, the remaining ORs for 2018 would include at least Deathrex, Amon, Voidmaster, base form Daiyusha, and Maiden of Trailing Rose.

Others are harder to pin down due to unclear clan identities early in the game's history--Hell Spider, Giraffa, and Machining Stag Beetle were each the "face" of Megacolony at different points in 2011, while for Pale Moon it was a toss-up between Barking Manticore, Alice, Robert, and the grade 2 Crimson Beast Tamer. Exactly where Standard format will take each clan is unclear, but so far we've seen generally-focused support with few alternative deck options. Only Nova Grappler has had multiple distinctive deck types, with Perfect Raizer, Asura Kaiser, and the Hero deck each having some overlap but with preference given to their respective exclusives.

The previous Japanese Cards of the Day were Cat Butler and Blaster Blade.

V-Booster Set 01: UNITE! TEAM Q4 will launch in Japan May 25th, 2018, and in English June 22nd. It will be accompanied by sleeves based on Dragonic Overlord and Blaster Blade. V-Trial Deck 01: Sendou Aichi and V-TD02: Kai Toshiki will launch in English June 8th.

The first Extra Booster set of Standard, V-EB01: The Destructive Roar will launch in Japan June 29th, 2018, and August 2nd for the English-speaking world. The accompanying new anime series, codenamed "Origin," began airing May 5th, with an English-subtitled simulcast on both YouTube and Crunchyroll.

Monday, April 30, 2018

Today's Card Analysis: Asura Kaiser

フィニッシュホールド!
The Japanese card of the day for May 1st, 2018, is the first Nova Grappler grade 3 of the Standard format, a Triple Rare in V-Booster Set 01: UNITE! TEAM Q4, and one of Katsuragi Kamui's key cards from the anime series, Asura Kaiser.
AUTO [Vanguard Circle]: When your drive check reveals a grade 2 or greater card, Stand 1 of your rearguards, and if the revealed card is grade 3 or greater, by paying [Counterblast 1], that rearguards gets Power +10000 until end of turn.
Asura Kaiser is the first grade 3 revealed to not possess the Force ability, instead possessing the Imaginary Gift "Accel." This skill is a little difference; when you ride a unit with Accel, you immediately add a Gift Marker next to your leftmost rearguard circle. That Marker becomes a new rearguard circle, and any unit in it gets 10k during your turn, but cannot be boosted because it has no corresponding backrow circle. When you next ride a unit with Accel, you get another Marker next to your rightmost rearguard circle. After that it alternates with each ride from left to right, stacking as many times as you have grade 3s with Accel.

Accel is an incredible mechanic because it's one of the only ways to get more than three attacks per turn in a format where Stand Triggers no longer exist. It's also important to the future-proofing of rearguard-dependent clans; when Link Joker eventually arrives in the Standard format, its lock ability will no longer be able to fully shut down Nova Grappler's multiple-attack strategies, because even though they can take away the rearguard circles, Novas can now create more in response to that. Accel better balances these kinds of matchups to give these decks a fighting chance.


As for his skill, it's an effective update to the classic Asura formula. Most decks can expect to run the standard 13 grade 1s, 12 grade 2s, and 8 grade 3s, which carries one of the optimal probabilities to successfully ride to grade 3 in 3 turns. (The exactly optimal build for that purpose is 13-11-9, but here it only impacts the chance of getting Asura's 10k.) This means you'll have 20 cards total in your deck capable of resolving at least one part of Asura's skill; realistically that's one grade 3 on vanguard, a grade 2 in soul, and 2~3 grade 2 or greater units removed from deck either as rearguards or in damage. That leaves around 15-16 additional cards in your deck that can resolve a part of the skill during your first turn as a grade 3, functionally doubling your chance for your drive checks to do something.

Already Kaiser is running into the same perception issue both his past self and Goku ran into back in the day--cardfighters underestimating him based on his chance to do nothing at all. What this critique misses is how the grade 3s in your deck effectively increase your trigger count to 23~24, and all of these units provide the only means of standing cards mid-battle phase. It messes with how the opponent guards Kaiser and the rearguards, because they now have to take into account not just the possibility of you checking triggers, but being able to suddenly make additional attacks with +10 or +13 on them.

Considering the following field:

You open this turn with Extra Muscular in play already, so he gains 3k when you stand your units at the beginning of your turn. Then you ride Asura Kaiser, add a Gift Marker to the left of Extra Muscular and call another Muscular, followed by your other rearguards. First you swing with your Muscular boosted by Turboraizer (14k) then with your Accelerated Muscular (22k) and then with Asura. (17k) Drive check 1: Perfect Raizer!--Asura's skill stands the Accelerated Muscular, it gains 10k, and Muscular's skill grants it +3k more. Drive check 2: Front Trigger! Your entire front row gets 10k. Now your Accelerated Muscular can attack again for 35k, and your Perfect Raizer for 10 + whatever his base power is. (Hopefully 13000.)

Some points of note.
  • The two Nova Grappler normal units we have confirmed information about both have below-average base power. 9k grade 2s are equivalent to 8ks in the old format, except that 8s could actually make basic columns with vanilla boosters. Extra Muscular and Asura Kaiser by default only make numbers versus other Nova Grappler decks, with Muscular needing his skill to proc twice for him to break the base 13 threshold necessary to hit such lofty targets as Knight of Aggregation Firno and Wyvern Strike Agaruda.
  • The lack of an additional 10k from Force is a vast difference in Accel and Protect decks, because it means you can almost never swing unboosted with your vanguard. Moreover, it requires greater field investment because if you don't max out your attacks each turn after riding to grade 3, you're just playing a weaker Force deck with fewer options.
  • Despite their lower bases, the incredible power Front Triggers bring and Asura's skill actually going off both become overwhelming quickly. The Accel circle Extra Muscular attacked for a functional 10k guard on its first swing, then demanded 25k shield on its second.
  • We really need some Nova grade 1s to be revealed so I don't have to use Turboraizers as boosters in future examples.
Asura Kaiser being the first base 12000 grade 3 of the format is a huge trade-off for what it brings to the deck. All previous grade 3s, even the vanillas, have been base 13ks. At the moment there are several ways to make 23 and 28k lanes in the game and comparatively few scenarios that make specific 22s and 27ks, but the fact that two Anils or a Start Deck Nehalem and any 8k booster make a basic column versus Asura is something that should not go overlooked when playing with or against Nova Grappler. Even the most basic cards in the game don't need to worry about forming columns versus Kaiser.

This is a pretty radical departure from how classic Nova Grappler once played. When the clan first debuted in Descent of the King of Knights, they were one of just three out of ten clans to possess an 11k grade 3, with Alfred, Amaterasu, Monster Frank, Demon Eater, and Voidmaster all being base 9~10. In Standard the clan has shifted away from its mostly consistent defensive base to an offense-oriented framework. It raises the question of why Asura specifically is a base 12--is this a trait of Accel grade 3s in general? Is it that he gives a 10k boost to anything rather than a 5k boost to a specific unit? Is it that half of his skill has no cost, only a condition?

Let's hope we can puzzle this one out by the time BT01 hits.

The previous Japanese cards of the day were Grime, Chrono Dran Z, and Blaster Blade.

V-Booster Set 01: UNITE! TEAM Q4 will launch in Japan May 25th, 2018, and in English June 22nd, 2018. It will be accompanied by sleeves based on Dragonic Overlord and Blaster Blade. V-Trial Deck 01: Sendou Aichi and V-TD02: Kai Toshiki will launch in Japanese May 11th, 2018, and in English June 8th, 2018. They will be accompanied by a new sleeve based on the "Imaginary Gift" design.

The first Extra Booster set of Standard, V-EB01: The Destructive Roar will launch in Japan June 29th, 2018, and August 3rd for the English-speaking world. The accompanying new anime series, codenamed "Origin," will begin airing May 5th, 2018, on TV Tokyo and affiliated stations. It will be simulcast with English subtitles on YouTube and Crunchyroll. 

Thursday, March 22, 2018

V-BT01: Unite! Team Q4 card listing

Let's ride! To a new Vanguard!
Release dates: 05/11/18 (JPN) 06/22/18 (ENG)
MSRP: 300 yen per pack, 4800 yen per box (JPN)
The set's tagline is "Let's ride! To a new Vanguard!" 

Features cards for Royal Paladin, Kagerou, Oracle Think Tank, and Nova Grappler. You can build a complete deck for each clan in the set. None of the cards in the set are shared with TD01 or TD02.

The setlist comprises 84 types of cards; 4 Vanguard Rare, 8 Triple Rare, 12 Double Rare, 17 Single Rare, and 43 Commons. Further features 4 Special Vanguard Rare, 4 Origin Rare, 1 Image Ride Rare, and 4 Secret Rares. Each pack contains 7 cards, 2 cards in every pack are Single Rare or higher. 1 display box contains 16 packs. 1 carton contains 20 display boxes.

This set introduces Vanguard Rare and Special Vanguard Rare (main units only, one per box, SVR is hotstamped) Image Ride Rare (features Sendou Aichi as Blaster Blade, illustrated by Itou Akira) Secret Rare (hotstamped Gift Markers containing the autographs of the show's Japanese seiyuu) and Origin Rare. (Units from the original Cardfight!! Vanguard TCG with new artwork and their modern abilities.)

As part of a promotional campaign, for every 4 packs purchased customers will receive a Special Pack. These consist of a promotional card for Royal Paladin, Kagerou, Oracle Think Tank, or Nova Grappler, paired with a corresponding Gift Marker of one of the Team Q4 members. (Sendou Aichi, Kai Toshiki, Tokura Misaki, or Katsuragi Kamui.)

1 carton/case contains 1 Image Ride Rare, 2 Origin Rares, 4 Super Vanguard Rares (1 of each type) 20 Vanguard Rares (5 of each type) 60 Triple Rares (6-9 of each type) and 120 Double Rares. (8-11 of each type.) 1 booster box/display box always contains 1 Vanguard Rare, 3 Triple Rares, and 6 Double Rares. If the box contains a Super Vanguard Rare, Origin Rare, or Image Ride Rare, it replaces a Common.

King of Knights, Alfred (V-BT01/001 VR and V-BT01/001 SVR)
  • ACT [Vanguard Circle] Once per turn: [Cost: Counterblast 1] Search your deck for up to 1 "Blaster Blade," call it to a Rearguard Circle, and until end of turn, that unit gets Power +5000. Shuffle your deck. 
  • CONT [Vanguard Circle]: During your turn, if you have a "Blaster Blade" on your Rearguard Circle, this unit gets Power +10000.
  • Imaginary Gift: Force
  • Designed by Itou Akira, illustrated by Tajima Takehiro
Gigantech Charger (V-BT01/042 C)
  • AUTO [Vanguard/Rearguard Circle]: When this unit or your other vanguard is placed, this unit gets Power +10000 until end of turn.
  • Does not possess Imaginary Gift. 
Soul Saver Dragon (V-BT01/005 RRR)
  • ACT [Vanguard Circle]: [Cost: Soulblast 5] 6 of your units get Power +15000 until end of turn. 
  • AUTO [Vanguard Circle]: When it attacks, you may Soulcharge 1.
  • Imaginary Gift: Force.
Blaster Blade (V-BT01/I01)
  • Will be featured as the set's IMR (Image Ride Rare), an illustration of Sendou Aichi as Blaster Blade illustrate by Itou Akira. 
High Dog Breeder, Akane (V-BT01/006 RRR)
  • Automatic [Vanguard/Rearguard Circle]: When placed, by paying [Counterblast 1], search your deck for up to 1 "Pongal," call it to Rearguard Circle, and shuffle the deck.
  • Continuous [Vanguard/Rearguard Circle]: During the battle it is boosted by a <<High Beast>>, this unit gets Power +3000.
Funnergal (V-BT01/025 R)
  •  AUTO [Rearguard Circle]: When it attacks a vanguard while boosted, by paying [Counterblast 1], soulcharge 1 and this unit gets Power +5000 until the end of that battle. 
  • CONT [Rearguard Circle]: If you have five rearguards, this unit cannot be attacked.
Conjurer of Mithril (V-BT01/013 RR)
  • AUTO [Rearguard Circle]: When placed from hand, [Cost: Counterblast 1, Soulblast 1] search your deck for up to 1 grade 2, call it to a Rearguard Circle, and shuffle your deck.
Knight of Devotion, Bergius (V-BT01/043 C)
  • CONT [Rearguard Circle]: If your vanguard is grade 3 or greater, this unit gets Power +3000.
Little Sage, Marron (V-BT01/014 RR)
  • Automatic [Rearguard Circle] Once per turn: When your other rearguard is placed in the same column as this unit, by paying [Counterblast 1], draw 1 card, and during that turn this unit gets Power +3000.
Knight of Rose, Morgana (V-BT01/026 R)
Pongal (V-BT01/027 R)
  • AUTO [Rearguard Circle]: When placed, if you have another unit on the same column as this unit, [Soulcharge 1]. If you soulcharged a Trigger Unit, until end of turn, this unit gets Power +5000.
  • A promo version of this card with Origin Rare-style artwork is being given out to the winners of the Standard and Premium Standard shop tournaments in Japan from 05/01/18~05/31/18.
 Radical Knight, Anil (V-BT01 045 C)
  • CONT [Rearguard Circle]: During the battle it attacks a vanguard, this unit gets Power +3000.
Miru Biru (V-BT01/046 C)
  • CONT [Rearguard Circle]: If it is in the same column as the vanguard, this unit gets Power +5000.
Lion Mane Stallion (V-BT01/047 C)
  • CONT [Rearguard]: If you have four or more rearguards, this unit gets Power +3000.
Flash Shield, Iseult (V-BT01/015 RR)
  • CONT: Sentinel (You may only have up to 4 cards in your deck with "Sentinel")
    AUTO [Guardian Circle]: When placed, by paying [Discard 1 card from your hand], one of your units cannot be hit until the end of that battle. 
 Giro (V-BT01/048 C)
  • CONT [Rearguard/Guardian Circles] This unit cannot be chosen by your opponent's card effects, and cannot be attacked.
Imperial Daughter (V-BT01/002 VR and V-BT01/SV02 SVR)
  • AUTO [Vanguard Circle]: When placed, [Cost: Counterblast 1], look at 2 cards from the top of your deck, put 1 of them into your hand, and 1 of them into your soul or on the top of your deck, and if you rode from a grade 3, this unit gets Power +15000/Critical +1 until end of turn. 
  • ACT [Vanguard Circle] [Once per turn]: [Cost: Soulblast 1] Until end of turn, 1 of your units gets Power +6000.
  • Imaginary Gift: Protect
  • Designed by Itou Akira, illustrated by HMK84
CEO Amaterasu (V-BT01/007 RRR)
  • ACT [Vanguard Circle]: Once per turn: [Cost: Counterblast 1] Draw 1 card, look at 1 card from the top of your deck, and put it on the top or bottom of your deck. 
  • AUTO [Vanguard/Rearguard Circle]: During your turn, when you look at your deck by one of your effects, this unit gets Power +5000 until end of turn. ("Look at," "Reveal," and "Search" effects will all activate this effect. No matter how many cards you look at with 1 effect, it's still +5000.) 
  • Imaginary Gift: Protect
Battle Maiden, Sarasa (V-BT01/029 C)
  •  AUTO [Vanguard/Rearguard Circles]: When it attacks a vanguard, look at 1 card from the top of your deck, place it on the top or bottom of your deck, and until the end of that battle this unit gets Power +6000.
  • No Imaginary Gift.
Victorious Deer (V-BT01/016 RR)
  • ACT [Vanguard/Rearguard Circles] Once per turn: [Soulblast 2 grade 3 cards, discard 1 card from your hand] Look at 7 cards from the top of your deck, reveal up to 2 Critical Triggers from among them, put the revealed cards on top of your deck in any order, shuffle the remaining cards and put them on the bottom of your deck, and until end of turn 6 of your units get Power +10000. 
  • ACT [Vanguard/Rearguard Circles] Once per turn: [Cost: Discard 1 "Sentinel" from your hand] Draw 1 card, and this unit gets Power +10000 until end of turn.
Yellow Witch, MeMe (V-BT01/028 C)
  • AUTO [Rearguard Circle]: When placed, look at the top card of your deck, and place it on the top or bottom of your deck.
Weather Girl, Saft (V-BT01/0?? C)
  • AUTO [Rearguard Circle]: Once per turn: When you draw a card, by paying [Cost: Soulblast 1], this unit gets Power +6000 until end of turn.
Solid Turtle (V-BT01/052 C)
  • AUTO [Rearguard Circle]: When placed, by paying [Cost: Soulblast 1] draw 1 card, and discard 1 card from your hand.
Silent Tom (V-BT01/008 RRR)
  • AUTO [Vanguard/Rearguard Circles]: When placed, [Cost: Counterblast 1] this unit gets Power +6000 until end of turn. 
  • CONT [Vanguard/Rearguard Circles]: During the battle it attacks a vanguard, your opponent cannot call normal units to Guardian Circle.
  • AUTO [Rearguard Circle]: When it attacks a vanguard, by paying [Cost: Counterblast 1], draw 1 card, discard 1 card from your hand, this unit gets Power +6000 until end of turn, and if your vanguard is grade 3 or greater, look at 1 card from the top of your deck, and place it on the top or bottom of your deck.
Promise Daughter (V-BT01/017 R)
  • CONT [Vanguard/Rearguard Circle]: During the battle it attacks a vanguard, if the number of cards in your hand is 4 or greater, this unit gets Power +6000. 
  • CONT [Vanguard/Rearguard Circle]: This unit is not retired by your opponent's card effects. (It can still be chosen)
  • AUTO [Rearguard Circle]: When it boosts a vanguard, if the number of cards in your damage zone is 3 or more, this unit gets Power +6000 until the end of that battle.
Farfalle Magus (V-BT01/031 R)
  • AUTO [Rearguard Circle]: When placed, look at the top card of your deck, and place it on the top or bottom of your deck.
Shooting Bobby (V-BT01/055 C)
No skills.

Circle Magus (V-BT01/009 RRR)
  • AUTO [Vanguard/Rearguard Circles]: When your vanguard's drive check reveals a grade 2 or greater, you may put that card on the bottom of your deck, and draw 1 card. 
  • AUTO: When rode upon, [Cost: Counterblast 1] draw 1 card.
Luck Bird (V-BT01/056 C)
  • AUTO [Rearguard Circle]: When placed, [Cost: Soulblast 2] draw 1 card, and this unit gets Power +6000 until end of turn.
Oracle Guardian, Gemini (V-BT01/030 R)
  • ACT [Rearguard Circle]: If the number of cards in your damage zone is 3 or greater, [Cost: Put this unit into your soul] Countercharge 1.
Petal Fairy (V-BT01/054 C)
  • ACT [Rearguard Circle]: [Cost: Put this unit into your soul] Look at 1 card from the top of your deck, and put it on the top or bottom of your deck. If you put it on the bottom, 1 of your units gets Power +5000 until end of turn. 
Ruote Magus (V-BT01/032 R)
  • CONT: Sentinel (You may only have up to 4 cards in your deck with "Sentinel") 
  • AUTO [Guardian Circle]: When placed, by paying [Cost: Discard 1 card from your hand], one of your units cannot be hit until the end of that battle.
Lozenge Magus (V-BT01/058 C and VPR/004)
  • AUTO: When rode upon, draw a card.
  • CONT: Sentinel (You may only have up to 4 cards in your deck with "Sentinel") 
  • AUTO [Guardian Circle]: When placed, by paying [Cost: Discard 1 card from your hand], one of your units cannot be hit until the end of that battle.
Psychic Bird (V-BT01/060 C)

Miracle Kid (V-BT01/061 C)

Oracle Guardian, Nike (V-BT01/059 C)

Sphere Magus (V-BT01/062 C)

Whiteness Rabbit (V-BT01/057 C)
  •  AUTO: When rode upon, draw a card.
Dragonic Waterfall (V-BT01/003 VR and V-BT01/SV03 SVR)
  • AUTO [Vanguard Circle]: When placed, choose 1 of your opponent's grade 2 or greater rearguards, and retire it. 
  • AUTO [Vanguard Circle]: When it attacks, [Cost: Soulblast 1 grade 3 card] this unit gets power +10000/Critical +1 until the end of that battle, and your opponent cannot call cards with "Sentinel" to Guardian Circle from hand.
  • Imaginary Gift: Force
  • Designed by Itou Akira, illustrated by TOMEE
Cruel Dragon (V-BT01/019 RR)
  • CONT [Hand]: During the turn your opponent's rearguard was retired, you may normal call this unit to Rearguard Circle even if your vanguard is grade 2 or lower. 
  • AUTO [Rearguard Circle]: When its attack hits a vanguard, by paying [Return this unit to your hand], you may Soulcharge 1.
Vortex Dragon (V-BT01/033 R) 
  • Does not possess the Imaginary Gift ability.
  • Activate [Vanguard Circle] [Once per turn]: [Counterblast 2] Choose 1 of your opponent's rearguards, retire it, and if you have 5 damage, discard your entire hand and retire all of your opponent's rearguards.
  • Automatic [Vanguard/Rearguard Circle]: When your opponent's rearguard is retired during your turn, this unit gets Power +5000 during this turn.
Prowling Dragon, Striken (V-BT01/034 R)
  • Continuous [Vanguard Circle]: This unit cannot attack.
  • Automatic: When ridden by a grade 3, by paying [Counterblast 1], draw 1 card, during that turn, your vanguard gets Power +5000/Critical +1.
Spillover Dragon (V-BT01/063 C)
  • Automatic [Rearguard Circle]: At the end of the battle it attacked a vanguard while boosted, by paying [Counterblast 1, put this unit into your soul], choose 1 of your opponent's grade 2 or less rearguards, and retire it. 
Berserk Dragon (V-BT01/010 RRR)
  • AUTO [Vanguard/Rearguard Circles] When placed, by paying [Counterblast 1, soulblast 1] choose one of your opponent's rearguards, retire it, and if this unit is on the Vanguard Circle, draw 1 card. 
  • AUTO [Rearguard Circle]: When it attacks a vanguard, if the number of your rearguards is greater than your opponent's during that battle, this unit gets Power +3000.
Bellicosity Dragon (V-BT01/035 R)
  • AUTO [Vanguard/Rearguard Circles]: When your opponent's rearguard is retired during your turn, this unit gets Power +5000 until end of turn.
ACT [Vanguard/Rearguard Circle]: [Cost: Counterblast 2] Choose 1 of your opponent's rearguards, retire it, and this unit gets Power +3000.
  • AUTO [Vanguard/Rearguard Circle]: When your opponent's rearguard is retired during your turn, this unit gets Power +5000 until end of turn.
  • A promo version of this card with Origin Rare-style artwork is being given out to the winners of the Standard and Premium Standard shop tournaments in Japan from 06/01/18~06/31/18.
Damanance Dragon (V-BT01/065 C)
  •  AUTO [Vanguard/Rearguard Circles]: When it attacks a vanguard, if the number of your rearguards is greater than your opponent's, this unit gets Power +5000 until end of battle.
Savage Hellfire, Gabiya (V-BT01/067 C)
  • AUTO [Vanguard/Rearguard Circles]: When it attacks a vanguard, if an opponent's rearguard was retired this turn, this unit gets Power +10000 during that battle.
Flame of Hope, Aermo (V-BT01/011 RRR)
  • CONT [Rearguard Circle]: During the battle it boosts, this unit gets Power +3000.
  • AUTO [Rearguard Circle[: When your opponent's rearguard is retired during your turn, by paying [Cost: Retire this unit], draw 1 card, and Countercharge 1.
Dragonic Gaias (V-BT01/020 RR)
  • AUTO [Rearguard Circle]: When it boosts a grade 3 or greater, [Cost: Counterblast 1, put this unit into your soul] the boosted unit gets Critical +1 until the end of that battle. (If you put it into the soul, the boosted unit does not receive Power.)
Instigate Griffon (V-BT01/060 C)
  • ACT [Vanguard/Rearguard Circle]: Once per turn: [Cost: Counterblast 1] 1 of your <<Flame Dragon>> units gets Power +5000 until end of turn.
Wyvern Guard, Barri (V-BT01/022 RR)
  • CONT: Sentinel (You may only have up to 4 cards in your deck with "Sentinel") 
  • AUTO [Guardian Circle]: When placed, by paying [Discard 1 card from your hand], one of your units cannot be hit until the end of that battle.
Flight Roc (V-BT01/064 C)
  • ACT [Rearguard Circle]: [Cost: Put this unit into your soul] Choose 1 of your opponent's grade 0 rearguards, and retire it.
Perfect Raizer (V-BT01/004 VR and V-BT01/SV04 SVR)
  • AUTO [Vanguard Circle]: When it attacks, by paying [Cost: Counterblast 2], choose 2 of your front-row rearguards and Stand them. 
  • AUTO [Vanguard Circle]: When its attack hits, if you have a "Raizer" card in your soul, Countercharge 1, and 1 of your units gets Power +5000 until end of turn.
  • Imaginary Gift: Accel
  • Designed by Itou Akira, illustrated by ToMo. (ToMo also illustrated both of the previous Perfect Raizers.)
Asura Kaiser (V-BT01/012 RRR)
  • AUTO [Vanguard Circle]: When your drive check reveals a grade 2 or greater card, Stand 1 of your rearguards, and if the revealed card is grade 3 or greater, by paying [Counterblast 1], that rearguards gets Power +10000 until end of turn.
  • Imaginary Gift: Accel
Miss Splendor (V-BT01/038 R)
  • AUTO [Vanguard/Rearguard Circles]: During the battle in which your Hero attacks, your opponent cannot intercept, and if the number of your rearguards is greater than your opponent's, the attacking unit gets Power +3000.
  • No Imaginary Gift. 
  • Race is Alien/Hero.
Battledore Fighter (V-BT01/037 R)
  • ACT [Vanguard Circle]: Once per turn: [Cost: Counterblast 1, soulblast 1] Choose 1 of your units, until end of turn during the battle when that unit attacks, when your opponent would call guardians from their hand, if they do not call 2 or more guardians, they cannot call. 
  • AUTO [Vanguard/Rearguard Circles]: When it attacks a vanguard, if the number of your rearguards is 3 or greater, this unit gets Power +5000 until the end of that battle.
  • Imaginary Gift: Accel.
  • Race is Human/Hero.
Maximum Raizer (V-BT01/069 C)
  •  AUTO [Vanguard/Rearguard Circles]: When it attacks a vanguard and is not boosted, this unit gets Power +10000 until the end of that battle.
Cup Bowler (V-BT01/071 C)
  • CONT [Vanguard/Rearguard Circle]: During your turn, if you have another <<Hero>> unit, this unit gets Power +5000.
  • Race is Human/Hero. 
Boomerang Thrower (V-BT01/040 R)
  • AUTO [Rearguard Circle]: When placed, if there are 1 or less face-up cards in your damage zone, Countercharge 1. 
  • AUTO [Rearguard Circle]: When placed, if you have 1 or less cards in your soul, Soulcharge 1.
  • Race is Human/Hero. 
Hi-powered Raizer Custom (V-BT01/022 RR)
  • AUTO [Vanguard/Rearguard Circles]: When placed, call 1 "Battleraizer" from your soul to Rearguard Circle in the back row of the same column as this unit. 
  • AUTO [Vanguard/Rearguard Circles]: When its attack hits a vanguard, by paying [Cost: Counterblast 1, choose 1 "Battleraizer" on your Rearguard Circle, and put it into your soul] choose 1 of your other rearguards and Stand it.
Iron Killer (V-BT01/070 C)
  • AUTO: [Vanguard/Rearguard Circles]: When it attacks a vanguard, if the number of your rearguards is 3 or greater, this unit gets Power +5000 until the end of that battle.
Burstraizer (V-BT01/039 R)
  • AUTO [Rearguard Circle]: When your vanguard attacks, [Cost: Counterblast 1, Soulblast 1] Stand this unit, and if the number of cards in your opponent's damage zone is 4 or greater, this unit gets Power +3000 until end of turn.
Death Army Guy (V-BT01/072 C)
No skills.

Rocket Hammer Man (V-BT01/0?? C)
  • AUTO [Rearguard Circle]: When this unit boosts a Hero, by paying [Cost: Soulblast 1], this unit gets Power +5000 until end of turn.
  • Race is Human/Hero.
Jetraizer (V-BT01/075 C)
  • AUTO [Vanguard/Rearguard Circles]: When your other rearguard is placed, this unit gets Power +3000 until end of turn.
Raizer Custom (V-BT01/023 RR)
  • ACT [Vanguard Circle] Once per turn: [Cost: Put 1 card from your hand to your soul] Until end of turn, this unit may attack even if you go first, and gets Drive Check -1. 
  • AUTO [Rearguard Circle] Once per turn: When your other rearguard on the same column as this unit Stands, you may Stand this unit.
Transraizer (V-BT01/073 C)
  • AUTO [Rearguard Circle]: When it boosts. [Cost: Soulblast 2], Countercharge 1, and if that attack targeted a vanguard, this unit gets Power +3000 until the end of that battle.
Hate Reflector (V-BT01/041 R)
  • CONT: Sentinel (You may only have up to 4 cards in your deck with "Sentinel") 
  • AUTO [Guardian Circle]: When placed, [Cost: Discard 1 card from your hand], and one of your units cannot be hit until the end of that battle.
Turbo Raizer (V-BT01/083 C)
Front Trigger
Tap the Hyper (V-BT01/076 C)
  • AUTO: When rode upon, draw a card.
Battleraizer (V-BT01/077 C)
  • AUTO: When rode upon, draw a card.
Twin Blader (V-BT01/024 RR)
  • CONT: Sentinel (You may only have up to 4 cards in your deck with "Sentinel") 
  • AUTO [Guardian Circle]: When placed, [Cost: Discard 1 card from your hand], and one of your units cannot be hit until the end of that battle.
Wall Boy (V-BT01/084 C)
Shining Lady (V-BT01/079 C)

Red Lightning (V-BT01/080 C)
 

Three Minutes (V-BT01/081 C)

Cannon Ball (V-BT01/082 C)

Cat Butler (V-BT01/078 C)
  • AUTO [Rearguard Circle]: At the end of the battle in which your vanguard's attack did not hit, [Cost: Soulblast 1, retire this unit] choose 1 of your units, it gets Power +3000 until end of turn, and if that unit is a grade 2 or less vanguard, Stand it.