Showing posts with label blaster. Show all posts
Showing posts with label blaster. Show all posts

Tuesday, June 2, 2015

Today's Card Analysis: Pitch Black Sage, Charon

The English card of the day is a Blaster support unit from G-Legend Deck 01: The Dark “Ren Suzugamori,” the Pitch Black Sage Charon. Designed to better support the Blaster subclan's retire skills while avoiding the pitfalls of generation break, this incarnation of Charon splits the benefits of a stride supporter with those of a card advantage unit. The result is a unit with benefits at every stage in the game, from initial setup to the pivotal endgame plays that will bring the opponent to their knees. Like all cards from this legend deck, Pitch Black Charon will have two prints; the first as a common, and the second as a triple rare. One triple rare Charon will be in every LD01, with three common editions of it rounding out the deck's playset.

Charon's initial skill is lifted from Steam Breath Dragon of Generation Stride. By revealing a grade 3 from your hand when Charon is called, you can search your deck for a grade 3 unit with "Blaster Dark" in its card name. You're then required to discard a card from hand to make the exchange neutral, but this doesn't have to be either of the grade 3s the skill involved. Several aspects of Charon have been prepatched to avoid exploitation. The first aspect is that Charon's on-call skill only works when called from the hand, so superior calling him with Dark Night Maiden Macha or Claret Sword Dragon won't work. The second is that because Charon only searches for grade 3 Blaster Darks, you can't search out Blaster Dark, Dark Revenger or Dark Revenger “Abyss.” Hence it's not possible to bypass grade 2 gradelock with Charon. His continuous skill allows Charon to be used as two rearguards to support the cost of a retire skill; this skill is almost identical to that of Cutting-Edge Knight David, but instead of being a generation break, Charon requires a Blaster vanguard to function.

Appropriately for the grandmaster's chief adviser, Charon's intended role is in supporting Blaster Dark “Diablo,” searching out copies of him and ensuring that there will be multiple grade 3s to stride with on one's initial stride turn. However, Blaster Dark has no retire skills that Charon can provide support to. In the legend deck one instead has to turn to Phantom Blaster “Diablo,” whose retire 3 cost Charon helps mitigate down to a retire 2. Charon also interacts with heart-stride name mechanics in an interesting way, as even if you've stridden a unit like Aurageyser Dragon that does not have Blaster in its name, as long as the heart card of the stride is a Blaster unit, Charon may be used for the cost of those skills. Likewise, if your heart is not a Blaster unit but your stride is Phantom Blaster “Diablo,” Charon's skill will still be live.

In addition to stride support, the Pitch Black Sage can also be used to hold up a variety of Blaster grade 3s. Shadow Paladin's founder and original grandmaster from Eclipse of Illusionary Shadows is one such unit; Phantom Blaster Dragon normally requires three sacrifices to gain +10000 power and an additional critical, but Charon can reduce this to two, and with the skills of Knights Dorint and Claudas from the legend deck you can also mitigate the counterblast cost of Phantom Blaster Dragon. In total that modifies the skill to counterblast 1 retire 2, which is much more reasonable overall than the text printed on the actual card. The same principles can be applied to Phantom Blaster's upgrade introduced as a promotional card in the manga, Gust Blaster Dragon. Moreover, Phantom Blaster's breakride remake from the upcoming G-BT03: Sovereign Star Dragon also requires a retire 3 cost for its breakride skill, and Charon is a practical necessity in the deck to mitigate the heavy cost of putting down four or more cards during the break ride turn.

Be mindful of Charon's role compared to other support options. It's certainly true that one could run a unit like Black-winged Swordbreaker or Darkbond Trumpeter to draw or superior call for card advantage, and then retire those units for an exchange that is functionally identical to retiring Charon. However, Charon does not have a cost attached to him, and compared to using Swordbreaker consolidates cards on the field rather than in the hand. Depending on the situation, standard draw and call support may be more desirable, as having occupied rearguard circles can be a disadvantage versus “The X,” Gear Chronicle and Link Joker decks; but having unoccupied rearguard circles can be even more dangerous versus the popular “Diablo” matchups, Heroic Saga Dragon and Narukami. It's best to use the Pitch Black Sage judiciously, adjusting your play based on the opposition. Charon can support a variety of divergently-envisioned Blaster decks, and will likely remain a staple for Shadow Paladin cardfighters for several formats to come. G-Legend Deck 01: The Dark “Ren Suzugamori,” will hit international shelves on June 19th, 2015.

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Saturday, January 5, 2013

Subgroups and Subgroup Support

Subgroups as a mechanic have been around since the first trial decks, and were codified as early as BT03. However, they did not take their modern shape until BT05. In general, subgroups rely on the vanguard having a specific block of text in its name, and target particular units in the subgroup for skills. In this way, subgroups can transcend clan limitations to form viable mixed decks. Tsukuyomi is an early example of the mechanic, using "six or more" text for soul-based units, just as CoCo would succeed her with "do not have any cards in your soul" in 2012. It is generally accepted that the first modern subgroup is the Blaster series as it was completed in BT05, although this was contemporary to the development of other series. While TD01, BT01 and BT04 all had elements that contributed toward a Blaster deck, they lacked the now-definitive rearguards that gain power from having a subgroup-specified vanguard. Without these rearguards, a play style will be just that; a highly developed strategy, but not a true subgroup as became prominent in post-crossride formats.

The difference between a subgroup card and a subgroup support card is that support cards are not strictly necessary for the deck, but instead exist as outliers that make it stronger. These units specify a general characteristic like "Blaster" being in the name, or "six or more soul" while the actual subgroup cards will specify unit names like "Blaster Blade" or "Goddess of the Full Moon, Tsukuyomi" instead of listing a generic element of the card. There is some room for interpretation here, since some cards that would normally be considered subgroup cards are grandfathered into subgroup support because they predate modern wordings, and vice versa. Below is a list of examples of subgroup and subgroup support units, using the Blaster subgroup as the base for showing what this mechanic looks like.
Examples of Subgroup Support Cards
Wingal Brave
Knight of Friendship, Kay
Apocalypse Bat
Knight of Loyalty, Bedivere
Knight of the Void, Masquerade
Starcall Trumpeter
Examples of Subgroup Cards
Barcgal
Fullbau
Blaster Javelin
Blaster Blade
Blaster Dark
Demon World Castle, DonnerSchlag
Blaster Keroro
Blaster Keroro Dark
Solitary Knight, Gancelot
Phantom Blaster Dragon
Majesty Lord Blaster
Phantom Blaster Overlord
Blaster Blade Burst
Sometimes, subgroups overlap. For example, Phantom Blaster Overlord is able to receive support from both Blaster cards like Wingal Brave and Knight of the Void Masquerade, and from Overlord cards like Flame of Promise Aermo and Burning Horn Dragon.

With all this support, this question surrounding subgroups is, "How do we run subgroup support cards?" Japan has had the better part of two years to develop, playtest with and codify subgroup decks, and using the example above, the model below has become the standardized framework.
Grade 0
x1 Wingal Brave
Grade 1
x4 Knight of Friendship, Kay
Grade 2
x1 Knight of Loyalty, Bedivere
Grade 3
x1 Solitary Knight, Gancelot
While it's important to continue innovating and finding new ways to integrate these cards, this is the model currently in vogue. The first thing to notice regarding the model is that it can be easily adapted to other subgroups, as seen when applied to a BT09-based Amaterasu deck;
Grade 0
x1 Supple Bamboo Princess, Kaguya
Grade 1
x4 Battle Maiden, Sayorihime
Grade 2
x1 Battle Deity, Susanoo
Of course, there are key differences. Kaguya is in no way a perfect equivalent to Wingal Brave, nor is there a Gancelot for Amaterasu. Not every subgroup will play like every other subgroup, nor does every subgroup have access to both a Kay and Bedivere, so the canon of support cards requires adjusting from clan to clan. However, this is a good starting point for those just trying out subgroups for the first time, and as a stable, time-proven framework it can be a springboard for stabilizing one's own take on a particular deck.

The crossing of clan boundaries means that occasionally, some units from one clan can fill the gaps in another. For example, the framework can be adjusted to a Shadow Paladin-based Blaster deck;
Grade 0
x1 Fullbau
Grade 1
x4 Knight of Friendship, Kay
Grade 2
x1 Knight of the Void, Masquerade
In this example, Kay fills in for the Shadow Paladin's lack of an equivalent unit. Because Kay only specifies a vanguard with "Blaster" in its name, not a Royal Paladin with "Blaster" in its name, Kay can be safely integrated by himself without making a strong impact on the deck's consistency, synergy or the rate at which it activates triggers. Likewise, Royal Paladin Blaster decks can make the somewhat riskier move of integrating Apocalypse Bat into their build, although this particular decision has not done well in the pro scene and isn't considered part of the mainstream framework. Integrating units of overlapping subgroup is then one way to improve the synergy of a deck that uses multiple clans.
List of Subgroups, Chronologically
Blaster (Royal Paladin - Shadow Paladin)
6-Soul/Goddess of the Full Moon, Tsukuyomi (Oracle Think Tank)
Overlord (Shadow Paladin - Kagerou)
Machining (Megacolony)
Ezel (Gold Paladin)
Beast Deity (Nova Grappler)
Dudley (Spike Brothers)
Soulless/Scarlet Witch, CoCo (Oracle Think Tank)
Lox (Great Nature)
Amaterasu (Oracle Think Tank)
Maelstrom (Aqua Force)
Dimensional Robo/Daiyusha (Dimension Police)
Battle Sister (Oracle Think Tank)
Vermillion (Narukami - Dark Irregulars)
Liberator (Gold Paladin)
Eradicator (Narukami)