V-Trial Deck 04: Suzugamori Ren will launch in Japan August 10th, 2018.
The deck will include 14 types of cards, totaling 50 in all, and come with 3 Gift Markers.
The deck will include 4 copies of The Dark Dictator illustrated by Takayama Toshiaki, 1 copy of Blaster Dark illustrated by Itou Akira, and 3 copies of Blaster Dark illustrated by Lack.
V-Booster Pack 02: Strongest! Team Apex Limited 4 will launch in Japan August 31st, 2018, containing support for the clans used by Team Foo Fighter AL4: Shadow Paladin, Dark Irregulars, Pale Moon, and Murakumo. Contains VR (Vanguard Rare) SVR (Secret Vanguard Rare) and SCR (Secret Rare) cards.
Features Team AL4's trump cards: Phantom Blaster Dragon with the Force Gift for Suzugamori Ren, Golden Beast Tamer with the Accel Gift for Narumi Asaka, No Life King Death Anchor with the Protect Gift for Shinjou Tetsu, and Dueling Dragon ZANBAKU with the Accel Gift for Yahagi Kyou.
Phantom Blaster Dragon is illustrated by Miyoshi Norikatsu, who illustrated his RRR artwork in Booster Set 4: Eclipse of Illusionary Shadows seven years ago. Golden Beast Tamer is illustrated by Foo Midori, who previously illustrated her in Extra Booster 1: Comic Style Vol. 1, Death Anchor by Kondo Totesu who illustrated Vrykolakas, and ZANBAKU by Miyoshi Norikatsu who also did his illustration in Comic Style.
Showing posts with label phantom blaster dragon. Show all posts
Showing posts with label phantom blaster dragon. Show all posts
Tuesday, May 15, 2018
Weekly Bites reveals: Phantom Blaster Dragon, Golden Beast Tamer, Death Anchor, and ZANBAKU to feature in Foo Fighter Booster Set
Weekly Bites reveals: Shadow Paladin Triple Monsters collaboration, Imaginary Gift T-shirt
As part of the "Abyssal Dragon" event in collaboration with the Triple Monsters mobile game, the Cardfight!! Vanguard units Blaster Dark and Phantom Blaster Dragon will be made obtainable starting May 28th at 4:59 PM JST. These units will use their classic 2011 artworks by Ryuutetsu and Itou Akira.
The Team Jaime Flowers' character song CD will come with three promo cards, Special Parallel-style prints of "Battle Sister. Florentine," "One who Proceeds Towards Daybreak, Scharhrot," and "Rananculus of Phantasmic Blue, Ahsha," hotstamped with the autographs of Okazaki Kumi, Enishi Satoru, and Anjou Tokoha's voice actors from the Cardfight!! Vanguard G anime series.
The ongoing Bushiroad Card Fight tournament series in Japan features promotional prints of Lozenge Magus and Chrono Dragon Z as participation prizes; the tournament at the Tokyo Big Sight already concluded as part of this year's Great Vanguard Festival, and the still-upcoming tournaments are at Sapporo, Sapporo, Sendai, Hakata, and Nagoya.
This year's events include individual tournaments for both Standard and G Standard format, as well as team tournaments for Standard, and Bermuda Triangle Festa and Clan Leader tournaments for G Standard. Side events include Friend Fight, Women-Only Fight, and Rental Deck Fight Corner.
The items on sale at the event included a limited edition Bushiroad Cardfight 2018 promotional T-shirt featuring the Imaginary Gift emblem.
The Team Jaime Flowers' character song CD will come with three promo cards, Special Parallel-style prints of "Battle Sister. Florentine," "One who Proceeds Towards Daybreak, Scharhrot," and "Rananculus of Phantasmic Blue, Ahsha," hotstamped with the autographs of Okazaki Kumi, Enishi Satoru, and Anjou Tokoha's voice actors from the Cardfight!! Vanguard G anime series.
The ongoing Bushiroad Card Fight tournament series in Japan features promotional prints of Lozenge Magus and Chrono Dragon Z as participation prizes; the tournament at the Tokyo Big Sight already concluded as part of this year's Great Vanguard Festival, and the still-upcoming tournaments are at Sapporo, Sapporo, Sendai, Hakata, and Nagoya.
This year's events include individual tournaments for both Standard and G Standard format, as well as team tournaments for Standard, and Bermuda Triangle Festa and Clan Leader tournaments for G Standard. Side events include Friend Fight, Women-Only Fight, and Rental Deck Fight Corner.
The items on sale at the event included a limited edition Bushiroad Cardfight 2018 promotional T-shirt featuring the Imaginary Gift emblem.
Thursday, June 4, 2015
News: Amnesty Messiah Prices Skyrocket
Price surveys of sales of Sovereign Star Dragon singles this week are demonstrating an alarming and rapid shift in price dynamics; over the course of just four days the set's second generation rare, Amnesty Messiah, has jumped up from a 1500~2000 yen card to selling for 6000~7000 yen each. (approx. $48~$56 at the current exchange rate.) The news comes on the heels of the set's other generation rare Phantom Blaster Dragon dominating price charts last weekend, with Amnesty matching Phantom Blaster coin for coin. The Abyss Dragon generation rare has since dropped to 5000~5800 yen, with his lows staying at the same ceiling as on the set's release date.
The inflated prices are likely owed to the modified distribution of generation rares in the set, as it has been independently confirmed several times over that in Sovereign Star Dragon each case of sixteen booster boxes comes with exactly one copy of each generation rare.
Prior sets Generation Stride and Soaring Ascent both distributed generation rares with the same frequency as triple rares, and the only real difference between GR and RRR cards were their foiling. Shadow Paladin and Link Joker are the highest priced clans in the set, with Dark Irregulars in third, and Gold Paladin and Murakumo in fourth.
Another reason for the rise is the lack of reliable unlock skills in the Messiah deck. Their key unlockers White Dwarf Lady Battler and Blast Monk are both distributed exclusively as promo cards rather than in booster sets. With few ways to unlock Arousal Messiah to initiate their combos, Messiah cardfighters rely on the high-rarity Amnesty to piece together their strategy.
Cardfighters in Japan are being forced to come to terms with the increasing expense of the game, as the popularity of specific clans dramatically increases the demand for high-rarity cards. Link Joker has always been one of the most expensive clans in the Japanese game, since the heyday of Chaos Breaker Dragon a year and a half ago. But the high prices of Phantom Blaster and Amnesty Messiah exceed anything seen in previous formats, as their absolute values have doubled; where 3500 yen was once the most expensive price one could pay for a single card in Japanese Vanguard, that value has doubled in the time since to 7000 yen. A game that was once priced for children is becoming prohibitively expensive for its target audience, leaving adults as the primary consumer. Two years ago Eradicator Dragonic Descendant was the currency equivalent of a $10 card, and one of the best decks in format could be afforded with a middle school student's monthly allowance. This dilemma is likely to hit the English-language game even harder with the international release of Sovereign Star Dragon on July 10th, as the most expensive standard rarity cards in the game are already $40~$45. The rarity of Amnesty Messiah and Phantom Blaster may drive the grade 4 units to $80~$100 per card, dramatically increasing the cost of deckbuilding. One of Cardfight!! Vanguard's original selling points internationally was the low cost of the game relative to its contemporaries Yu-Gi-Oh!, Magic: The Gathering and the Pokémon Trading Card Game. Whether cardfighters would find the new decks worth investing in is questionable when one of the most important aspects of the game is that superior judgement wins out over the amount of money spent; a cardfighter that buys a $500 deck is no more likely to win than one who buys a $150 deck with similar levels of support.
Today's article was made possible by the donations of our patrons at Patreon. Cardfight Pro is funded by public contributions from readers like you.
The inflated prices are likely owed to the modified distribution of generation rares in the set, as it has been independently confirmed several times over that in Sovereign Star Dragon each case of sixteen booster boxes comes with exactly one copy of each generation rare.
Prior sets Generation Stride and Soaring Ascent both distributed generation rares with the same frequency as triple rares, and the only real difference between GR and RRR cards were their foiling. Shadow Paladin and Link Joker are the highest priced clans in the set, with Dark Irregulars in third, and Gold Paladin and Murakumo in fourth.
Another reason for the rise is the lack of reliable unlock skills in the Messiah deck. Their key unlockers White Dwarf Lady Battler and Blast Monk are both distributed exclusively as promo cards rather than in booster sets. With few ways to unlock Arousal Messiah to initiate their combos, Messiah cardfighters rely on the high-rarity Amnesty to piece together their strategy.
Cardfighters in Japan are being forced to come to terms with the increasing expense of the game, as the popularity of specific clans dramatically increases the demand for high-rarity cards. Link Joker has always been one of the most expensive clans in the Japanese game, since the heyday of Chaos Breaker Dragon a year and a half ago. But the high prices of Phantom Blaster and Amnesty Messiah exceed anything seen in previous formats, as their absolute values have doubled; where 3500 yen was once the most expensive price one could pay for a single card in Japanese Vanguard, that value has doubled in the time since to 7000 yen. A game that was once priced for children is becoming prohibitively expensive for its target audience, leaving adults as the primary consumer. Two years ago Eradicator Dragonic Descendant was the currency equivalent of a $10 card, and one of the best decks in format could be afforded with a middle school student's monthly allowance. This dilemma is likely to hit the English-language game even harder with the international release of Sovereign Star Dragon on July 10th, as the most expensive standard rarity cards in the game are already $40~$45. The rarity of Amnesty Messiah and Phantom Blaster may drive the grade 4 units to $80~$100 per card, dramatically increasing the cost of deckbuilding. One of Cardfight!! Vanguard's original selling points internationally was the low cost of the game relative to its contemporaries Yu-Gi-Oh!, Magic: The Gathering and the Pokémon Trading Card Game. Whether cardfighters would find the new decks worth investing in is questionable when one of the most important aspects of the game is that superior judgement wins out over the amount of money spent; a cardfighter that buys a $500 deck is no more likely to win than one who buys a $150 deck with similar levels of support.
Today's article was made possible by the donations of our patrons at Patreon. Cardfight Pro is funded by public contributions from readers like you.
Tuesday, June 2, 2015
Today's Card Analysis: Pitch Black Sage, Charon
Charon's initial skill is lifted from Steam Breath Dragon of Generation Stride. By revealing a grade 3 from your hand when Charon is called, you can search your deck for a grade 3 unit with "Blaster Dark" in its card name. You're then required to discard a card from hand to make the exchange neutral, but this doesn't have to be either of the grade 3s the skill involved. Several aspects of Charon have been prepatched to avoid exploitation. The first aspect is that Charon's on-call skill only works when called from the hand, so superior calling him with Dark Night Maiden Macha or Claret Sword Dragon won't work. The second is that because Charon only searches for grade 3 Blaster Darks, you can't search out Blaster Dark, Dark Revenger or Dark Revenger “Abyss.” Hence it's not possible to bypass grade 2 gradelock with Charon. His continuous skill allows Charon to be used as two rearguards to support the cost of a retire skill; this skill is almost identical to that of Cutting-Edge Knight David, but instead of being a generation break, Charon requires a Blaster vanguard to function.Appropriately for the grandmaster's chief adviser, Charon's intended role is in supporting Blaster Dark “Diablo,” searching out copies of him and ensuring that there will be multiple grade 3s to stride with on one's initial stride turn. However, Blaster Dark has no retire skills that Charon can provide support to. In the legend deck one instead has to turn to Phantom Blaster “Diablo,” whose retire 3 cost Charon helps mitigate down to a retire 2. Charon also interacts with heart-stride name mechanics in an interesting way, as even if you've stridden a unit like Aurageyser Dragon that does not have Blaster in its name, as long as the heart card of the stride is a Blaster unit, Charon may be used for the cost of those skills. Likewise, if your heart is not a Blaster unit but your stride is Phantom Blaster “Diablo,” Charon's skill will still be live.
In addition to stride support, the Pitch Black Sage can also be used to hold up a variety of Blaster grade 3s. Shadow Paladin's founder and original grandmaster from Eclipse of Illusionary Shadows is one such unit; Phantom Blaster Dragon normally requires three sacrifices to gain +10000 power and an additional critical, but Charon can reduce this to two, and with the skills of Knights Dorint and Claudas from the legend deck you can also mitigate the counterblast cost of Phantom Blaster Dragon. In total that modifies the skill to counterblast 1 retire 2, which is much more reasonable overall than the text printed on the actual card. The same principles can be applied to Phantom Blaster's upgrade introduced as a promotional card in the manga, Gust Blaster Dragon. Moreover, Phantom Blaster's breakride remake from the upcoming G-BT03: Sovereign Star Dragon also requires a retire 3 cost for its breakride skill, and Charon is a practical necessity in the deck to mitigate the heavy cost of putting down four or more cards during the break ride turn.
Be mindful of Charon's role compared to other support options. It's certainly true that one could run a unit like Black-winged Swordbreaker or Darkbond Trumpeter to draw or superior call for card advantage, and then retire those units for an exchange that is functionally identical to retiring Charon. However, Charon does not have a cost attached to him, and compared to using Swordbreaker consolidates cards on the field rather than in the hand. Depending on the situation, standard draw and call support may be more desirable, as having occupied rearguard circles can be a disadvantage versus “The X,” Gear Chronicle and Link Joker decks; but having unoccupied rearguard circles can be even more dangerous versus the popular “Diablo” matchups, Heroic Saga Dragon and Narukami. It's best to use the Pitch Black Sage judiciously, adjusting your play based on the opposition. Charon can support a variety of divergently-envisioned Blaster decks, and will likely remain a staple for Shadow Paladin cardfighters for several formats to come. G-Legend Deck 01: The Dark “Ren Suzugamori,” will hit international shelves on June 19th, 2015.
Today's article was made possible by the donations of our patrons at Patreon. Cardfight Pro is funded by public contributions from readers like you.
Thursday, May 28, 2015
News: Phantom Blaster Dragon Becomes Most Expensive Card in Game, Touken Ranbu -ONLINE- Playmats, Deckboxes & Sleeves
The Japanese edition of G-BT03: Sovereign Star Dragon went on sale just a few hours ago, and prices from both Japanese auctions and retailers are already stabilizing. Of all the cards in the set, the most alarming is G-BT03's print of Phantom Blaster Dragon; his average selling price has jumped to be the highest single in the game's history, at 5000~7000 yen per card. (approx. $40~56 at the current exchange rate.) This is more than the price of one box of Sovereign Star Dragon, and observations from Japanese buyers are that the inclusion rate of the set's two generation rares is at one of each generation rare per carton--one Phantom Blaster and one Amnesty per every sixteen boxes. If this ratio is true, it would be a massive departure from Generation Stride and Soaring Ascent of Gale & Blossom, where generation rares were distributed at the same rate as triple rares. Lagging behind Phantom Blaster are Amnesty Messiah and Aurageyser Dragon as the second most expensive cards from the set, going for 1500~2000 yen each.
The exorbitant prices for Phantom Blaster are derived from his synergy with multiple different Blaster deck types, including Phantom Blaster “Abyss,” who is generally regarded as the dominant deck of the pre-BT03 format. Both halves of the “Abyss” legion experienced a similar price jump earlier this month. However, running the Phantom breakride in “Abyss” has been brought under severe scrutiny from the first day the Blaster Dragon breakride was revealed. Doing so means surrendering virtually all forms of soulblast support, including Black-winged Swordbreaker and Darkheart Trumpeter. It also means losing access to Blaster Dark Revenger and Revenger “Abyss” for most of the game, neutering Revengers' devastating field control options and ability to shut down a vast number of first vanguard-centric strategies. Other Blaster decks are also on the rise, with triple rare playsets of Phantom Blaster Overlord reaching a 2000 yen high, and Gust Blaster Dragon rising to 1200 yen apiece.
In other news, Duel Portal, retailers Cardshop Ogre and Card Kingdom have all revealed merchandise for G-Title Booster 01: Touken Ranbu -ONLINE-, including eight character-specific sleeves from Bushiroad's Mini Sleeve Collection and several deckboxes. Six playmat designs (pictured below) are also being produced for the set, intended to double as mousepads. The Touken Ranbu booster was originally announced as an April Fool's joke by Bushiroad of Japan, and later clarified to be a real product made in association with DMM and Nitro+. The booster will feature the characters of Touken Ranbu as part of the unique clan "Touken Ranbu," and will be compatible with all of the cards produced in the existing Cardfight!! Vanguard trading card game.
While the booster set has been designed to attract a new audience to Vanguard, fan reactions across the globe have been mixed. Some fans have expressed displeasure with devoting a booster set to what has been described as an opposite gender counterpart to Bermuda Triangle, when that space could be devoted to an existing clan. Others have criticized the Touken Ranbu clan as being out of place in the greater context of Cardfight!! Vanguard's world, particularly with respect to the planet Cray. But still other fans find an appeal to the cross-promotion that would otherwise be absent from the game, and in Japan boxes of the title booster have already been promised as prizes at several upcoming VGCS tournaments.
The set's status in English-speaking countries is unknown, as DMM lacks an international presence and licensing the set for the western market could prove difficult. Bushiroad Inc. does have experience with bringing over these types of properties in its older card game Weiβ Schwarz, but the possibility remains that one of Cardfight!! Vanguard's clans will remain exclusive to the Japanese edition. Touken Ranbu -ONLINE- will go on sale in Japan on July 17th.
Today's article was made possible by the donations of our patrons at Patreon. Cardfight Pro is funded by public contributions from readers like you.
The exorbitant prices for Phantom Blaster are derived from his synergy with multiple different Blaster deck types, including Phantom Blaster “Abyss,” who is generally regarded as the dominant deck of the pre-BT03 format. Both halves of the “Abyss” legion experienced a similar price jump earlier this month. However, running the Phantom breakride in “Abyss” has been brought under severe scrutiny from the first day the Blaster Dragon breakride was revealed. Doing so means surrendering virtually all forms of soulblast support, including Black-winged Swordbreaker and Darkheart Trumpeter. It also means losing access to Blaster Dark Revenger and Revenger “Abyss” for most of the game, neutering Revengers' devastating field control options and ability to shut down a vast number of first vanguard-centric strategies. Other Blaster decks are also on the rise, with triple rare playsets of Phantom Blaster Overlord reaching a 2000 yen high, and Gust Blaster Dragon rising to 1200 yen apiece.
While the booster set has been designed to attract a new audience to Vanguard, fan reactions across the globe have been mixed. Some fans have expressed displeasure with devoting a booster set to what has been described as an opposite gender counterpart to Bermuda Triangle, when that space could be devoted to an existing clan. Others have criticized the Touken Ranbu clan as being out of place in the greater context of Cardfight!! Vanguard's world, particularly with respect to the planet Cray. But still other fans find an appeal to the cross-promotion that would otherwise be absent from the game, and in Japan boxes of the title booster have already been promised as prizes at several upcoming VGCS tournaments.
The set's status in English-speaking countries is unknown, as DMM lacks an international presence and licensing the set for the western market could prove difficult. Bushiroad Inc. does have experience with bringing over these types of properties in its older card game Weiβ Schwarz, but the possibility remains that one of Cardfight!! Vanguard's clans will remain exclusive to the Japanese edition. Touken Ranbu -ONLINE- will go on sale in Japan on July 17th.
Today's article was made possible by the donations of our patrons at Patreon. Cardfight Pro is funded by public contributions from readers like you.
Friday, May 22, 2015
Today's Card Analysis: Phantom Blaster Dragon
運命よ、我にさらなる絶望を与えよ!
"O fate, bestow unto me even further despair!"
AUTO (Limit Break 4): [Soulblast 3] When a <<Shadow Paladin>> rides this unit, you may pay the cost. If paid, choose one of your vanguards, during this turn it gets Power +10000 and "AUTO (Vanguard circle): [Choose three of your rearguards, retire them] When this unit attacks a vanguard, you may pay the cost. If paid, draw two cards, choose three cards from your damage zone and turn them face-up, during that battle, your opponent cannot call grade 1 or greater cards from hand to the guardian circle."
AUTO: [Choose one of your rearguards, retire it] When this unit is placed on the vanguard circle you may pay the cost. If paid, search your deck for up to one card with "Blaster" in its card name, reveal it to your opponent, put it into your hand and shuffle that deck.
Phantom Blaster Dragon can be used with virtually any Shadow Paladin grade 3, but because he searches for Blasters units exclusively he primarily supports the Blaster subclan. It should be noted that the soulblast 3 attached to his breakride is attached to specifically prevent synergy with the clan's mass of soul-based card advantage support, from Black-winged Swordbreaker to Darkheart Trumpeter and Aurageyser Dragon. Running Blaster Dragon means surrendering most if not all of these support cards.
The general properties of Sovereign Star Dragon's Phantom Blaster Dragon are that by blocking grade 1 and greater guardians he answers the primary problem with his past incarnations, being easily blocked by perfect defense cards and special guardians like Rubidium or Guinevere. As a trade-off he has no innate critical skill of his own and instead depends on the grade 3 that you ride to achieve that. The soulblast cost makes it exceedingly difficult to use multiple Phantom Blasters in a game, so unlike with a unit like Daikaiser or Cormack there is no real option to continually threaten an opponent at 3 damage across multiple turns. Instead Phantom Blaster is made as a genuine killing move that will end the game on the turn that he is break ridden.
Considering the Blaster units chronologically, the breakride of Phantom Blaster Dragon conflicts with trying to use his original print from BT04: Eclipse of Illusionary Shadows. Even though their set numbers and skills are different, because the cards have the same name only up to four copies of either unit in combination may be included in a deck, just like with the Dragonic Overlord breakride from Infinite Rebirth. The primary reason one would want to mix the two is to for Eclipse Phantom Blaster Dragon's additional power and critical skill, which can work well in combination with the break ride's perfect defense blocking. However, compared to using Claret Sword Dragon's generation break, the only advantages this holds are that Eclipse Blaster can be searched by Sovereign Blaster, and that the skill can be used twice for a 40000 power critical 3 lane instead of a 31000 power critical 2 lane. With a booster factored in the difference should be that Phantom requires 15000 additional shield to block over Claret Sword Dragon.
The issue of space can be somewhat alleviated with Blaster Javelin, the grade 1 from Shadow Paladin's original series of evolving cards. Javelin's on-call skill allows you to discard a grade 3 Shadow Paladin to search for a unit named Phantom Blaster Dragon, and the breakride is just as eligible for this as the BT04 print. This is the reason Blaster Javelin has jumped up from being worth 20 yen and below to almost 400 yen overnight in Japan. You can run two copies of each Phantom Blaster Dragon, using Javelin to guarantee that you get the breakride in hand, then riding it and retiring Javelin to search for the Eclipse print. The trouble with this is trying to fit Blaster Javelin into the deck, as the breakride benefits from having both Hard Fighting Knight Claudas and Pitch Black Sage Charon in his grade 1 slots.
The card that Phantom Blaster Dragon has really been designed from the ground up to support is his crossride introduced in VG-BT05: Twin Swords Awakening. Searching for any Blaster on-ride assists with getting a copy of Phantom Blaster Overlord in hand, and his on-attack skill turning three damage face-up is meant to be specifically used in combination with Overlord's counterblast 3 persona blast for +10000 power and +1 critical. The timing of both skills is flexible so that they may be resolved in either order like with Dorint and Blaster Dark Revenger, but not inside the resolution of one another. So you can either persona blast with Overlord and then retire three to countercharge the damage to have resources open next turn, or you can use the retire skill first to countercharge the damage necessary for Overlord. The latter is the more likely use of the card; while most crossbreakride decks are characterized by having a central devastating breakride turn followed by several turns with just the crossride's abilities, for Overlord the breakride turn is the final one. Overlord simply doesn't stand on his own.
If you can muster the additional soul for it, Apocalypse Bat can act as a 10000-power booster for Overlord, creating a 41000 power 2 critical center. However, provided that that one soul is Sovereign Phantom Blaster Dragon, functionally the same thing could be accomplished using Claudas as a 9000-power booster while crossridden; a 42000 power center with the same critical. The primary issue with the Overlord build is the sheer number of grade 3s it requires, as the deck has to be up to the task of pulling off a breakride, persona blasting Overlord and striding for several turns to force the opponent to the 4~5 damage range where Overlord can kill.
Pitch Black Sage Charon is an essential card for mitigating the retire costs in Phantom Blaster Dragon decks, as his skill makes him count as two units as long as a grade 3 or greater Blaster vanguard is present. Given that the deck has access to Dark Night Maiden Macha for superior calling, Pitch Black Charon would be at a maximum of three copies, and more likely two. It's easy enough to pull out Charon that he doesn't need to take up too much space on his own.
First vanguard choice is a contentious issue. Bushiroad's Research & Development staff recommended using Fullbau alongside the requisite Blaster Javelin and Blaster Dark units. However, Blaster Javelin is not useful enough on his own to justify dedicating all of the component pieces of the sequence to the deck, and Fullbau ultimately goes off just 46% of the time. Judgebau Revenger is an option since both grade 3 options are Phantom units and he provides another means for searching out Charon, and one that doesn't depend on getting to generation break to pull off Macha.
Creeping Dark Goat would be another good choice for first vanguard, as he helps avoid riding Overlord before the Dragon and goes into the soul before retire skills can usually touch him. Fullbau Brave from the Legend Deck is also an option, since his generation break both returns him to the soul and adds a Blaster unit to hand. By riding Phantom Blaster Dragon and retiring a different rearguard to search for Overlord, then immediately striding with a different grade 3, you can use Brave's counterblast to add the second copy of Overlord needed for the persona blast to hand. This does leave Brave exposed to opposing control decks' skills though, whether that's Gattling Claw, Duskblade or Dragonic Burnout. While that won't interfere with the breakride's soulblast 3 necessarily, it would obstruct multiple breakrides from taking place and interfere with numbers when trying to exploit the crossride offensively with Claudas.
The soulblast cost is the biggest obstacle to using Phantom Blaster Dragon. It directly inhibits synergy with Gust Blaster, who gains power and critical dependent on the number of Blasters in the soul; this prevents Gust from becoming a true win condition capable of sending the opponent from 0 to 6 damage easily. For those that truly want to use Gust there are ways around this, but it's an uphill battle. It requires amassing a filler soul of non-Blaster units, preferably with the draw trigger Howl Owl from the Legend Deck. The Fullbau series is generally considered a prerequisite for Gust because of the lack of grade 1 Blasters; running Blaster Javelin, Dark and Nightmare Painter at their maximum amounts in the deck along with the breakride would all but guarantee the necessary three Blasters in soul to make him a destructive threat, and the only problem remaining is getting two additional filler soul over Fullbau in. This type of strategy also necessitates Charon to reduce the cost of either Phantom or Gust, so that retire 5 can get you the full effects of each.For Gust that's a 38000 power critical 4 center that must be blocked by 0s and can send the opponent from 2 to 6 in one attack. This last property is the only real reason to want to go through the hoops necessary for Gust, as if the opponent is already at the 4~5 damage range both Overlord and Eclipse Dragon can reach higher center lanes with less complex setup, chiefly thanks to being able to be boosted.
The natural first temptation for Revenger cardfighters--who at this point make up the majority of Shadow Paladin fighters--is to use the breakride with Revenger, Phantom Blaster “Abyss.” Like in the Gust example, both units require a retire 3 cost and that mandates using Charon to reduce the net retire to 5, but there are several factors that dissuade using the breakride with “Abyss.” The soulblast cost preemptively negates “Abyss'” strong early card advantage game, as you lose access to Swordbreaker and Trumpeter, who have been at the forefront of “Abyss'” Judgebau combos. “Abyss” also has to specifically retire Revenger units, so there need to be at least three Revengers in play and Charon must be used as the breakride's sacrifice. Moreover, the effect of "your opponent cannot call grade 1 or greater cards from hand to the guardian circle" only lasts until the end of that battle. To get the skill on the second attack you would have to hit with Judgebau on the first to superior call another Pitch Black Charon and one more unit so that you would be able to pay the breakride cost again after restanding.
However, since the opponent's grade 1 and greater guardians are blocked during that battle and “Abyss” is already attacking for 37000 power with Judgebau's boost, hitting is much easier. The opponent would have to drop ~40000 shield on the first attack for a no-pass and still have a perfect defense and discard target in hand for the second attack. At that point the act of trying to prevent “Abyss” from blocking perfect defense cards on both attacks may require dedicating so many resources that the opponent will be unable to come back from that turn. This still requires losing out on a tremendous portion of “Abyss'” support, and the combo is easily exposed to control tactics because Judgebau cannot be used until the breakride turn. Rather than ever needing to drop that amount of shield, opposing Revenger fighters can easily prevent it by retiring Judgebau with Blaster Dark Revenger “Abyss.” Ultimately using “Abyss” with Phantom Blaster Dragon is so much trouble that it's likely not worth the effort.
The final Blaster unit to consider is the breakride itself. Riding the generation rare over himself can be done as an alternative to Aurageyser to force the opponent to go to a high damage threshold where Overlord can seal the game, as while Aurageyser can attack for 36000 power unboosted and get a net +1 from retiring Charon, he can still be blocked by perfect defense card to avoid going to that threshold in the first place. The soul math for planning out a breakride over the breakride and then with Overlord is the same as for Thing Saver Dragon or The Dark Dictator; you need a minimum of 5 soul to do it because when you do your second breakride the second Phantom Blaster Dragon you rode will become soul as well. Having to ride a grade 3, retire three rearguards and then drawing two cards off of Blaster Dragon works out to a net -2 overall, which can be refunded using Macha and other counterblast units that will capitalize on his unflipping properties. Charon can reduce it to a -1. If you can't get to at least 6 soul with Howl Owl then you ultimately come 1000 power short of making a 41000+ power line with Overlord and Claudas later, which can be just enough for the opponent to guard the final turn. But using Dragon to force them to higher damage also gives you two opportunities to retire a rearguard and search for a copy of Overlord, getting both the breakride and persona blast in hand for later.
Blaster Dark “Diablo” can be break ridden over Blaster Dragon while still benefiting from Charon, but this is not especially advisable. “Diablo” has no real card effects of his own, and if you stride over him you then lose the skills given by the breakride. The main reason to use “Diablo” is to pay the cost of stride, as you can use Charon's skill to reveal a grade 3 and search for “Diablo,” then discard a non-grade 3 unit to resolve Charon and later discard the copy of Blaster Dark for stride. You can also use a Blaster Javelin exploit with this; if you start with Blaster Overlord in hand you can use Charon to search out “Diablo,” then use Javelin to discard “Diablo” and search for Blaster Dragon. When you ride Blaster Dragon you can then retire Javelin to search for a second copy of Overlord, completing the setup for the breakride and persona blast.
As for non-Blaster units, Dragruler Phantom makes a particularly strong case for himself. Dragruler differentiates himself from the other grade 3s in that he genuinely has the highest possible power threshold of any unit that can breakride over Phantom Blaster Dragon. By repeating his limit break until the opponent is at five damage--or until you are simply out of counterblast--it's possible to make Dragruler attack for up to 71000 power unboosted, 81000 power with Eloquence Revenger Glonn or Branbau Revenger. Since Dragruler ensures that the opponent is always one point away from death, attacking with him breakridden for 81000 is functionally the same as attacking with Overlord for 42000 while they are at four to five. The biggest difference is that it's possible to get a sixth damage heal out of Dragruler's attack, while if Overlord connects the opponent will usually be going to seven damage and have to get two consecutive heal triggers to survive. The problem with this setup is that it requires even more resources and setup than “Abyss;” ten Revenger rearguards to retire and three units for Blaster Dragon, and Glonn. Dragruler is much more a theoretical scenario than he is a real strategy at this time.
The final way to consider using Phantom Blaster Dragon is with the Witch subclan. Like with Dragruler this carries the downside that none of these ride targets can be searched by the breakride, but the reason to do it is for either Cultus Witch Rias or for Witch of Quests Securna. Securna's retire skill decreases the opposing vanguard's power by -5000, and Rias' on-legion skill can reduce it by up to -25000 power, which greatly exacerbates the problems with not being able to use grade 1+ guardians. However, this is extremely dependent on getting the opponent to five damage, as the Witch subclan has no additional critical vanguards. Only time will tell if G-BT03 will introduced other grade 3s that work well with Blaster Dragon, but there's a very diverse body of options available at this time.
Today's article was made possible by the donations of our patrons at Patreon. Cardfight Pro is funded by public contributions from readers like you.
Wednesday, February 25, 2015
Today's Card Analysis: Fullbau Brave
The Japanese card of the day for February 25th is a first vanguard four years in the making, the Legend Deck grade 0 Fullbau Brave. Both a remake of Shadow Paladin's original FVG and a long-awaited counterpart to Wingal Brave from BT05: Twin Swords Awakening, 2015's Fullbau is a Blaster series support card like his original incarnation. Yet while the first generation Fullbau could only search for Blaster Dark under very specific criteria, the fifth generation Fullbau's skill opens up many different options by pulling out any Blaster unit to alternatively support crossride, field control, restand, soul or stride-based strategies.
While this skill is slower and more costly compared to Wingal Brave, it's also not an on-hit skill and can be used to facilitate true control over the fight. Even among Revenger cardfighters that would be unlikely to abandon Judgebau's double Sword-breaker combo, Fullbau Brave gives an advantage; Brave players that can defend through their opponent's initial Judgebau turn can then stride and immediately use Brave to search for Blaster Dark Revenger “Abyss” and then use “Abyss'” counterblast 1 to retire Judgebau, indirectly turning the Sword-breakers in their deck into vanilla units. On a grander scale this kind of direct counter may not be necessary. The presence of Grim Recruiter in the format inherently decreases dependency on Judgebau to get those cards into play, making room for Fullbau to ensure multiple Grim Recruiter turns that will push the midgame.
The other options that Brave brings to the table include being able to search for Blaster Dark “Diablo” to correct an opening ride, searching for copies of persona blast-based Blaster units like Phantom Blaster Overlord, and more pertinently searching for a Phantom Blaster “Abyss” to secure a restand with. Revenger decks are capable of easily unflipping using Barrier Troop Revenger Dorint and the original Blaster Dark Revenger, so that Fullbau Brave's cost is entirely reasonable within the subclan. Brave's skill can also be used to search for a Blaster unit to put into the soul with Nightmare Painter for Gust Blaster Dragon, or to search for Gust himself after riding the original Phantom Blaster, but Judgebau is arguably better for this because he can search for the actual Nightmare Painters to get multiple Blasters in the soul in a single turn.

Although some Royal Paladin cardfighters will doubtless turn their eyes to using Fullbau to support their own Blaster decks, all professional tournaments in Japan currently prevent this due to the onset of Clan Fight regulations. Under these regulations, cardfighters may not integrate multiple clans into a single deck; even Royal Paladin fighters can only use up to four of the original Blaster Dark for Majesty Lord Blaster's skill, while Link Joker users can only access “Я” cards.
Fullbau Brave's gold calligraphy edition will be presented to attendants on the second day of this year's Great Vanguard Festival in Japan. The Legend Deck edition will have standard flavor text, but a triple rare foil.
ACT (Rearguard circle): Generation break 1: (Active if you have 1 or more face-up G Units in your vanguard circle or generation zone) [Counterblast 1, put this unit into your soul] Search your deck for up to one card with "Blaster" in its card name, reveal it to your open, put it into your hand, and shuffle your deck.
While this skill is slower and more costly compared to Wingal Brave, it's also not an on-hit skill and can be used to facilitate true control over the fight. Even among Revenger cardfighters that would be unlikely to abandon Judgebau's double Sword-breaker combo, Fullbau Brave gives an advantage; Brave players that can defend through their opponent's initial Judgebau turn can then stride and immediately use Brave to search for Blaster Dark Revenger “Abyss” and then use “Abyss'” counterblast 1 to retire Judgebau, indirectly turning the Sword-breakers in their deck into vanilla units. On a grander scale this kind of direct counter may not be necessary. The presence of Grim Recruiter in the format inherently decreases dependency on Judgebau to get those cards into play, making room for Fullbau to ensure multiple Grim Recruiter turns that will push the midgame.
The other options that Brave brings to the table include being able to search for Blaster Dark “Diablo” to correct an opening ride, searching for copies of persona blast-based Blaster units like Phantom Blaster Overlord, and more pertinently searching for a Phantom Blaster “Abyss” to secure a restand with. Revenger decks are capable of easily unflipping using Barrier Troop Revenger Dorint and the original Blaster Dark Revenger, so that Fullbau Brave's cost is entirely reasonable within the subclan. Brave's skill can also be used to search for a Blaster unit to put into the soul with Nightmare Painter for Gust Blaster Dragon, or to search for Gust himself after riding the original Phantom Blaster, but Judgebau is arguably better for this because he can search for the actual Nightmare Painters to get multiple Blasters in the soul in a single turn.

Although some Royal Paladin cardfighters will doubtless turn their eyes to using Fullbau to support their own Blaster decks, all professional tournaments in Japan currently prevent this due to the onset of Clan Fight regulations. Under these regulations, cardfighters may not integrate multiple clans into a single deck; even Royal Paladin fighters can only use up to four of the original Blaster Dark for Majesty Lord Blaster's skill, while Link Joker users can only access “Я” cards.
Fullbau Brave's gold calligraphy edition will be presented to attendants on the second day of this year's Great Vanguard Festival in Japan. The Legend Deck edition will have standard flavor text, but a triple rare foil.
Tuesday, January 27, 2015
News: Legend Deck 01: The Dark “Ren Suzugamori” for April
This morning Bushiroad of Japan revealed the first legend deck through a live Niconico broadcast in cooperation with Card Kingdom, G-LD01: The Dark “Ren Suzugamori.” The broadcast attracted more than ten thousand viewers and five thousand comments. Card Kingdom deck designer JacK (@JacK_cardkingdo) released promotional images teasing four cards from the deck, including cover card Blaster Dark “Diablo.” Unlike trial decks, legend decks contain a full four card playset of their main grade 3, stride unit and Sentinel cards. Each legend deck contains 54 cards, and unlike with trial decks can be played competitively out of the box without buying additional legend decks. Legend decks feature the cards of legendary cardfighters from Cardfight!! Vanguard's original run, transplanted into the era of Cardfight!! Vanguard G. The legend deck will be released in Japan on April 24th, 2015. No English-language release date has yet been announced.
Duel Portal has since released higher quality images of the units from initial previews. The deck's cover card, Blaster Dark “Diablo,” is illustrated by veteran artist Daisuke Izuka. Within the clan Izuka is known for his work on Raging Form Dragon, and outside of it on other famous units like Chaos Breaker Dragon and all of the Garmore variants. As the first of a pair of “Diablo” units, this is notably the first incarnation of Blaster Dark to not be a part of the Revenger subclan since his return in VG-TD10: Purgatory Revenger in June 2013. Originally designed by franchise creator Itou Akira, Blaster Dark has not had a consistent illustrator; in BT04 and BT06 he was illustrated by Ryuutetsu, in TD12 and BT12 by Itou, as a promotional card by studio TMS, and in EB10 by Foo Midori
He is followed closely by Darkness Dragon, Phantom Blaster “Diablo.” Generally thought to be Shadow Paladin's first stride unit, Blaster “Diablo” is illustrated by NINNIN, who previously handled Phantom Blaster Overlord in BT05: Awakening of Twin Blades. “Diablo” greatly resembles the Overlord of the past drawn from a different angle, standing upright rather than hunched over and with his double lances fused at their hilts. The background and foreground of the illustration are likewise variations on Blaster Overlord's, harkening back to the world's first persona blaster. Based on this, some fans are theorizing that “Diablo” will be Shadow Paladin's persona stride, activating his skill by turning a face-down copy of himself in the generation zone face-up.
The legend deck will also bring back Skull Witch Nemain as Young Skull Witch Nemain (髑髏の魔女っ娘 ネヴァン Dokuro no Majommusume Nevan, musume can mean either "young lady" and "daughter" depending on the context.) She is illustrated by Hagiya Kaoru, who also illustrated the original Nemain. Based on similarities in the artwork to contemporary units, many cardfighters believe Young Nemain will be the Legend deck's perfect defense card, potentially serving as Shadow Paladin's G-perfect defense capable of unflipping damage during the guard step while there is a copy of her in the drop zone.
Finally, the LD01 will bring back Darkness Maiden Macha as the Maiden of the Dark Night, Macha. Like Blaster Dark, Macha will not be retaining her original illustrator; Hayabusa Yuki has uniquely never illustrated any other cards for Cardfight!! Vanguard since BT04. Instead, the Maiden of the Dark Knight will be illustrated by Aoji, who recently did work on the Neo Nectar trial deck G-TD03: Flower Maiden of Purity.
The legend deck will retail for 3500 yen (approx. $30 at the present exchange rate) and will contain fifteen unique cards, one of those being a G Unit. It will come packaged with a Ren themed storage box, 60 Ren mini sleeves and one Ren deck holder, as well as a Ren Fighter's Counter. Additionally, there will be a triple rare-foiled promo card and a playmat with a guide on how to play the deck on its back. Its announcement reflects the increased focus on the globalization of the Cardfight!! Vanguard trading card game, as three years ago the same deck would likely have been titled “Suzugamori Ren.”
Duel Portal has since released higher quality images of the units from initial previews. The deck's cover card, Blaster Dark “Diablo,” is illustrated by veteran artist Daisuke Izuka. Within the clan Izuka is known for his work on Raging Form Dragon, and outside of it on other famous units like Chaos Breaker Dragon and all of the Garmore variants. As the first of a pair of “Diablo” units, this is notably the first incarnation of Blaster Dark to not be a part of the Revenger subclan since his return in VG-TD10: Purgatory Revenger in June 2013. Originally designed by franchise creator Itou Akira, Blaster Dark has not had a consistent illustrator; in BT04 and BT06 he was illustrated by Ryuutetsu, in TD12 and BT12 by Itou, as a promotional card by studio TMS, and in EB10 by Foo Midori
He is followed closely by Darkness Dragon, Phantom Blaster “Diablo.” Generally thought to be Shadow Paladin's first stride unit, Blaster “Diablo” is illustrated by NINNIN, who previously handled Phantom Blaster Overlord in BT05: Awakening of Twin Blades. “Diablo” greatly resembles the Overlord of the past drawn from a different angle, standing upright rather than hunched over and with his double lances fused at their hilts. The background and foreground of the illustration are likewise variations on Blaster Overlord's, harkening back to the world's first persona blaster. Based on this, some fans are theorizing that “Diablo” will be Shadow Paladin's persona stride, activating his skill by turning a face-down copy of himself in the generation zone face-up.
The legend deck will also bring back Skull Witch Nemain as Young Skull Witch Nemain (髑髏の魔女っ娘 ネヴァン Dokuro no Majommusume Nevan, musume can mean either "young lady" and "daughter" depending on the context.) She is illustrated by Hagiya Kaoru, who also illustrated the original Nemain. Based on similarities in the artwork to contemporary units, many cardfighters believe Young Nemain will be the Legend deck's perfect defense card, potentially serving as Shadow Paladin's G-perfect defense capable of unflipping damage during the guard step while there is a copy of her in the drop zone.
Finally, the LD01 will bring back Darkness Maiden Macha as the Maiden of the Dark Night, Macha. Like Blaster Dark, Macha will not be retaining her original illustrator; Hayabusa Yuki has uniquely never illustrated any other cards for Cardfight!! Vanguard since BT04. Instead, the Maiden of the Dark Knight will be illustrated by Aoji, who recently did work on the Neo Nectar trial deck G-TD03: Flower Maiden of Purity.
The legend deck will retail for 3500 yen (approx. $30 at the present exchange rate) and will contain fifteen unique cards, one of those being a G Unit. It will come packaged with a Ren themed storage box, 60 Ren mini sleeves and one Ren deck holder, as well as a Ren Fighter's Counter. Additionally, there will be a triple rare-foiled promo card and a playmat with a guide on how to play the deck on its back. Its announcement reflects the increased focus on the globalization of the Cardfight!! Vanguard trading card game, as three years ago the same deck would likely have been titled “Suzugamori Ren.”
Friday, February 21, 2014
News: Sixteenth Booster Set "Legion of Dragons and Blades" Announced, Lock on Victory New Character Profiles
The first booster set of Cardfight!! Vanguard's fourth season, Legion Mate, is scheduled to go on sale in Japan on May 16th. VG-BT16: Legion of Dragons & Blades (竜剣双闘 Ryuukensoutou "Dragon and Sword Fighting Together") will feature cards for the Royal Paladin, Narukami, Nova Grappler, Dimension Police, Spike Brothers and Neo Nectar clans, and will feature cards used by Kai Toshiki supporting the new "Legion" system. Additionally, BT16 will introduce a new rarity above or on the same level as Special Parallel, Legion Rare. The set size will be the same as BT09-BT15, 102 cards with 8 RRR, 12 RR, 22 R and 60 C cards, but with the addition of 2 LRs. The set will feature one reprint, thought to be Blaster Blade Seeker from TD14. Like in Seeker of Hope and Brawler of Friendship, the cover art for Legion of Dragons & Blades is a single continuous piece, lending to the interpretation that its two cover cards will interact in a way similar to Blaster Blade Seeker and Sacred Wingal in TD14. What has captured the imaginations of both Japanese and international fans alike is the cover dragon's resemblance to the boss card of the Shadow Paladin clan, Phantom Blaster Dragon, and his past incarnation from the Cardfight!! Vanguard Gaiden: Shining Swordsman manga.
Although Phantom Blaster Dragon was known from the card lores as the former guardian dragon of the United Sanctuary, whose role was assumed by Soul Saver Dragon after his fall to darkness, prior to Gaiden his time as the guardian deity was not shown at length beyond being his motivation for trying to destroy the Sanctuary. Introduced as the "Guardian Saint Dragon, Sing Saver Dragon" (守護聖竜シングセイバードラゴン Shugoseiryuu Shingu Seibaa Doragon) his appearance was visually identical to his later incarnation save for being implied as a white dragon. This was before any kind of official design for Phantom as the guardian dragon had been established however, and Sing Saver's depiction came from Koshimizu Makoto rather than Itou Akira or any of the other more established artists within the franchise.
While many assume that the cover dragon for BT16 is a new incarnation of Soul Saver Dragon, artist NINNIN--known for work on Phantom Blaster Overlord, Vowing Saber Dragon and others--has rendered the unit using Phantom Blaster's iconic tripartite horns, pauldrons and six wings. A similar borrowing of visual appearance was used for creating visual continuity between BT15: Infinite Rebirth's Dragruler Phantom, the most recent incarnation of the Blaster Dragon. This has led to speculation that Legion of Dragon and Blades will feature Sin Saver Dragon as its cover card, either dealing with the history of Cray prior to Phantom Blaster's fall and the civil war, or in some way restoring Phantom from his abyss dragon form.
In other news, the official Cardfight!! Vanguard Lock on Victory website has been updated with detailed character and deck information. Notably while the character section does feature most of the third season's core cast, none of their Reverse cards have been displayed among their key cards despite ample evidence that their Reverses will appear in the game. FuRyu is making an effort to keep the Reverse storyline under wraps for the player base. In addition to the anime characters, the website also features the returning six protagonists from Ride to Victory, along with four new ones. The new characters' profiles have been translated below.
Tenjou Subaru/天城スバル voiced by Gotou Saori/後藤沙緒里 is a "quiet but energetic boy. He's somewhat introverted, but at his best in a fight."
Kusabe Rin/日下部 voiced by Ookubo Rumi/大久保瑠美 is a "neat and tidy girl with a strong heart."
Tachibana Kazuya/橘カズヤ voiced by Hiyama Nobuyuki/檜山修之 is a "mature young man, dependable and with a burning soul."
Kyuujou Erika/久嬢エリカ voiced by Yahagi Sayuri/矢作紗友里 is "a girl with long golden rolls of hair. She's very prideful, but cute while she's at it."
One mistake that did catch Japanese fans' attention is that Kai is mistakenly listed as a first year high school student in the character profiles, when in reality he's in his second year. (Under the Japanese school system, this is equivalent to a Junior in US schools.) Overall Erika and Kazuya have been the best received of the new protagonists with Japanese fans. Readers are encouraged to visit the Lock on Victory website, as an intense amount of foreign traffic may show international interest in an overseas release of the 3DS game.
![]() |
| Left: Guardian Saint Dragon, Sing Saver Dragon (Gaiden.) Right: Phantom Blaster Dragon (First season manga.) |
While many assume that the cover dragon for BT16 is a new incarnation of Soul Saver Dragon, artist NINNIN--known for work on Phantom Blaster Overlord, Vowing Saber Dragon and others--has rendered the unit using Phantom Blaster's iconic tripartite horns, pauldrons and six wings. A similar borrowing of visual appearance was used for creating visual continuity between BT15: Infinite Rebirth's Dragruler Phantom, the most recent incarnation of the Blaster Dragon. This has led to speculation that Legion of Dragon and Blades will feature Sin Saver Dragon as its cover card, either dealing with the history of Cray prior to Phantom Blaster's fall and the civil war, or in some way restoring Phantom from his abyss dragon form.
In other news, the official Cardfight!! Vanguard Lock on Victory website has been updated with detailed character and deck information. Notably while the character section does feature most of the third season's core cast, none of their Reverse cards have been displayed among their key cards despite ample evidence that their Reverses will appear in the game. FuRyu is making an effort to keep the Reverse storyline under wraps for the player base. In addition to the anime characters, the website also features the returning six protagonists from Ride to Victory, along with four new ones. The new characters' profiles have been translated below.
![]() |
| "N-nice to meet you!" |
![]() |
| "Here I come!" |
Kusabe Rin/日下部 voiced by Ookubo Rumi/大久保瑠美 is a "neat and tidy girl with a strong heart."
![]() |
| "Now what will you do here, with limits you can't cross?" |
Tachibana Kazuya/橘カズヤ voiced by Hiyama Nobuyuki/檜山修之 is a "mature young man, dependable and with a burning soul."
![]() |
| "So, have you prepared yourself?" |
Kyuujou Erika/久嬢エリカ voiced by Yahagi Sayuri/矢作紗友里 is "a girl with long golden rolls of hair. She's very prideful, but cute while she's at it."
One mistake that did catch Japanese fans' attention is that Kai is mistakenly listed as a first year high school student in the character profiles, when in reality he's in his second year. (Under the Japanese school system, this is equivalent to a Junior in US schools.) Overall Erika and Kazuya have been the best received of the new protagonists with Japanese fans. Readers are encouraged to visit the Lock on Victory website, as an intense amount of foreign traffic may show international interest in an overseas release of the 3DS game.
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