Showing posts with label daimonji gouki. Show all posts
Showing posts with label daimonji gouki. Show all posts

Tuesday, June 5, 2018

Weekly Bites reveals: Nagisa to use Granblue, Extra Booster 2 sleeves

Image 6 "Declaration of War!! Shop Competition"
Sendou Aichi and friends go to the huge card shop "Voyage" that used to be Kamui's home, and meet the winner and runner-up of the Asia Circuit, Sōryū Leon and Daimonji Gouki.

Gouki will be appearing in episode 6 as a member of Team NwO, Nagisa with Others. He's a rival of Kamui's.

Nagisa is Gouki's little sister, and created Team NwO from the top 3 competitors in the Asia Circuit. However, it seems she considers Kamui a "traitor"...!?

Nagisa and Gouki riding Guiding Zombie. Both of them use Granblue in the new series, with Nagisa undergoing special training to use Gouki's deck.

Upcoming card sleeves for V-EB01 include Marine General of the Restless Tides Algos, King of Demonic Seas Basskirk, Ultimate Dimensional Robo Great Daiyusha, and Sōryū Leon sleeves. There will also be a deck holder themed after Algos.

Tuesday, April 24, 2018

V-EB02: Champions of the Asia Circuit card listing

To be updated as new cards are revealed.

Release dates: 07/20 (JPN) 08/31 (ENG)
MSRP: 300 yen per pack, 3600 yen per box (JPN)

Contains cards for Aqua Force, Granblue, and Dimension Police.

Contains 58 types of cards; 3 Vanguard Rare, 6 Triple Rare, 8 Double Rare, 13 Single Rare, and 28 Commons. Further features 3 Special Vanguard Rare, 3 Origin Rare, and 4 Secret Rare.

Blue Storm Dragon, Maelstrom (V-EB02/00?)
  • Imaginary Gift: Accel
  • Illustrated by KAZTO FURUYA; original Maelstrom was illustrated by Murayama Ryūta.
 King of Demonic Seas, Basskirk (V-EB02/00?)
  • Imaginary Gift: Protect
  • Illustrated by Maeda Hiroyuki, his illustrator from BT02: Onslaught of Dragon Souls.
Ultimate Dimensional Robo, Great Daiyūsha (V-EB02/00?)
  • Imaginary Gift: Force
  • Illustrated by Akitaka Mika, his illustrator from BT08: Blue Storm Armada.





Tuesday, May 28, 2013

Ride to Victory Translation Part 8: Gouki


Card Capital


Is the guy who won against my little sister in a cardfight at this shop?


Gouki-san? Whatever is wrong?


I've come to play my sister's rival!



Rival!?



My name is Daimonji Gouki. And my sister's name is Nagisa. Bring out the one who interfered with my little sister and Kamui's journey of love!


Ha. So it's you? That's a good expression you've got there. But as Team Handsome's leader, I won't be silent! This is a challenge! Face me in a fair fight! If you have the courage, come to Card Shop Handsome. You can run if you're scared.


Gouki-san. He's full of spirit. What do you plan to do?



...I see. You'll go. Yeah. Do your best!

Card Shop Handsome


Gouki-san, he came!



He's got a lot of guts, ka-boom.


You came. I've been waiting. Because you've against my little sister, Team Handsome's all troubled by you. Take a good look, at the power of the Granblue pirate deck!



Grade 0
x1 Skeleton Assault Troops Captain (FVG)
x2 Rick the Ghostie HT
x3 Hook-wielding Zombie DT
x3 Knight Spirit CT
x1 Rough Seas Banshee CT
Grade 1
x1 Gust Jinn
x1 Dandy Romario
x3 Evil Shade
x1 Ripple Banshee
Grade 2
x3 Ruin Shade
x2 Captain Nightmist
x2 Three Star Chef, Pietro
Grade 3
x3 King of Demonic Seas, Basskirk
x4 Master Swordsman, Nightstorm
(Above are the confirmed cards that we've seen; there are around 20 cards missing from this list, but until complete data can be assembled it should give you an idea of what to expect from Gouki.)

Gouki's Granblue deck is geared toward making the best out of any game, no matter how bad it's going. That said, there are a lot of ways for this to go wrong. The key units to watch out in a typical build of this kind are Samurai Spirit, Captain Nightmist, and the Deadly series as well as Cocytus, but only Captain Nightmist has been sighted Gouki's initial decklist so far. The way these units operate is that when they're in the drop zone, Gouki can counterblast 1 and retire a Granblue rearguard to call them from the drop; Nightmist specifically requires a grade 1 or greater rearguard. Furthermore, Nightmist has just an 8000 base but gets +3000 power when another Nightmist is in the drop zone, so Gouki can have a consistent 16-18000 line and every time he intercepts with Nightmist or you retire it, he can just call it back again next turn, though not without a loss in card advantage.

The way that Gouki gets these cards into the drop zone outside of using them to defend is through the Shade series. Evil Shade gives a 10000 total boost to the vanguard line by sending 2 cards from the top of the deck to the drop zone when he boosts, while Ruin Shade goes from 9000 to 11000 when she attacks through the same cost. Evil Shade also forms a consistent 22000 line with any of Gouki's grade 3s, so even if you had a consistent Majesty Lord Blaster deck at this point Gouki would be able to manage pressure on the vanguard line.

The main issue with Gouki's deck is that it's not fully invested in the idea. This deck avoids using anything but minor counterblasts, because its focal grade 3 is Basskirk, a megablast. Basskirk soulcharges 1 at the start of Gouki's main phase and gets +2000 power, so he can have a consistent 20000 line with Romario, and this also starts off a countdown to the fight. Five to six turns after he rides Basskirk, Gouki will have 8 soul and can get off Basskirk's megablast, but only if he also has five open damage to counterblast with. This is why Pietro's in the deck--Gouki's plan is to use the cheaper counterblast 1 skills from Nightmist and Assault Troops to set up, then unflip them with Pietro and/or by healing damage so that he can have his megablast ready. Six turns is a long time to wait for the win condition, but Gouki speeds it up by using Rough Seas Banshee's skill to move her to the soul and draw 1, improving his consistency by getting access to more cards from the deck while also cutting down on how long he has to wait for the effective timer on Basskirk's skill to finish.

However, trying to devote so much to both the field management and the megablast means that Gouki is effectively stuck trying to strike a middleground between two different strategies, being exceptionally good at neither of them. The megablast itself lets him call up to five Granblue from the drop zone, which will usually increase his card advantage and can be a game-ending maneuver if done well. Usually what you end up with is Gouki not being able to get off the megablast because you aren't letting Pietro's attacks hit while he has two counterblast flipped and/or Gouki becomes unwilling to use skills that could turn the fight around because he's trying to save up for a long-term strategy.



Muu. It's my loss. It seems I misjudged your power.



You beat Gouki-san, that's amazing!



I'm surprised ka-boom!


Nagisa will shed a lot of tears. She has a formidable enemy now. Well, feel free to come and play anytime. Team Handsome welcomes you.


Saturday, October 1, 2011

Character: Daimonji Gouki

"If there's a fearful emperor full of doubts, I'll just drag him down from his throne!"
"Enter the fray from the Seven Seas! I ride the King of Tyranny! King of Demonic Seas, Basskirk!"

Daimonji Gouki/大文字ゴウキ
Age: Unconfirmed

Anime Biography: The captain of Team Handsome and a veteran of the Vanguard national scene, Gouki intends to make his team the strongest in Japan and has the skill to back up his dream. Opposing Aichi at the regional level, Gouki is the one who originally taught Kamui the meaning of inner strength, and he develops a rivalry with both of the boys early in the series. Aside from the team, Gouki invests a great deal of time doting on his younger sister Nagisa, and she's come out a little spoiled for it.


Spoiler warning: Season 1 details follow.
Gouki first encounters Aichi at Shop Handsome following Card Capital's shop tournament. While doing training for the upcoming regional, Kamui introduces the two of them. Due to Katsuragi's avoidance of Nagisa's marriage proposals and his trouble with explaining that he's in love with Emi, Gouki becomes confused and is led to believe that Kamui is currently in a relationship with Aichi. Accusing him of being a "home wrecker," Gouki then challenges Aichi to a cardfight over Kamui, attempting to win Katsuragi back for his sister.

Gouki eventually comes out the winner, leading him to believe that Q4 will be easy to defeat in the regional tournament.
Contrary to his expectations however, Sendou develops enough in the interim that he's able to bring out a full Soul Saver Dragon strategy and defeat Daimonji's undead deck. Admitting Q4's skill, Team Handsome is forced out of the running for the national title, and drops out of the competition until the next regional becomes available.

However, at the following Kanto regional Handsome is stunningly displaced from the competition by Yahagi Kyou's Team Avengers. This prevents Gouki from getting a rematch with Aichi, and so he never sees Sendou under the influence of PSY Qualia.
Spoilers end here.

During the Asia Circuit arc, Team Handsome is back to competing for the national championship, this time with Kamui on their team. Once the VF Circuit starts up, Sendou eventually recruits Katsuragi back onto Team Q4 through a match with their newest member. Stunned by the Great Silver Wolf, Garmore's new limit break skill, Gouki eventually draws inspiration for it in the new, Circuit-era deck that he later cardfights Mistusada "Koutei" Kenji with.

Spoiler warning: Asia Circuit details follow.

During their fight, Gouki displays 

Decks and Play Style
Gouki is a master of the Granblue deck, using the clan's skills to continuously resurrect lost units. Because of this, he has the distinct advantage of being able to guard at virtually any point in the game without fearing having to lose the unit that he guarded with. Unlike most cardfighters, his play style is to superior call his first vanguard to the front line, using it as a free attack when taking the second turn so that he can then remove it from the field on following turns through skills while playing more powerful cards to take its place. Gouki favors his left side when calling, and frequently uses this strategy to switch Guiding Zombie out for a resurrecting unit, rather than removing it through its skill.

Due to the Granblue clan's overall difficulty with maintaining card advantage, Gouki exploits multiple superior ride lines to avoid having to ride from his hand, while pressuring the opponent to guard more frequently with power-gaining units. His perfect move is to fill his soul with the Spirit line of superior ride cards, Guiding Zombie and move-to-soul units like Rough Seas Banshee, then bring out the King of Demonic Seas, Basskirk's Bermuda Gate megablast, superior calling up to five units from the drop zone to regain any losses made through guarding and retires while forcing the opponent to face three extremely powerful attacks.

Rides 14-86: Infinite Resurrection Hell (48/50 cards)
Grade 0
x1 Guiding Zombie (FVG)
x3 Rough Seas Banshee CT
x2 Chappie the Ghost
x3 Skeleton Lookout ST
x3 Knight Spirit CT
x3 Lick the Ghost HT
Grade 1
x3 Dandy Guy, Romario
x4 Dancing Cutlass
x2 Evil Shade
x3 Gust Jinn
x3 Samurai Spirit
Grade 2
x4 Ruin Shade
x4 Captain Nightmist
x3 Commodore Blueblood
Grade 3
x2 Monster Frank
x2 Spirit Exceed
x2 King of Demonic Seas, Basskirk
x1 Necromancer of the Abyss, Negromarl

Gouki's second deck takes inspiration from the limit break he watched Aichi using, utilizing Cocytus' +5000 power limit break to push for a strong endgame maneuver while building up into Cocytus from the beginning of his fight with the Skeleton superior ride line. No longer calling his first vanguard out to the front, Gouki uses Nightkid in the back line as tool to add cards to his drop zone while gaining card advantage with Dancing Cutlass.

Rides 86-Current: Criminal Strom (28/50 cards)
Grade 0
x1 Captain Nightkid (FVG)
x1 Skeleton Lookout ST
x2 Rough Seas Banshee CT
x1 Demon Cannonball CT
x2 Hook-wielding Zombie DT
x1 Hades Steersman ST
x1 Doctor Rouge HT
Grade 1
x2 Dancing Cutlass
x2 Dandy Guy, Romario
x2 Skeleton Colossus
x1 Evil Shade
x1 Gust Jinn
Grade 2
x2 Skeleton Swordsman
x2 Ruin Shade
x3 Skeleton Demon World Knight
Grade 3
x2 Ice Prison Necromancer, Cocytus
x2 Master Swordsman, Nightstorm