The Japanese card of the day included a third card today. An unprecedented perfect defense card accessible to all clans, Light Elemental Sunny will be distributed next month as a promo card at the July 17th Bushiroad Summer Caravan in Japan. Past Cray Elemental units have had skills that rely on having face-up Cray Elementals in the generation zone. Sunny instead interacts with that zone in a completely different way, by providing support during the G Assist step.
CONT: Sentinel
AUTO: When this card is removed from your hand for G Assist, all fighters draw 1 card.
AUTO: [Choose 1 card from your hand, discard it] When this unit is placed from hand to the guardian circle, you may pay the cost. If you do, choose 1 of your vanguards that is being attacked, during that battle, that unit cannot be hit.
CONT: This card is from all clans and all nations.
Sunny's autoskill helps make up for removing a card from play during the G Assist step, negating the net -1 that a cardfighter that successfully assists has to take. In exchange the opponent also draws a card, preserving the different in card advantage while not punishing the assisting cardfighter as severely for being forced to assist. However, like the other G-perfect defense cards to be printed since G-BT01: Generation Stride, Sunny cannot protected rearguards from attacks, opening up vulnerability to Commander Laurel and Dragonic Overlord the End.
Showing posts with label dragonic overlord the x. Show all posts
Showing posts with label dragonic overlord the x. Show all posts
Sunday, June 28, 2015
Sunday, June 14, 2015
News: Narukami Fighter Wins Dolce Cup, Yamato CS Decklists
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Original photo by @vg_dolce |
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Original photo by @vg_dolce |
VG Dolce Cup Deck Breakdown (47 participants in total)Decklists from the Dolce Cup are not yet available, but the results of the Yamato CS have been made public through the tournament's organizational site. First-place team Suddenly Sussan was lead by Sanctuary Guard cardfighter Chris, and captained by Pitarui--organizer of the regular Pitarui VGCS tournaments--playing Phantom Blaster “Abyss,” with the team's eponymous fighter Sussan taking up Dragonic Overlord “The X” for the tournament. These three decks have emerged as some of the most prominent matchups of the Sovereign Star Dragon-on format, with Sanctuary Guard in particular being a breakout deck among Royal Paladin cardfighters due to how it can seamlessly integrate Jewel Knight and generation break support to overwhelming effect.
12 Shadow Paladin
7 Royal Paladin
4 Neo Nectar
3 Gold Paladin
3 Kagerou
3 Link Joker
2 Murakumo
2 Nova Grappler
2 Great Nature
2 Aqua Force
1 Genesis
1 Angel Feather
1 Narukami
1 Dimension Police
1 Dark Irregulars
1 Gear Chronicle
1 Bermuda Triangle

Pitarui's “Abyss” deck notably omits the original Blaster Dark Revenger that was once a staple of Shadow Paladin builds, in favor of running both Macart and Macha. This reflects developing the strategies surrounding Phantom Blaster “Diablo;” as cardfighters have become more conscientious of “Diablo's” skill, and are maintaining larger fields accordingly, it is proving increasingly impractical for Revenger cardfighters to focus on emptying their opponent's rearguard circles to make “Diablo's” attack unblockable.
The Revenger gameplan has thus shifted towards taking advantage of the opponent fielding more cards than necessary in order to have retire targets for “Diablo,” by legioning with “Abyss” while their handsize is low from calling so many units. Macart and Macha better support this play style by superior calling Revenger grade 1s for “Abyss” to retire. Blaster Dark Revenger is not the only card to vanish from the deck, as the once-ubiquitous Mordred Phantom and Black-winged Swordbreaker have all but been eradicated from Shadow Paladin play. The soul once dedicated to Swordbreaker now goes to Aurageyser Dragon and Dark Heart Trumpeter, while Mordred has been abandoned for Blaster Dark “Diablo” due in part to the necessity of a Blaster vanguard for Trumpeter and Charon's skills to go off. Without a Blaster grade 3, Charon can't be used as a retire target for Aurageyser, leaving only David to build a net +1 off of in the early to midgame.
Sussan's deck sticks out, as they are one of the few cardfighters to stick by Dragonic Overlord “The X” in the post-legend deck format. Kagerou had all but disappeared from professional play shortly after the deck's Japanese launch date, yet Sussan played it with very few modifications to the deck. At present “The X” is sustained by his Fighter's Collection 2015 stride, Dragonic Overlord “The Ace,” which unlike “The X's” mate, the End, is an offensive rather than defensive stride that can restand regardless of whether or not it hits in exchange for requiring specific discard targets and being a net -1 rather than net neutral or net positive.
The VGCS tournaments are a series of unofficial tournaments organized by fans and cardshops. Unlike Bushiroad's official tournaments, most VGCS events are done using a best-of-three, Swiss tournament model. Turnout is typically 70-80 persons, but some events see 100 or more participants, all of whom compete using pseudonyms and internet handles rather than their real names as in official events.
The VGCS model of fan-organized play has begun to gain popularity internationally, with the bi-monthly BeNeLux tournaments serving as their European equivalent, and there are now similar grassroots organizations emerging in the United States like the ARG Circuit series tournaments.
Today's article was made possible by the donations of our patrons at Patreon. Cardfight Pro is funded by public contributions from readers like you.
Yamato CS First Place Team: Suddenly Sussan/突然のすっさん (Totsuzen no Sussan)
Foreward: Chris/クリス
Grade 0
x1 Shining Knight, Millius (FV)
x4 Jewel Knight, Hilmy HT
x2 Devoting Jewel Knight, Tabitha DT
x4 Jewel Knight, Noble Stinger CT
x4 Blazing Jewel Knight, Rachelle CT
x2 Bringer of Dreams, Belenus CT
Grade 1
x4 Holy Knight Guardian
x4 Heat Wind Jewel Knight, Cymbeline
x4 Laurel Knight, Sicilus
x1 Jewel Knight, Sabremy
x1 Hidden Sage, Miron
Grade 2
x4 Jewel Knight, Swordmy
x3 Knight of Twin Sword
x2 Starlight Violinist
x2 Transmigration Knight, Brede
x1 Earth Elemental, Pokkle
Grade 3
x4 Sanctuary Guard Dragon
x3 Sanctuary Guard Guarantee
Grade 4 (Generation Zone)
x1 Shrouded Divine Knight, Gablade
x3 Holy Dragon, Sanctuary Guard Regalie
x2 Holy Dragon, Saint Blow Dragon
x1 Miracle Element, Atmos
x1 Great Sage of Contradiction, Jirron
Midfighter: Sussan/すっさん
Grade 0
x1 Red Pulse Dracokid (FV)
x4 Dragon Monk, Genjo HT
x4 Gattling Claw Dragon DT
x3 Magnum Shot Dracokid CT
x1 Lizard Soldier, Goraha CT
x4 Dragon Knight, Janat CT
Grade 1
x4 Protect Orb Dragon
x4 Lava Flow Dragon
x3 Dragon Monk, Gojo
x2 Calamity Tower Wyvern
Grade 2
x4 Burning Horn Dragon
x4 Dragonic Burnout
x2 Dragon Knight, Jabad
x1 Perdition Dragon Knight, Sabha
Grade 3
x4 Dragonic Overlord “The X”
x4 Dragonic Overlord the End
x1 Dragonic Blademaster
Grade 4 (Generation zone)
x1 Divine Dragon Knight, Mahmud
x1 Divine Dragon Knight, Mustafa
x2 Imperial Flame Dragon King, Root Flare Dragon
x4 Supreme Heavenly Emperor Dragon, Dragonic Overlord “The Ace”
Captain: Pitarui/ぴたるい
Grade 0
x1 Cutting Edge Knight, David (FV)
x4 Healing Revenger HT
x2 Freezing Revenger DT
x4 Grim Revenger CT
x4 Revenger, Air Raid Dragon CT
x2 Revenger, Wounded Angel CT
Grade 1
x4 Karma Collector
x4 Transient Revenger, Masquerade
x3 Pitch Black Sage, Charon
x2 Knight of Yearning, Branwen
x1 Dark Heart Trumpeter
Grade 2
x4 Blaster Dark Revenger “Abyss”
x4 Fighting Spirit Revenger, Macart
x3 Dark Night Maiden, Macha
Grade 3
x3 Blaster Dark “Diablo”
x1 Supremacy Dragon, Claret Sword Dragon
x4 Revenger, Phantom Blaster “Abyss”
(Generation zone unlisted)
Saturday, June 13, 2015
News: Sanctuary Guard and Kagerou Top Yamato CS, Murakumo in Second
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Original photo by @kaki_excel |
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Original photo by Hachioji Culture |
While this is the first major tournament that Murakumo has topped in, by this time Sanctuary Guard has settled in as a firm part of the Japanese game. Sanctuary Guard placed first at the Hakata VGCS earlier this week, despite Revenger cardfighters accounting for nine of the top sixteen decks. Prior to that, the deck had been used by the fourth-place cardfighter at the 193 Meieki Shop CS, a 64-person tournament held in early April. The deck's popularity as a rogue owes to the specific-heart stride it received in Fighter's Collection 2015, Sanctuary Guard Regalie. A renovated version of Royal Paladin's ancient Cosmo Dragon strategy, Regalie continuously endows the entire frontrow with +3000 power for every grade 1 or less rearguard in play. Regalie is not mutually exclusive with Jewel Knight support, so this allows for easy abuse of Swordmy, Tracie and Cymbeline in addition to genericized generation break support like Knight of Twin Sword.
With Tracie as a standalone 21000~31000 power attacker, and Knight of Twin Sword and Starlight Violinist to superior call one another in the battle phase, the Sanctuary deck has taken off as an overwhelming serial attack strategy that can also make maximum use of stand triggers after forcing the opponent to a high damage count with Samuel on a previous turn. The Sanctuary-Jewel Knight hybrid overwhelms assaults opponents with multiple high-power rearguard attacks without needing to dedicate to large single turns like in Thing Saver, creating an innovative fusion of disparate strategies that has just the right characteristics to thrive in the current format.
Meanwhile the Murakumo deck in second place is an entirely new breed; by appropriating the Magatsu revival legion purely for its legion functionality, the Murakumo cardfighter was able to cycle units back into the deck so that they could be targeted for same-name superior call skills even if they had already been removed beforehand. In the process they also gained access to Kuzunoha, a promotional grade 2 from last year's legion festival that can clone any other allied rearguard if the vanguard is in legion. The current incarnation of Murakumo specializes in a mixture of superior calling and then adding cards directly to the hand, keeping them on the field or sending them to the bottom of the deck at different stages of the fight, to build up both a strong offense and defense across multiple turns that can alternatively hide in the deck from retire or lock skills, or satisfy the retire condition of opposing Phantom Blaster “Diablo” strides.
Battle Dome (“The X”) versus Sussan (“The X”)
Game 1: http://us.twitcasting.tv/yamato03_16/movie/176155473Game 2: http://us.twitcasting.tv/yamato03_16/movie/176163657
Game 3: http://us.twitcasting.tv/yamato03_16/movie/176170081
GmfWingal, winner of the first Sakura CS, reported going to the tournament and playing a Messiah deck, going 4-0 versus an opponent that did not show up, Revenger, Link Joker and Kagerou cardfighters, then in the top cut winning 2-1 against Great Nature in the top cut and losing 1-2 versus Kagerou. Link Joker's lack of presence in the finals is conspicuous, as the deck was highly anticipated prior to this, and the cards necessary to play it have jumped up to exorbitant prices in the lead-up to the current batch of tournaments. White Dwarf Lady Battler is the most egregious case by far, currently a 3000 yen promotional card--the currency equivalent of $24 per copy, more than Japanese Phantom Blaster “Abysses” go for.
Third place at the Yamato CS was taken by Team Deaspan running Kagerou, Shadow Paladin and Thing Saver, while fourth place went to Team Saitou (abbreviated name) running Kagerou, Shadow Paladin and Sanctuary Guard. Full decklists for all teams and a breakdown of the tournament results are pending.
The VGCS tournaments are a series of unofficial tournaments organized by fans and cardshops. Unlike Bushiroad's official tournaments, most VGCS events are done using a best-of-three, Swiss tournament model. Turnout is typically 70-80 persons, but some events see 100 or more participants, all of whom compete using pseudonyms and internet handles rather than their real names as in official events. The VGCS model of fan-organized play has begun to gain popularity internationally, with the bi-monthly BeNeLux tournaments serving as their European equivalent, and there are now similar grassroots organizations emerging in the United States like the ARG Circuit series tournaments and the King of Cardfight competition in the American midwest.
Today's article was made possible by the donations of our patrons at Patreon. Cardfight Pro is funded by public contributions from readers like you.
Yamato CS Second Place Decklist
Grade 0
x3 Kusarigama Stealth Rogue, Onifundou (FV)
x4 Stealth Fiend, Yukihime HT
x2 Stealth Dragon, Hiden Scroll ST
x4 Stealth Beast, Cat Devil CT
x4 Stealth Beast, Moon Edge CT
x2 Dirk Stealth Rogue, Yaiba CT
Grade 1
x4 Stealth Fiend, White Heron (G-Sentinel)
x4 Gateway Stealth Rogue, Ataka
x4 Stealth Fiend, Lake Diver
x1 Stealth Fiend, Oborocart
Grade 2
x4 Stealth Dragon, Rune Star
x4 Overseas Stealth Rogue, Tokubei
x2 Transformation Stealth Rogue, Kuzunoha
Grade 3
x4 Covert Demonic Dragon, Magatsu Typhoon
x3 Covert Demonic Dragon, Magatsu Storm
x2 Fathoming Stealth Rogue, Yasuie
Grade 4 (Generation Zone)
x4 Ambush Demonic Stealth Dragon, Homura Raider
x3 Ambush Demonic Stealth Rogue, Kagamijin
x1 Beauty of Light Snowfall, Shirayuki
Friday, May 15, 2015
News: "No Changes" on Japanese Restricted List, Monthly Bushiroad Cup to be Held in June
This morning Bushiroad of Japan issued a formal statement that following consideration of the results of the Fighter's Road 2015 Tokyo regional qualifier at this year's Great Vanguard Festival (held last month), there will be no changes made to the Fighter's Rules for the coming tournament season. This includes the "Additional Rules on the Use of Cards" section, which functions as the game's restricted list. Furthermore, Dragonic Overlord “The X” and Seeker Thing Saver Dragon have both been taken off of the Fighter's Rules watchlist, which up to now listed those cards on the official website as being potentially restricted in the future. No statistics regarding clan usage in FR2015 have been published, but the company's internal data likely parallels latent tournament results in which “The X” was virtually eradicated from tournament play, and Thing Saver's 40% stranglehold on the format broken by an influx of Phantom Blaster “Abyss” decks using “Diablo” support.
In January, Bushiroad of Japan had announced Dragon Overlord “The X” and Thing Saver to be under consideration for restriction, after moving Calamity Tower Wyvern and (preemptively) Commander Laurel onto the list. Following Calamity Tower's restriction, a punctuated dropoff in Kagerou usage was observed in tournament play, and Thing Saver Dragon once again rose to dominate professional tournament results. Had the introduction of “Diablo” not given new life to the Revenger deck, Thing Saver would likely find himself restricted by this time.
In other news, Bushiroad made an announcement over the Cardfight!! Vanguard promotional twitter account this morning that the Monthly Bushiroad Cup will be held on June 6th. This team tournament will be held at Sunshine City in Tokyo, and contestants will form three-person teams to compete. As with all Bushiroad tournaments, the competition will have no entry free. All participants that stay until the closing ceremony will receive a copy of the promotional card Fiercebau, and first through third place will receive special gifts in that month's issue of Monthly Bushiroad magazine as well as specially made Fighter's Medals commemorating the tournament. The winning team will be featured in July's issue of Monthly Bushiroad. The tournament will follow a double elimination format, with each game between individual cardfighters being best-of-one and lasting no more than 20 minutes each. The Monthly Bushiroad Cup is expected to last between two and four rounds, concluding within two hours of its start time.
The Cup was was likely designed as a vanity tournament to push the magazine's brand, as Sunshine City is a high traffic entertainment center with strong exposure to the general public. The tournament will be held inside Exhibition Hall C, which is the third most expensive space to rent in the building; unit prices on the hall exceed $16000 per day.
【カードの使用に関する追加ルール】について
大ヴァンガ祭2015で行われた「ファイターズロード2015」の結果を元に協議した結果、【カードの使用に関する追加ルール】に変更はありません。
Regarding "Additional Rules Related to Card Use"
Consulting the results of "Fighter's Road 2015," there will be no changes to the "Additional Rules Related to Card Use."
In January, Bushiroad of Japan had announced Dragon Overlord “The X” and Thing Saver to be under consideration for restriction, after moving Calamity Tower Wyvern and (preemptively) Commander Laurel onto the list. Following Calamity Tower's restriction, a punctuated dropoff in Kagerou usage was observed in tournament play, and Thing Saver Dragon once again rose to dominate professional tournament results. Had the introduction of “Diablo” not given new life to the Revenger deck, Thing Saver would likely find himself restricted by this time.
In other news, Bushiroad made an announcement over the Cardfight!! Vanguard promotional twitter account this morning that the Monthly Bushiroad Cup will be held on June 6th. This team tournament will be held at Sunshine City in Tokyo, and contestants will form three-person teams to compete. As with all Bushiroad tournaments, the competition will have no entry free. All participants that stay until the closing ceremony will receive a copy of the promotional card Fiercebau, and first through third place will receive special gifts in that month's issue of Monthly Bushiroad magazine as well as specially made Fighter's Medals commemorating the tournament. The winning team will be featured in July's issue of Monthly Bushiroad. The tournament will follow a double elimination format, with each game between individual cardfighters being best-of-one and lasting no more than 20 minutes each. The Monthly Bushiroad Cup is expected to last between two and four rounds, concluding within two hours of its start time.
The Cup was was likely designed as a vanity tournament to push the magazine's brand, as Sunshine City is a high traffic entertainment center with strong exposure to the general public. The tournament will be held inside Exhibition Hall C, which is the third most expensive space to rent in the building; unit prices on the hall exceed $16000 per day.
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Sunshine City, third floor, Exhibition Hall C. Original image provided by Sunshine City. |
Tuesday, January 20, 2015
News: Goddess of the Full Moon Tsukuyomi Tops Sukacat CS
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Fighter's Collection 2014 reprint. |
This marks the first monoclan Tsukuyomi top in over two years; while Yasue Takamasa's Genesis-Oracle Think Tank hybrid made top 8 in a regional qualifier in mid 2013, the last time pure OraThin Tsukuyomi won a tournament was under former Sendai regional champion Tanaka Shouta in November 2012. The last time that Tsukuyomi topped, her widespread success eventually led to her finding a place on the restricted list alongside Dragonic Overlord the End and Majesty Lord Blaster. Many of Shouta's innovations have since become essential core elements to Oracle Think Tank, and Ryo's modifications have further improved the deck to create a circular loop in as few turns as possible. The decks of each team member are transcribed below.
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Susanoo |
In the past many cardfighters have deliberately stayed on grade 2 while feigning gradelock in order to get their stack to reach twenty cards, but in 2015 the deck has better options. Susanoo's on-stride skill checks the top two cards, placing up to one into hand and any remaining on the bottom. Combining this with the stride unit Soaring Auspicious Beast Qilin--who has an identical skill but with on-hit conditions attached--Ryo was able to get two to four more cards on the bottom of the deck, following up in later turns with his "finisher" Takemikazuchi.
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Takemikazuchi |
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Photo originally uploaded by ryogyoza. |
Of note is that team captain Kaiji's “The X” decklist is one of the last that will be seen with four copies of Calamity Tower Wyvern in it, due to the card's imminent restriction effective this February.
The VGCS tournaments are a series of unofficial tournaments organized by fans and cardshops. Unlike Bushiroad's larger official tournaments, most VGCS events are done using a best-of-three, Swiss tournament model. Turnout is typically 70-80 persons, but some events see 100 or more participants, all of whom compete using pseudonyms and internet handles rather than their real names as in official events. The VGCS model of fan-organized play has begun to gain popularity internationally, with the bi-monthly BeNeLux tournaments serving as their European equivalent, and there are now similar grassroots organizations emerging in the United States like the ARG Circuit series tournaments and the King of Cardfight competition in the American midwest.
Credit to Siulzen for transcribing today's deck breakdown.
Deck breakdown (141 participants in total)Foreward: Shou/将
37 Kagero (34 Overlord, 2 Perdition, 1 Nouvelle)
32 Royal Paladin (22 Jewel Knight/Thing Saver, 8 Seekers, 1 Pendragon/Thing Saver, 1 Ezzell)
23 Oracle Think Tank (13 CoCo/Susanoo, 5 Gelee/Susanoo, 2 Tsukuyomi, 2 Amaterasu/Susanoo, 1 Mille Feuille/Susanoo)
20 Nova Grappler (14 Victor/Raizer, 5 Blau, 1 Blau/Raizer)
10 Shadow Paladin (Revengers)
4 Dimension Police
3 Gear Chronicle
3 Neo Nectar (Musketeers)
2 Granblue (1 BR Legion, 1 Legion)
1 Genesis
1 Tachikaze (Ancient Dragon)
1 Link Joker (Glendios)
1 Spike Brothers
1 Pale Moon (Silver Thorn)
1 Great Nature (Legion)
1 Megacolony
Grade 0
x1 Advance Party Seeker, File (FV)
x4 Jewel Knight, Hilmy HT
x4 Margal DT
x4 Jewel Knight, Noble Stinger CT
x4 Blazing Jewel Knight, Rachelle CT
Grade 1
x3 Holy Knight Guardian
x4 Laurel Knight, Cycirlz
x3 Good Faith Seeker, Cynric
x2 Jewel Knight, Prizmy
x1 Stinging Jewel Knight, Shellie
Grade 2
x4 Blaster Blade Seeker
x4 Full Bloom Seeker, Cerdic
x3 Jewel Knight, Swordmy
x1 Knight of Twin Sword
Grade 3
x4 Seeker, Thing Saver Dragon
x3 Seeker, Sacred Wingal
x1 Sacred Beast Seeker, Claude
Grade 4 (Generation Zone)
x4 Divine Sacred Dragon, Saint Blow Dragon
x3 Shrouded Divine Knight, Gablade
x1 Miracle Element, Atomos
Midfighter: Ryo/りょう
Grade 0
x1 Godhawk, Ichibyoshi (FV)
x4 Lozenge Magus HT
x4 Psychic Bird CT
x4 Battle Sister, Ginger CT
x4 Oracle Guardian, Nike CT
Grade 1
x4 Mediator, Ameno-sagiri
x4 Goddess of the Crescent Moon, Tsukuyomi
x4 Luck Bird
x2 Oracle Guardian, Gemini
Grade 2
x4 Goddess of the Half Moon, Tsukuyomi
x4 Silent Tom
x3 Diviner, Shinatsuhiko
Grade 3
x4 Heaven Conquering Battle Deity, Susanoo
x4 Goddess of the Full Moon, Tsukuyomi
Grade 4 (Generation Zone)
x4 Sword Deity of Thunder, Takemikazuchi
x2 Soaring Auspicious Beast, Qilin
x1 Snow Element, Blizza
x1 Miracle Element, Atomos
Captain: Kaiji/ カイジ
Grade 0
x1 Red Pulse Dracokid (FV)
x4 Perdition Dancer, Agafia HT
x2 Seal Dragon, Artpique DT
x3 Gattling Claw Dragon DT
x3 Perdition Dragon, Buster Rain Dragon CT
x4 Embodiment of Spear, Tahr CT
Grade 1
x4 Protect Orb Dragon
x4 Calamity Tower Wyvern
x3 Dragon Monk, Gojo
x3 Lava Flow Dragon
Grade 2
x4 Dragonic Burnout
x2 Perdition Dragon Knight, Ilham
x2 Perdition Dragon, Dragonic Neoflame
x3 Burning Horn Dragon
Grade 3
x4 Dragonic Overlord “The X”
x3 Dragonic Overlord the End
x1 Perdition Emperor Dragon, Dragonic Overlord the Great
Grade 4 (Generation Zone)
x4 Imperial Flame Dragon King, Route Flare Dragon
x3 Divine Dragon Knight, Mahmoud
x1 Miracle Element, Atomos
Monday, January 19, 2015
News: Thing Saver and “The X” May See Restriction, Calamity Tower and Laurel Hit
At 3:00 AM this morning the Japanese side of Twitter blew up with the sudden leak of Bushiroad's February-on restricted list. A paper copy of the list circulated to card shops was photographed, forcing Bushiroad to immediately update the Japanese Fighter's Rules. The list, which will take effect on February 14th, restates Cat Butler's restriction from August 2014, Conroe's from February of that year, and Barcgal's from September 2011. But in addition to these, the list adds two new cards to Cardfight!!'s rogues' gallery, and suggests that more are to come. These changes to the Japanese restricted list reflect recent developments in the Japanese national tournament scene and VGCS tournaments.
The first addition to the restricted list is Calamity Tower Wyvern, one of Kagerou's supporting grade 1s. Calamity Tower is a type of card that many clans have access to, what would otherwise be an innocuous Luck Bird clone. Calamity Tower has been a staple of Kagerou decks since the Nouvelle Vague days, primarily for his draw skill. But when used in combination with the new Kagerou favorite of the day, Dragonic Overlord “The X,” Tower has proved dangerous. His soulblast 2 helps rapidly accelerate the drop zone while building card advantage, making legion possibly at earlier stages of the game. In exchange for his low base power compared to Gojo, Calamity Tower both gives real card advantage and can be used as a booster, which snowballs with “The X's” other characteristics. On February 14th, Calamity will be restricted to two copies per deck.
The second addition is Commander Laurel, whose restriction will be delayed until March 2nd, just eleven days before the Japanese release of G-EB01: Roar of the Universe. Laurel is a unique card for Dimension Police that has historically been one of their marquee cards, but which may become problematic in light of stride. By resting four rearguards when the vanguard's attack hits, Laurel can stand it, ordinarily giving a +2 in card advantage and additional drive checks in exchange for only getting two attacks per turn instead of three. With Dimension Police receiving three new strides in Roar of the Universe, Laurel is now a suspect card because when his skill is used with the stride units' triple drive it allows for exponentially more drive checks and a +3 overall. Six drive checks in a turn is equivalent to three vanguard attacks, comparable to a break ridden Dragonic Overlord “The Яe-birth” and Thing Saver Dragon's double restand. Laurel will be the first card to be restricted to one copy per deck. Past cards Dragonic Overlord the End and Majesty Lord Blaster have been restricted to two copies in combination with other units, but never to a single copy under no other conditions.
Finally, Bushiroad has announced that their research and development staff are investigating the possibility of placing restrictions on Dragonic Overlord “The X” and Thing Saver Dragon. “The X” and Thing Saver have earned a reputation as the optimal restanding vanguards of the Japanese format, having dominated tournament results since the release dates of G-BT02: Generation Stride and BT16: Legion of Dragons & Blades. Both cards have been instrumental in the 2014 winter and summer national championships, and have been leading decks in the fan-run Vanguard Championships. The reason for the company's hesitation is likely that the actual number of “The X” cardfighters participating has been lower than past top decks, despite its continual success. At the Sakura VGCS “The X” accounted for 27% of all decks played, while at the Machida CS the top decks were Royal Paladin and Oracle Think Tank with no Kagerou fighters in sight.
Perhaps the most damning evidence against “The X” is that at the second YVGCS team tournament Kagerou held a one-quarter majority over the top eight teams (24 cardfighters), with six of the top eight having one Kagerou fighter on their team. But with Royal Paladin and Nova Grappler being played at similar levels, and bearing in mind that only last November Phantom Blaster “Abyss” was consistently covering 31~33% of all tournament entries, these are hardly conclusive numbers. While last August's Thing Saver crisis saw the Royal Paladin deck only reaching about 20~26% distribution in each individual tournament, it was only because of repeated tops in more than ten separate tournaments and in the regional qualifiers that a definitive picture of it as the dominant deck could be painted. By comparison “The X” has only been playable since December 5th, barely more than a month, and this gives relatively little data to work. From lower overall participation numbers it can be argued that “The X” is topping as a result of skilled cardfighters adopting the deck rather than as a result of “The X” being a poorly balanced card. Restricting it would thus be tantamount to restricting whatever the most skilled fighters are playing, forcing them to buy different grade 3 options--scalping the top cardfighters in the game and alienating an important part of the player base.
Notably another infamous deck, Phantom Blaster “Abyss,” is not being considered for restriction. While not long ago “Abyss” was one of the most prolific Japanese decks surpassing Thing Saver, in the past two months he has seen a considerable drop in popularity compared to his contemporaries. Unlike in the example of Seeker and Kagerou decks though, restricting Phantom Blaster “Abyss” would also leave Revenger cardfighters with no legion option outside of Ambitious Spirit Revenger Cormack, forcing them to either play at least one limit break grade 3 until G-BT03 or quit Revengers entirely. The restriction of Thing Saver and “The X” would almost certainly bring “Abyss” back to the fore by eliminating his primary competition, which brings a question into play of whether there would be more or less diversity as a result of these restrictions. Whether or not one, both or neither cards needs to be hit in order to equalize the playing field for as many clans as possible is difficult to answer.
The first addition to the restricted list is Calamity Tower Wyvern, one of Kagerou's supporting grade 1s. Calamity Tower is a type of card that many clans have access to, what would otherwise be an innocuous Luck Bird clone. Calamity Tower has been a staple of Kagerou decks since the Nouvelle Vague days, primarily for his draw skill. But when used in combination with the new Kagerou favorite of the day, Dragonic Overlord “The X,” Tower has proved dangerous. His soulblast 2 helps rapidly accelerate the drop zone while building card advantage, making legion possibly at earlier stages of the game. In exchange for his low base power compared to Gojo, Calamity Tower both gives real card advantage and can be used as a booster, which snowballs with “The X's” other characteristics. On February 14th, Calamity will be restricted to two copies per deck.
The second addition is Commander Laurel, whose restriction will be delayed until March 2nd, just eleven days before the Japanese release of G-EB01: Roar of the Universe. Laurel is a unique card for Dimension Police that has historically been one of their marquee cards, but which may become problematic in light of stride. By resting four rearguards when the vanguard's attack hits, Laurel can stand it, ordinarily giving a +2 in card advantage and additional drive checks in exchange for only getting two attacks per turn instead of three. With Dimension Police receiving three new strides in Roar of the Universe, Laurel is now a suspect card because when his skill is used with the stride units' triple drive it allows for exponentially more drive checks and a +3 overall. Six drive checks in a turn is equivalent to three vanguard attacks, comparable to a break ridden Dragonic Overlord “The Яe-birth” and Thing Saver Dragon's double restand. Laurel will be the first card to be restricted to one copy per deck. Past cards Dragonic Overlord the End and Majesty Lord Blaster have been restricted to two copies in combination with other units, but never to a single copy under no other conditions.
Perhaps the most damning evidence against “The X” is that at the second YVGCS team tournament Kagerou held a one-quarter majority over the top eight teams (24 cardfighters), with six of the top eight having one Kagerou fighter on their team. But with Royal Paladin and Nova Grappler being played at similar levels, and bearing in mind that only last November Phantom Blaster “Abyss” was consistently covering 31~33% of all tournament entries, these are hardly conclusive numbers. While last August's Thing Saver crisis saw the Royal Paladin deck only reaching about 20~26% distribution in each individual tournament, it was only because of repeated tops in more than ten separate tournaments and in the regional qualifiers that a definitive picture of it as the dominant deck could be painted. By comparison “The X” has only been playable since December 5th, barely more than a month, and this gives relatively little data to work. From lower overall participation numbers it can be argued that “The X” is topping as a result of skilled cardfighters adopting the deck rather than as a result of “The X” being a poorly balanced card. Restricting it would thus be tantamount to restricting whatever the most skilled fighters are playing, forcing them to buy different grade 3 options--scalping the top cardfighters in the game and alienating an important part of the player base.
Notably another infamous deck, Phantom Blaster “Abyss,” is not being considered for restriction. While not long ago “Abyss” was one of the most prolific Japanese decks surpassing Thing Saver, in the past two months he has seen a considerable drop in popularity compared to his contemporaries. Unlike in the example of Seeker and Kagerou decks though, restricting Phantom Blaster “Abyss” would also leave Revenger cardfighters with no legion option outside of Ambitious Spirit Revenger Cormack, forcing them to either play at least one limit break grade 3 until G-BT03 or quit Revengers entirely. The restriction of Thing Saver and “The X” would almost certainly bring “Abyss” back to the fore by eliminating his primary competition, which brings a question into play of whether there would be more or less diversity as a result of these restrictions. Whether or not one, both or neither cards needs to be hit in order to equalize the playing field for as many clans as possible is difficult to answer.
Tuesday, December 30, 2014
News: Sakuma Kazuki Takes National Crown with Dragonic Overlord “The X”
Early this morning the Japanese winter national championships were broadcast live over NicoNico Douga, featuring the best-of-one final match between Tokyo and Kanazawa regional champions Sakuma Kazuki and Ishida Koudai. Ishida had previously turned pro at Fighter's Climax 2013 Kanazawa with his teammates, back when he played Dauntless Drive Dragon with the End, while Sakuma had done so in the top 8 of Fighter's Road 2014 Tokyo under the alias Sakumagazuki. More than thirteen thousand viewers tuned into the broadcast, watching a
tense game between two experienced Kagerou cardfighters playing Dragonic Overlord “The X.” After a nearly half-hour game, Sakuma Kazuki was crowned the next Japanese national champion. The broadcast was recorded and the video of it is presented below, with analysis.
In contrast to the victory of Thing Saver-“Abyss” at the preceding summer tournament, the success of “The X” at the national level was in doubt prior to the finals. The new Overlord deck has only been playable for the past three of eight regional qualifiers, but within days of its availability saw instant adoption by professional cardfighters. Prior to this the Fighter's Climax 2014 tournament series was dominated by Shadow Paladin fighters maining Phantom Blaster “Abyss” decks. They were closely tied with Royal Paladin and Kagerou cardfighters playing Thing Saver and Perdition Dragons. The lack of Shadow Paladin in the FC2014 finals was enough of a surprise that master of ceremonies Doctor O had to correct himself when discussing the clan breakdown of the finals. According to Doctor O, the top cut consisted of three Royal Paladin and four Kagerou cardfighters.
(Ishida is on the left, Sakuma on the right.) Ishida opened the game on Dragon Monk Gojo, using his card changing skill to drop and draw a card that would help set up his legion later on. An early heal on Sakuma's end allowed him to accelerate in the same fashion, which when taken with Calamity Tower Wyvern's soulblast 2 and his discard for stride on the next turn, helped set up his legion without any extraneous measures. Going second thus gave Sakuma an advantage in the fight, as it allowed him to stride first and pressure Ishida to defend early with the grade 4 Mahmoud's on-hit skill. If Divine Dragon Knight Mahmoud hit, he could swing the game by retiring Ishida's rearguard Overlord or Red Pulse Dracokid.
Current theory in international play holds that on-hit strides are not worth defending because of their immense power--31000 power in this case--combined with triple drive giving more opportunities to bring the attack through even if guarded for two-to-pass. Japanese pros instead prefer to take a defensive stance against on-hits where feasible to prevent the opponent's game from accelerating, made possible through the recycling property of legion units returning used perfect defenses to the deck for later. It's telling that Ishida followed by mirroring Sakuma's play on the next turn, and that Sakuma responded in kind with a Protect Orb Dragon of his own. Sakuma in general hit more triggers throughout the fight; Ishida's triple drive that turn turned up nothing, while once his rearguard Overlord hit, Sakuma healed out of damage for the second time in the game.
With the fighters standing at a single card's difference in advantage on the turn of Sakuma's legion, -3 to -2, “The X's” on-legion skill and the End's on-hit preserved the current situation in grandeur by searching out a copy of the End and immediately persona blasting it after attacking a rearguard, setting Ishida back by -1 and Sakuma forward by a net +2, in total -4 to 0 (reading across the field from left to right.) While in other situations it would be possible for Ishida to pull Sakuma down by persona blasting “The X,” because Sakuma had only a single rearguard and was at just 2 damage at the time this was not an option. Sakuma would have had to enable the play by both calling rearguards and guarding “The X,” and would not knowingly walk into the trap. His three card lead after Ishida added a copy of the End to hand allowed Sakuma to guard early, and because of Sakuma's conservative play style Ishida was not in a position to punish that. He could equalize the card advantage by drawing out defense, but could never surpass Sakuma in how many cards he controlled, causing the game to spiral out of control in Sakuma's favor.
To Doctor O's surprise, Sakuma transitioned into Dragonic Overlord the Great partway through the game. This is normally regarded as a defensive play. As seen previously in the video of the Sakura VGCS finals, staying on the Great for too long leads to being overwhelmed by “The X” in mirror matches because of how the Great encourages an unflipping-centric play style that focuses too much on the rearguards and too little on attacking the opponent's center column. Sakuma instead used the Great for defensive snowballing, playing damage control to stay close to 3 damage throughout the game while restanding his vanguard every turn of the fight after riding the Great. In total Sakuma restood six times in the match, twice with the End and four times with the Great, versus Ishida's one.
Ishida attempted to retaliate by reriding “The X,” using Calamity Tower to recoup the loss in advantage and set up a Dragonic Burnout. After searching out a copy of “The X” for his on-legion this set the two fighters at -4 to -4, giving Ishida a small window to turn the game around within. Seemingly he achieved this when Sakuma dropped three cards to protect his Burning Horn Dragon. However, at this time the damage was at 4 to 2, and Ishida being at double the damage of Sakuma gave the latter the opportunity to ignore his opponent's last attack and continue with his own offensive. Sakuma was beginning his second turn on the Great at -4 to -7 and equalized damage, but that equalized damage was achieved through Ishida catching up rather than overtaking him completely. On that turn he was able to vastly swing the game in his favor by maximizing his trigger checks with the Great, retiring one rearguard by attacking it, taking out 20000 shield with his vanguard attack, a perfect defense and its cost with a trigger-empowered rearguard, and one last 5000 shield guard with a remaining Burning Horn. Setting Ishida at -10 to Sakuma's -5 left Ishida going into his turn with just four cards in hand after his draw.
Ishida attempted to destabilize the game again with smaller plays, but small moves like his use of Neoflame around the 17:45 mark failed to make a significant enough dent in his opponent's field. Towards the tail end of the fight Sakuma deliberated over whether or not to stride Route Flare Dragon; doing so would allow him to retire a column and still get an additional drive check from its triple drive, but by using Dragonic Burnout with the Great instead he was able to achieve the same effect by retiring one for Burnout and one with the Great's attack, while getting a fourth check instead of just three. Route Flare with Burnout would have achieved a greater impact in terms of field advantage loss, but an additional dive check was more valuable to Sakuma over an additional retire.
Ishida responded by making the stride that Sakuma decided against, but by this time the game was too far in his opponent's favor. Sakuma began and ended his game on “The X,” setting it up by defending with Protect Orb while he had a Protect Orb on the previous turn so that he could unflip a damage, and then taking one more so that he'd have counterblast open for the End.
Several things can be extrapolated from their fight; the importance of conservative play, having independent vanguard skills and maintaining damage control. Retire skills like those of “The X” are only live when one's rearguards are exposed, so avoiding rush-based strategies entirely and keeping grade 1 and 2 units in hand until absolutely necessary can be rewarding in the G-onwards format versus field control decks. And one point that international players studying the fight should be aware of is that neither cardfighter made use of “The X's” persona blast during the game. In every situation in which it was available, it was optimal to ride over that copy of it on the next turn and return additional triggers or utility cards to the deck, using Calamity Tower to soulblast the Overlords in the soul and then use them to pay for Dragonic Burnout's cost. The threat of “The X” vastly exceeds its performance in practice.
In terms of damage control, the cheaper overall costs of the Great gave Sakuma an incentive to stay on it for the majority of the game after creating a lead for himself with “The X.” Based on Sakuma's decision to not stride around the 19 to 20 minute mark, it can be argued that the value of one more drive check exceeds that of retiring a rearguard. This is an important generalization not just towards decision making when playing Kagerou, but also to deciding on deck choices as a whole. It means that any boss card that pays the same cost to drive check the same number of cards as a different boss card retires from the opponent's field is a better unit to build around than its retire-based counterpart. The bias created by additional trigger checks is significant enough to make this a viable argument. (In Sakuma's case, he actually paid a higher short-term cost to restand the Great by discarding two cards and counterblasting 1 than he would have had to pay for Route Flare's stride cost, although in the long term Route Flare can only be used twice per game.)
The live broadcast enjoyed a 79.9% positive reception and over two thousand comments posted during its airing period. This is only the second time that any portion of the national tournament has been shown in Japan, as while some of the junior national games from 2012 were aired back-to-back with the first world championship finals, for the most part Bushiroad has maintained a policy of secrecy regarding the inner workings of their competitions. The shift towards showing the tournament finals could be seen as a step towards transparency.
In contrast to the victory of Thing Saver-“Abyss” at the preceding summer tournament, the success of “The X” at the national level was in doubt prior to the finals. The new Overlord deck has only been playable for the past three of eight regional qualifiers, but within days of its availability saw instant adoption by professional cardfighters. Prior to this the Fighter's Climax 2014 tournament series was dominated by Shadow Paladin fighters maining Phantom Blaster “Abyss” decks. They were closely tied with Royal Paladin and Kagerou cardfighters playing Thing Saver and Perdition Dragons. The lack of Shadow Paladin in the FC2014 finals was enough of a surprise that master of ceremonies Doctor O had to correct himself when discussing the clan breakdown of the finals. According to Doctor O, the top cut consisted of three Royal Paladin and four Kagerou cardfighters.
Current theory in international play holds that on-hit strides are not worth defending because of their immense power--31000 power in this case--combined with triple drive giving more opportunities to bring the attack through even if guarded for two-to-pass. Japanese pros instead prefer to take a defensive stance against on-hits where feasible to prevent the opponent's game from accelerating, made possible through the recycling property of legion units returning used perfect defenses to the deck for later. It's telling that Ishida followed by mirroring Sakuma's play on the next turn, and that Sakuma responded in kind with a Protect Orb Dragon of his own. Sakuma in general hit more triggers throughout the fight; Ishida's triple drive that turn turned up nothing, while once his rearguard Overlord hit, Sakuma healed out of damage for the second time in the game.
With the fighters standing at a single card's difference in advantage on the turn of Sakuma's legion, -3 to -2, “The X's” on-legion skill and the End's on-hit preserved the current situation in grandeur by searching out a copy of the End and immediately persona blasting it after attacking a rearguard, setting Ishida back by -1 and Sakuma forward by a net +2, in total -4 to 0 (reading across the field from left to right.) While in other situations it would be possible for Ishida to pull Sakuma down by persona blasting “The X,” because Sakuma had only a single rearguard and was at just 2 damage at the time this was not an option. Sakuma would have had to enable the play by both calling rearguards and guarding “The X,” and would not knowingly walk into the trap. His three card lead after Ishida added a copy of the End to hand allowed Sakuma to guard early, and because of Sakuma's conservative play style Ishida was not in a position to punish that. He could equalize the card advantage by drawing out defense, but could never surpass Sakuma in how many cards he controlled, causing the game to spiral out of control in Sakuma's favor.
To Doctor O's surprise, Sakuma transitioned into Dragonic Overlord the Great partway through the game. This is normally regarded as a defensive play. As seen previously in the video of the Sakura VGCS finals, staying on the Great for too long leads to being overwhelmed by “The X” in mirror matches because of how the Great encourages an unflipping-centric play style that focuses too much on the rearguards and too little on attacking the opponent's center column. Sakuma instead used the Great for defensive snowballing, playing damage control to stay close to 3 damage throughout the game while restanding his vanguard every turn of the fight after riding the Great. In total Sakuma restood six times in the match, twice with the End and four times with the Great, versus Ishida's one.
Ishida attempted to retaliate by reriding “The X,” using Calamity Tower to recoup the loss in advantage and set up a Dragonic Burnout. After searching out a copy of “The X” for his on-legion this set the two fighters at -4 to -4, giving Ishida a small window to turn the game around within. Seemingly he achieved this when Sakuma dropped three cards to protect his Burning Horn Dragon. However, at this time the damage was at 4 to 2, and Ishida being at double the damage of Sakuma gave the latter the opportunity to ignore his opponent's last attack and continue with his own offensive. Sakuma was beginning his second turn on the Great at -4 to -7 and equalized damage, but that equalized damage was achieved through Ishida catching up rather than overtaking him completely. On that turn he was able to vastly swing the game in his favor by maximizing his trigger checks with the Great, retiring one rearguard by attacking it, taking out 20000 shield with his vanguard attack, a perfect defense and its cost with a trigger-empowered rearguard, and one last 5000 shield guard with a remaining Burning Horn. Setting Ishida at -10 to Sakuma's -5 left Ishida going into his turn with just four cards in hand after his draw.
Ishida attempted to destabilize the game again with smaller plays, but small moves like his use of Neoflame around the 17:45 mark failed to make a significant enough dent in his opponent's field. Towards the tail end of the fight Sakuma deliberated over whether or not to stride Route Flare Dragon; doing so would allow him to retire a column and still get an additional drive check from its triple drive, but by using Dragonic Burnout with the Great instead he was able to achieve the same effect by retiring one for Burnout and one with the Great's attack, while getting a fourth check instead of just three. Route Flare with Burnout would have achieved a greater impact in terms of field advantage loss, but an additional dive check was more valuable to Sakuma over an additional retire.
Ishida responded by making the stride that Sakuma decided against, but by this time the game was too far in his opponent's favor. Sakuma began and ended his game on “The X,” setting it up by defending with Protect Orb while he had a Protect Orb on the previous turn so that he could unflip a damage, and then taking one more so that he'd have counterblast open for the End.
Several things can be extrapolated from their fight; the importance of conservative play, having independent vanguard skills and maintaining damage control. Retire skills like those of “The X” are only live when one's rearguards are exposed, so avoiding rush-based strategies entirely and keeping grade 1 and 2 units in hand until absolutely necessary can be rewarding in the G-onwards format versus field control decks. And one point that international players studying the fight should be aware of is that neither cardfighter made use of “The X's” persona blast during the game. In every situation in which it was available, it was optimal to ride over that copy of it on the next turn and return additional triggers or utility cards to the deck, using Calamity Tower to soulblast the Overlords in the soul and then use them to pay for Dragonic Burnout's cost. The threat of “The X” vastly exceeds its performance in practice.
In terms of damage control, the cheaper overall costs of the Great gave Sakuma an incentive to stay on it for the majority of the game after creating a lead for himself with “The X.” Based on Sakuma's decision to not stride around the 19 to 20 minute mark, it can be argued that the value of one more drive check exceeds that of retiring a rearguard. This is an important generalization not just towards decision making when playing Kagerou, but also to deciding on deck choices as a whole. It means that any boss card that pays the same cost to drive check the same number of cards as a different boss card retires from the opponent's field is a better unit to build around than its retire-based counterpart. The bias created by additional trigger checks is significant enough to make this a viable argument. (In Sakuma's case, he actually paid a higher short-term cost to restand the Great by discarding two cards and counterblasting 1 than he would have had to pay for Route Flare's stride cost, although in the long term Route Flare can only be used twice per game.)
The live broadcast enjoyed a 79.9% positive reception and over two thousand comments posted during its airing period. This is only the second time that any portion of the national tournament has been shown in Japan, as while some of the junior national games from 2012 were aired back-to-back with the first world championship finals, for the most part Bushiroad has maintained a policy of secrecy regarding the inner workings of their competitions. The shift towards showing the tournament finals could be seen as a step towards transparency.
Monday, December 8, 2014
News: Sakura VGCS Won with Dragonic Overlord “The X,” Phantom Blaster “Abyss” Tops FC2014 Nagoya
The top 4 at Sakura were “The X” in both first and second place, a Seeker cardfighter in third and a Revenger fighter in fourth. Bushiroad's Fighter's Climax 2014 Nagoya stage was taking place close to the Sakura CS' start date. Tweets shortly after the event indicate that the top 4 at Nagoya was Mordred-“Abyss” in first place, Raging Form-“Abyss” in second, Alfred XIV-Thing Saver in third, and “The X” in fourth.
Sakura's majority was split almost evenly between Royal Paladin and Kagerou cardfighters, with 13 playing Royal Paldain and 12 playing Kagerou. This was also the first time that the relative presence of Shadow Paladin fighters in a VGCS had decreased since the implementation of the most recent restricted list, with only 5 fighters (11%) playing “Abyss.”
Deck breakdown (44 participants in total)This success of “The X” at Sakura and Nagoya has come in wake of his success at FC2014 Fukuoka, just days after the release of Generation Stride. Kagerou has been a consistent favorite for professional cardfighters throughout the game's history, due to their long-lived support across multiple formats, and just prior to the set's release “The X” was the most expensive triple rare out of the set.
13 Royal Paladin
1 Oracle Think Tank
5 Shadow Paladin
1 Gold Paladin
12 Kagerou
5 Nova Grappler
1 Dimensional Robo
1 Link Joker
1 Megacolony
1 Bermuda △
3 Gear Chronicle
The primary anomaly at Sakura is the lack of visible Nova Grappler, as the fist clan to receive a restanding stride unit, Vict Plasma. Plasma's restanding ~26000 power center lane has some advantages over the contemporary “Abyss” deck, being able to swing for higher initial numbers without the setup from Mordred Phantom and being able to do so with multiple rearguard attacks as well, in exchange for being a twice per game skill.
Midway through the game GmfWingal made a critical play that is in some dispute. He strode Route Flare Dragon and used its skill to turn a copy of it face-up in the generation zone, but because he did not have two face-up G units after doing so, he could not retire a column. Route Flares skills states "This ability cannot be used for the rest of the turn." but because not being able to use the ability for the rest of the turn was believed to follow from having two or more face up generation units, and it did not satisfy the condition of "If the number of face up cards in your G Zone is two or more," the remainder of the skill, including the statement that it could not be used for the rest of the turn was not implemented. A later ruling issued by Bushiroad Inc.'s support staff stated that based on as much of the skill text needing to be fulfilled as possible, "This ability cannot be used for the rest of the turn." should have taken effect. Gmfwingal issued an apology for the mistake over Twitter.
GmfWingal ultimately won game 1 by deck out, reaching the point where Mossan had no critical triggers left in his deck, no-guarding his vanguard while at 4 damage, and then passing his turn so that Mossan would draw his last card and automatically lose. This type of game is only possible with the extended time limit that VGCS tournaments afford; in Bushiroad's system both players would have hit time at the 20 minute mark and mutually lose, producing a tournament with no winner.
In game 2, GmfWingal started at a clearer disadvantage and played more carefully to stride from the outset with Divine Dragon Knight Mahmoud, but forgot to use his on-hit skill to retire Mossan's Calamity Tower Wyvern. Mossan was able to get a stronger early game going, but multiple turns of stride shifted the pace of the fight in GmfWingal's favor; by striding Route Flare on his next turn and using his persona generation skill to retire Dragonic Overlord the Great, then using the copy of Great he discarded for stride for Burnout's skill to retire Calamity Tower, and attack Burning Horn with Burnout afterwards, GmfWingal cleared out his opponent's rearguards and set up a net four card advantage over Mossan.
In both of these games any attacks on the rearguards by “The X” were effectively unblockable because Protect Orb Dragon cannot guard for a rearguard; nevertheless, versus a 29000-power “The X” lane, GmfWingal chose to put down 30000 shield to prevent the End's persona blast from going off, trading card advantage to shut down Mossan's recovery gameplan. Without a definitive way for Mossan to overtake the match, GmfWingal won the finals 2-0.
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Original image uploaded by Card Shop Sakura. |
Sakura Vanguard Championship
First place: GmfWingal/ごまふがる
Grade 0
x1 Red Pulse Dracokid (FV)
x4 Perdition Dancer, Agafia HT
x1 Seal Dragon, Artpique DT
x4 Gattling Claw Dragon DT
x4 Demonic Dragon Mage, Apalala CT
x3 Blu-ray Dracokid CT
Grade 1
x4 Protect Orb Dragon
x4 Dragon Monk, Gojo
x4 Calamity Tower Wyvern
x1 Flame of Strength, Aetniki
Grade 2
x4 Dragonic Burnout
x3 Dragonic Neoflame
x4 Burning Horn Dragon
Grade 3
x4 Dragonic Overlord “The X”
x3 Dragonic Overlord the End
x2 Perdition Emperor Dragon, Dragonic Overlord the Great
Grade 4 (Generation Zone)
x4 Imperial Flame Dragon King, Route Flare Dragon
x1 Divine Dragon Knight, Mahmoud
x2 Miracle Element, Atomos
x1 Heat Element, Magum
Saturday, December 6, 2014
News: Dragonic Overlord “The X” Tops FC2014 Fukuoka, 2012 National Champion in Fourth
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Flavor text: "The End isn't finished." |
Dragonic Overlord “The X” (read as "The Cross," as in "crossover") was introduced in G-BT01: Generation Stride as a revival legion for Dragonic Overlord the End, the grade 3 that has served as a continual hazard throughout multiple formats. Nearly every era of the game has had its own incarnation of the End, making him almost as long lived as Kagerou itself. Few cardfighters will need a reminder of what the End is capable of, but for the benefit of newer players; if the End's attack hits, he can counterblast 2 and persona blast to restand. Because the End gains more cards from his second twin drive than he has to discard, his restand is both a +1 in card advantage and a grossly aggressive means of checking for additional triggers.
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Original image uploaded by besthito. Full decklist is transcribed below. Other than Route Flare and Messiah, the deck is fully SPed, with all of his Neo Flames being legion rares. |
Furthermore, with the grade 2 Dragonic Burnout, who can return an Overlord from the drop zone to the deck and then soulblast 1 to retire a rearguard, it becomes possible to combo him to Neoflame, paying counterblast 1 and soulblast 1 to destroy an entire column. Because of Burnout's conditions, if either “The X” or the End's persona blasts go off, Burnout is fully set up for next turn, giving multiple options across several turns for clearing out the opponent's field and punishing them for fighting back. Bottan built his deck with multiple legions in mind that are able to recycle these grade 2 options, and having access to Dragonic Overlord the Great both offers another restanding vanguard option that can also trigger a rearguard Neoflame's skill.
Kagerou's primary stride unit, Route Flare Dragon, expands the deck's options by allowing it to retire an entire column twice per game. While this does not synergize with Neoflame, it does give the Kagerou cardfighter additional options for beating down the opponent so that the End will hit later. The cost of discarding a grade 3 in order to stride provides an opportunity to use Dragonic Burnout in the same turn as the stride unit, retiring three rearguards. Since Route Flare requires two units to be face-up in the generation zone after his persona blast is activated in order to resolve, he encourages early use of Divine Dragon Knight Mahmoud, whose on-hit retires another rearguard. The turn 3~4 plan for the deck depending on which fighter went first then becomes to discard one of the Overlords to stride Mahmoud, call Neoflame, call Burnout and return the Overlord discarded to the deck to retire a rearguard, use Neoflame to retire that rearguard's booster, then hit with Mahmout to retire another. On the next turn the Overlord returned to the deck can be grabbed back with “The X's” on-legion skill. The Overlord deck has multiple ways to trigger its key cards and start up an explosive sequence of retire skills that severely limit the number of safe plays against it. The only decks capable of circumventing “The X” directly are Tachikaze, Shadow Paladin and the Great Nature variants that draw off of their rearguards' end phase retires rather than call them back to the field.
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Original image uploaded by Doctor O. Full decklist is transcribed below. |
One of the contributing factors to “The X's” victory may be the new G-BT01 onwards version of perfect defense cards. The runner-up at Fukuoka ran Steam Maiden Alulim, a new variant of these units, that can unflip a damage if there is a copy of herself in the drop zone when she is guarded with. In exchange, Alulim variations can only protect the vanguard and cannot be called against an attack on a rearguard. Neither Dragonic Overlord “The X's” nor the End's skills require them to hit or attack a vanguard. Both the End's restand and “The X's” retire skill can activate after attacking a rearguard, and the Great's on-hit specifically has to hit a rearguard, which means that by running these new perfect defense cards, other cardfighters are enabling Overlord fighters to funnel them towards whichever scenario is the worst one.
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Original image uploaded by Seishirou. Full decklist is transcribed below. |
Seishirou had just recently won the sixth Hakata VGCS with a similar deck, and in August had won the second Kitakyuu CS with Thing Saver-“Abyss.” His success in multiple tournaments, both official and underground, has made him one of the most recognizable professionals in Japanese play.
Fighter's Climax 2014 Fukuoka Regional Qualifier
Regional Champion: Bottan/ぼったん
Grade 0
x1 Red Pulse Dracokid (FV)
x4 Seal Dragon, Shirting HT
x2 Seal Dragon, Artpique DT
x3 Gattling Claw Dragon DT
x4 Seal Dragon, Biella CT
x3 Magnum Shot Dracokid CT
Grade 1
x4 Protect Orb Dragon
x4 Dragon Monk, Gojo
x4 Calamity Tower Wyvern
x1 Violence Horn Dragon
Grade 2
x4 Dragonic Burnout
x3 Burning Horn Dragon
x4 Dragonic Neoflame
Grade 3
x4 Dragonic Overlord “The X”
x3 Dragonic Overlord the End
x2 Perdition Emperor Dragon, Dragonic Overlord the Great
Grade 4 (Generation Zone)
x4 Imperial Flame Dragon King, Route Flare Dragon
x1 Divine Dragon Knight, Mahmoud
x1 Harmonics Messiah
x2 Miracle Element, Atomos
Runner-up
Grade 0
x1 Timepiece Dracokid (FV)
x4 Steam Maiden, Ululu HT
x4 Lucky Pot Dracokid DT
x4 Steam Battler, Dadashig CT
x4 Steam Battler, Mashuda CT
Grade 1
x4 Steam Maiden, Alulim
x4 Steam Breath Dragon
x3 Steam Scalar, Gigi
x3 Maser Gear Dragon
Grade 2
x4 Smoke Gear Dragon
x4 Steam Knight, Puzur Ili
x3 Twin Maser Dragon
Grade 3
x4 Chrono Jet Dragon
x4 Ruin Disposal Dragon
Grade 4 (Generation Zone)
x4 Interdimensional Dragon, Ragnaclock Dragon
x2 Interdimensional Dragon, Chronos Command Dragon
x1 Interdimensional Dragon, Mystery Flare Dragon
x1 Miracle Element, Atomos
Fourth place: Seishirou
Grade 0
x1 Advance Party Seeker, File (FV)
x4 Jewel Knight, Hilmy HT
x4 Margal DT
x4 Jewel Knight, Noble Stinger CT
x4 Blazing Jewel Knight, Rachelle CT
Grade 1
x4 Holy Knight Guardian
x4 Laurel Knight, Cycirlz
x4 Stinging Jewel Knight, Shellie
x2 Good Faith Seeker, Cynric
Grade 2
x4 Blaster Blade Seeker
x4 Full Bloom Seeker, Cerdic
x4 Jewel Knight, Swordmy
Grade 3
x4 Seeker, Thing Saver Dragon
x3 Seeker, Sacred Wingal
Grade 4 (Generation Zone)
x4 Shrouded Divine Knight, Gablade
x4 Divine Sacred Dragon, Saint Blow Dragon
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