Wednesday, July 10, 2013

News: Bushiroad Announces New Trial Deck, Confirms WCS2013, BT11 to be Released Before BT10

Today Bushiroad USA has put out a press release detailing their plans for 2013, bringing with it the formal announcement of WCS2013 as well as its European and Asia-Oceanian branches. Careful reading of the press release also reveals a new trial deck, "Extra Trial Deck EXTD-01" which will "contain exclusive deck accessories for both new and veteran players". Some speculate that EXTD-01, scheduled to be sold during the 2013 holiday season, may be a counterpart to the VG-DG01 DAIGO Special Set, but Bushiroad has kept quiet about the matter.
Surprisingly, Bushiroad has also announced that VGE-BT11: Seal Dragons Unleashed, which was previously slated for a December 13th release following VGE-BT10: Triumphant Return of the King of Knights on October 25th, has had its release date swapped and will be released on October 25th while BT10 will instead come in December. Producer of the English-language Cardfight!! Vanguard TCG cited "production and operational issues." This may be a move to prevent Dragonic Descendant from gaining the same dominance in the English format that he held until recently in Japan, as BT10's new release date is outside the bounds of the now-confirmed dates for World Championship 2013 while before it would have been released prior to the finals in November.
FOR IMMEDIATE RELEASE
Bushiroad Unveils World Championship 2013, New Cardfight!! Vanguard Product and Future Card Buddyfight Plans
Singapore (July 7, 2013) – Bushiroad announced the official logo and qualifying structure for the upcoming Cardfight!! Vanguard World Championship 2013. Similar to the first ever World Championship held in 2012, open national qualifiers will be held in the regions of North America, Europe and Asia-Oceania.
These qualifiers are scheduled to be held in September and October 2013. The finalists from the qualifiers will face each other in their respective continental championships in November 2013. The continental representatives will then battle for the World Championship 2013 title in December in a currently undisclosed venue.
A new Cardfight!! Vanguard product under the working title, Extra Trial Deck EXTD-01, was also revealed at the conference. This premium trial deck gift set will contain exclusive deck accessories for both new and veteran players and is expected to be sold during the festive seasons at the end of 2013.
Bushiroad also announced changes to the release dates of Booster Pack Vol. 10 and Booster Pack Vol. 11. Mr. Shunichi Taira, producer of the English edition Cardfight!! Vanguard, cited that the changes were made due to production and operational issues.
Booster Pack Vol. 11 Seal Dragons Unleashed was brought forward to October 25, 2013. Booster Pack Vol. 10 Triumphant Return of the King of Knights will be available from December 13, 2013.
Bushiroad revealed more information about the new license, “Future Card Buddyfight,” that was previously unveiled in June 2013. The rules are easy to pick up, and players will be able to learn the rules by watching the TV animation. Players can choose their favorite monster to be their ‘Buddy Monster.’ Monsters from different worlds in Buddyfight allow players to bring different strategies to the game.
Bushiroad USA Inc. and Bushiroad South East Asia Pte Ltd will provide support during the simultaneous release of the Japanese and English editions of Future Card Buddyfight in January 2014.
The Future Card Buddyfight license will be heavily promoted through comic serialization and animation.  Comic serialization begins from Winter 2013 in Shogakukan’s “CoroCoro Comic.” The TV animation will be released in Japan in early 2014, with the animation done by OLM Inc., the animation studio behind the Pokémon movie series and “Inazuma Eleven.” Bushiroad has also announced plans to air the English-dubbed animation in Singapore, Malaysia and on YouTube.

Tuesday, July 9, 2013

News: Team League 2013 Asian-Oceanian Continental Championship Finals Results

The first branch of the 2013 Team League has finished, with the Asian-Oceanian finals made public today. Comprised of three cardfighters using crossride decks from VGE-BT09: Clash of the Knights and Dragons and VGE-BT05: Awakening of Twin Blades, Team Jam now occupies one pinnacle of team play in Asia's English Vanguard scene. Having fought to the top using Gold Paladin, Kagerou and Aqua Force, the somewhat unorthodox team has drawn attention for its Force cardfighter Jon Laurie, whose Glory Maelstrom build runs eight stand triggers where the majority of Glory decks prefer to use criticals. There does appear to be an error in the official decklists, as Laurie's deck is listed as having seventeen triggers and no unit that would serve as his first vanguard, but it remains to be seen if this is indeed an error.

Second place was taken by Team VRG, whose members used Gold Paladin, Royal Paladin and Narukami, with Platina Ezel, Pendragon and "THE BLOOD" taking center stage. Next up in the Team League are the North American and European finals, which will be on July 14th and 27th, held in California and London.

Champion Team: Team Jam
Jake Hudson: The Knights of Freedom
Grade 0
x1 Dreaming Sage, Corron (FVG)
x4 Elixir Sommelier HT
x1 Silent Punisher CT
x1 Weapons Dealer, Gwydion DT
x4 Flame of Victory CT
x4 Speeder Hound DT
x2 Dantegal CT
Grade 1
x1 Silver Fang Witch
x4 Sleygal Dagger
x4 Knight of Elegant Skills, Gareth
x2 Disciple of Pain
x4 Halo Shield, Mark
Grade 2
x2 Player of the Holy Bow, Viviane
x4 Knight of Superior Skills, Beaumains
x4 Knight of Passion, Bagdemagus
Grade 3
x4 Incandescent Lion, Blond Ezel
x4 Blazing Lion, Platina Ezel

Tamera Kelsey Rettke: Burn, Flame of Despair
Grade 0
x1 Lizard Soldier, Conroe (FVG)
x4 Dragon Monk, Genjo HT
x4 Embodiment of Spear, Tahr CT
x4 Gattling Claw Dragon DT
x3 Blue Ray Dracokid CT
x1 Red Gem Carbuncle DT
Grade 1
x3 Dragon Monk, Gojo
x3 Wyvern Guard, Barri
x4 Embodiment of Armor, Bahr
x2 Demonic Dragon Mage, Kimnara
x1 Iron Tail Dragon
x2 Heatnail Salamander
Grade 2
x3 Dragon Knight, Nehalem
x4 Burning Horn Dragon
x3 Bellicosity Dragon
Grade 3
x4 Dragonic Overlord
x4 Dragonic Overlord the End

Jon Laurie: Sailors Glory
Grade 0
x4 Pyroxene Communications Sea Otter Soldier DT
x2 Dolphin Soldier of High Speeds Raids ST
x4 Medical Officer of the Rainbow Elixir HT
x1 Mothership Intelligence CT
x4 Enemy Seeking Seagull Soldier ST
x2 Pyroxene Beam Blue Dragon Soldier ST
Grade 1
x4 Tear Knight, Theo
x2 Tear Knight, Cyprus
x3 Battle Siren, Dorothea
x4 Emerald Shield, Paschal
x1 Light Signals Penguin Soldier
Grade 2
x2 Coral Assault
x3 Tear Knight, Valeria
x4 Tear Knight, Lazarus
x2 Storm Rider, Basil
Grade 3
x3 Blue Storm Dragon, Maelstrom
x2 Storm Rider, Diamantes
x3 Blue Storm Supreme Dragon, Glory Maelstrom

Runner-up: Team VRG
Thanh Nguyen: Friendship
Grade 0
x1 Crimson Lion Cub, Kyrph (FVG)
x4 Silent Punisher CT
x4 Weapons Dealer, Gwydion DT
x4 Elixir Sommelier HT
x4 Flame of Victory CT
Grade 1
x4 Knight of Elegant Skills, Gareth
x2 Evil Slaying Swordsman, Haugan
x1 Silver Fang Witch
x1 Sleygal Dagger
x3 Halo Shield Mark
x2 Little Battler, Tron
x2 Disciple of Pain
Grade 2
x3 Player of the Holy Bow, Viviane
x4 Knight of Superior Skills, Beaumains
x4 Knight of Passion, Bagdemagus
Grade 3
x2 Blazing Lion, Platina
x3 Incandescent Lion, Blond Ezel
x2 Battlefield Storm, Sagramore

Thang Nguyen: No Spikes Just Royalty
Grade 0
x1 Wingal Brave (FVG)
x4 Bringer of Good Luck, Epona CT
x4 Yggdrasil Maiden, Elaine HT
x4 Future Knight, Llew CT
x4 Margal DT
Grade 1
x4 Flash Shield, Iseult
x4 Little Sage, Marron
x1 Lake Maiden, Lien
x3 Young Pegasus Knight
x2 Pongal
x1 Miru Biru
Grade 2
x4 Blaster Blade
x2 Knight of Silence, Gallatin
x1 Great Sage, Barron
x2 High Dog Breeder, Akane
x1 Knight of Determination, Lamorak
Grade 3
x1 King of Knights, Alfred
x1 Solitary Knight, Gancelot
x1 Soul Saver Dragon
x1 Majesty Lord Blaster
x3 White Dragon Knight, Pendragon
x1 Exculpate the Blaster

Lam Nguyen: Crimson Vermillion
Grade 0
x1 Spark Kid Dragoon (FVG)
x3 Yellow Gem Carbuncle CT
x2 Old Dragon Mage DT
x4 Demonic Dragon Nymph, Seiobo HT
x4 Malevolent Djinn CT
x1 Mischievous Girl, Kyon-she DT
x2 Spark Edge Dracokid CT
Grade 1
x4 Red River Dragoon
x2 Lightning of Hope, Helena
x4 Wyvern Guard, Guld
x2 Photon Bomber Wyvern
x2 Rising Phoenix
Grade 2
x3 Thunderstorm Dragoon
x2 Dragonic Deathscythe
x3 Demonic Dragon Berserker, Garuda
x4 Dusty Plasma Dragon
Grade 3
x4 Dragonic Kaiser Vermillion
x3 Dragonic Kaiser Vermillion "THE BLOOD"

Press Release: Exclusive Weiss Schwarz Promotional Card to be included in Sword Art Online Blu-Ray Release

FOR IMMEDIATE RELEASE
Exclusive Weiss Schwarz Promotional Card to be included in Sword Art Online Blu-Ray Release
Los Angeles, CA (July 5, 2013) – To commemorate the home entertainment release of the popular animated series “Sword Art Online,” Aniplex USA will be including an exclusive Sword Art Online promotional card from Bushiroad’s Weiss Schwarz trading card game in the Blu-Ray Box Set Vol. 1.
The Sword Art Online Blu-Ray Box Set Vol. 1: Aincrad Part 1 will release on August 13, 2013.
The promotional card features the show’s main characters Kirito and Asuna, and will be a useable card for the collectible trading card game, Weiss Schwarz. It will only be available with the Blu-Ray version.
Weiss Schwarz is a popular card gaming system in Japan, and features various licensed anime characters, including those from “Puella Magi Madoka Magica” and “Fate/Zero.” Bushiroad recently began offering organized play support and expanded English product offerings starting in June of this year.
---------
Bushiroad Group Publishing Inc. consists of 5 sub-entities: Bushiroad Inc., Bushiroad South East Asia Pte Ltd, Bushiroad USA Inc., Bushiroad Media, and New Japan Pro-Wrestling Co., Ltd.
Bushiroad South East Asia Pte Ltd was established in Singapore on November 12, 2011 in order to expand the overseas market for Bushiroad card games such as Cardfight!! Vanguard, Weiβ Schwarz, Chaos TCG and Victory Spark.
Bushiroad USA Inc. was established in Los Angeles, California on May 18, 2012, to better cater to the growing demand and interest in Cardfight!! Vanguard from both players and retailers in the USA.

Monday, July 8, 2013

News: Shadow Paladin and Link Joker Top Tokyo Regional, Granblue Provokes Applause in Team Tournament

Update: The decklists for the tournament are now out.

Doctor O has reported the results of the Fighter's Road 2013 Tokyo regional tournament, which was just completed earlier today. Drawing much excitement, the Eradicator deadlock that has dominated much of the tournament season was broken by the arrival of VG-BT12: Binding Force of the  Black Rings and the new Shadow Paladin and Link Joker decks with it. Doctor O listed Tokyo's Open division top 4 as Shadow Paladin, Narukami and Link Joker, implying that one of these clans made two separate entries into the top.

Meanwhile in the VF High School team tournaments, the winning team drew cheers from the audience for its Granblue cardfighter, who carried their team to the top in spite of the clan having not received proper support since April of last year, in VG-BT06: Breaker of Limits. Decklists for the Open, Junior and team tournaments should be coming out later this week, providing a view of just how heavily BT12's release has impacted professional play.

While the success of Shadow Paladin and Link Joker was not completely unexpected, these new builds being able to compete with decks like Descendant on-release is still an unanticipated upset. Raging Folm Dragon's and Nebula Lord's prices in Japan have since jumped up into the range of 2000 yen per card (approximately $20 US) and Link Joker's perfect defense Promethium has gone to 1800 JPY, comparable to Barri's price during the Japanese reign of Dragonic Overlord The End. For comparison, the Revenger print of Mac Lir is hovering at 900-1000 yen, and the RRR print of Descendant has stayed at 900-1200. Cardfighters all across the country are eager to overturn the Eradicators' stranglehold on Fighter's Road, and with only two regionals remaining there is a limited window within which to do that. One trend that has been noted by attending cardfighters is the increased prevalence of Dark Zone clans; the introduction of Reverse units has deeply empowered Pale Moon and Dark Irregulars beyond their previous eras in BT03 and BT07, with Luquier Reverse and Amon Reverse being heavily proliferated across the different divisions. A distortion has appeared in the otherwise stable Japanese scene, and practically overnight the clan of the next national champion has become uncertain. Link Joker may be just the wild card pro fighters have been looking for.

Saturday, July 6, 2013

Rumor: World Championship 2013 Locations, Restricted List Will Not be Modified for WCS2013, Ride to Victory to See International Release


Updated 7/10/2013: Bushiroad USA has confirmed much of the information below.
Cardfighters that attended day 2 of Bushiroad's Anime Expo 2013 event have leaked information on the upcoming WCS2013 international tournament, confirmed since February but now with concrete dates and locations provided. This information is being attributed to Bushiroad's general manager for the Cardfight!! Vanguard USA Facebook page "Doctor K" J-Kim, who was hosting a Q&A panel that day.

WCS2013 will be taking place in December 2013, with the North American national championship taking place earlier on, in November. Seven qualifier locations have been put out so far;
1. Dallas, Texas - September
2. Chicago, Illinois - September 15th
3. Hawaii (exact city to be announced) - September
4. Seattle, Washington - September
5. New York, New York - September
6. Atlanta, Georgia - October 13th
7. Los Angeles, California - November
Additionally, Los Angeles is speculated to be the location of the championship finals. The location list suggests that this will be in the same format of WCS2012, with cardfighters attending each qualifier independently and the top two of each tournament going on to the finals, rather than using the Challenge Cup format of qualifying at a shop before going to a qualifier. While this information has not been confirmed by Bushiroad, it is considered very likely to be accurate based on the source attributed and the timing of the AX2013 event.

While there was some discussion that the English format restricted list may be modified to be closer to Japan's January 2013 list following the Challenge Cup, as Dragonic Overlord The End accounted for five of the top eight decks used in the Challenge Cup finals, according to this AX leak the restricted list will not be modified prior to the WCS2013 regional qualifiers. Furthermore, the reason for the sudden flurry of releases in English from EB04 through BT11 is because Bushiroad is moving towards simultaneous English and Japanese releases for Cardfight!! Vanguard. Simultaneous release appears to be becoming Bushiroad's default policy following the announcement of the Future Card Buddyfight franchise, and this direction will support Bushiroad's overall goal of creating a competitive environment more similar to Weiss Schwarz so that even underrated and unpopular clans will be able to do well, making favorites more practical.

Doctor K also alluded that official tagfight tournaments and an English release of the Nintendo 3DS Cardfight!! Vanguard TCG simulator, Cardfight!! Vanguard Ride to Victory!! are both being considered by Bushiroad's Japanese and international branches. Fighters have been anxious for the game's international release ever since it was first announced, and Bushiroad has appeared responsive, replying to inquiries about the game through Facebook and uploading videos of the game for those that are eager for it to be distributed in other regions.

(via Trigger Capital)

Wednesday, July 3, 2013

News: Ride to Victory Patched to Version 1.2

Amid the news scuffle last month surrounding BT13's announced release and Bushiroad's new franchise Future Card Buddyfight, one important subject flew under the radar. The Nintendo 3DS Cardfight!! Vanguard TCG simulator, Ride to Victory, was patched wirelessly from Version 1.1 to Version 1.2 through the online distribution of a special QR code. Alternatively, players could access the patch in the Nintendo eShop.

Released to answer problems with the game's original release, like 1.1 before it the Ver. 1.2 update fixed a notorious bug that caused the game to freeze on startup, but in addition to that it fixed a different bug that caused the game to crash when finalizing deck customizations, and typographical errors in the game text. While the changes in the 1.2 patch are relatively minor, the implications of Bushiroad being both willing and able to distribute game patches of this kind are exciting.

Ride to Victory is not the first 3DS game to receive game patches, although it is among the first to receive multiple patches in sequence. Mario Kart 7 had that honor, followed by Tomodachi Collection: New Life in Japan, and while it never materialized it was suggested for some time that Super Street Fighter IV: 3D Edition would receive a patch to bring it up to date with its arcade and home console iterations. The technology and precedent is there, but as in the SSIV example, the main obstacles toward patching a 3DS game is convincing the companies involved that it's worth the effort--something that Bushiroad Inc. and FuRyu Corporation have visibly demonstrated with the 1.2 update. The most appealing use of this in the eyes of cardfighters is to update the game's card pool by adding more booster sets, as Ride to Victory currently stops at VG-BT09: Clash of the Knights and Dragons, but through more serious updates, it could potentially go all the way up to BT11: Seal Dragons Unleashed and EB06: Dazzling Divas. The problem faced by going beyond these sets is that while break ride mechanics can be easily handled by the game, it's currently unknown if Ride to Victory would be able to handle Link Joker's Lock mechanic with just a patch. Ver. 1.2's removal of game-stopping bugs suggests that the sky is the limit for these patches, but the impetus to fix release errors in a game is much greater than for an update that effectively serves to add more characters and would require a bigger workload.

Players that made the jump to 1.2 were able to retain their save data, although the update required that the 3DS itself be version 4.1 or higher, and an SD card was necessary to complete the update.

Friday, June 28, 2013

Nova Grappler Extra Study Material: Beast Deities

Photo by rawritzrichii, not to be reposted elsewhere without the original photographer's express permission.
Mythic tradition and legends are an important part of human culture. Although mechanical in nature, the Nova Grapplers are frequently designed to fuse those mechanical elements with legend to create artificial gods of the ring. While it has received nowhere near the same amount of attention, the Beast Deity subgroup is one of the most cohesive decks in pro play, on par with the interclan Blaster series for how much synergy the individual cards have with one another. Drawing its origins from BT06: Breaker of Limits, the Beast Deity cards have seen repeated revision with the progression of the game, reaching a crescendo with the coming of BT09: Clash of the Knights and Dragons and finding another leg of support in BT10: Triumphant Return of the King of Knights.

The first vanguard introduced for them in BT06 is Beast Deity, White Tiger. To recap our introductory model's treatment of him, Tiger is an important milestone in Nova Grappler play as a base 5000 power FVG that can be moved out from the soul when ridden over, providing an extra card and booster that can form basic 15-18000 lines. The other use of White Tiger, exclusive to the Beast Deity cards, is to counterblast 1 and move him back into the soul when an attack that he boosted hits a vanguard, and then stand a Beast Deity rearguard. This costs you the card advantage that Tiger gained, but it can potentially be offset by the extra defense that this draws out from the opponent, and is further intended to combo with two other cards in the Deity series, Scarlet Bird and Black Tortoise.

Together these three cards make up three fourths of the four gods, mythical rulers of the constellations. Bird and Tortoise, representing Suzaku and Genbu respectively, are base 6000 and 8000 grade 1 and 2 units that when their attack hits the vanguard can look through the top five cards of the deck for a copy of the grade 3 Beast Deity, Azure Dragon. This provides quick, counterblast-free grade security while also grabbing you card advantage and playing into Azure's own skill later on. Since all of the Beast Deities so far share the same hit condition, you can combo this early on when the opponent is not able to defend as easily, using White Tiger to stand a Beast Deity whose attack just hit to try and make use of their skill again. Grabbing that Azure Dragon from the deck can offset the advantage lost by Tiger going into the soul, and like Tsukuyomi you can also gradually form a stack of triggers at the bottom of the deck while using the Nova's cycling trigger Battleraizer to reshuffle the deck if that stack turns out badly. While the Full Moon's stacking capabilities in normal play are capped at fifteen and sixteen cards, the Beast Deities' shared ability to do this when attacks hit instead of at the beginning of the main phase leaves the potential for twenty cards with a likely cap of twenty five to be stacked instead.

Azure Dragon is the Nova Grappler analogue to the fourth god Seiryuu, dragon of the east. His 11000 base is the same strong defense that Asura Kaiser boasted, and over that when his attack hits the vanguard he can activated his persona blast, to stand two rearguards. This is where the previous Deities come in outside of just providing grade security, as a persona blast that can be searched right from grade 1 on is much more playable than it would be otherwise. Being able to guarantee that two rearguards will stand without relying on Death Army units is important, and the presence of all these on-hit skills gives the Beast Deities a very strong early to midgame. If the opponent feels pressured to block the attacks to prevent those skills from going off, then they're usually being forced into a misplay by overthinking the situation, which weakens their defense and opens them up to taking more damage and being unable to protect their rearguard lines later on. The main issue with this is that the Beast Deity deck by itself has no concrete endgame. Once the opponent is at four damage, there's very little that you can do to decide the match on subsequent turns beyond protecting your existing lead.

Entire BT09 and Azure Dragon's crossride; Ultra Beast Deity, Illuminal Dragon. Representing Ouryuu, the golden dragon of the center, Illuminal occupies a very tall throne within the Nova Grapplers as their first crossride, getting a constant +2000 power bonus for having Azure in the soul for a 13000 power defense overall. This forms a 21000 power offensive line with Tough Boy, and while the Nova Grapplers lack the soul manipulation to finalize their crossride if they miss their initial Azure ride, Illuminal's offensive power makes up for this. At limit break 4, when Illuminal attacks he can counterblast 3 to stand two Beast Deities rearguards, with no on-hit attached. This is the endgame that Azure was looking for. Being able to forcibly stand an entire column after driving the opponent to five damage with that same column beforehand is devastating, and the skill can even be repeated by sampling cards from the Nova Grappler's original unflipping engine like Claydoll Mechanic.

Of course, the Beast Deity restriction means that you need stronger rearguards to be able to actually use that limit break with. Clash of the Knights and Dragons brings us Golden Anglet and Yamatano Drake, grade 2 and 3 variations on the same core skill of gaining +3000 power when they stand in the battle phase, over respective 9000 and 10000 power bases. With Illuminal Dragon these cards are guaranteed to hit even opposing crossrides for relevant numbers, and versus other decks by lining the new Deities up with Tough Boy you can ensure that the lines will go for 20-21000 power so that their second attack will always be tougher than their first.

BT09 also brings us Blank Marsh, a functional grade 1 variation on White Tiger with 7000 power. While Yamatano was the Beast Deity incarnation of the eightheaded serpent Yamata no Orochi, and Anglet was a representation of the "dragon horse" Ryuuma, Marsh is analogous to a Hakutaku ("White Marsh"), a legendary beast whose image was used to ward off disease. When an attack that Marsh boosted hits a vanguard, he can counterblast 1 and move to the soul to stand a rearguard. White Tiger and Marsh can both do the same jobs, standing Anglet and bumping him up to 12000 power to ready him for an independent attack or using this with one of the older Deities to perform another Azure search. Damage triggers are generally the biggest hazard to these skills, so it is important to read the situation and be aware of when it isn't the right time to use the Deities' stand skills. Fortunately, the timing of them is such that you don't have to actually choose to activate them or not until after your opponent has completed all of their damage checks.

Scheduled for an October release, BT10: Triumphant Return of the King of Knights introduces a series of Beast Deities derived from the two zodiacs and a new first vanguard in Beast Deity, Riot Horn. Representing Taurus and the Ox, Riot Horn is like White Tiger before him a base 5000 first vanguard that moves out from the soul when ridden over with a unit of the same clan. Horn's autoskill is designed so that when a Beast Deity in the same column as Horn stands, he can also stand, allowing for a full-power attack using Blank Marsh, and multiplying Illuminal's impact on the game by allowing for two columns to attack, one unboosted and one with Horn to assist it.

Sagittarius and the Horse are represented by Hilarity Destroyer, a base 7000 grade 1 that can discard a card to draw one when his attack hits. While Destroyer won't see a heavy amount of play later on in a match, he can be good for the early game if you want to replace Scarlet Bird in your Beast Deity deck, as he forms an anticrossride 18000 line with any of the Grapplers' many 11000 power units, makes for a good grade 1 ride and can help improve your deck's consistency.

At grade 2, Hatred Chaos is affiliated with both Leo and the Tiger. With a 9000 power base, Chaos gets +3000 power when he attacks from the rearguard if there is a Beast Deity vanguard, although unlike with Golden Anglet this power bonus only lasts through the battle that he attacks in. Because of that, Chaos' power increases cannot be stacked. Instead, he and Anglet act as complementary rearguards that can be used in place of one another. Hatred Chaos' imagery is a little looser than past Deities, as while his face and nose are based on a lion, and he has stripes taken from the Tiger zodiac, his appearance is also derived from the thunder god Raijin and the ring of drums that Raijin uses to summon storms.

Finally, Ethics Buster. This Beast Deity is unique, based on the unused thirteenth sign of the Cat from the Chinese zodiac. Like Azure Dragon and Illuminal Dragon, Ethics Buster has an 11000 power base, but he differs from them in that he is a break ride, harbinger of a highly explosive endgame but being limited in what he can do by himself. Ethics gets +2000 power in the vanguard cricle when he is boosted by a Nova Grappler, creating a 20-21000 line. But when you ride a Nova Grappler over him while at limit break, Ethics Buster gives your vanguard +10000 power and an autoskill that stands all of your front row Nova Grapplers when that vanguard attacks. Using Illuminal Dragon with this skill, you can unfailingly stand all of your rearguard columns while having a center line in the range of 21-31000 power, taking around six cards to block all of the attacks without any triggers coming through. This makes both decks that use Azure with Illuminal and Ethics Buster viable, as well as just Illuminal-Ethics decks, and while Ethics Buster is a Beast Deity, his break ride skill is compatible with all Nova Grapplers, effectively updating Illuminal Dragon, Stern Blaukluger and Asura Kaiser all at once.

The Beast Deities are an extremely diverse subgroup with a heavy amount of support, and there is a lot of freedom of choice between how you want to build your deck, whether you choose to go for a four deities or zodiac deities model, or some combination therein. Next time that we revisit the Nova Grapplers I will be discussing the new Death Army series cards from EB04: Infinite Phantom Legion and the ultimate lifeform, Cosmo Lord.