Showing posts with label armament gauge. Show all posts
Showing posts with label armament gauge. Show all posts

Wednesday, June 6, 2018

Today's Card Analysis: Savage Raider

The Japanese Card of the Day for June 6th, 2018, is a Tachikaze Common from V-Extra Booster 01: The Destructive Roar that supports the new Armament Gauge mechanic introduced yesterday.
AUTO [Rearguard Circle]: When placed from your hand, place 1 card from the top of your down face-down as Armament Gauge for 1 of your rearguards.
AUTO [Rearguard Circle]: When it attacks a vanguard, you may move any number of Armament Gauge from 1 of your units to 1 of your rearguards.
Savage's second skill allows the rearrangement of any amount of Armament Gauge cards from any unit to any other rearguard every turn, so that Gauges placed on irrelevant units in the early game with Sonic Noa can be transplanted to cards with on-retire uses of the Armament Gauge like Blightops. The end goal of these plays is to manipulate the Gauge mechanic to come out at a net positive after retiring a unit, sacrificing one to draw two, and so forth. The only limitation is that it can't move Gauge between multiple units simultaneously, so you couldn't choose two rearguards to move Gauge from onto a third rearguard.

His first skill confirms that Tachikaze can amass Gauge outside of on-boost skills, which is important because it means the clan can take full advantage of the extra front row rearguard circles it gains through the Accel Gift to rack up multiple Gauge in one turn via on-call effects. If building Armament Gauge had been restricted to on-boost skills as it appeared yesterday, then Tachikaze's Accel circles wouldn't be able to contribute to resource development. Being able to gain gauge on-call allows for rapid allocation of resources and a form of resource development independent of game flow, restricted only by the cards available on a particular turn.

This has particular implications for the tempo of Tachikaze's Gauge mechanics. Because Gauge can be freely rearranged later on in the fight, from the moment the clan has the ability to build Gauge it should be doing so. At the moment opportunities to build Gauge are very limited, with Noa and Raider being the only cards we've seen, but this is inevitably going to change as we get more Destructive Roar reveals. Even after options expand however, it remains important to maximize the amount of Gauge built up as early as possible in order to place that gauge onto retire targets and set up Deathrex's final turn. The deck wants to hit a particular curve of development, one that will become more apparent as more cards are revealed. At the moment, it's easy to see Savage Raider being a staple alongside Blightops and Noa.

The previous Japanese Card of the Day was Platoon Commander Butterfly Officer.

V-Extra Booster 01: The Destructive Roar will launch in Japan June 29th, 2018, and August 2nd for the English-speaking world. The accompanying new anime series, codenamed "Origin," began airing May 5th, with an English-subtitled simulcast on both YouTube and Crunchyroll. 

Tuesday, June 5, 2018

Weekly Bites reveals: Tachikaze's unique mechanic "Armament Gauge," Sonic Noa, Blightops & Deathrex

The Tachikaze clan in V-Extra Booster 01: The Destructive Roar has a new ability called "Armament Gauge." (武装ゲージ Busou Geeji)

When the Armament Gauge ability is used, the top card of the deck is placed face-down beneath the unit with the ability. It's similar to soul, but for rearguards. (But it cannot be used to pay soulblasts.) If a rearguard with Armament Gauge is retired, after all effects are resolved, the cards in the Armament Gauge go to the drop zone.

Sonic Noa
AUTO [Rearguard Circle]: When it boosts a rearguard, place the top card of your deck face-down as the boosted unit's Armament Gauge.
AUTO [Vanguard/Rearguard Circles]: When its attack or an attack it boosts hits a vanguard, [Cost: Retire 1 of your other rearguards] draw 1 card.

Sonic Noa is a Double Rare in V-EB01, V-EB01/011 RR.

Assault Dragon, Blightops 
AUTO: When it is retired from Rearguard Circle, [Cost: Counterblast 1] put up to 2 cards from this unit's Armament Gauge into your hand.

Blightops is a Double Rare, V-EB01/010 RR.

Tyrant, Deathrex
Imaginary Gift: Accel
AUTO [Vanguard/Rearguard Circles]: When it attacks a vanguard, [Cost: Soulblast 1, retire 1 of your other rearguards] choose 1 of your opponent's rearguards in the front row, retire it, and for every card in the Armament Gauge of the unit retired for this cost, this unit gets Power +10000 until the end of that battle.

Deathrex is Tachikaze's first Triple Rare of the set, V-EB01/004 RRR.

In this example, Blightops already has 2 cards in its Armament Gauge from being boosted by Sonic Noa previously.

Blightops attacks, and Sonic Noa's skill places another card face-down from the top of the deck into Blightops' Armament Gauge.

Deathrex attacks, soulblasts 1 and retires Blightops' for its cost, and gains +30000 power because there are 3 cards in Blightops' Armament Gauge.

Blightops' skill meets its check timing, and by paying counterblast 1, 2 of the cards in its Armament Gauge are added to hand. The rest go to the drop zone.