Showing posts with label the destructive roar. Show all posts
Showing posts with label the destructive roar. Show all posts

Tuesday, June 26, 2018

Weekly Bites reveals: Ravenous Dragon Megarex, Foo Fighter appearing in episode 12 of anime series

Ravenous Dragon, Megarex
AUTO [Vanguard/Rearguard Circles]: When it attacks, [Cost: Retire 1 of your other rearguards] draw 1 card. If this unit is on Rearguard Circle, you may further [Cost: Counterblast 1] and put the top card of your deck into this unit's Equip Gauge, and this unit gets Power +5000 for each card in this unit's Equip Gauge until the end of that battle.
This is Tachikaze's final Triple Rare out of V-Extra Booster 01.

Doctor O nearly decked himself on-stream, with only 3 cards remaining after repeatedly using Gigarex.

The Super Vanguard Rares of V-Extra Booster 01: The Destructive Roar: Maching Spark Hercules, Ravenous Dragon Gigarex, and General Siefried. The set's unique Gift Markers will also feature these units, rather than anime characters.

 The Origin Rares of the set are Machining Stag Beetle, Juggernaut Maximum, and Tyrant Deathrex.

Official Cardfight!! Vanguard goods based on six character illustrations featuring Sendou Aichi, Kai Toshiki, Suzugamori Ren, Katsuragi Kamui and Souryuu Leon, Tokura Misaki, and Narumi Asaka will be available at from August 10th to 12th at Comic Market 94 in Tokyo Big Site.

Team Foo Fighter will making its season debut in episode 12 of the 2018 Cardfight!! Vanguard series, airing July 21st.

Image 9: "Kai, defeated!!"
The third round of the shop showdown is the aloof fighter Kai Toshiki against the emperor of the TCG world Mitsusada Kenji. A burning hot fight unfolds between these two incredibly skilled fighters, tearing each other to pieces!!

Note: This next episode preview spoils the results of the ongoing Team Q4 vs Team NwO matches.

Image 11: "A Man's Battle"
The decisive battle of the shop competition is between Katsuragi Kamui and Daimonji Gouki. Thinking only of surpassing Gouki, Kamui recalls something Gouki once told him.

Monday, June 25, 2018

Today's Card Analysis: Commander, Gary Gannon

The Japanese Card of the Day for June 26th, 2018, is a Spike Brothers Single Rare from V-Extra Booster 01: The Destructive Roar, Commander Gary Gannon.
AUTO [Rearguard Circle]: When an attack it boosts hits a vanguard, [Cost: Put this unit into your soul] draw 2 cards, and put 1 card from your hand on the bottom of your deck.
The original Gary Gannon was a Flame of Hope Aermo clone, and fittingly his remake serves a similar purpose to the Kagerо̄ card in filtering the deck. Gary Gannon has you give up 2 cards to draw 2 cards, a net-neutral exchange that facilitates hand fixing while also allowing you to return trigger units to the deck. In addition to trigger units, Gary can return cards to the deck that you want to search later with the skills of Brakki or General Siefried. This ensures you're not searching for nothing, and also refuels the soul for Siefried, Spike Bouncer, and Black Panther.

The previous Japanese Cards of the Day were Ravenous Dragon Gigarex and Fierce Claw Dragon Laceraterex.

V-Extra Booster 01: The Destructive Roar will launch in Japan June 29th, 2018, and August 2nd for the English-speaking world. The accompanying new anime series, codenamed "Origin," began airing May 5th, with an English-subtitled simulcast on both YouTube and Crunchyroll.

Sunday, June 24, 2018

Today's Card Analysis: Ravenous Dragon Gigarex and Fierce Claw Dragon Laceraterex

 
The Japanese Cards of the Day for June 25th, 2018, are Tachikaze's VR and an R from V-Extra Booster 01: The Destructive Roar, Ravenous Dragon Gigarex and Fierce Claw Dragon Laceraterex.
Ravenous Dragon, Gigarex
AUTO [Vanguard Circle]: When it attacks, put up to 1 card from the top of your deck face-down as an Equip Gauge on each of your rearguards. This unit gets Power +5000 for each of your rearguards until the end of that battle.
ACT [Vanguard Circle]: [Discard 5 Equip Gauges] 3 of your front row rearguards get Power +5000 until end of turn, and if the number of cards in your opponent's damage zone is 4 or less, deal 1 damage to their vanguard.
Gigarex, at one time the inarguable worst Triple Rare in the original game, has been upgraded into an incredible boss card that acts both as an engine for their Equip Gauge-based draw skills and a means of pushing the opponent to higher damage thresholds. In combination with Sonic Noa or Savage Raider you can load a Blightops with 2 Equip Gauges using Gigarex, then retire Blightops via Noa, a rearguard Deathrex, or Refilstego, to add those 2 Equip Gauges to hand and score a +1 to +2 in card advantage depending on which unit you retire Blightops with.

While Gigarex's first skill is a setup ability, his second skill is a devastating finisher that deals direct damage to the opponent by removing your rearguards' Equip Gauges as a cost. Note that this skill isn't once-per-turn, so if you have 10 Equip Gauges in play you can deal 2 damage to the opponent and give +10k to the front row rearguards, though that's extremely hard to pull off. However, because the card does not negate the effects of the triggers damage checked in this way, the skill can backfire on you by giving the opponent more power than you gain through using it should they damage check a trigger. (Bearing in mind that triggers are +10k now and Gigarex only gives +5k.) Also note that Gigarex is designed to synergize with the additional Accel Circles as much as possible by buffing them with his second skill rather than focusing on his normal rearguard circles, and his first skill allows him to power up based on having additional Accels in play.

Fierce Claw Dragon, Laceraterex
AUTO [Rearguard Circle]: When placed from hand, you may put the top 1 card of your deck face-down as this unit's Equip Gauge.
AUTO: When retired from Rearguard Circle, [Cost: Soulblast 1] put up to 1 card from this unit's Equip Gauge into your hand.
Meanwhile Laceraterex is akin to Blightops and Raider condensed into a single grade 1, though each skill is less powerful as a result. Because you can only add a single Gauge to hand by retiring Laceraterex, he's effectively a one-for-one trade in most circumstances. Sonic Noa is the only card that can plus off of Laceraterex currently, due to itself being a one-for-one retire-draw, and with much of the Tachikaze deck known to us we probably shouldn't hope for too much more in the department of draw skills. At present there's one Triple Rare, two Single Rares, and several Common slots of the set still unfilled.

The previous Japanese Card of the Day was Spike Bouncer.

V-Extra Booster 01: The Destructive Roar will launch in Japan June 29th, 2018, and August 2nd for the English-speaking world. The accompanying new anime series, codenamed "Origin," began airing May 5th, with an English-subtitled simulcast on both YouTube and Crunchyroll.

Friday, June 22, 2018

Today's Card Analysis: Spike Bouncer

The Japanese Card of the Day for June 22nd, 2018, is a Spike Brothers Triple Rare from V-Extra Booster 01: The Destructive Roar, Spike Bouncer.
AUTO [Vanguard/Rearguard Circles]: When placed, [Cost: Counterblast 1, Soulblast 1] look at cards from the top of your deck equal to your vanguard's grade, call up to 1 to Rearguard Circle, and put the rest on the bottom of your deck in any order.
AUTO [Rearguard Circle]: At the end of the battle it attacked, [Cost: Counterblast 1, put this unit into your soul] draw 1 card.
This remake is a serious upgrade for humble Bouncer, turning him into the clan's only means of gaining card advantage in the Standard format. While Spike Bouncer is a clear counterpart to his fellow manga card Gyro Slinger, he replaces the card-from-hand cost with a counterblast-soulblast equivalent to Berserk Dragon, Blaster Blade, and Hi-powered Raizer Custom--and like those cards his superior call represents a clear +1. While these other units are left intercepting away afterward to make use of other units' skills later on, Spike Bouncer's other counterblast allows you to clear him from the field offensively while replenishing the lost soul for General Siefried, Black Panther, and Unite Attacker. And by disappearing from the field, Bouncer opens up the possibility of superior calling something else to the empty circle to attack later...though that will have to wait until more set reveals are out.

The previous Japanese Card of the Day was Winged Dragon Skyptero.

V-Extra Booster 01: The Destructive Roar will launch in Japan June 29th, 2018, and August 2nd for the English-speaking world. The accompanying new anime series, codenamed "Origin," began airing May 5th, with an English-subtitled simulcast on both YouTube and Crunchyroll.

Thursday, June 21, 2018

Today's Card Analysis: Winged Dragon, Skyptero

The Japanese Card of the Dayfor June 21st, 2018, is a Tachikaze Single Rare from V-Extra Booster 01: The Destructive Roar, Winged Dragon Skyptero.
AUTO: When this unit is retired from Rearguard Circle during your turn, [Cost: Counterblast 1] return this unit to your hand.
A remake of BT02: Onslaught of Dragon Souls' Skyptero, the skill is almost an exact replica of the original but with an important caveat--"during your turn." The original Skyptero could be used to foil retire skills that targeted it, while the new incarnation is strictly intended for synergy with retire costs like Tyrant Deathrex's. Given that this version of Skyptero has average base power rather than being below the margin, it's a welcome exchange.

While Skyptero allows for retire costs to be offset into neutral exchanges, the card also allows Tachikaze to be noncommital with its rearguard placement. You can call Skyptero to an Accel circle for a base 18 swing, retire it with Deathrex and then return it to hand, freeing the circle for a more powerful attacker later like Sharangastego. This flexibility is natural to Tachikaze, and by returning Skyptero to hand allows you to guard with him during the opponent's turn just as the clan did with the Skyptero and Dragon Egg of seven years' past.

The previous Japanese Card of the Day was Cheer Girl, Franny.

V-Extra Booster 01: The Destructive Roar will launch in Japan June 29th, 2018, and August 2nd for the English-speaking world. The accompanying new anime series, codenamed "Origin," began airing May 5th, with an English-subtitled simulcast on both YouTube and Crunchyroll.

Monday, June 18, 2018

Today's Card Analysis: Water Gang

The Japanese Card of the Day is a Megacolony Single Rare from V-Extra Booster 01: The Destructive Roar, Water Gang.
AUTO [Rearguard Circle]: When it stands, [Cost: Counterblast 1, put this unit into your soul] draw 2 cards.
Water Gang was a staple R when Megacolony's full support first debuted seven years ago in Booster Set 04: Eclipse of Illusionary Shadows for giving the clan on-hit pressure and rare draw power, and his reimagining is similarly joined at the hip to the new deck for being a net +1 that's live from the moment you put him on the board. Right now there are two ways to use Water Gang--either you call him early and use his skill at the start of your next turn when you stand all of your units, or you superior call him with Machining Stag Beetle and stand him with Helldemise in your main phase. The fact that Stag Beetle calls from soul and Water Gang sends himself to soul as part of his cost gives the clan some incredible draw synergy, as each Stag Beetle ride is net neutral thanks to the Protect Gift adding a card to hand, and his superior calls are raw pluses with the trade-off being that they come out at rest. These two in combination allow you to reuse a single Water Gang across multiple turns to rack up card advantage.

With Water Gang's introduction, the Megacolony deck has taken on a more concrete shape, as it's much clearer what we do and don't want to be doing with our counterblast...
Grade 0: 18
x2 Jocular Cicada (FV)
x4 Paralyze Madonna (DT)
x12 Triggers
Grade 1: 12
x4 Machining Hornet
x4 Phantom Black
x4 Platoon Commander, Butterfly Officer
Grade 2: 11
x4 Machining Mantis
x4 Water Gang
x3 Bloody Hercules
Grade 3: 9
x4 Machining Stag Beetle
x3 Machining Spark Hercules
x2 Death Warden Antlion
Of course, several unknowns ambiguities remain about the deck. For one, a Helldemise skill on a grade 1 would be extremely valuable for the Stag-Gang synergy--or for grade 0s, Machining Worker Ant not being a Glyme clone and displacing Cicada could be the most pleasant surprise of the set. With tomorrow's stream coming in just a matter of hours, and full set reveals in ten days' time, we'll know soon enough what the final deck will look like.

The previous Japanese Card of the Day was Gyro Slinger.

V-Extra Booster 01: The Destructive Roar will launch in Japan June 29th, 2018, and August 2nd for the English-speaking world. The accompanying new anime series, codenamed "Origin," began airing May 5th, with an English-subtitled simulcast on both YouTube and Crunchyroll.

Sunday, June 17, 2018

Today's Card Analysis: Gyro Slinger

The Japanese Card of the Day for June 18th, 2018, is the final Spike Brothers Double Rare from V-Extra Booster 01: The Destructive Roar, Gyro Slinger.
AUTO [Vanguard/Rearguard Circles]: When placed, [Cost: Place 1 card from your hand into your soul] look at cards from the top of your deck equal to your vanguard's grade, call up to 1 card from among them to Rearguard Circle, place the rest of them on the bottom of your deck in any order, and until end of turn the called unit gets Power +5000.
Originally a promotional card used by Morikawa in the manga, Gyro Slinger has gone from an Iron Tail Dragon clone to becoming a unique support card that trades a card in hand for one from deck. This has been a recurring cost for Spike Brothers across the past seven years, allowing them to trade fodder like vanilla Draw Triggers for quality units and build up towards powerful soulblasts. In Standard format  those "powerful soulblasts" are consolidated into their finisher, Unite Attacker. Alongside the likes of Brakki and Juggernaut, Gyro Slinger builds towards being able to pay Unite's cost while creating powerful 23-28k columns that force the opponent to reach a damage threshold where Unite is threatening. Comboing into the aforementioned cards is an ideal way to make lanes that exceed the magic 28 threshold, so this is one RR that's likely to be a staple of the clan just as Little Sage Marron is over in Royal Paladin.

The previous Japanese Card of the Day was Death Warden Antlion.

V-Extra Booster 01: The Destructive Roar will launch in Japan June 29th, 2018, and August 2nd for the English-speaking world. The accompanying new anime series, codenamed "Origin," began airing May 5th, with an English-subtitled simulcast on both YouTube and Crunchyroll.

Thursday, June 14, 2018

Strong Toxic Mutant Helldemise revealed on Vanguard YouTube Channel

The official Japanese YouTube channel revealed a new card as part of its weekly roundup, a Megacolony Common from V-Extra Booster 01: The Destructive Roar, Strong Toxic Mutant Helldemise.
AUTO [Rearguard Circle]: When placed, choose 1 of your opponent's rearguards, Rest it, and Stand 1 of your rearguards.
CONT [Rearguard Circle]: During your opponent's Stand Phase, all of your opponent's units in the back row of the same column as this unit cannot Stand.
Helldemise's autoskill is designed to be used to stand the rearguards superior called from soul with Machining Stag Beetle's skill, while stopping the opponent from leaving one rearguard standing to interfere with the effects of Spark Hercules, Nasty Smog, and Helldemise's own continuous skill. That ability is lifted straight from Nasty, stopping an opponent's booster from standing.

That said, Helldemise has several things working against him. None of his abilities work on the vanguard circle, and the card has no Imaginary Gift, meaning he's a complete vanilla on vanguard. He already has two excellent grade 3s competing for space, and the only thing unique about the card is that it stands rested allies. If that skill reappears on a grade 2 or 1, such a unit would have excellent synergy with Stag and Jocular Cicada, but it's hard to see Helldemise itself making it into the final cut for Megacolony decks.

Helldemise is V-EB01/056 in the setlist, right above Nasty Smog, which guarantees there are no more grade 2 Commons for Megacolony left in the set. Of note is that while every past weekly video had official English subtitles, Helldemise's only has autogenerated captions.

Last week's YouTube exclusive was Burner Ant.

V-Extra Booster 01: The Destructive Roar will launch in Japan June 29th, 2018, and August 2nd for the English-speaking world. The accompanying new anime series, codenamed "Origin," began airing May 5th, with an English-subtitled simulcast on both YouTube and Crunchyroll.

Today's Card Analysis: Unite Attacker

The Japanese Card of the Day for June 14th, 2018, is a Spike Brothers Double Rare from V-Extra Booster 01: The Destructive Roar, Unite Attacker.
ACT [Vanguard Circle] Once per turn: [Soulblast 7] Look at 5 cards from the top of your deck, call up to 5 cards from among them to Rearguard Circle, and place the rest on the bottom of your deck in any order. Until end of turn, 3 of your units in the front row get Power +5000.
Unite Attacker is a remake of a megablast unit from BT02: Onslaught of Dragon Souls, but is infinitely more playable than his 2011 counterpart. This incarnation of Unite preserves the call-5 theme of the original while making use of the heavy soul buildup from Wonder Boy, Highspeed Brakki, and Juggernaut Maximum. Note that you don't have to use Unite's call effect, since it says "up to 5;" you can simply soulblast 7 to put the top 5 cards of your deck on the bottom and give 5k to your front row. Under ideal circumstances you'll have a field of Juggernaut Maximums boosted by Wonder Boys for a total 41000 power (functionally equivalent to 38k) after Unite's power boost. That's before Force Gifts are factored in.

Variance being what it is, most games will see different combinations of which attackers you're using between Maximum, Brakki, White Tight and so forth. But the core idea is the same; where the other clans center their big endgame plays in single cards like Soul Saver Dragon or Dragonic Waterfall, Spike Brothers spreads out its power gains across the rearguards and vanguard so that your strategy isn't totally bricked when you have one and not the other. With the clan already having access to redundant units like Funky Bazooka that can fill in for other cards, you shouldn't need to worry about getting Unite off consistently. The card also gives an out against retire matchups, as it can create a field from nothing--though you have no guarantees on quality there.

Note that while Unite Attacker is a megablast remake, unlike Vortex Dragon he still has an Imaginary Gift.

The previous Japanese Card of the Day was Attempt Mammoth.

V-Extra Booster 01: The Destructive Roar will launch in Japan June 29th, 2018, and August 2nd for the English-speaking world. The accompanying new anime series, codenamed "Origin," began airing May 5th, with an English-subtitled simulcast on both YouTube and Crunchyroll.

Wednesday, June 13, 2018

Today's Card Analysis: Attempt Mammoth

The Japanese Card of the Day for June 13th, 2019, is a Tachikaze Single Rare from V-Extra Booster 01: The Destructive Roar, Attempt Mammoth.
CONT [Rearguard Circle]: During the battle it attacks, when your opponent would call guardians, if they do not call 2 or more guardians, they cannot call.
AUTO [Rearguard Circle]: At the end of the battle it attacks, discard 1 card from this unit's Equip Gauge. If you cannot discard, retire this unit.
Mammoth is a powerful attacker with a similar skill to Battledore Fighter over in Nova Grappler. Unlike Battledore, Attempt Mammoth is costless when using its effect, automatically requiring the opponent to waste guardians even against low-power attacks or otherwise force them to take damage. The trade-off to this is that Mammoth needs a constant supply of Equip Gauge to function, only available thus far through Sonic Noa's on-boost skill and Savage Raider's on-place. That limits your freedom to use Attempt on an Accel circle, where its skill would do the most harm to the opponent's hand.

It's within reason to assume we'll see some kind of future means of attaching Equip Gauge to make the card less troublesome to play; in the meantime it seems the intended use is to poke the opponent early until you reach the point in the game when Mammoth's final Gauge has been exhausted, whereafter it becomes the perfect sacrifice target for Deathrex or another boss card, freeing up Mammoth's circle for calling out endgame attackers next turn.

The previous Japanese Card of the Day was White Tight End.

V-Extra Booster 01: The Destructive Roar will launch in Japan June 29th, 2018, and August 2nd for the English-speaking world. The accompanying new anime series, codenamed "Origin," began airing May 5th, with an English-subtitled simulcast on both YouTube and Crunchyroll.

Tuesday, June 12, 2018

Weekly Bites reveals: Machining Stag Beetle and Machining Spark Hercules

Machining Stag Beetle
AUTO [Vanguard/Rearguard Circle]: When placed from hand, choose up to 2 cards from soul and call them to Rearguard Circle as Rest, and if this unit is on Vanguard Circle, it gets the combined power of all units called by this effect until end of turn.
Machining Stag Beetle is V-EB01/008 RRR, below Juggernaut Maximum and above Machining Mantis.

Machining Spark Hercules
ACT [Vanguard Circle ] Once per turn: [Cost: Counterblast 2] Choose 5 of your rearguards, Stand them, and they get Power +5000 until end of turn. Rest all of your opponent's units, and until the end of your opponent's next turn, they get Power -5000.
ACT [Vanguard Circle]: Once per turn: [Cost: Put 1 of your grade 2 or greater rearguards put into your soul] This unit gets Power +5000 for each of your opponent's Rested units until end of turn.
Machining Spark Hercules is V-EB01/003 VR, the first Vanguard Rare of the set to be revealed.

Monday, June 11, 2018

Today's Card Analysis: White Tight End

The Japanese card of the day for June 12th, 2018, is a Spike Brothers Common from V-Extra Booster 01: The Destructive Roar, the grade 1 White Tight End.
AUTO [Rearguard Circle]: When it attacks, if the number of your rearguards is 4 or greater, this unit gets Power +10000 until the end of that battle.
White Tight is a powerful grade 1 attacker that swings for a magic 18k on his own, making a 31k column with Wonder Boy or 30 with Funky Bazooka active. The fact that a solo White hits for exactly the number required to make a base 13 vanguard drop 10+ shield should be kept in mind going forward because one of Spike Brothers' overarching mechanics is pumping up rearguards and sending them back to the deck after they attack--give tighty-whitie here a Standard version of Bad End Dragger, and you have a 28k solo polar bear ready to smash face.

That said, on the best of days White Tight is a substitute for Highspeed Brakki. His role is similar to Reckless Express in the old format, a booster of reasonable power that can become an attacker when your options are limited.

The previous Japanese Card of the Day was Machining Hornet.

V-Extra Booster 01: The Destructive Roar will launch in Japan June 29th, 2018, and August 2nd for the English-speaking world. The accompanying new anime series, codenamed "Origin," began airing May 5th, with an English-subtitled simulcast on both YouTube and Crunchyroll. 

Sunday, June 10, 2018

Today's Card Analysis: Machining Hornet

The Japanese Card of the Day for June 11th, 2018, is a Megacolony Double Rare from V-Extra Booster 01: The Destructive Roar, Machining Hornet.
AUTO [Vanguard/Rearguard Circle]: When its attack or an attack it boosts hits a vanguard, look at 6 cards from the top of your deck, reveal up to 1 grade 3 from among them and add it to your hand, and shuffle your deck. If you added a card to your hand, and if this unit is on Rearguard Circle, put this unit into your soul.
Machining Hornet is the grade 1 counterpart to Machining Mantis, but rather than costing counterblast is attached to an on-hit condition. On vanguard circle Hornet is a straight +1 in a card advantage, while on rearguard circle it's a net-neutral exchange akin to Wingal Youth in the previous format--you gain a card by giving up a card. Similar to Circle Magus over in Oracle Think Tank, Hornet is an ideal opening ride that continues to serve a purpose in the rearguard as the fight progresses. And also like Oracle Think Tank, Megacolony is a Protect clan that adds its Gift to hand, stretching that +1 into a +2 once you actually ride the grade 3 you revealed.

While rearguard Hornets are neutral exchanges, like Mantis the potential for Machining boss cards to retain their signature call-from-soul mechanic carries alluring possibilities. You could trade Hornet to add Stag Beetle to hand, then ride Stag Beetle next turn to bring Hornet back out to seek your ride for the turn after that. Since Hornet only goes into the soul if you actually find the grade 3, there's no reason to not use the skill at each and every opportunity.

Machining Hornet's introduction in chapter 5 of the Cardfight!! Vanguard manga, used by Kawanami Minami.
The previous Japanese Cards of the Day were Archbird, Cheer Girl Marilyn, and Paralyze Madonna.

V-Extra Booster 01: The Destructive Roar will launch in Japan June 29th, 2018, and August 2nd for the English-speaking world. The accompanying new anime series, codenamed "Origin," began airing May 5th, with an English-subtitled simulcast on both YouTube and Crunchyroll. 

Friday, June 8, 2018

Today's Card Analysis: Archbird, Cheer Girl Marilyn, and Paralyze Madonna

The Japanese Cards of the Day for June 8th, 2018, are the three Double Rare perfect guards from V-Extra Booster 01: The Destructive Roar, Tachikaze's Archbird, Spike Brothers' Cheer Girl Marilyn, and Megacolony's Paralyze Madonna.
CONT: Sentinel (You may only have up to 4 cards in your deck with "Sentinel")
AUTO [Guardian Circle]: When placed, [Cost: Discard 1 card from your hand], and one of your units cannot be hit until the end of that battle.
These four cards are their clans' respective versions of Flash Shield Iseult, Wyvern Guard Barri, Miss Mist, and Twin Blader. Their set numbers more or less confirm what was speculated from the moment the set was announced; each clan will be receiving three Double Rares, with the two spaces between each perfect guard being the slots for their clan's remaining RRs. Of these we already know that Blightops and Sonic Noa are the other two RRs for Tachikaze, thus the clan has no RRs left in the set, while Spike Brothers and Megacolony each have two slots left to fill.

It bears repeating that while each clan will likely receive a grade 1 perfect guard as a Single Rare counterpart to the likes of Ruote Magus and Hate Reflector, Draw Trigger perfects are inherently superior for Standard format for how they free up grade 1 space by combining mandatory trigger slots with mandatory Sentinel slots. The only reasons not to run them are either for budget reasons or to run alternate trigger lineups, and the only clan likely to have alternate lineups at this time is Tachikaze with its Front Triggers. Spike Brothers and Megacolony are more likely to be put in the same position as Royal Paladin and Oracle Think Tank, locked into a minimum of 4 Draw and maximum of 8 Crit.

The previous Japanese Card of the Day was Jocular Cicada.

V-Extra Booster 01: The Destructive Roar will launch in Japan June 29th, 2018, and August 2nd for the English-speaking world. The accompanying new anime series, codenamed "Origin," began airing May 5th, with an English-subtitled simulcast on both YouTube and Crunchyroll. 

Thursday, June 7, 2018

Burner Ant revealed on Vanguard YouTube Channel

The official Japanese YouTube channel revealed a new card as part of its weekly roundup, a Megacolony Common from V-Extra Booster 01: The Destructive Roar, Burner Ant.
ACT [Rearguard Circle]: [Cost: Rest this unit] Choose 1 of your opponent's rearguards in the same column as this unit, and move it to one of your opponent's empty Rearguard Circles.
ACT [Rearguard Circle]: [Cost: Discard 1 card from your hand] Stand this unit, and it gets Power +5000 until end of turn.
Like Nasty Smog, Burner Ant follows one of Megacolony's new themes of manipulating the opponent's rearguards in the same column as itself. Burner can essentially retire a rearguard for the cost of resting itself, by moving a front row attacker to the circle behind the opponent's vanguard, or force the opponent to intercept by moving it behind another attacker. Choosing to use its second skill shifts that cost to a discard, but needs to be used carefully; considering that Megacolony now has a pattern of using discard costs and self retiring for its effects, stacking them recklessly will deplete the hand faster than you can replenish it and leave you exposed. One way around this is to use the clan's Protect Gift to pay the costs, utilizing the extra cards offensively rather than defensively.

Being an 8k, Burner actually has the lowest base power of any grade 2 in Standard. This can be offset with Phantom Black, Butterfly Officer, and/or his own power bonuses, though each come at a -1. The card also synergizes with the aforementioned Smog by relocating rearguards to the same column as Smog, actually denying the opponent their intercept and keeping them from standing that back row unit.

The episode also confirms that Bushiroad's official translation of Tachikaze's unique mechanic Busou Gauge is "Equip Gauge," rather than Armament or Armed Gauge.

Last week's YouTube exclusive was Satanic Middleguard.

V-Extra Booster 01: The Destructive Roar will launch in Japan June 29th, 2018, and August 2nd for the English-speaking world. The accompanying new anime series, codenamed "Origin," began airing May 5th, with an English-subtitled simulcast on both YouTube and Crunchyroll.

Today's Card Analysis: Jocular Cicada

"It looks weak, but it's anything but harmless."
The Japanese Card of the Day for June 7th, 2018, is a grade 0 Megacolony Common from V-Extra Booster 01: The Destructive Roar, Jocular Cicada.
CONT: When this unit is called to Rearguard Circle, call it as Rest.
AUTO [Rearguard Circle]: When it attacks, during that battle, this unit's Power is multiplied by 3, and at the end of that battle retire this unit. (Power received from boost is included.)
Cicada is Megacolony's variation on Giro, a grade 0 that isn't necessarily intended to be set as your First Vanguard but provides a reward for running more than the standard number of normal unit 0s. While Giro was defensive, Cicada is an obviously offensive unit that can quickly gain out-of-control levels of power thanks to its ability to triple itself; when boosted with Phantom Black the unit jumps up to a 60k card that can only be guarded with triggers, and every one of your own triggers effectively becomes a 30k when put on Cicada. With two triggers, he can climb as high as 120, and that's before Butterfly Officer boosts. The drawback to this on top of decreasing your deck's consistency with an extra 0 and taking a -1 from retiring him is that Cicada has what's functionally "summoning sickness" (to borrow from Magic); it can't attack on the same turn it's placed.

One potential way around this is if Megacolony preserves some of the from-soul superior calls found on its Machining units in the old format. The old Machinings like Stag Beetle, Warsickle, and Scorpio MkII, all called cards from soul but were restricted to "Machining" units, and further had cards like Little Bee that could stand rested rearguards. If the new Machining cards call from soul, and if they are not restricted to targeting Machinings, and if they have units that can stand other cards, Cicada has a chance as a very lethal card able to reach incredible levels of power, and potentially could even be a viable FV...

...but perhaps the most optimistic outcome would instead be Cicada foreshadowing a lesser implementation of similar card effects. Let's not forget that Giro lead us to Herculean Knight Allobrox, a grade 2 that under the right conditions shared Giro's property of being impossible to attack. Cicada has the same potential to be the template for a more easily used card to come, with less overall power but a similarly-strong game-closing skill.

Cicada's set number is 061, putting him just after Butterfly Officer. As trigger units typically go after the normal unit grade 0s, the clan's Glyme clone is likely right after Cicada in the setlist--potentially Machining Worker Ant, or Madame Mirage.

The previous Japanese Card of the Day was Savage Raider.

V-Extra Booster 01: The Destructive Roar will launch in Japan June 29th, 2018, and August 2nd for the English-speaking world. The accompanying new anime series, codenamed "Origin," began airing May 5th, with an English-subtitled simulcast on both YouTube and Crunchyroll. 

Wednesday, June 6, 2018

Today's Card Analysis: Savage Raider

The Japanese Card of the Day for June 6th, 2018, is a Tachikaze Common from V-Extra Booster 01: The Destructive Roar that supports the new Armament Gauge mechanic introduced yesterday.
AUTO [Rearguard Circle]: When placed from your hand, place 1 card from the top of your down face-down as Armament Gauge for 1 of your rearguards.
AUTO [Rearguard Circle]: When it attacks a vanguard, you may move any number of Armament Gauge from 1 of your units to 1 of your rearguards.
Savage's second skill allows the rearrangement of any amount of Armament Gauge cards from any unit to any other rearguard every turn, so that Gauges placed on irrelevant units in the early game with Sonic Noa can be transplanted to cards with on-retire uses of the Armament Gauge like Blightops. The end goal of these plays is to manipulate the Gauge mechanic to come out at a net positive after retiring a unit, sacrificing one to draw two, and so forth. The only limitation is that it can't move Gauge between multiple units simultaneously, so you couldn't choose two rearguards to move Gauge from onto a third rearguard.

His first skill confirms that Tachikaze can amass Gauge outside of on-boost skills, which is important because it means the clan can take full advantage of the extra front row rearguard circles it gains through the Accel Gift to rack up multiple Gauge in one turn via on-call effects. If building Armament Gauge had been restricted to on-boost skills as it appeared yesterday, then Tachikaze's Accel circles wouldn't be able to contribute to resource development. Being able to gain gauge on-call allows for rapid allocation of resources and a form of resource development independent of game flow, restricted only by the cards available on a particular turn.

This has particular implications for the tempo of Tachikaze's Gauge mechanics. Because Gauge can be freely rearranged later on in the fight, from the moment the clan has the ability to build Gauge it should be doing so. At the moment opportunities to build Gauge are very limited, with Noa and Raider being the only cards we've seen, but this is inevitably going to change as we get more Destructive Roar reveals. Even after options expand however, it remains important to maximize the amount of Gauge built up as early as possible in order to place that gauge onto retire targets and set up Deathrex's final turn. The deck wants to hit a particular curve of development, one that will become more apparent as more cards are revealed. At the moment, it's easy to see Savage Raider being a staple alongside Blightops and Noa.

The previous Japanese Card of the Day was Platoon Commander Butterfly Officer.

V-Extra Booster 01: The Destructive Roar will launch in Japan June 29th, 2018, and August 2nd for the English-speaking world. The accompanying new anime series, codenamed "Origin," began airing May 5th, with an English-subtitled simulcast on both YouTube and Crunchyroll. 

Tuesday, June 5, 2018

Weekly Bites reveals: Tachikaze's unique mechanic "Armament Gauge," Sonic Noa, Blightops & Deathrex

The Tachikaze clan in V-Extra Booster 01: The Destructive Roar has a new ability called "Armament Gauge." (武装ゲージ Busou Geeji)

When the Armament Gauge ability is used, the top card of the deck is placed face-down beneath the unit with the ability. It's similar to soul, but for rearguards. (But it cannot be used to pay soulblasts.) If a rearguard with Armament Gauge is retired, after all effects are resolved, the cards in the Armament Gauge go to the drop zone.

Sonic Noa
AUTO [Rearguard Circle]: When it boosts a rearguard, place the top card of your deck face-down as the boosted unit's Armament Gauge.
AUTO [Vanguard/Rearguard Circles]: When its attack or an attack it boosts hits a vanguard, [Cost: Retire 1 of your other rearguards] draw 1 card.

Sonic Noa is a Double Rare in V-EB01, V-EB01/011 RR.

Assault Dragon, Blightops 
AUTO: When it is retired from Rearguard Circle, [Cost: Counterblast 1] put up to 2 cards from this unit's Armament Gauge into your hand.

Blightops is a Double Rare, V-EB01/010 RR.

Tyrant, Deathrex
Imaginary Gift: Accel
AUTO [Vanguard/Rearguard Circles]: When it attacks a vanguard, [Cost: Soulblast 1, retire 1 of your other rearguards] choose 1 of your opponent's rearguards in the front row, retire it, and for every card in the Armament Gauge of the unit retired for this cost, this unit gets Power +10000 until the end of that battle.

Deathrex is Tachikaze's first Triple Rare of the set, V-EB01/004 RRR.

In this example, Blightops already has 2 cards in its Armament Gauge from being boosted by Sonic Noa previously.

Blightops attacks, and Sonic Noa's skill places another card face-down from the top of the deck into Blightops' Armament Gauge.

Deathrex attacks, soulblasts 1 and retires Blightops' for its cost, and gains +30000 power because there are 3 cards in Blightops' Armament Gauge.

Blightops' skill meets its check timing, and by paying counterblast 1, 2 of the cards in its Armament Gauge are added to hand. The rest go to the drop zone.

Monday, June 4, 2018

Today's Card Analysis: Platoon Commander, Butterfly Officer

The Japanese Card of the Day for June 5th, 2018, is a Megacolony Common from V-Extra Booster 01: The Destructive Roar, Platoon Commander Butterfly Officer.
AUTO [Rearguard Circle]: When placed, [Cost: Rest this unit] choose 1 of your other rearguards, and it gets Power +10000. If you chose a rearguard, at the end of that turn, put that unit into your soul, and Countercharge 1.
Butterfly Officer is just barely above Luck Bird in base power, and requires forfeiting her boost for the turn to use her, but in exchange her skill gives on rearguard an entire trigger's worth of power and the opportunity to countercharge. Further offsetting the card's power bonus is that it sends the targeted rearguard to soul at the end of the turn, a net -1 in card advantage. To make using Butterfly's skill worthwhile, you have to time it so that the play will take away more shield than what you yourself give up by having to replace that booster next turn.

Of note is that this is Megacolony's second countercharger, after Bloody Hercules. The only other clan with multiple counterchargers at this time is Nova Grappler, which has access to Transraizer, Perfect Raizer, and Boomerang Thrower. The design plan there was that while Novas had comparatively fewer counterblast skills compared to other clans like Royal Paladin, their counterblasts were concentrated in the more-expensive Perfect Raizer. (Currently the only cards in Standard to cost CB2 are Perfect Raizer, Vortex Dragon, and Verti.) Time will tell if Megacolony is following a similar plan, but thus far their only unit to use CB is Machining Mantis.

Also of interest is that Butterfly's send-to-soul condition is in-theme with the soul-manipulating mechanics of classic Machining Megacolony. While she herself isn't a Machining unit, if the subclan follows through on its old call-from-soul plays, Butterfly could find herself becoming a staple in it. In the classic deck Machining Armor Beetle served the role of cheaply paralyzing the opponent's rearguards while simultaneously bouncing Machining Worker Ant or Little Bee back to soul so they could be superior called by Stag Beetle next turn to recycle their skills, and Butterfly could easily fulfill a similar niche.

The previous Japanese Cards of the Day were Heavy Artillery Dragon Sharangastego, and Sharp Blade Dragon Refilstego.

V-Extra Booster 01: The Destructive Roar will launch in Japan June 29th, 2018, and August 2nd for the English-speaking world. The accompanying new anime series, codenamed "Origin," began airing May 5th, with an English-subtitled simulcast on both YouTube and Crunchyroll. 

Thursday, May 31, 2018

Satanic Middle Guard revealed on Vanguard YouTube Channel

The official Japanese YouTube channel revealed a new card as part of its weekly roundup, a Spike Brothers Common from V-Extra Booster 01: The Destructive Roar, Satanic Middle Guard. Although the card's Japanese name is Satanic Middle Guard (サタニック・ミドルガード Satanikku Midorugaado) the official English subtitles censor the name to "Diabolic" Middle Guard. Similar cover-ups were done in the past with Genocide Jack and Aurageyser Damned.
CONT [Guardian Circle]: During the battle your grade 3 is attacked, this unit gets Shield +10000.
Satanic Middle Guard's Continuous skill turns it into a guardian on par with a Critical Trigger, but because this only works when defending grade 3s it's effectively gated behind your third turn ride. Note that if multiple units are battled "in one attack"--for example, by a future Dragonic Kaiser Vermillion--Satanic's Continuous ability will still only work if you call it to guard a grade 3, because the opponent's vanguard is engaged in two or more battles at once and you have to call Middle Guard during the battle a grade 3 is attacked for its Continuous ability to become active. Calling it to guard a grade 2, even when your grade 3 is also being attacked in another battle, wouldn't resolve it.

The skill makes it easier to defend grade 3 rearguards like Juggernaut Maximum and Sigiswald. With Silent Tom and Phantom Black's guard restrictions both blocking normal units, these types of shield-gain skills are less useful for defending the vanguard, though they can still come in hand versus Sentinel-blockers like Dragonic Waterfall. The issue for Satanic is similar to the problem faced by Shooting Bobby. Offensive cards like Brakki have priority in general, as additional shield can be useful in specific defensive scenarios but doesn't directly contribute to your overall win condition.

The last time the channel had a YouTube exclusive was Burstraizer.

V-Extra Booster 01: The Destructive Roar will launch in Japan June 29th, 2018, and August 2nd for the English-speaking world. The accompanying new anime series, codenamed "Origin," began airing May 5th, with an English-subtitled simulcast on both YouTube and Crunchyroll.