Showing posts with label chiba. Show all posts
Showing posts with label chiba. Show all posts

Wednesday, October 22, 2014

News: Second Brave Cup Decklists Published, “Abyss”-Mordred Dominates Top 8

Nine hours ago the decklists from Chiba city's second Brave Cup were published, giving names to the decks that topped in the Cup over the 18th. Cup champion Azel is one of the first prominent Liberator cardfighters to emerge in the Neon Messiah-on format, and his victory is also the effective debut of the Bluish Flame Liberators in professional play. Alongside this, the Revenger subclan has come to renewed importance, with five members out of the tournament's top 8 playing Phantom Blaster “Abyss” paired with Mordred Phantom.

Up to this point “Abyss” was primarily paired with Raging Form Dragon as its alternative grade 3, as at the second Hokusetsu CS, third Kansai team tournament, and fifth Tachikawa VGCS. However, the Shadow Paladin use of “Abyss” with Raging Form paled in comparison to its Royal Paladin counterpart Thing Saver, who prior to recent rule reforms was also able to take advantage of “Abyss” as its supporting grade 3. Within the power vacuum created by Thing Saver-“Abyss'” collapse, these Mordred-based have emerged due to a combination of needing to succeed where Raging Form fell short, and as a result of greater discernment on the part of professional Shadow Paladin cardfighters.

This model for “Abyss”-Mordred had already coexisted alongside Raging Form from the beginning of their rivalry at the Hokusetsu championship. The argument for pairing “Abyss” with a break ride versus Form is that he will attack for greater power on his initial attack and every swing thereafter, and that the counterblast costs in “Abyss'” Legion deck are sizable enough that supporting him with Mordred's limit break does not significantly change the damage “Abyss'” restand is being played at. Even after counterblast is exhausted in this build, “Abyss” has a base attack of 22000 to fall back on. And with two Phantom grade 3 options, the subclan's primary first vanguard Judgebau is always available by grade 3. Even accounting for Revenger-specific retire, Judgebau into double Sword Breakers' draw skill is always worth investing because of how overwhelming it is in terms of advantage gain.

Furthermore, running two copies of Dragruler Phantom in addition to Mordred has been common practice for Shadow Paladin cardfighters. The methodology is that each individual point of damage carries greater weight in Legion format than it did in the limit break format, which makes crossbreakriding Dragruler a vital play that can push the opponent to 4 damage and then face down “Abyss” on the next turn as an alternative to jumping straight to “Abyss.” Dragruler also has combo potential with Rakia, a popular grade 1 choice for Japanese Revenger decks; by calling two grade 0s and then retiring them for Dragruler's limit break, Rakia becomes a 13000-power booster to make most rearguard lanes attack for 21000+ power.

Perhaps the most unusual adaptation of the Cup was the emphasis on running both incarnations of Blaster Dark Revenger. The grade 2's “Abyss” incarnation has generally made the circa BT12 pair of Dark Revenger and his custom unflipper Dorint obsolete, consolidating both of their skills into a single counterblast, but every top 4 Shadow Paladin cardfighter at the Brave Cup ran at least two copies of the old Dark Revenger and Dorint. The adaptation is made possible by Mordred's deck searching, and serves both as an alternative to rearguard plays of Revenger “Abyss” and as an unflipping engine to offset the counterblast 1 for Mordred's break ride skill.

Illust. Hagiya Kaoru.
Meanwhile tournament champion Azel's deck is a Bluish Flames build focusing on Prominence Glare from MBT01: Neon Messiah, with the trial deck boss card Percival as his secondary grade 3. Azel's deck is one of the most visible tops to run stand triggers, reflecting one of the latent developments of the Legion format. Some cardfighters are now prioritizing stands over draws due to a combination of the increased importance of the rearguard lanes, less emphasis on hand size where many prominent decks can maintain it innately, and the strong skills being given to stand triggers to compensate for their perceived shortcomings in comparison to the other three trigger types.

In the Liberators' case, Catchgal's skill allows for his cardfighter to superior call a Liberator from the top three cards of the deck when he's called from the deck. This creates a +1 in card advantage where successful, while also synergizing with Prominence Glare's retire skill--for counterblast 1 Glare can retire a Liberator to superior call one from the deck's top four, trading out Catchgal for a more useful rearguard like Josephus or Bruno while also building up towards Legion and eventually cycling that trigger back in.

Illust. Hagiya Kaoru.
As a whole Azel's deck focuses on passively building up card advantage through on-call skills, using the top 3 and 4 skills of Percival and Prominence Glare to add cards to the hand off of superior calling Josephus and Destiny Aglovale, and calling further from Lawful Trumpeter and Oaths Aglovale's top 3 skills. This makes it possible to play a field almost entirely from the deck, conserving the hand to put down replacements after dealing with retire skills from Perdition, Revenger and Brawler decks.

Prominence Glare serves as the new Liberators' major push. By discarding one of the deck's eight Bluish Flame cards after calling a rearguard from the deck, Glare gains an additional critical and prevents the opponent from calling grade 1 and greater cards to the guardian circle from their hand when it attacks; this simultaneously blocks perfect defense cards, Quintet Walls, and special defense units like Glendios' Rubidium or the Liberator's own Guinevere. With a center lane in the range of 27000 power, Glare demands 25000 shield for two-to-pass from most vanguards, generally taking out between three and five cards per turn to wear the opponent down while his fighter passively builds advantage off of superior calls.


The Bluish Flame Liberators from TD16: Divine Judgment of the Bluish Flames will be debuting in English alongside the “Abyss” Shadow Paladins from EB11: Requiem at Dusk on November 21st, while those Liberators from TD17 and MBT01 will reach the format on December 16th in VGE-BT16: Legion of Dragons & Blades ver.E.

The VGCS tournaments are a series of unofficial tournaments organized by fans and cardshops. Unlike Bushiroad's larger official tournaments, most VGCS events are done using a best-of-three, Swiss tournament model. Turnout is typically 70-80 persons, but some events see 100 or more participants, all of whom compete using pseudonyms and internet handles rather than their real names as in official events. The VGCS model of fan-organized play has begun to gain popularity internationally, with the bi-monthly BeNeLux tournaments serving as their European equivalent, and there are now similar grassroots organizations emerging in the United States like the ARG Circuit series tournaments and the ongoing King of Cardfight competition in the American midwest.

Second Chiba Brave Cup
First place:
Azel/アゼル
Grade 0
x1 Fire Passion Liberator, Guido (FV)
x4 Liberator of the Holy Tree, Elkia HT
x4 Liberator of Good Luck, Epona CT
x4 Steel Edge Liberator, Alvira CT
x4 Catchgal Liberator ST
Grade 1
x4 Shine Formation Liberator, Eldol
x4 Fast Chase Liberator, Josephus
x4 May Rain Liberator, Bruno
x2 Little Liberator, Marron
Grade 2
x4 Liberator of Destiny, Aglovale
x4 Liberator of Oaths, Aglovale
x3 Liberator, Lawful Trumpeter
Grade 3
x4 Bluish Flames Liberator, Prominence Glare
x4 Bluish Flames Liberator, Percival

Second place: Getsu-ei/月影
Grade 0
x1 Judgebau Revenger (FV)
x4 Healing Revenger HT
x2 Freezing Revenger DT
x4 Grim Revenger CT
x4 Revenger, Air Raid Dragon CT
x2 Grim Reaper CT
Grade 1
x4 Dark Revenger, Mac Lir
x2 Overcoming Revenger, Rakia
x1 Transient Revenger, Masquerade
x4 Barrier Troop Revenger, Dorint
x2 Black-winged Sword Breaker
Grade 2
x4 Blaster Dark Revenger “Abyss”
x2 Battle Spirit Revenger, Mackart
x4 Blaster Dark Revenger
x2 Nullity Revenger, Masquerade
Grade 3
x4 Revenger, Phantom Blaster “Abyss”
x2 Illusionary Revenger, Mordred Phantom
x2 Revenger, Dragruler Phantom

Third place: Healer/ヒーラー
Grade 0
x1 Judgebau Revenger (FV)
x4 Healing Revenger HT
x3 Freezing Revenger DT
x1 Lizard Witch, Aife DT
x4 Grim Revenger CT
x4 Revenger, Air Raid Dragon CT
Grade 1
x4 Dark Revenger, Mac Lir
x1  Self-control Revenger, Rakia
x2 Transient Revenger, Masquerade
x1 Sharp Point Revenger, Shadow Lancer
x4 Barrier Troop Revenger, Dorint
x1 Black-winged Sword Breaker
Grade 2
x4 Blaster Dark Revenger “Abyss”
x2 Overcoming Revenger, Rukea
x4 Blaster Dark Revenger
x2 Wily Revenger, Mana
Grade 3
x4 Revenger, Phantom Blaster “Abyss”
x2 Illusionary Revenger, Mordred Phantom
x2 Revenger, Dragruler Phantom

Fourth place: Lallshare
Grade 0
x1 Judgebau Revenger
x1 Frontline Revenger, Claudas
x4 Healing Revenger HT
x4 Freezing Revenger DT
x4 Grim Revenger CT
x4 Revenger, Air Raid Dragon CT
Grade 1
x4 Dark Revenger, Mac Lir
x2 Overcoming Revenger, Rakia
x3 Transient Revenger, Masquerade
x2 Revenger, Dark Bond Trumpeter
x2 Barrier Troop Revenger, Dorint
Grade 2
x4 Blaster Dark Revenger “Abyss”
x3 Overcoming Revenger, Rukea
x2 Blaster Dark Revenger
x2 Battle Spirit Revenger, Mackart
Grade 3
x4 Revenger, Phantom Blaster “Abyss”
x3 Illusionary Revenger, Mordred Phantom
x1 Revenger, Dragruler Phantom

Monday, October 20, 2014

News: Liberators Win Second Brave Cup Championship, Revengers in Second

Chiba city, Japan. Three months ago the first Brave Cup was just one of five of Thing Saver-“Abyss'” latest victories, but following the implementation of the modified Fighter's Rules the deck has vanished overnight. The second Brave Cup held over the 18th has become an example of the Revengers' renewed dominance and the rise of the new Kagerou in professional play. Pure Thing Saver decks still controlled a significant fraction of the Cup, making up almost 16% of the competition. Dragonic Overlord decks accounted for approximately 26%, while the Revengers made up 24% of the tournament.

The Brave Cup's top 8 were four Revenger, two Liberator, one Regalia and one Seeker cardfighters. As illustrated by the deck breakdown below, this most recent shift in Japanese play has moved towards the next most successful restanding decks, Dragonic Overlord the Great and Raging Form-“Abyss.” The surprise factor in the tournament was the dearth of Blaster Joker cardfighters. Forecasted from the moment of its announcement as a much stronger contender in the present format than Glendios and a specific counter to most Legion decks, Joker's lack of a strong card advantage game and omega lock skills has proved to be a serious setback versus the aggressive retire and restand-centric focus of the format.
Deck breakdown (89 participants in total)
23 Overlord
1 Kagerou
14 Thing Saver
1 Vanguard of the King of Knights, Ezer
21 Revenger
8 Liberator
5 Regalia
3 Brawler
1 Dimension Robo
1 Metalborg
2 Link Joker
2 Deleter
2 Great Nature
1 Ezel
1 Pale Moon
1 Battle Sister
1 Raizer
1 Beast Deity
The remaining top 16 included two additional Revenger, three Seeker, three Liberator, two Perdition Dragon, one Regalia and one Battle Sister cardfighters. One blogger gave a tourney report of his experience going 1-2 in the Cup with a Purgatory Dragon deck. Faced with a Kagerou mirror match in the first round, a Revenger fighter in the second and a Thing Saver fighter in the third, he won the first round by double critical trigger and lost the second, and third by gradelock. Expressing sadness at the results and frustration at using Gojo's card changing skill ten times and still not drawing a grade 3, his report illustrates one of the primary differences in how VGCS tournaments have come to operate; the preliminary rounds of tournaments are now commonly held in a best-of-one format in the interest of time, with best-of-three being reserved for the top 16. During the elimination rounds fighters frequently only have 20~30 minutes to play, while the top cut receives a full hour for its three game format. Proponents of this system have countered that the top 16 having access to best-of-three is an important improvement over Bushiroad's system, and with closing ceremonies already not concluding until 9:00 PM there are few other options available.

Entry fee at Chiba was 1000 yen per persons, with a maximum capacity of 96 fighters. Tournament format was five rounds of best-of-one Swiss draw, followed by a cut to top 16. The winner of the tournament won an unofficial rubber playmat featuring several Revenger series Shadow Paladins, as well as two movies of VG-MBT01: Neon Messiah. Third place received three boxes of the Movie Booster, while fourth received two boxes, and fifth through eighth one box. The Swiss rounds lasted from 11:30 AM to 1:50 PM, with an hour lunch break from 2:00 to 3:00 PM. The top 16 was played out from 3:10 to 5:00 PM, with the semifinals and finals taking place at 5:10 and 6:10 PM, finishing at 7:00.

Rather than following Bushiroad's official rules for regulating games hitting their time limit, the Brave Cup used its own ruleset wherein when the time limit is reached, a count is made with the turn player's current turn as turn 0, and at the end phase of turn 2 the player with less damage is declared the winner. If damage between the players is tied, play continues until a change in damage is reached.

The VGCS tournaments are a series of unofficial tournaments organized by fans and cardshops. Unlike Bushiroad's larger official tournaments, most VGCS events are done using a best-of-three, Swiss tournament model. Turnout is typically 70-80 persons, but some events see 100 or more participants, all of whom compete using pseudonyms and internet handles rather than their real names as in official events. The VGCS model of fan-organized play has begun to gain popularity internationally, with the bi-monthly BeNeLux tournaments serving as their European equivalent, and there are now similar grassroots organizations emerging in the United States like the ARG Circuit series tournaments and the ongoing King of Cardfight competition in the American midwest.

Decklists from Chiba have not yet been published.

Sunday, July 21, 2013

News: Decklists for Chiba VGCS Released, Dudley Emperor in First, Nebula Lord in Fourth

The decklists from the Chiba Vanguard Championship were put out earlier today, providing a view of the top cardfighters and their decks from yesterday's VGCS. First place went to Hiroemon and his Spike Brothers deck; this build ran Dudley Emperor in conjunction with Bad End Dragger to launch a highly aggressive endgame, but built up to that point using Jelly Beans to search out key units like Dudley Mason and Dudley Dan. It runs 13 grade 3s, 13 grade 1s and just 7 grade 2s in a radical contrast to many of the popular decks of this current period, made possible by Jelly's search skill that can add any grade 2 or lower Dudley unit to the hand. Much like Tsukuyomi in the previous format, Dudley Emperor has come out as a surprising answer to the most popular deck of the period. Having previously been taken to first at the official FR2013 Hiroshima and Sapporo, and gone to second in Nagoya, the Spike Brothers appear to have finally hit their stride in professional play.

The top four cardfighters along with their decklists, as well as the total deck distribution of the tournament have been translated below. Second place went to Kousakimii with Eradicators, third to Yagyuu also with Eradicators, and fourth to wakisis (sic.) with Link Joker. The bottom four of the top eight were split among Revenger, Liberator and Eradicator fighters, and the VGCS subtournament was won by a Raging Form Dragon cardfighter. According to the data provided by the tournament sponsor, Raging Form was the most used deck in the tournament, with the Eradicators in second and Nebula Lord Dragon as the third most used.

The VGCS tournaments are a series of unofficial tournaments organized by fans and cardshops. Unlike Bushiroad's larger official tournaments, most VGCS events are done using a best of 3, Swiss tournament model, with entry fees in the vicinity of 1000 yen per person that go toward grand prizes like booster boxes, Nintendo 3DS handhelds and other merchandise. Turnout is typically 70-80 persons, but some events see 100 or more participants, all of whom compete using pseudonyms and internet handles rather than their real names as in official events. The Chiba VGCS saw a total attendance of 89 persons.
Deck Distribution: Total Attendance 89 Persons
Eradicators 20 (10 with Vowing Saber
“Я”, 10 without)
Revengers 26 (No one used Diarmuid)
Liberators 10 (9 with Liberator Garmore, 1 without)
Link Joker 11 (all using Infinite Zero and Nebula Lord Dragon)
Royal Paladin 4 (1 Majesty Lord Blaster, 1 Jewel Knight, 1 Sanctuary Guard Dragon, 1 King of Knights)
Pale Moon 3 (2 Silver Thorn decks, 1 Eva deck)
Spike Brothers 2
Bermuda Triangle 2 (1 PRISM deck, 1 Coral deck)
Narukami 2 (Dragonic Kaiser Vermillion)
Gold Paladin 2 (Ezel)
Amon 2 (without Dantalian)
Dauntless/Dragonic Overlord the End 1
Dimension Police 1 (Dimensional Robo)
Angel Feather 1 (Celestial)
Tsukuyomi 1
Magatsu Storm 1
First Place: Hiroemon
Grade 0
x1 Mecha Trainer (FVG)
x4 Cheerful Lynx DT
x4 Silence Joker CT
x4 Sonic Breaker CT
x4 Cheer Girl, Tiara HT
Grade 1
x4 Wonder Boy
x4 Cheer Girl, Marylin
x2 Reckless Express
x2 Dudley Daisy
x1 Dudley Dan
Grade 2
x4 Dudley Mason
x1 Treasured, Black Panther
x1 Highspeed Brakki
x1 Devil Summoner
Grade 3
x4 Bad End Dragger
x3 Demonic Lord, Dudley Emperor
x4 Jelly Beans
x2 Juggernaut Maximum

Second Place: Kousakamii
Grade 0
x1 Spark Kid Dragoon (FVG)
x4 Eradicator, Yellow Gem Carbuncle CT
x4 Demonic Dragon Eradicator, Seiobo HT
x4 Divine Spear Eradicator, Pollux CT
x4 Eradicator Dragon Mage DT
Grade 1
x4 Eradicator Wyvern Guard, Guld
x4 Eradicator, Demolition Dragon
x3 Iron Blood Eradicator, Shuki
x3 Rising Phoenix
Grade 2
x4 Fiendish Sword Eradicator, Cho-Ou
x3 Eradicator, Spark Rain Dragon
x4 Dragonic Deathscythe
Grade 3
x2 Eradicator, Dragonic Descendant
x4 Eradicator, Gauntlet Buster Dragon
x2 Eradicator, Vowing Saber Dragon “Я”

Third Place: Yagyuu
Grade 0
x1 Ambush Dragon Eradicator, Linchu (FVG)
x4 Eradicator, Blue Gem Carbuncle DT
x4 Demonic Dragon Eradicator, Seiobo HT
x4 Divine Spear Eradicator, Pollux CT
x4 Eradicator, Yellow Gem Carbuncle CT
Grade 1
x4 Eradicator Wyvern Guard, Guld
x4 Eradicator, Demolition Dragon
x1 Iron Blood Eradicator, Shuki
x3 Rising Phoenix
x2 Eradicator of the Ceremonial Bonfire, Castor
Grade 2
x4 Fiendish Sword Eradicator, Cho-Ou
x4 Eradicator, Spark Rain Dragon
x3 Dragonic Deathscythe
Grade 3
x2 Eradicator, Dragonic Descendant
x4 Eradicator, Gauntlet Buster Dragon
x2 Eradicator, Vowing Saber Dragon “Я”

Fourth Place: wakisis
Grade 0
x1 Star-vader, Dusttail Unicorn (FVG)
x3 Star-vader, Scouting Felis DT
x3 Star-vader, Nebula Captor DT
x3 Star-vader, Meteoliger CT
x3 Star-vader, Weiss Soldat CT
x4 Star-vader, Stellar Garage HT
Grade 1
x3 Demonic Bullet Star-vader, Neon
x3 Opener of the Black Door
x4 Demonic Claw Star-vader, Lanthanium
x4 Barrier Star-vader, Promethium
Grade 2
x4 Star-vader, Mobius Breath Dragon
x4 Unrivaled Star-vader, Radon
x3 Gamma Burst, Fenrir
Grade 3
x4 Star-vader, Infinite Zero Dragon
x4 Star-vader, Nebula Lord Dragon

Saturday, July 20, 2013

News: Chiba Vanguard Championship Won by Spike Brothers, Eradicators in Second

7/21/13 Edit: Decklists are now up.

Tournament sponsor Hiwa Nyan has sent word out on Twitter that the first Chiba VGCS was won by a Spike Brothers cardfighter, speculated to be using the same Dudley Emperor-Bad End Dragger build that has been doing so well in the current Fighter's Road 2013 national tournament. Second place reportedly went to a Narukami cardfighter using an Eradicator deck, and while the exact build is unknown, the general assumption is that it will be another Dragonic Descendant variant. According to the Chiba VGCS' official Twitter, the decklists will be out tomorrow at the earliest, so the nature of these two decks cannot be set in stone until that time.

The VGCS tournaments are a series of unofficial tournaments organized by fans and cardshops. Unlike Bushiroad's larger official tournaments, most VGCS events are done using a best of 3, Swiss tournament model, with entry fees in the vicinity of 1000 yen per person that go toward grand prizes like booster boxes, Nintendo 3DS handhelds and other merchandise. Turnout is typically 70-80 persons, but some events see 100 or more participants, all of whom compete using pseudonyms and internet handles rather than their real names as in official events. The Chiba VGCS had a capacity of up to 96 persons but the actual turnout is not yet known.