AUTO [Rearguard Circle]: At the beginning of your main phase, [Cost: Put this unit into your soul, put 1 card from your drop zone on the bottom of your deck] Draw 1 card, and Countercharge 1.Like Vortex Dragon, Gigantech Charger, and Maximum Raizer, Sigiswald is a supporting grade 3 that does not carry the Imaginary Gift ability. He shares his primary mechanic with this week's Weekly Bites reveals, all of which move to the soul at the beginning of the main phase to trade themselves out for something else. Unlike Wonder Boy, Brakki, and Juggernaut, the purpose of this play isn't to create power columns but to countercharge and replace with a draw. Thus far we haven't seen what kind of counterblasts Spikes will have to pay, but it's hard to imagine Sigiswald being a staple for two reasons:
- Lacking both Gift and any kind of vanguard abilities makes it incredibly difficult to run. The first tournament results out of Japan are showing the only viable non-Gift grade 3s are the ones with overwhelming offensive rearguard skills like Maximum Raizer, while this card is a utility unit that only gives you 1 extra counterblast and can be easily interrupted by Dragonic Waterfall, Blaster Blade, or Berserk Dragon.
- The card is slow, not giving a reward for playing it until the turn after it's first used. There should be more of a reward for running a card where having it as your only ride option shuts down your gameplan. Brakki, Wonder, and Juggernaut all have one skill that resolves on-place and one that resolves at the beginning of the main phase, which ensures you get something out of the play no matter what.
The previous Japanese Card of the Day was Bloody Hercules.
V-Extra Booster 01: The Destructive Roar will launch in Japan June 29th, 2018, and August 2nd for the English-speaking world. The accompanying new anime series, codenamed "Origin," began airing May 5th, with an English-subtitled simulcast on both YouTube and Crunchyroll.