Showing posts with label bt11. Show all posts
Showing posts with label bt11. Show all posts

Wednesday, July 10, 2013

News: Bushiroad Announces New Trial Deck, Confirms WCS2013, BT11 to be Released Before BT10

Today Bushiroad USA has put out a press release detailing their plans for 2013, bringing with it the formal announcement of WCS2013 as well as its European and Asia-Oceanian branches. Careful reading of the press release also reveals a new trial deck, "Extra Trial Deck EXTD-01" which will "contain exclusive deck accessories for both new and veteran players". Some speculate that EXTD-01, scheduled to be sold during the 2013 holiday season, may be a counterpart to the VG-DG01 DAIGO Special Set, but Bushiroad has kept quiet about the matter.
Surprisingly, Bushiroad has also announced that VGE-BT11: Seal Dragons Unleashed, which was previously slated for a December 13th release following VGE-BT10: Triumphant Return of the King of Knights on October 25th, has had its release date swapped and will be released on October 25th while BT10 will instead come in December. Producer of the English-language Cardfight!! Vanguard TCG cited "production and operational issues." This may be a move to prevent Dragonic Descendant from gaining the same dominance in the English format that he held until recently in Japan, as BT10's new release date is outside the bounds of the now-confirmed dates for World Championship 2013 while before it would have been released prior to the finals in November.
FOR IMMEDIATE RELEASE
Bushiroad Unveils World Championship 2013, New Cardfight!! Vanguard Product and Future Card Buddyfight Plans
Singapore (July 7, 2013) – Bushiroad announced the official logo and qualifying structure for the upcoming Cardfight!! Vanguard World Championship 2013. Similar to the first ever World Championship held in 2012, open national qualifiers will be held in the regions of North America, Europe and Asia-Oceania.
These qualifiers are scheduled to be held in September and October 2013. The finalists from the qualifiers will face each other in their respective continental championships in November 2013. The continental representatives will then battle for the World Championship 2013 title in December in a currently undisclosed venue.
A new Cardfight!! Vanguard product under the working title, Extra Trial Deck EXTD-01, was also revealed at the conference. This premium trial deck gift set will contain exclusive deck accessories for both new and veteran players and is expected to be sold during the festive seasons at the end of 2013.
Bushiroad also announced changes to the release dates of Booster Pack Vol. 10 and Booster Pack Vol. 11. Mr. Shunichi Taira, producer of the English edition Cardfight!! Vanguard, cited that the changes were made due to production and operational issues.
Booster Pack Vol. 11 Seal Dragons Unleashed was brought forward to October 25, 2013. Booster Pack Vol. 10 Triumphant Return of the King of Knights will be available from December 13, 2013.
Bushiroad revealed more information about the new license, “Future Card Buddyfight,” that was previously unveiled in June 2013. The rules are easy to pick up, and players will be able to learn the rules by watching the TV animation. Players can choose their favorite monster to be their ‘Buddy Monster.’ Monsters from different worlds in Buddyfight allow players to bring different strategies to the game.
Bushiroad USA Inc. and Bushiroad South East Asia Pte Ltd will provide support during the simultaneous release of the Japanese and English editions of Future Card Buddyfight in January 2014.
The Future Card Buddyfight license will be heavily promoted through comic serialization and animation.  Comic serialization begins from Winter 2013 in Shogakukan’s “CoroCoro Comic.” The TV animation will be released in Japan in early 2014, with the animation done by OLM Inc., the animation studio behind the Pokémon movie series and “Inazuma Eleven.” Bushiroad has also announced plans to air the English-dubbed animation in Singapore, Malaysia and on YouTube.

Saturday, June 1, 2013

Kagerou Extra Study Material: Seal Dragon, Blockade

Photo by rawritzrichii, not to be reposted elsewhere without the original photographer's express permission.


Within Kagerou, there exist certain dragons that have been sealed away by the Dragon Emperor for their crimes. These criminals, normally housed in the underground Magma Prison, have been granted parole in a controversial mass counterattack against the invasion of Link Joker. BT11: Seal Dragons Unleashed discharges fourteen of their number, and while it will take skilled play for Kagerou cardfighters to properly break their seals, those very imprisoning mechanisms can also be used to enhance the fighting power of a Seal Dragon deck.

The subgroup's first vanguard is Seal Dragon, Terrycloth. Once a revolutionary that rebelled against the empire, Terrycloth in his sealed form has had his body and magic rewound three thousand years. While that seal is in theory indefinite and meant to assist a life sentence, Terrycloth still has access to some of his magical power. His especial counterblast soulcharges himself, then retires an opponent's rearguard; the opponent can then look at up to four cards from the top of their deck and superior call 1. Note that even if the opponent chooses to look at up to zero, they still have to shuffle their deck, so this ruins the deck stacking strategies of Tsukuyomi and Mandalalord.

Also note that Terrycloth is the key to a specific Seal Dragon combo. The majority of Seal Dragons specialize in retiring grade 2 units for cheaper costs than standard Kagerou cards would pay to retire any unit, attempting to pay less and then gamble that the opponent does not get a different grade 2 off the top of their deck. However, Terrycloth can retire any unit, allowing you to force the opponent to replace a grade 0 or 1 in a boosting position with a grade 2, which locks up their field. Furthermore, the Vanishing Field skill of this deck's key card prevents the opponent from intercepting, which completes the lock by forcing them to guarantee you a cheap retire by removing the grade 2 that your skill called.

The point to be wary about with Seal Dragon retire skills is that they will also activate "when this unit is called" autoskills; so you could for example, end up superior calling a Blaster Blade that then retires one of your units, or a Nemain that reinforces the opponent's hand, or even end up helping the opponent to superior ride on your turn by calling a Lop Ear Shooter that they then combo with Pellinore. There's a lot of risk involved with sealed magic, and part of the reason that the magic of these cards is forbidden in the first place is because it operates in a completely different way from every other skill type in the game.

To better feed its consistency, the Seal Dragons have imported LaLa's skill for their own purposes. Seal Dragon, Kersey is a base 7000 grade 1 that when called can drop a card from your hand to draw one if the opponent has a grade 2 vanguard or rearguard. This condition plays back into the mechanics of sealed magic, letting you play the same old Kagerou tricks of concealing the cards in your hand by card changing drive checks and searching for key parts of your strategy without having to leave it in the opponent's hands with Aermo or losing out on a booster through Gojo. Kersey is also important as a damage check, as Seal Dragons are reliant on counterblasts of units with "Seal Dragon" in their name to use their skills.

Offensively the Seal Dragons have grade 1 and grade 2 units that match each other's skills, both getting +3000 power on-attack when you have a Seal Dragon vanguard. Flannel and Jakado operate off of 7000 and 9000-power bases, which assists in making flexible 18000-power lines for assailing crossrides as well as forming a 20000 line between Jakado and Bahr for fighting CoCo and contemporary base 10000 vanguards. Note that while this last point is the traditional application of Masquerade copies, BT10, BT11 and DG01 have all reinstated 11000 bases as the competitive power of the format and base 10000 grade 3s are rare. Because of this and the proliferation of subgroups, early game offense is more of a priority and you will likely need Flannel more than you will Jakado.

Corduroy is the star of this build's grade 2s. An insane dragon, Corduroy was dissatisfied with run-of-the-mill dragon magic and turned to investigating the cursed black arts to feed his unending greed. When called or ridden he can counterblast 1 Seal Dragon to retire one of the opponent's rearguards, and from there the skill operates exactly the same as Terrycloth. This is important because while Terrycloth interacts as turning your advantage from +1 to 0 to either give the opponent a -1 or -0 with weaker field setup, which means that at most you can get no card lead out of it and at worst be put behind two cards--even more if the grade 2 the opponent calls retires one of your units--but Corduroy is always a -1 or -0 to the opponent without giving an inherent loss to your own advantage. Mirror matches with him get silly fast though, because you can end up with scenarios where you Corduroy an opponent's rearguard and they respond by Corduroying your Corduroy and you're Corduroying their Corduroy and it goes in a loop until you're both out of Corduroys and counterblast or someone fails to find a grade 2 in the top 4, because neither one of you wants to miss a chance to put the other behind one card.

The vanguard that ties the deck together is Seal Dragon, Blockade. While he only has a 10000 power base in a clan of 11000-power units, Blockade's Vanishing Field stops the opponent from intercepting during your own turn. Blockade is paired with Seal Dragon Chambray as his custom booster. While not strong individually, Chambray is the servant of Blockade whose research serves to fuel control and the expansion of the Vanishing Field, and when he boosts Blockade he can soulblast 1 to give the Seal Dragon an additional +6000 power over Chambray's 4000 base, in the style of Apocalypse Bat. When coupled with the 3 soul from Terrycloth returning below your vanguard, this allows for several turns of a consistent 20000-power line. Unlike Apocalypse however, the Seal Dragons have no Macha to run Chambray as a tech with, so actually getting that line out is much more difficult.

Blockade himself has two forms. In his sealed form the Vanishing Field can only be momentarily expressed, but BT11 finally opens up the ability to unseal the original Sealed Dragon. In his crossridden form as Hellfire Seal Dragon, Blockade Inferno, his cursed magic runs wild and the Vanishing Field with that. Having a continuous 13000 power base for having the original Seal Dragon in the soul means a 21-23000 power line offensively and a defense that shrugs away anything under 18000 power, but thanks to the developments of the format up to Blockade Inferno's release, this is no longer as useful a bonus as it once was. Within the break ride format, where the same setup that is given to crossrides can guarantee +10000 power to the vanguard on multiple turns and similar gains be applied to the rearguards between most clans, where every clan has access to easy 18000+ lines as a matter of course instead of as a special exception, crossride defense is simply not relevant anymore. Most break rides gain +2000 power on-attack while having an 11000 base to work with, which means 23000 with base 10000 boosters that are becoming increasingly common, their subgroup rearguards are base 9000 units that jump up to 12000 on-attack and can go for 18000 with very nearly any grade 1, and as a whole crossrides no longer have an impact.

That said, Blockade Inferno is one of the few units to actively benefit from this mechanic even in the postcrossride era, because his only other skill is a limit break 4. Since this skill isn't accessible until the middle to the end of the game, being able to use Blockade first to lock down those grade 2s on the opponent's field helps pace him and prevent you from overextending yourself too early. Missing the initial form of a limit break crossrides is a critical problem because you are working with an 11000-power vanilla and are completely at the opponent's mercy to activate that unit's skills. The faster pace of the break ride format helps ease the problems associated with this, but because of these characteristics the card is not timeless. Future formats may see the pace cool down once again while continuing to make crossride defense a broken shield, decreasing Inferno's playability.

Blockade Inferno's limit break is to counterblast 2 Seal Dragons, then retire all of the opponent's grade 2 rearguards and get +10000 power until the end of turn. With Bahr, that's a 31000 power line, but the field control is the more important factor here. The setup that has been established thus far is to use Terrycloth and Corduroy to retire the opponent's grade 1 and grade 0 units, replacing them with grade 2s that help lock down the field, then keep them trapped there with Blockade. After crossriding Blockade Inferno, you then take advantage of this through his especial counterblast to destroy those units that you locked into the opponent's field, giving them up to a -3 in a good game and potential field wipe on the extreme end. As a radical evolution of Berserk Dragon's mechanics, this is easily one of the best control skills in Cardfight as a whole and a prime example of how a limit break can be used to its greatest effect. Certain clans like Tachikaze can counteract this strategy by retiring their units on the preceding turns to pay costs, but because the setup is flexible enough to be conducted either throughout the game or on-the-spot by saving Corduroy and Terrycloth for the moments before your limit break it's very difficult to fight back against a skilled Seal Dragon cardfighter.

While Blockade Inferno is the boss card of the Seal Dragon build, it is not the end-all source of the play style's momentum. The deck is very firmly a combo deck that demands both rapid and smart play, defined by how its rearguards work together with the vanguard. Because the counterblasts that the deck is reliant on are all especial counterblasts, finding the right mix of sealed and nonsealed units takes practice and experimentation. The deck has been relatively slow to be adapted by Japanese pros, but in the month since BT11's Japanese release it has already begun to compete at higher levels than The End is capable of.

Two pros use this build.

Wednesday, May 1, 2013

News: May 11th Restricted List Brings Back the End, Dragonic Descendant Restricted

Updated May 4th, 2013: Bushiroad has issued a statement through their official blog that the below restrictions were made due to more than 50% of the top decks in the Asia Circuit Memorial Tournament, Fighter's Cup and Fight Royale 2013 having used Dragonic Descendant, while the cards that were unrestricted did not appear in great numbers within the top 16 of the Royale. The Royale operated under special rules in which the Fighter's Rule restricted list did not apply; it can be inferred from these statements that Majesty Lord Blaster and Tsukuyomi did have such a presence justifying their continued restriction. It has been stated that Descendant was added to "prevent the deck builds from heading towards only one direction".

Heads turned this morning as Bushiroad put out its new restricted list, effective May 11th 2013. Stated by Doctor O to "provide a more interesting fight environment," the list will bring sweeping changes to professional play just five months after its predecessor. According to the new list, Eradicator Dragonic Descendant, Majesty Lord Blaster and Goddess of the Full Moon Tsukuyomi have all been restricted to a maximum of two copies per deck in any combination. As with all previous lists, Barcgal cannot be set as the first vanguard. The previous list that took effect four months prior will be annulled by the new one, meaning that Tsukuyomi may now be run at 2 copies instead of just 1, the original Alfred and Wingal Brave may be used freely among other cards on the list, and most alarmingly of all, Dragonic Overlord The End has been completely opened up for free use once again.

The news is shocking to many because The End is generally regarded as the most controversial card in the history of the game, surpassing even Barcgal in notoriety for his enduring versatility as a self-standing vanguard and for still having a deck of his own with the previous restricted list, due to Dauntless Drive Dragon being such an effective support card in his restricted incarnation. Dauntless' break ride skill lets any Kagerou ridden over him stand again by discarding three cards after an attack, if it has not stood already in that turn. While crossriding The End was impractical in Dauntless because of the hard setup of the break ride, it is now once again possible for fighters to have a consistent 13000 power base on their self-standing vanguard. Bushiroad may have decided to free up The End precisely because of the break ride's valuable support, as many fighters now feel compelled to run Dauntless instead of the original Overlord.

Most telling of all is Descendant's presence on the list. This is very clearly a reaction to the results of the Asia Circuit Memorial Tournaments, where Descendant dominated as the new pro deck of choice. Like The End--and in the English format, Spectral Duke Dragon--Descendant's great strength is his self-standing skill, which in this incarnation can only be activated when his attack did not hit, and gives him an extra critical to ensure that if the first attack is guarded, so must the second.

Previously the list had only been modified once per year, with the September 5th restriction (announced August 3rd) of 2011 putting Barcgal behind bars, and the January 1st list (announced December 10, 2012) of 2013 putting an end to The End, as well as the Tsukuyomi and Majesty Lord Blaster decks that had dominated for the entire year up to that point. This is the most rapidfire response Bushiroad has ever made. While some appreciate the swift reaction to the change in format, others consider the sudden change a sign of instability and more cynically, an artificial incentive to compel fighters to buy BT11: Seal Dragons Unleashed, a booster set that was just released in Japan five days ago and contains the aforementioned Dauntless Drive Dragon as well as new Narukami units. Along with the Electric Shaper Dragon break ride from the upcoming Fighter's Collection 2013 extra booster, Sweep Command Dragon from BT11 is predicted to succeed Descendant as the new Narukami deck of choice, this time focusing on completely wiping out the opponent's field rather than on standing the vanguard.

Monday, February 4, 2013

News: VG-BT11: Seal Dragons Unleashed Announcement, EB06: Dazzling Divas Information

Previews for the eleventh Japanese booster set of the Cardfight!! Vanguard trading card game, VG-BT11: Seal Dragons Unleashed have been unveiled, lighting a storm of speculation in the community. The advertisement touts the return of Kagerou, promising that complete decks for this clan along with Angel Feather and Tachikaze can be built using only cards from the upcoming set. In addition to these, Narukami, Genesis and Aqua Force will be supported by BT11.  Also promised is breakride support and a crossride for Seal Dragon, Blockade, now believed to be the titular Seal Dragon that the set will unleash.

BT11: Seal Dragons Unleashed will contain 102 cards with two reprints in them, one of which is currently believed to be Dragonic Overlord because of the previous press conference, the second of which is unknown. Like Blaster Blade and Blaster Dark, this reprint will also be packaged with Ride to Victory.

Because it is claimed that complete decks for Kagerou, Angel Feather and Tachikaze can be built using BT11 alone, and that the last time this claim was circulated was for EB04 and EB05 which reprinted their clans' respective perfect defense cards, there is speculation that the second reprint will be Barri, Archbird or Requiel, with the remaining two units being reimagined as subgroup perfect defense units in the style of Jewel Knight, Iseult. Note that BT01: Descent of the King of Knights is out of print in Japan, setting precedent for a Barri reprint.

Additional news has emerged surrounding EB06: Dazzling Divas, the second Bermuda Triangle extra booster. The set has been confirmed to introduce both crossrides and breakrides to the clan, with its cover card, Eternal Idol Pacifica, at the center of attention as the most likely candidate for the former. The new Pacifica's skills are unknown, although images of what many have called out as a forgery have been circulated repeatedly in fan circles. Said image has an R foil instead of RRR/SP, limit break placed at the bottom of the text box when it is universally placed at the top elsewhere, and Lord situated close to the top of the box instead of at the bottom. The production of such falsified images is not unprecedented, as the thriving OriCa community and fake magazine scans that have taken life on the net have shown.

Moreover, EB06 is drawing attention for having Tanihara Natsuki, a celebrated artist who has previously done work for one of Bushiroad's other properties Tantei Opera Milky Holmes, on board as an illustrator. Tanihara seems to be illustrating Bermuda Triangle's breakride unit, although the name of the card and what kind of skill it will have is not known.

EB06: Dazzling Divas is due for a March 23rd Japanese release and June 26th English release.







 2/6/2013 Update: A new image has since surfaced of Kai on the cover of BT11, along with the Blockade crossride. Parallels are being drawn to BT02: Onslaught of Dragon Souls, much as they were to BT01: Descent of the King of Knights and BT10: Triumphant Return of the King of Knights. Current speculation is that, because of his being featured on a Kagerou-focused set alongside the Blockade cover card, and because of Dragonic Overlord's reprint within the set, Kai may be converting back to the Kagerou clan.